• Title/Summary/Keyword: 멀티터치 인식 및 추적

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Multi-touch Recognition and Tracking for Self Capacitive TSP (자기정전용량 방식의 TSP에서 멀티터치 인식 및 추적)

  • Jung, Sung Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.2
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    • pp.136-140
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    • 2014
  • This paper introduces a multi-touch recognition and tracking method for self capacitive TSP(Touch Screen Pannel). Self capacitive TSP recognizes finger touches by sensing capacitive change of ITO transparent conducting film arranged by rows and columns on the TSP pannel. They have some advantages such as high SNR, fast sensing, and simple touch processing, but have very difficulties for multi-touch processing. This disadvantage makes that the mutual capacitive TSPs, which have no such disadvantage, have been more widely used especially for multi-touch applications. However, since the other applications for remote control pad or recently developed wearable devises have only restrictive requirements for multi-touch, the disadvantage of self capacitive TSP is not a critical problem. In this paper, we first describe multi-touch recognition problems in self capacitive TSP and then propose how to overcome those problems and a tracking method of two touches when they are moving. Experimental results of our method showed that our algorithm works well in two touches.

MRF Particle filter-based Multi-Touch Tracking and Gesture Likelihood Estimation (MRF 입자필터 멀티터치 추적 및 제스처 우도 측정)

  • Oh, Chi-Min;Shin, Bok-Suk;Klette, Reinhard;Lee, Chil-Woo
    • Smart Media Journal
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    • v.4 no.1
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    • pp.16-24
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    • 2015
  • In this paper, we propose a method for multi-touch tracking using MRF-based particle filters and gesture likelihood estimation Each touch (of one finger) is considered to be one object. One of frequently occurring issues is the hijacking problem which means that an object tracker can be hijacked by neighboring object. If a predicted particle is close to an adjacent object then the particle's weight should be lowered by analysing the influence of neighboring objects for avoiding hijacking problem. We define a penalty function to lower the weights of those particles. MRF is a graph representation where a node is the location of a target object and an edge describes the adjacent relation of target object. It is easy to utilize MRF as data structure of adjacent objects. Moreover, since MRF graph representation is helpful to analyze multi-touch gestures, we describe how to define gesture likelihoods based on MRF. The experimental results show that the proposed method can avoid the occurrence of hijacking problems and is able to estimate gesture likelihoods with high accuracy.

RealBook: A Tangible Electronic Book Based on the Interface of TouchFace-V (RealBook: TouchFace-V 인터페이스 기반 실감형 전자책)

  • Song, Dae-Hyeon;Bae, Ki-Tae;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.551-559
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    • 2013
  • In this paper, we proposed a tangible RealBook based on the interface of TouchFace-V which is able to recognize multi-touch and hand gesture. The TouchFace-V is applied projection technology on a flat surface such as table, without constraint of space. The system's configuration is addressed installation, calibration, and portability issues that are most existing front-projected vision-based tabletop display. It can provide hand touch and gesture applying computer vision by adopting tracking technology without sensor and traditional input device. The RealBook deals with the combination of each advantage of analog sensibility on texts and multimedia effects of e-book. Also, it provides digitally created stories that would differ in experiences and environments with interacting users' choices on the interface of the book. We proposed e-book that is new concept of electronic book; named RealBook, different from existing and TouchFace-V interface, which can provide more direct viewing, natural and intuitive interactions with hand touch and gesture.