• Title/Summary/Keyword: 멀티 스크린

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A Study for a Secure User Authentication System on Multi-Screen Services (멀티-스크린 환경에서 안전한 사용자 인증시스템에 관한 연구)

  • Kim, JinMook;Lee, JongSub
    • Convergence Security Journal
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    • v.14 no.2
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    • pp.11-16
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    • 2014
  • Recently, request of IPTV was increase. It is a multi-screen service by used TV, PC, and smart-phones. Especially, IPTV and smart-phone linked multi-screen service are very growth by user's recommends. Now, IPTV have a security service partial and multi-screen service. But smart-phone and multi-screen service don't have security service. And authentication service for smart-phone and IPTV linked multi-screen service is don't.. Therefore, We propose that user authentication system for multi-screen service with IPTV and multi-device linked authentcation services. Our proposed system base on Kerberos, so proposal is easy and fast about user authentication. This have simple procedures and more secure services against of PKI. So, our system can support secure multi-screen services against various security threats in multi-screen environments.

A Research on Development of Multi-Screen Image and Application to Ultra-High Definition Contents (멀티스크린의 발전과 초고화질 콘텐츠 응용에 대한 연구)

  • Moon, Dae-Hyuk
    • Journal of Industrial Convergence
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    • v.18 no.6
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    • pp.33-39
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    • 2020
  • The multi-screen image system could make the audiences appreciate contents without special devices by expansively composing the images played on a single screen to many facets suitable for the use, which could provide the great immersiveness to the audiences. Based on the recent interest in realistic images, it is produced as films through the multi-projection technology such as Screen X or Escape, and it is developed into the media that could deliver stories and information. Also, the size of display tends to gradually get larger while the image quality is improved to high definition. Thus, the development is accelerated in the form of Digital Signage that could play the high definition image contents by solidly composing many HD or UHD display screens. Moreover, through the convergence of digital technologies, it is developed into the higher value-added industry that could have two-way communication. This study aims to understand the developmental history of multi-screen image from 1950 to the present, technical analysis, and the production method, and then to research how to minimize the image degradation when playing the contents, in various platforms using the multi-screen image.

Performance Analysis of Multicast Relay Transmissions in WiMedia D-MAC for OSMU N-Screen Services (OSMU N-스크린 서비스를 위한 WiMedia D-MAC에서 멀티캐스트 릴레이 전송 기술의 성능 분석)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.12
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    • pp.2267-2273
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    • 2016
  • In this paper, WiMedia Distributed-MAC protocol is adopted for development of an OSMU (One Source Multi Use) N-screen wireless multicast service. But, when considering wireless communication environment where channel error rate is time-variant, N-screen high-speed data is vulnerable to be lost. For this problem, a multicast relay scheme is proposed by analyzing Distributed-MAC protocol. In proposed multicast relay scheme, Multicast-free DRP Availability IE is combined and the relay node suitable for N-screen multicast transmissions is selected. Through this operation, it can avoid wireless channel with high errors and can transmit N-screen high-speed data. In simulation results, the proposed multicast relay scheme is compared with conventional Distributed-MAC multicast scheme in view points of throughput and energy consumption according to various numbers of multicast nodes and BER (Bit Error Rate) values in wireless channel. Through simulation results, it is explained that proposed multicast relay scheme should be adopted in WiMedia Distributed-MAC protocol to realize OSMU N-screen wireless multicast services.

A Proposal on Multi-transmission Mechanism of the Heterogeneous Network Environment for SMART Screen Services (스마트스크린 서비스를 위한 이기종네트워크 환경의 멀티전송 기술 제안)

  • Yoon, Soo-Young;Park, Chae-Min;Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.99-104
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    • 2014
  • In this paper, the authors propose a multi-transmission mechanism of heterogeneous network environment which is applicable to the SMART screen services over wire and wireless convergence network. This paper presents study results including a SMART screen handover algorithm among multiple collaborative devices under wire and wireless convergence and heterogeneous network environment, and a service operation and management system and a NAS system providing SMART services of AV streaming and contents files. These validate implementation feasibility of a call processing engine for seamless SMART screen collaborative services, AV streaming services and SMART screen collaborative services supporting mobility management and multiple users/multiple streams.

Efficient Multicast Transmission Scheme in WiMedia D-MAC for Seamless N-Screen Services (Seamless N-스크린 서비스를 위한 WiMedia D-MAC에서의 효율적인 멀티캐스트 전송 기술)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.4
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    • pp.813-818
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    • 2015
  • In this paper, WiMedia Distributed-MAC protocol is adopted for development of a seamless N-screen wireless service. Furthermore, to provide the OSMU (One Source Multi Use) N-screen service through P2P streaming in the seamless D-MAC protocol, a new Multicast-free DRP Availability IE is proposed and analyzed. In this Multicast-free DRP Availability IE, indicating Multicast DRP Owner and Receiver is required. The ACK frame transmissions are not required for Multicast transmissions in P2P N-screen services. Using this property, the Multicast-free DRP Availability IE scheme is proposed to expand the number of time slots available for unicast and multicast DRP reservations. Simulation results show that our Multicast scheme enhances performances in vewpoints of DRP reservation conflict and throughput.

A Compressing and Storing Method for Stream of Screen (스크린 이미지의 스트리밍을 위한 압축 및 저장 방법)

  • 이재문;황기태
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.95-100
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    • 2001
  • 본 논문은 시간에 따라 변하는 스크린 이미지의 스트리밍에 적합한 이미지 압축 및 저장 방법을 세안하는 것이다. 이를 위하여 시간에 따라 변화하는 스크린 이미지의 특성을 일반 동영상과 비교하여 분석하였으며, 분석 결과에 의거하여 스크린 이미지의 스트리밍에 가장 적합한 압축 및 저장 방법을 제안하였다. 제안된 방법들은 스트리밍 데이터를 효과적으로 지원하는 DirectShow의 구조에 따라 구현되었으며, 구현된 내용을 보인다. 제안된 방법의 유용성을 보이기 위하여, 구현된 시스템 상에서 압축 성능이 측정되었으며 그 결과를 설명한다.

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A Design on Mechanism for Recognize Simultaneous multiple-input in Multi-touch Screen Environment (멀티터치 스크린 환경에서 동시 다중입력 인식을 위한 메커니즘 설계)

  • Ju, Seung-Hwan;Seo, Hee Suk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1017-1020
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    • 2011
  • 터치스크린은 키보드나 마우스와 같은 입력장치를 사용하지 않고, 스크린에 손가락, 펜 등을 접촉하여 입력하는 방식이다. 터치스크린은 정확성, 입력속도, 문자입력 등에서는 개선이 필요하나, 누구나 쉽게 입력할 수 있는 장점으로 인해 기존에는 현금인출기, 키오스크(Kiosk) 등 공공분야에서 주로 많이 사용되어 왔다. 터치스크린은 손가락을 접촉하는 것만으로 컴퓨터, 모바일 기기 등을 직관적으로 쉽게 사용할 수 있다는 것이 가장 큰 장점이다. 현재는 단순 터치스크린 환경을 넘어 동시 다중 입력이 가능한 멀티터치 환경의 터치스크린이 상용화 되면서 동시 다중 입력을 통한 어플리케이션들이 주목받고 있다. 본 논문에서는 동시에 입력한 여러 개의 아이템을 인식하는 방법을 다중 입력 패스워드를 통해 시뮬레이션 해보았다. 선택된 아이템으로 리스트를 구성하고 이를 동시 입력 단위로 사용함으로써 사용자 입장에서의 다중 입력의 정확성과 시스템 입장에서의 인식률을 높이고자 하였다.

Implementation of Real-time Video Surveillance System based on Multi-Screen in Mobile-phone Environment (스마트폰 환경에서의 멀티스크린 기반의 실시간 비디오 감시 시스템 개발)

  • Kim, Dae-Jin
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1009-1015
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    • 2017
  • Recently, video surveillance is becoming more and more common as many camera are installed due to crime, terrorism, traffic and security. And systems that control cameras are becoming increasingly general. Video input from the installed camera is monitored by the multiscreen at the central control center, it is essential to simultaneously monitor multiscreen in real-time to quickly respond to situations or dangers. However, monitoring of multiscreen in a mobile environment such as a smart phone is not applied to hardware specifications or network bandwidth problems. For resolving these problems, in this paper, we propose a system that can monitor multiscreen in real-time in mobile-phone environment. We reconstruct the desired multiscreen through transcoding, it is possible to monitor continuously video streaming of multiple cameras, and to have the advantage of being mobile in mobile-phone environment.

Production of Frustrated Total Internal Reflection Multi-touch Screen for AR Table-top Board Game (AR 보드 게임을 위한 멀티 터치 스크린 시스템 제작)

  • Han, Sang-Heon;Kim, Jung-Hoon;Kang, Maeng-Kwan;Park, Jung-Pil;Jang, Song-Hyun;Yun, Tae-Soo;Lee, Dong-Hoon
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.80-83
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    • 2009
  • 본 논문에서는 AR 보드 게임을 위한 FTIR 방식의 멀티 터치 스크린 시스템을 제안한다. 기존 보드 게임은 카드의 정보나 위치등 다양한 정보를 보여주면서 사용자와의 상호작용에 있어서 버튼과 같은 단순한 형태의 입력을 요구한다. 이러한 낮은 상호작용을 보완하기 위해서 다양한 형태의 패턴 등을 입력할 수 있는 멀티 터치 스크린 시스템을 적용한 텐저블 사용자 인터페이스를 제공하여 사용자로 하여금 더 많은 상호작용과 높은 몰입감을 제공하고자 한다. 본 논문에서 제안하는 시스템은 다음과 같이 구성된다. 먼저, 텐저블 사용자 인터페이스를 위해서 Jefferson Y. Han이 제안한 시스템과 유사한 형태의 FTIR 방식의 멀티 터치 스크린을 테이블 탑 형태로 제작한다. 또한, 스크린 위의 카드를 인식하기 위해서 특정한 모양의 패턴을 적용한 적외선 반사지를 카드에 입힌 후, DI 방식을 사용하여 카드의 고유한 정보를 인식할 수 있도록 하였다. 마지막으로 사용자에게 인터페이스의 확장뿐만 아니라 시각적으로 높은 몰입감을 제공하기 위해 Bimber가 제안한 Virtual Showcase를 적용하였다. 이러한 시스템을 통해 사용자는 이전의 단조로운 형태의 게임에서 벗어나 훨씬 다양하고 높은 몰입감을 즐길 수 있게 되었다.

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Detection of Black Screen in Video Wall Controller Using CNN (컨볼루션 신경망에 기반한 비디오 월 컨트롤러의 블랙 스크린 감지)

  • Kim, Sung-jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.524-526
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    • 2021
  • As the video wall controller market is growing rapidly, issues that have not been addressed so far are raised. One of them is a phenomenon in which a black screen is displayed on a multi-screen. Black screen is displayed due to an error in the video being displayed in the video wall controller. Human intervention is inevitable to recognize and solve the black screen. However, it is impossible for the operator to monitor the multi-screen 24 hours a day. In this paper, we propose a model that detects the black screen being displayed on the video wall controller. We propose a CNN based architecture to detect a black screen.

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