• Title/Summary/Keyword: 메시

Search Result 160, Processing Time 0.025 seconds

Design of Integrated Safery System for Sealed Places (밀폐된 공간을 위한 통합안전시스템의 설계)

  • Jeong, Min-Seung;Lee, Chang-Shin;Cho, Woo-Hyeon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.23 no.1
    • /
    • pp.97-102
    • /
    • 2019
  • Disaster accidents at industrial sites have been increasing every year. In shipyards there are countless enclosed spaces causing issues like harmful-toxic gases stuck in those sealed areas. And due to such special and complicated structures of the working places with many layers of walls separating each other, there exist more issues of communication with workers trapped inside when accidents happen. Under this circumstance there must be a huge difficulty to evacuate or rescue the workers in case of any disaster. Therefore, in this paper, We would like to introduce the "integrated safety system" to more effectively deal with the problems and prevent such disasters in tough working environments. The suggested integrated safety system can prevent accidents in advance because it can control the data on the location of the workers in real time and the numerical values such as gas, oxygen, and carbon dioxide generated in the workplace in real time.

A Study on Improving the Quality of DIBR Intermediate Images Using Meshes (메쉬를 활용한 DIBR 기반 중간 영상 화질 향상 방법 연구)

  • Kim, Jiseong;Kim, Minyoung;Cho, Yongjoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.10a
    • /
    • pp.822-823
    • /
    • 2014
  • The usual method of generating an image for a multiview display system requires acquiring a color image and depth information of a reference camera. Then, intermediate images, generated using DIBR method, will be captured at a number of different viewpoints and composed to construct an multiview image. When such intermediate views are generated, several holes would be shown because some hidden parts are shown when the screenshot is taken at different angle. Previous research tried to solve this problem by creating a new hole-filling algorithm or enhancing the depth information. This paper describes a new method of enhancing the intermediate view images by applying the Ball Pivoting algorithm, which constructs meshes from a point cloud. When the new method is applied to the Microsoft's "Ballet" and "Break Dancer" data sets, PSNR comparison shows that about 0.18~1.19 increasement. This paper will explaing the new algorithm and the experiment method and results.

  • PDF

A Circular Load Stowing Scheme for Maintaining Weight Balance in Drones (드론 무게균형을 위한 원형의 부하 적재 방식)

  • Eun, Seongbae;Han, Sangsuk
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.25 no.2
    • /
    • pp.314-319
    • /
    • 2021
  • Problems that satisfy various constraints while maintaining weight balance in ships or aircraft were studied. In addition, a study was conducted to solve the problem with a mathematical method under the condition that the shape and weight of the load are the same and the m×n (m and n are all odd) mesh structures. The problem is that the existing mathematical weight balancing method is not suitable for circular structures. In this paper, we studied the load stowing problem in a circular space where objects are loaded at the vertices of N equilateral polygons. Assuming that all N conformal polygons have an even number of angles, it was proved that a loading method that always maintains weight balance regardless of the variety of number of loads. By providing the structure and loading method of the drone loading ship, we showed that our method was appropriate.

A Study on Traffic Situation Recognition System Based on Group Type Zigbee Mesh Network (그룹형 Zigbee Mesh 네트워크 기반 교통상황인지 시스템에 관한 연구)

  • Lim, Ji-Yong;Oh, Am-Suk
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.25 no.12
    • /
    • pp.1723-1728
    • /
    • 2021
  • C-ITS is an intelligent transportation system that can improve transportation convenience and traffic safety by collecting, managing, and providing traffic information between components such as vehicles, road infrastructure, drivers, and pedestrians. In Korea, road infrastructure is being built across the country through the C-ITS project, and various services such as real-time traffic information provision and bus operation management are provided. However, the current state-of-the-art road infrastructure and information linkage system are insufficient to build C-ITS. In this paper, considering the continuity of time in various spatial aspects, we proposed a group-type network-based traffic situation recognition system that can recognize traffic flows and unexpected accidents through information linkage between traffic infrastructures. It is expected that the proposed system can primarily respond to accident detection and warning in the field, and can be utilized as more diverse traffic information services through information linkage with other systems.

Multi-component Topology Optimization Considering Joint Distance (조인트 최소거리를 고려한 다중구조물 위상최적설계 기법)

  • Jun Hwan, Kim;Gil Ho, Yoon
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.35 no.6
    • /
    • pp.343-349
    • /
    • 2022
  • This paper proposes a new topology optimization scheme to determine optimized joints for multi-component models. The joints are modeled as zero-length high-stiffness spring elements. The spring joints are considered as mesh-independent springs based on a joint-element interpolation scheme. This enables the changing of the location of the joints regardless of the connected nodes during optimization. Because the joints are movable, the locations of the optimized joints should be aggregated at several points. In this paper, the novel joint dispersal (JD) constraint to prevent joint clustering is proposed. With the joint dispersal constraint, it is possible to determine the optimized joint location as well as optimized topologies while maintaining the minimum distance between each joint. The mechanical compliance value is considered as the objective function. Several topology optimization examples are solved to demonstrate the effect of the joint dispersal constraint.

Neural network for automatic skinning weight painting using SDF (SDF를 이용한 자동 스키닝 웨이트 페인팅 신경망)

  • Hyoseok Seol;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
    • /
    • v.29 no.4
    • /
    • pp.17-24
    • /
    • 2023
  • In computer graphics and computer vision research and its applications, various representations of 3D objects, such as point clouds, voxels, or triangular meshes, are used depending on the purpose. The need for animating characters using these representations is also growing. In a typical animation pipeline called skeletal animation, "skinning weight painting" is required to determine how joints influence a vertex on the character's skin. In this paper, we introduce a neural network for automatically performing skinning weight painting for characters represented in various formats. We utilize signed distance fields (SDF) to handle different representations and employ graph neural networks and multi-layer perceptrons to predict the skinning weights for a given point.

Development of Public Diplomacy Crisis Communication Model and Its Application (공공외교 위기커뮤니케이션 모델의 개발과 적용)

  • Jangyul Kim
    • Journal of Public Diplomacy
    • /
    • v.3 no.2
    • /
    • pp.1-34
    • /
    • 2023
  • This study finds that the South Korean government's public diplomacy efforts have focused on promotional activities such as the "K-wave" or responses to controversial historical issues. However, the South Korean government needs to be more prepared for strategic responses to unexpected crises and subsequent communications. This paper attempts to apply crisis communication research developed in the field of public relations to public diplomacy. To do so, this research reviewed theories in crisis communication, an essential area of public relations, and developed a crisis communication model. The model was then applied to several crisis case studies to suggest how to develop response strategies and conduct communications. As a result, this research developed an Ongoing Public Diplomacy Crisis Communication Model (PDCCM) that can be applied to public diplomacy research and practice. The model identifies four crisis communication principles (be quick, be open, be consistent, be authentic) that should be applied in six phases. Following continuous social listening and monitoring, governments should analyze crisis situations using sense-making, develop short- and long-term crisis response objectives, response strategies, and communication messages depending on the level of responsibility, implement crisis communication, and conduct post-crisis evaluation.

The Effect of Single and Compound Fertilizerson Paddy Rice (수도에 대(對)한 단비(單肥)와 복비(複肥)의 효과)

  • Oh, Wang-Keun
    • Korean Journal of Soil Science and Fertilizer
    • /
    • v.11 no.2
    • /
    • pp.81-87
    • /
    • 1979
  • In order to observe the lasting effect of NK-compound mineral fertilizer and organic compound fertilizer including Myweon organic liquid fertilizer, a pot experiment was conducted with rice (Oriza Sativa) variety: Nong Back. These fertilizers were applied as basal and the same amount of urea form of nitrogen was top dressed about a month after transplanting, July seventh, 1977. Results obtained are as follows; 1. The lasting effect of various fertilizers were laid in following decreasing order; Myweon liquid < Organic compound fertilizer (Myweon coop. made) > NK-compound fertilizer (Chosun coop. made) Single fertilizer. It was considered that organic matter served as microbial feed and lead a temporary fixation of available plant nutrients in the soil, and the reduced surface area of the compound fertilizers slowed down the availability of the fertilizers. 2. The fertilizer showing greater lasting effect produced more panicles per hill and less grains per panicle than the fertilizers showing less lasting effect, and brought low maturity, which resulted in low paddy yield the paddy producing efficiency of nitrogen absorbed by straw was also low in the former fertilizers. Such advanced effect of the former fertilizer was considered to be related with the variety of early maturity and unseasonable topdressing of fertilizer which made at the maximum tillering stage. 3. For the production of Japonica type paddy with heavy fertilization which may required to depress the early growth a little and promote the late growth, it might be necessary to develop slow releasing fertilizers such as single fertilizer formulated to a large grains or compound fertilizer containing organic matter. 4. If the nitrogen content of paddy, Nong Back, far excess 0.64 or 0.65% and reaches 0.68% or above, the yield of the variety seemed to be decreased remarkbly through the low maturity rate and thousand grain weight.

  • PDF

Participation Level in Online Knowledge Sharing: Behavioral Approach on Wikipedia (온라인 지식공유의 참여정도: 위키피디아에 대한 행태적 접근)

  • Park, Hyun Jung;Lee, Hong Joo;Kim, Jong Woo
    • Journal of Intelligence and Information Systems
    • /
    • v.19 no.4
    • /
    • pp.97-121
    • /
    • 2013
  • With the growing importance of knowledge for sustainable competitive advantages and innovation in a volatile environment, many researches on knowledge sharing have been conducted. However, previous researches have mostly relied on the questionnaire survey which has inherent perceptive errors of respondents. The current research has drawn the relationship among primary participant behaviors towards the participation level in knowledge sharing, basically from online user behaviors on Wikipedia, a representative community for online knowledge collaboration. Without users' participation in knowledge sharing, knowledge collaboration for creating knowledge cannot be successful. By the way, the editing patterns of Wikipedia users are diverse, resulting in different revisiting periods for the same number of edits, and thus varying results of shared knowledge. Therefore, we illuminated the participation level of knowledge sharing from two different angles of number of edits and revisiting period. The behavioral dimensions affecting the level of participation in knowledge sharing includes the article talk for public discussion and user talk for private messaging, and community registration, which are observable on Wiki platform. Public discussion is being progressed on article talk pages arranged for exchanging ideas about each article topic. An article talk page is often divided into several sections which mainly address specific type of issues raised during the article development procedure. From the diverse opinions about the relatively trivial things such as what text, link, or images should be added or removed and how they should be restructured to the profound professional insights are shared, negotiated, and improved over the course of discussion. Wikipedia also provides personal user talk pages as a private messaging tool. On these pages, diverse personal messages such as casual greetings, stories about activities on Wikipedia, and ordinary affairs of life are exchanged. If anyone wants to communicate with another person, he or she visits the person's user talk page and leaves a message. Wikipedia articles are assessed according to seven quality grades, of which the featured article level is the highest. The dataset includes participants' behavioral data related with 2,978 articles, which have reached the featured article level, with editing histories of articles, their article talk histories, and user talk histories extracted from user talk pages for each article. The time period for analysis is from the initiation of articles until their promotion to the featured article level. The number of edits represents the total number of participation in the editing of an article, and the revisiting period is the time difference between the first and last edits. At first, the participation levels of each user category classified according to behavioral dimensions have been analyzed and compared. And then, robust regressions have been conducted on the relationships among independent variables reflecting the degree of behavioral characteristics and the dependent variable representing the participation level. Especially, through adopting a motivational theory adequate for online environment in setting up research hypotheses, this work suggests a theoretical framework for the participation level of online knowledge sharing. Consequently, this work reached the following practical behavioral results besides some theoretical implications. First, both public discussion and private messaging positively affect the participation level in knowledge sharing. Second, public discussion exerts greater influence than private messaging on the participation level. Third, a synergy effect of public discussion and private messaging on the number of edits was found, whereas a pretty weak negative interaction effect of them on the revisiting period was observed. Fourth, community registration has a significant impact on the revisiting period, whereas being insignificant on the number of edits. Fifth, when it comes to the relation generated from private messaging, the frequency or depth of relation is shown to be more critical than the scope of relation for the participation level.

A Study on the Digital Drawing of Archaeological Relics Using Open-Source Software (오픈소스 소프트웨어를 활용한 고고 유물의 디지털 실측 연구)

  • LEE Hosun;AHN Hyoungki
    • Korean Journal of Heritage: History & Science
    • /
    • v.57 no.1
    • /
    • pp.82-108
    • /
    • 2024
  • With the transition of archaeological recording method's transition from analog to digital, the 3D scanning technology has been actively adopted within the field. Research on the digital archaeological digital data gathered from 3D scanning and photogrammetry is continuously being conducted. However, due to cost and manpower issues, most buried cultural heritage organizations are hesitating to adopt such digital technology. This paper aims to present a digital recording method of relics utilizing open-source software and photogrammetry technology, which is believed to be the most efficient method among 3D scanning methods. The digital recording process of relics consists of three stages: acquiring a 3D model, creating a joining map with the edited 3D model, and creating an digital drawing. In order to enhance the accessibility, this method only utilizes open-source software throughout the entire process. The results of this study confirms that in terms of quantitative evaluation, the deviation of numerical measurement between the actual artifact and the 3D model was minimal. In addition, the results of quantitative quality analysis from the open-source software and the commercial software showed high similarity. However, the data processing time was overwhelmingly fast for commercial software, which is believed to be a result of high computational speed from the improved algorithm. In qualitative evaluation, some differences in mesh and texture quality occurred. In the 3D model generated by opensource software, following problems occurred: noise on the mesh surface, harsh surface of the mesh, and difficulty in confirming the production marks of relics and the expression of patterns. However, some of the open source software did generate the quality comparable to that of commercial software in quantitative and qualitative evaluations. Open-source software for editing 3D models was able to not only post-process, match, and merge the 3D model, but also scale adjustment, join surface production, and render image necessary for the actual measurement of relics. The final completed drawing was tracked by the CAD program, which is also an open-source software. In archaeological research, photogrammetry is very applicable to various processes, including excavation, writing reports, and research on numerical data from 3D models. With the breakthrough development of computer vision, the types of open-source software have been diversified and the performance has significantly improved. With the high accessibility to such digital technology, the acquisition of 3D model data in archaeology will be used as basic data for preservation and active research of cultural heritage.