• Title/Summary/Keyword: 메커니즘 디자인

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A Perspective on Push Technology and Data Dissemination (Push 기술과 정보배포 기술의 분석 및 동향 연구)

  • Rhee, Yoon-Jung;Hyun, Eun-Sil;Kim, Jung-Bum;Kim, Tai-Yoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10b
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    • pp.1231-1234
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    • 2000
  • 최근, 인터넷, 무선 네트워크, 위성통신, 케이블 네트워크 등 서로 다른 네트워크 시스템들 간의 상호 연결 능력이 빠른 속도로 증가하고 있으며, 이는 데이터 배포에 기반을 둔 정보 중심 응용 분야를 새롭게 확산시키고 있다. 이러한 응용들은 데이터를 많은 수의 클라이언트로 전송하기 위하여 Push 기술을 사용하는데, Push 기술과 Broadcast와의 차이에 대해 최근에 많은 혼란과 논란이 일고 있다. 이러한 혼란은, Push 기술이 데이터 전달 메커니즘의 비중있는 디자인의 한 면이라는 점과, 네트워크 정보시스템이 정보 생산자와 소비자가 다른 집합사이에서 서로 다른 데이터 전달체계를 이용 할 수 있다는 점으로부터 발생된다. 본 논문에서는 배포 기반의 정보 시스템과 그 응용들을 위한 디자인 공간의 특징을 정의하고, 현재의 Push 기술의 구현 방법을 분석한다.

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A Theoretical Study on the Mechanism of Occurrence of 'FUN' through Form-Giving (조형으로부터의 'Fun' 감성의 발생 메커니즘에 대한 이론적 고찰)

  • 김유진;이동연
    • Archives of design research
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    • v.15 no.4
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    • pp.139-148
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    • 2002
  • This study deals with the occurrence and application of 'Fun' as a linguistic function through form-giving. As a linguistic function, Fun could be defined, in a broad sense, as an emotion of desire when in relation to artifacts, and, in a narrow sense, as a physical or mental response when a person discovers unexpected information or artifacts. Hence, the occurrence of 'Fun' could be an analogy of a removal of a 'mental block' from using (or perceiving) artifacts. As an aspect of cognitive psychology, the context of form-giving, which has meanings in both artifact and design activity, will deal with an important factor of form-giving. From that, the elements of the context and the transformation of the elements are suggestive of 'Fun-oriented form-giving'. Hence, this study will show how to deal with that elements, what is required condition on it, 'Fun' in form-giving, and the Mechanism of Occurrence of 'FUN' based on this study, will be expected to apply them for product-concept effectively and Form-Giving fashionably.

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A Study on the Design of Teaching Units for Teaching and Learning of Secondary Preservice Teachers' Mathematising: Reinvention of Bretschneider's Formula (수학화 교수.학습을 위한 교수단원 디자인 연구: 브레트슈나이더 공식의 재발명)

  • Park, Kyo-Sik
    • School Mathematics
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    • v.8 no.3
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    • pp.327-339
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    • 2006
  • In this study, a teaching units for teaching and learning of secondary preservice teachers' mathematising is designed, focusing on reinvention of Bretschneider's formula. preservice teachers can obtain the following through this teaching units. First, preservice teachers can experience mathematising which invent a noumenon which organize a phenomenon, They can make an experience to invent Bretscheider's formula as if they invent mathematics really. Second, preservice teachers can understand one of the mechanisms of mathematics knowledge invention. As they reinvent Brahmagupta's formula and Bretschneider's formula, they understand a mechanism that new knowledge is invented Iron already known knowledge by analogy. Third, preservice teachers can understand connection between school mathematics and academic mathematics. They can understand how the school mathematics can connect academic mathematics, through the relation between the school mathematics like formulas for calculating areas of rectangle, square, rhombus, parallelogram, trapezoid and Heron's formula, and academic mathematics like Brahmagupta's formula and Bretschneider's formula.

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A Study on the Implementation of gamification in Mobile Payment Services (모바일 페이먼트 서비스의 게임화 구현에 관한 연구)

  • Chen, Tzu-Ying;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.213-226
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    • 2022
  • The importance of gamification is garnering increased attention in the corporate world. Gamification refers to using game mechanics and thinking patterns in non-game domains to promote user engagement. By reviewing the definition of gamification and related literary research, we aim to understand how to put theory into practice and determine the organization of gamification's main features. Next, in order to understand the current implementation methods of mobile payment gamification marketing. We analyze popular mobile payment apps as case studies. To examine the effectiveness of game mechanics on mobile payment marketing to determine whether there is a positive impact on brand loyalty and stickiness. The results are used to identify shortcomings in gamified mobile payment systems. Finally, we propose a gamification framework model for mobile payments and offer recommendations for underutilized game mechanics based on previous cases. Future research can reference our model for deeper studies on the effectiveness and impact of gamified mobile payments.

A Study on User Created Content of MMORPG -Focused on the Process of Game Play and Game Design- (MMORPG의 사용자생성콘텐츠에 관한 연구 -게임플레이와 게임디자인 과정을 중심으로-)

  • Park, Na-Young
    • Journal of Korea Game Society
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    • v.7 no.3
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    • pp.49-58
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    • 2007
  • The progress of the MMORPG is being under discussion based on 'User Created Content' recently. User Created Content is to be classified into four types - IC User Created Content, IC User Crafted Content, OOC User Created Content, OOC User Crafted Content. Mechanism, Dynamics and Aesthetics on the process of Game Design and Game Play that Marc Leblanc suggested are brought out differently from each other. So, User Created Content can make you understand the various desire of users who's playing game. And It is meaningful in Game Design, either. Therefore, User Created Content is significant as the interaction of IC culture and OOC culture and as the interaction of a process of game play and game design.

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Design Development of Variable Interior Lighting Applying the Concept of Module (모듈개념을 적용한 가변형 실내조명 디자인개발)

  • Lee, Seungheon;Kim, KieSu
    • The Journal of the Korea Contents Association
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    • v.18 no.7
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    • pp.28-37
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    • 2018
  • It is necessary to produce and maintain interior lighting design reasonably and actively. Based on the lighting design applicable to interior design, the purpose of this study is to take into consideration the public design of public facilities installed in neighborhood parks and thereby to suggest a module-type variable interior lighting product design for reasonable use. To achieve that, relevant studies were reviewed to find the basic concepts of a module and the best cases of interior lighting applicable to interior design. To draw a new concept of the lighting design to which the concept of a module is applied, this study suggested the design direction for practical product development and a module-type design featuring easy process, product storage, assembly, and management, analyzed the reasonable maintenance direction for the development of lighting design, and proposed a case of design development applicable to the development of a new product design. Through cognitive strategy process, the design was made. This process, as a conceptual strategy, included the step of interior environment analysis, the step of lighting maintenance, the step of variable mechanism, and the step of emotional activation. These steps were connected with formative beauty of design so as to suggest a MLD(Module Lamp Design) strategy. In this way, this study tried to connect humans' free application for a space to a module product and to apply humans' visual approach and free conceptual value to MLD cognitive strategy design process for development.

Reviewing the Expandability of KBimCode based on the Comparison between Korean and Chinese Building Act - Centered around the Egress and Fire Safety Related Regulations - (한.중 건축법규 비교분석을 통한 KBimCode의 확대 적용가능성 고찰 - 피난 및 방화와 관련된 법규항목을 중심으로 -)

  • Huang, JinHua;Park, SeoKyung;Lee, Jin-Kook
    • Design Convergence Study
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    • v.15 no.6
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    • pp.73-92
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    • 2016
  • As one of empirical research and developments on BIM applications to improve design quality and productivity of building, efforts have been devoted to automated compliance checking of building design for building permit. KBimLogic is a mechanism that translate Korean Buidling Act to the computational language called KBimCode. KBimCode aims to standardized and neutral language that can be applied to various design rules. This paper focuses on testing expandability of KBimCode by appling it on Chinese Building Act. We analyzed Chinese national regulation on fire protection and evacuation, based on 1) Object·property, 2) function for predicate processing, 3) relationship of sentences. As a result, Chinese Building Act were successfully translated to KBimCode with some important implications for further application. Based on the finding of the paper, KBimCode is expected to be applicable to kinds of design rules.

A Design Perspective on Instagram Addiction (디자인적 관점에서 바라본 인스타그램 중독)

  • Changhee Han
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.339-345
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    • 2023
  • Design exists behind technology. Design is intertwined with the needs of daily life and market structures, and while dealing with technology, it can become insensitive to its meaning. Unlike other social media platforms, Instagram consists of image-based content. The purpose of this study is to examine the addictive design of Instagram. Furthermore, we discuss the ethical responsibilities that designers must have. A theoretical framework for understanding Instagram design is established through a review of major domestic and international literature that has been previously studied. Understand the history, structure, and functions of Instagram and identify Instagram designs that promote social media addiction. In this study, we introduced the mechanism by which Instagram promotes user addiction through design issues. (1) Pull-to-Refresh (2) Red color in push alarm (3) Profile photo border expression in Instagram Story. This design stimulates users' social desires and FOMO, forming the structure of obsessive Instagram usage habits. Instagram is an example that forces us to reconsider the ethical role of design and designers along with the advancement of technology. In today's world, the intrinsic value of what they create, including our society and life itself.

Implementation of a Genetic Operator for Genetic Algorithm (유전자 알고리즘의 유전 연산자 구현)

  • You, Myoung-Keun;Song, Gi-Yong
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2005.11a
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    • pp.357-360
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    • 2005
  • 유전자 알고리즘(Genetic Algorithm, GA)은 자연적 진화과정에서 생존 경쟁 측면의 가장 적합한 메커니즘이다. GA를 소프트웨어로 수행하는데 큰 지연시간은 필수적이기 때문에 하드웨어 설계를 이용하여 알고리즘 실행 속도를 증가시키기 위한 많은 연구가 진행되어 왔다. 본 논문에서는 염색체의 임의의 유전인자를 기준으로 입력 받은 염색체에 대하여 GA 연산을 수행하는 유전 연산자를 설계한다. 설계된 디자인을 ARM 코어와 PLD로 구성된 Altera사의 Excalibur칩에 구현하여 동작을 검증하였다.

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고밀도 플라즈마의 응용

  • Ju, Jeong-Hun
    • Proceedings of the Korean Vacuum Society Conference
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    • 2011.08a
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    • pp.58-58
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    • 2011
  • 고밀도 플라즈마는 재료의 표면 처리, 박막의 증착, 식각 등에 집중적으로 응용되어 왔다. 주요이슈들은 전자기적 관점에서 바라본 전력 전달 메커니즘, 전자 충돌 과정을 포함하는 원자물리학적 과정들, 흡착, 탈착, 스퍼터링 등의 표면 화학 공정들이다. 각각을 이해하는 도구들은 주로 플라즈마 진단 장치(전기탐침, 분광기, 질량분석기, 전압-전류측정기)와 초고진공 표면 분석 장치(XPS, AES)및 실시간 표면 분광 해석기등이 이용되어 왔다. 여기에 유체 모델을 이용한 3차원 수치 해석이 가능해지면서 균일한 공정 결과를 얻기 위한 플라즈마 증착/식각 시스템 디자인 원리의 많은 부분의 이해가 진전을 이루고 있다. 본 발표에서는 고밀도 유도 결합 플라즈마 발생 시스템, 마그네트론 스퍼터링, 펄스 전원 등의 영향이 어떻게 박막 가공 시스템의 성능에 영향을 주고 있으며 이에 대한 해결 노력들이 갖는 학문적, 실제적인 의미에 대해서 고찰한다.

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