• Title/Summary/Keyword: 멀티플랫폼

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Study of Application of Block Chain for Vehicle-To-Grid System (Vehicle-To-Grid 시스템에서 블록체인 활용에 관한 연구)

  • Lee, Sunguk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.759-764
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    • 2021
  • Because sensitive and private information should be exchanged between electric vehicles and a V2G service provider, reliable communication channel is essential to operate Vehicle-to-Grid (V2G) system which considers battery of electric vehicles as a factor of smart grid. The block chain is a platform for cryptocurrency transaction and fully distributed database system running by only equivalent node in the network without help of any central management or 3rd party. In this paper, the structure and operation method of the blockchain are investigated, and the application of the blockchain for the V2G system was also explained and analyzed.

Design of Rule-based Inference Engine for the Monitoring of Harmful Environments in Workplace

  • Ahn, Yoon-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.4
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    • pp.65-74
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    • 2009
  • The risk of health impairment due to poor ventilation, fire and explosion by inflammable materials, and other unintended occurrences is always present in dangerous workplaces such as manholes, underground septic tanks, storage tanks and confined areas. Therefore, it a system which can monitor harmful working environment through sensors in workplace on a realtime basis and keep workers safe from the risk is needed. This paper has attempted to design an inference engine to monitor harmful environments in the workplace. The proposed inference engine has a rule-based system structure using JESS. This system is not confined to a particular computing platform and is easily interlocked with OSGi-based middleware.

Constructing Java Vulnerable API List based on Java Access Permission Checking Tree (자바 접근 권한 검사 트리 기반의 자바 취약 API 리스트 생성)

  • Park, Hyo-Seong;Park, Chul-Woo;Lim, Young-Chan;Kim, Ki-Chang
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.5 no.2
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    • pp.289-296
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    • 2015
  • Java is an interpreted language that can run on a variety of platforms, also Java has a number of useful features for network. Due to theses features of Java language, Java is used in various fields. In this paper, we will talk about how the malware that threaten the Java Security Manager of the Java Virtual Machine is using the vulnerability of the Java Virtual Machine. And for corresponding measures, this paper suggest vulnerability analysis method of Java system class by using Java Call Graph and Java Access Permission Checking Tree. By suggesting that, we want to lay groundwork for preventing Java security threats in advance.

Design of a Multi-Platform Omok Program for Artificial Intelligence Education (인공지능 교육을 위한 멀티 플랫폼 오목 프로그램 설계)

  • Cha, Joo Hyoung;Woo, Young Woon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.530-532
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    • 2021
  • This paper deals with AI education service that enables developers who have completed basic programming education to program in C/C++ language in order to learn big data and artificial intelligence. In addition, a customized development environment configuration system according to the development environment and how the user implements and tests artificial intelligence are explained. And also it has a function to check the effect on artificial intelligence through manipulation of various internal parameters. It is expected that it will be possible to develop artificial intelligence education services without language restrictions through networks in the future.

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Parallelization Method of Slice-based video CODEC (슬라이스 기반 비디오 코덱 병렬화 기법)

  • Nam, Jung-Hak;Ji, Bong-Il;Jo, Hyun-Ho;Sim, Dong-Gyu;Cho, Dae-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.6
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    • pp.48-56
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    • 2010
  • Recently, we need to dramatically speed up real-time video encoding and decoding on mobile devices because complexity of video CODEC is significantly increasing along with the demand for multimedia service of high-quality and high-definition videos by users. A variety of research is conducted for parallelism of video processing using newly developed multi-core platforms. In this paper, we propose a method of parallelism based on slice partition of video compression CODEC. We propose a novel concept of a parallel slice for parallelism and propose a new coding order to be adequate to the parallel slice which keeps high coding efficiency. To minimize synchronization time of multiple parallel slices, we also propose a synchronization method to determinate whether the parallel slice could be independently decoded or not. Experimental results shows that we achieved 27.5% (40.7%) speed-up by parallelism with bit-rate increase of 3.4% (2.7%) for CIF sequences (720p sequences) by implementing the proposed algorithm on the H.264/AVC.

Development for Multi-modal Realistic Experience I/O Interaction System (멀티모달 실감 경험 I/O 인터랙션 시스템 개발)

  • Park, Jae-Un;Whang, Min-Cheol;Lee, Jung-Nyun;Heo, Hwan;Jeong, Yong-Mu
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.627-636
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    • 2011
  • The purpose of this study is to develop the multi-modal interaction system. This system provides realistic and an immersive experience through multi-modal interaction. The system recognizes user behavior, intention, and attention, which overcomes the limitations of uni-modal interaction. The multi-modal interaction system is based upon gesture interaction methods, intuitive gesture interaction and attention evaluation technology. The gesture interaction methods were based on the sensors that were selected to analyze the accuracy of the 3-D gesture recognition technology using meta-analysis. The elements of intuitive gesture interaction were reflected through the results of experiments. The attention evaluation technology was developed by the physiological signal analysis. This system is divided into 3 modules; a motion cognitive system, an eye gaze detecting system, and a bio-reaction sensing system. The first module is the motion cognitive system which uses the accelerator sensor and flexible sensors to recognize hand and finger movements of the user. The second module is an eye gaze detecting system that detects pupil movements and reactions. The final module consists of a bio-reaction sensing system or attention evaluating system which tracks cardiovascular and skin temperature reactions. This study will be used for the development of realistic digital entertainment technology.

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Design and Implementation of High-dimensional Index Structure for the support of Concurrency Control (필터링에 기반한 고차원 색인구조의 동시성 제어기법의 설계 및 구현)

  • Lee, Yong-Ju;Chang, Jae-Woo;Kim, Hang-Young;Kim, Myung-Joon
    • The KIPS Transactions:PartD
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    • v.10D no.1
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    • pp.1-12
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    • 2003
  • Recently, there have been many indexing schemes for multimedia data such as image, video data. But recent database applications, for example data mining and multimedia database, are required to support multi-user environment. In order for indexing schemes to be useful in multi-user environment, a concurrency control algorithm is required to handle it. So we propose a concurrency control algorithm that can be applied to CBF (cell-based filtering method), which uses the signature of the cell for alleviating the dimensional curse problem. In addition, we extend the SHORE storage system of Wisconsin university in order to handle high-dimensional data. This extended SHORE storage system provides conventional storage manager functions, guarantees the integrity of high-dimensional data and is flexible to the large scale of feature vectors for preventing the usage of large main memory. Finally, we implement the web-based image retrieval system by using the extended SHORE storage system. The key feature of this system is platform-independent access to the high-dimensional data as well as functionality of efficient content-based queries. Lastly. We evaluate an average response time of point query, range query and k-nearest query in terms of the number of threads.

A Novel Cooperative Warp and Thread Block Scheduling Technique for Improving the GPGPU Resource Utilization (GPGPU 자원 활용 개선을 위한 블록 지연시간 기반 워프 스케줄링 기법)

  • Thuan, Do Cong;Choi, Yong;Kim, Jong Myon;Kim, Cheol Hong
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.5
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    • pp.219-230
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    • 2017
  • General-Purpose Graphics Processing Units (GPGPUs) build massively parallel architecture and apply multithreading technology to explore parallelism. By using programming models like CUDA, and OpenCL, GPGPUs are becoming the best in exploiting plentiful thread-level parallelism caused by parallel applications. Unfortunately, modern GPGPU cannot efficiently utilize its available hardware resources for numerous general-purpose applications. One of the primary reasons is the inefficiency of existing warp/thread block schedulers in hiding long latency instructions, resulting in lost opportunity to improve the performance. This paper studies the effects of hardware thread scheduling policy on GPGPU performance. We propose a novel warp scheduling policy that can alleviate the drawbacks of the traditional round-robin policy. The proposed warp scheduler first classifies the warps of a thread block into two groups, warps with long latency and warps with short latency and then schedules the warps with long latency before the warps with short latency. Furthermore, to support the proposed warp scheduler, we also propose a supplemental technique that can dynamically reduce the number of streaming multiprocessors to which will be assigned thread blocks when encountering a high contention degree at the memory and interconnection network. Based on our experiments on a 15-streaming multiprocessor GPGPU platform, the proposed warp scheduling policy provides an average IPC improvement of 7.5% over the baseline round-robin warp scheduling policy. This paper also shows that the GPGPU performance can be improved by approximately 8.9% on average when the two proposed techniques are combined.

MPEG-21 Terminal (MPEG-21 터미널)

  • 손유미;박성준;김문철;김종남;박근수
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.410-426
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    • 2003
  • MPEG-21 defines a digital item as an atomic unit lot creation, delivery and consumption in order to provide an integrated multimedia framework in networked environments. It is expected that MPEG-21 standardization makes it Possible for users to universally access user's preferred contents in their own way they want. In order to achieve this goal, MPEG-21 has standardized the specifications for the Digital Item Declaration (DID). Digital Identification (DII), Rights Expression Language (REL), Right Data Dictionary (RDD) and Digital Item Adaptation (DIA), and is standardizing the specifications for the Digital Item Processing (DIP), Persistent Association Technology (PAT) and Intellectual Property Management and Protection (IPMP) tot transparent and secured usage of multimedia. In this paper, we design an MPEG-21 terminal architecture based one the MPEG-21 standard with DID, DIA and DIP, and implement with the MPEG-21 terminal. We make a video summarization service scenario in order to validate ow proposed MPEG-21 terminal for the feasibility to of DID, DIA and DIP. Then we present a series of experimental results that digital items are processed as a specific form after adaptation fit for the characteristics of MPEG-21 terminal and are consumed with interoperability based on a PC and a PDA platform. It is believed that this paper has n important significance in the sense that we, for the first time, implement an MPEG-21 terminal which allows for a video summarization service application in an interoperable way for digital item adaptation and processing nth experimental results.

A Management for IMS Network Using SDN and SNMP (SDN과 SNMP를 이용한 IMS 네트워크 관리)

  • Yang, Woo-Seok;Kim, Jung-Ho;Lee, Jae-Oh
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.4
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    • pp.694-699
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    • 2017
  • In accordance with the development of information and communications technology, a network user has to be able to use quality of service (QoS)-based multimedia services easily. Thus, information and communications operators began to focus on a technique for providing multimedia services. The IP Multimedia Subsystem (IMS) is a platform based on Internet Protocol (IP) as a technology for providing multimedia services and application services. The emerging 5G networks are described as having massive capacity and connectivity, adaptability, seamless heterogeneity, and great flexibility. The explosive growth in network services and devices for 5G will cause excessive traffic loads. In this paper, software-defined networking (SDN) is applied as a kind of virtualization technology for the network in order to minimize the traffic load, and Simple Network Management Protocol (SNMP) is used to provide more efficient network management. To accomplish these purposes, we suggest the design of a dynamic routing algorithm to be utilized in the IMS network using SDN and an SNMP private management information base (MIB). The proposal in this paper gives information and communications operators the ability to supply more efficient network resources.