• Title/Summary/Keyword: 메타볼

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Design and Implementation of Distributed Metadata Searching System using XML Web Service and JDBC (XML 웹서비스와 JDBC를 이용한 분산 메타데이터 검색 시스템의 설계 및 구현)

  • Choe, Hyunjong;Hwang, Sungwuk;Kim, Taeyoung
    • The Journal of Korean Association of Computer Education
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    • v.7 no.2
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    • pp.25-34
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    • 2004
  • Sixteen provincial Research Institute of Education and Science(RISE) in the country have provided good qualified multimedia educational materials that was produced by some special skilled teachers to elementary, middle and high school teachers using web services. And moreover KERIS and KICE have also produced educational materials and have a plan to integrate distributed multimedia educational materials that RISE produced. The development of KERIS's KEM metadata in 2001 and the making of educational material metadata of RISE is the first step of integration plan. These metadata can be used to make integration plan possible. But before taking integration plan, the study of how to integrate and manage it should be performed. Therefore, this paper introduces the technique of XML web service and JDBC with 3-tier system as the method of integrate distributed educational material metadata. The evaluation shows these two methods have similar response time with MS SQL Server 2000 and Oracle 9i. Thus, we conclude that JDBC and XML web service can be the proper solution to search XML-formatted metadata.

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The Effects of Metacognitive Training in Math Problem Solving Using Smart Learning System (스마트 러닝 시스템을 활용한 수학 문제 풀이 맥락에서 메타인지 훈련의 효과)

  • Kim, Sungtae;Kang, Hyunmin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.441-452
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    • 2022
  • Training using metacognition in a learning environment is one of the topics that have been continuously studied since the 1990s. Metacognition can be broadly divided into declarative metacognitive knowledge and procedural metacognitive knowledge (metacognitive skills). Accordingly, metacognitive training has also been studied focusing on one of the two metacognitive knowledge. The purpose of this study was to examine the role of metacognitive skills training in the context of mathematical problem solving. Specifically, the learner performed the prediction of problem difficulty, estimation of problem solving time, and prediction of accuracy in the context of a test in which problems of various difficulty levels were mixed within a set, and this was repeated 5 times over a total of 5 weeks. As a result of the analysis, we found that there was a significant difference in all three predictive indicators after training than before training, and we revealed that training can help learners in problem-solving strategies. In addition, we analyzed whether there was a difference between the experiment group and control group in the degree of test anxiety and math achievement. As a result, we found that learners in the experiment group showed less emotional and relationship anxiety at 5 weeks. This effect through metacognitive skill training is expected to help learners improve learning strategies needed for test situations.

수소의 내연기과에 대한 적합성에 관하여

  • 김희길
    • Journal of the korean Society of Automotive Engineers
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    • v.2 no.2
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    • pp.1-15
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    • 1980
  • 에너지사정은 날이 갈수록 악화일로에 있으며, 이 추세는 장차 그 도를 심화시켜 갈 것으로 전 망된다. 이와 같은 상황하에서 거의 석유베이스의 연료에 의존하고 있는 내연기관 특히 자동차는 경제활동 및 국민생활에 불가결의 수단으로 제공되고 있는 바, 그 수요에 약간의 제동이 걸렸 다고 하지만, 장기적으로 볼 때, 수요증대와 이에 따른 공급증대는 필연적인 것으로 인정되고 있다. 내연기관의 연료로서 석유베이스가 아닌 신대체연료로서 가장 유망시되고 있는 것은 메타 놀과 수소로 보고 있다. 메타놀은 현재 알려진 제조법으로서는, 석탄이나 석유와 같이 매장량이 제한되어 있는 화석의 일차제품에 좌우된다는 문제를 내포하고 있는데 반하여, 수소는 물 및 핵에너지로부터 얻어지므로, 장기적으로 볼 때 가솔린의 일반적인 대용으로서 탄소를 함유하는 원재료에 의존하지 않는 대상이 되는 것은 수수뿐이다. 수소의 이용에 있어서, 제조소로부터 스탠드까지의 하부조직이 없는 것이, 자동차 내 저장문제와 더불어, 오늘날 수소자동차의 일반적 이용을 지지하고 있다고 하더라도, 수소동력은 그 배출가스가 거의 무해한 까닭으로, 가까운 장래에 시내교통과 같은 특수한 경우에는 활용할 수 있을 것이다. 또한 가솔린과 수소의 혼합 연료에 의한 운전을 서서히 도입함으로써, 수소기술로의 전환이 용이하게 된다. 이렇듯 탄소를 함유하는 원료에 의존하지 않는 대체연료로서 수소가 유망시되고 있는데, 이 때 신연료의 이용 가능성만이 중요한 것이 아니고, 연료의 제조, 저장과 분배, 수송, 그리고 자동차의 운전에 이 르기까지의 문제를 기술적 및 경제적 관점에서 파악하여야 한다. 그 가운데서, 특히 신연료가 자동차기관을 중심으로 한 내연기관의 대체연료로서 적합하냐 아니냐, 또한 기관, 연료계통 등에 별로 개조를 가할 필요가 있느냐 없느냐 하는 기술적 파악이 먼저 제기된다. 앞으로 이 문제에 한하여 논의하기로 한다.

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A Study for Microstructure and Durability of Metakaolin Concrete (메타카올린 콘크리트의 미세 공극구조 및 내구성에 관한 연구)

  • Kim, Myung-Yu;Yang, Eun-Ik;Yang, Joo-Kyoung;Park, Hae-Geun;Chun, Sang-Eun;Lee, Myeong-Sub
    • Proceedings of the Korea Concrete Institute Conference
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    • 2008.11a
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    • pp.417-420
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    • 2008
  • The requirement for durability of concrete is increasing recently as a large-scale concrete structure is built. For this reason, the concern about high-durable concrete is being high. Recently, metakaoline to be profitable in economical aspect as well as to have strength and durability of level similar to silica fume is evaluated highly as new admixture. In this study, the scaling, the drying shrinkage, the chloride resistance and the air-void structure are compared for both metakaolin and silica fume concrete. According to the results, the replacement of metakaoline improved the resistance of chloride penetration, freezing and thawing in concrete. On the other hand, as metakaolin was replaced to 10%, it was similar level with OPC in the property of scaling. It was showed that replacement of only metakaoline was similar with OPC in the drying shrinkage. However, MS5 reduced the drying shrinkage about 10%. In conclusion, replacement of the metakaoline 10% is the most excellent performance in terms of durability of concrete.

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Metadata Management Method for Consistency and Recency in Digital Library (디지탈 도서관 환경에서 일관성과 최근성을 고려한 메타데이타 관리 방법)

  • Lee, Hai-Min;Park, Seog
    • Journal of KIISE:Databases
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    • v.27 no.1
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    • pp.22-32
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    • 2000
  • The Digital Library is the integrated system of Information Retrieval System(IRS) and Database Management system(DBMS). In the Digital Library environment where dynamic query and update processes are required, however, the existing transaction management methods cause the following problems. First, since the traditional consistency criteria is too restrictive, it causes increment of query processing time and cannot guarantee the reflection of recency. Second, query result could be unreliable because the consistency criteria between source data and metadata is not defined. This paper models the access to metadata based on Dublin Core as query transactions and update transactions, and gives the efficient method to manage them. Particularly, this paper describes the consistency criteria of metadata which takes it Into consideration the consistency between the result of query transaction and status of source data in the Digital Library, that is different from the consistency criteria in traditional transaction management. It also presents analysis of the view point of query transaction to reflect recency and proposes metadata management to guarantee recency within metadata consistency.

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The Effect of Metastrategic Activities on 7th Grade Students' Variable Controlling Abilities (중학교 1학년 학생들의 변인통제 능력 향상을 위한 메타전략 활동의 효과)

  • Jeong, Jin-Woo;Jang, Myoung-Duk;Cheong, Cheol;Heo, Byung-Cheol
    • Journal of the Korean earth science society
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    • v.24 no.7
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    • pp.604-613
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    • 2003
  • The purpose of this study was to investigate the effect of a metastrategic activity on the development of student variable controlling abilities. Three groups of seventh graders at a middle-school in the City of Daegu participated in this study: a metastrategy activity group (ME), a problem-solving activity group (PR), and a control group (CO). The ME group was given metastrategy activity worksheets, which required students to monitor, control, and evaluate variable control strategies in a specified situation. The PR group was given problem-solving activity worksheets, which were needed to solve problems in various situations. The results were seen as follows. First, the metastrategy activity group showed better achievement (p<.05) and a longer standing effect (p<.01) than the other groups in the development of variable control ability. The problem-solving activity group was more effective than the control group (p<.05) in the development of variable controlled ability, but there was no lasting effect of the acquired ability. Second, the metastrategic activity group was more effective than the problem-solving activity group in finding fixed variables (p<.01), but not as effective in uncovering independent variables. What is not transferred to the development of the ability to find dependent variables.

Cinematic Circulation of Meta-verse and Meta-physics (메타버스와 메타피직스의 영화적 순환)

  • Shim, Kwang-hyun
    • Trans-
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    • v.12
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    • pp.81-106
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    • 2022
  • The possibility of metaverse system to be a catalyst for hyper-connected society will be dependent on the speed of connected technological development and its social utilization in the same manner as AI technology. Putting these technical realization processes in brackets, this paper focus on some philosophical-political issues in connection with cognitive-ecological changes in the future cinema which will be influenced by the complexive techno-socio couples of accelerated development of metaverse system. Generally speaking, essence of metaverse system seems to be the degree of immersion by technical accuracy, but is not true. In perspective of cognitive-ecology, flow degree of a picture or photograph is relied not on 'accuracy of representation' but on its message's contextual link-up. In this aspect, real potentiality of metaverse system shall be understood in the context of cognitive-ecological changes of human brain's multi-intelligence networking abilities(intersection of augmentation-simulation and outside-inside) which will be activated in the new structure of natural-social-technological coupling of metaverse system. These cognitive-ecological potentialities have been partially actualized in the cinematic process of tripod mimesis for the longest time, [real contradiction/conflicts (Mimesis-1) -->fictional solutions of cinema (Mimesis-2) --> selective interpretation of spectator's wish fulfillment (Mimesis-3) --> real change (Mimesis-1')]. Therefore metaverse's real potentiality must be considered to be dependent on the possibility of deepening and extending of cinematic circulation between real seperation/problems and ideal connection/solutions. In this context, advanced metaverse system can be compared as a modern technical version of ideal circulation of physics and metaphysics

A Bible Didactical Approach to Bibliodrama on the Metaverse Platforms (메타버스 플랫폼을 통한 비블리오드라마 구현에 대한 성서 교수학적 접근)

  • Seo, Mikyoung
    • Journal of Christian Education in Korea
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    • v.69
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    • pp.45-75
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    • 2022
  • The purpose of this study is to explore the implementation of Bibliodrama on the metaverse platforms. In other words, to create interesting and effective Bible education for modern learners, this study took a didactical approach to the implementation of Bibliodrama through the metaverse. The main reason to be enthusiastic about using the metaverse for education is because users, who have been only content consumers, now able to experience and create values. As a Bible didactical approach, Bibliodrama is a an emphatical and communicative learning method in the form of role play. Bibliodrama seeks to interact with the world of the learner and the world of the Bible through improvisational acting, to study the Bible. Through the Bible didactical approach, the meeting of Bibliodrama and the metaverse can have a positive effect on modern learners, in terms of improving learning environment and, above all else, increasing learning interest. In terms of biblical didactics, implementing Bibliodrama in the metaverse has the following advantages. First, it helps to construct a dramatic situation and environment so that the meaning of the biblical text can be proved relevant to today's learners, not something belonging to the past. Second, in the metaverse, the historical space and characters of the Bible can be realized in virtual reality to produce a 'situational play'. Demonstrating freedom, imagination and creativity in the metaverse learners play in Bibliodrama. This way they also become aware of the hidden meaning of the blank pages in the Bible. Third, the metaverse environment is not static but dynamic and interactive; Bibliodrama pursues an interpretation that harmonizes spirit and body. Therefore, through the dynamic activities of discovering the meaning and significance of the Bible, it is possible to form a holistic faith in which spirit and body act as one.

Residue of Synthetic Antimicrobial Agent in Eggs by High Performance Liquid Chromatography (고속액체크로마토그라피에 의한 계란중의 합성항균제 잔류량)

  • Kim, Jong-Bea;Lee, Sung-Kuk;Kim, Doo-Hie
    • Journal of agricultural medicine and community health
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    • v.18 no.1
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    • pp.55-63
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    • 1993
  • A simultaneous determination method by HPLC for egg-residues sulfamerazine, sulfamethazine, sulfadimethoxine, furazolidone and zoalene was assesed. The drugs were extracted by dechloromethane, The extract after solvent evaporation, is partitioning in hex ane/water and back-partitioning in dechloromethane and analysis by HPLC. The average recovery rates of the above microbials from the egg spiked standard solution were approximately 81.2%, 87.6%, 92.5%. 86.1% and 79.3% respectively. The limit of detection of sulfamerazine. sulfamethazine and sulfamethoxine were in the levels of 0.2ppb, furazolidone and zoalene 0.5ppb respectively. According to this method 84 commercial eggs were examined. Sulfamethanzine was detected at levels of 0.005-0.008ppm in 3 eggs. Sulfadimethoxine was detected at levels of 0.012-0.019ppm in 4 eggs. No sulfamerazine, furazolidone and zoalene was detected in every samples. The residues of antimicrobial agent were safety level as food generally.

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Metaverse Platform to Improve Immersion of Online Video Conferencing System (온라인 화상 회의 시스템의 몰입 개선을 위한 메타버스 플랫폼)

  • Yoon, Dong-eon;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.35-37
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    • 2022
  • Online video conferencing systems such as Zoom and Discord are mainly used for non-face-to-face work due to their good accessibility and lack restriction of space. However, most online video conferencing systems are difficult to interact in both directions, and problems such as difficulty in communication and lack of immersion are emerging in participants who use them. On the other hand, Metaverse, which has attracted attention with the development of spatial computing, enables smooth interaction like the real world in the three-dimensional virtual world by utilizing hearing, visual, and touch information. In this paper, we propose a method of utilizing the metaverse platform to improve the problem of lack of immersion in the existing online video conferencing system. Through the proposal method, platform users can share and check each other's work screens in a virtual space and exchange various data. In order to improve participants' of immersion, the environment and improvement plan of the metaverse platform were constructed and compared with the existing online video conferencing platform.

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