• Title/Summary/Keyword: 멀티미디어 회의 시스템

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Fabrication and Characterization of Plastic Optical Fiber Coupler (플라스틱 광섬유 결합기 제작 및 특성측정)

  • 이은곤;오승일;전성만;주홍렬;박승한
    • Proceedings of the Optical Society of Korea Conference
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    • 2002.07a
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    • pp.48-49
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    • 2002
  • 현재 세계의 통신업계들은 인터넷, 멀티미디어 서비스 등의 발전에 따라 폭발적인 전송 속도의 증가를 예측하고 있다. 대용량의 정보를 초고속으로 전달하기 위한 방법으로 각광 받고 있는 광통신은 사무실의 네트웍, 가정의 전자용품, 항공기내 정보시스템 구축, 인터넷 화상 통신 등에 이용되고 있다. 최근에는 플라스틱 광섬유(POF; plastic optical fiber)에 관한 연구가 활발히 이루어지고 있다. 기존의 구리 전선이 가지는 단점인 전자기적 간섭과 무거운 중량을 극복한 것이 유리 광섬유이다. (중략)

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Spatial Resolution Analysis of the High Resolution Spatial Light Modulation for Multi-view 3D Display (3차원 영상 디스플레이용 고해상 공간광변조기 해상도 분석)

  • 구정식;조병철;길상근;김은수
    • Proceedings of the Optical Society of Korea Conference
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    • 2001.02a
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    • pp.202-203
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    • 2001
  • 21세기 고도 정보화 사회는 실감형 3차원 입체 멀티미디어 서비스로 발전할 것으로 전망됨에 따라 3차원 입체 영상 디스플레이 기술에 대한 관심이 높아져서 국내외적으로 기술개발이 활발하게 진행되고 있다. 최근 3차원 영상 디스플레이 시스템을 구현하기 위해 입력이미지는 공간광변조기에 의해 디스플레이 되는데, 이때 사용될 수 있는 공간광변조기는 LCD, DMD,(deformable mirror device), MOD(magento optic device)등이 있다. (중략)

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Cost-Benefit Analysis of Telepresence System for Public Sector Relocation (공공기관 지방이전에 따른 영상회의 시스템 도입의 경제성 분석)

  • Jun, Eun-Suk;Park, Keon-Chul;Lee, Bong-Gyou
    • Journal of Korea Multimedia Society
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    • v.15 no.2
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    • pp.234-241
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    • 2012
  • The purpose of this study is to analyze the economic effects of telepresence system for public sector relocation. As a Green IT system, the importance of telepresence is being recognized increasingly as a means to replacing a majority of business trips and thereby reducing greenhouse gases emitted in the process. However, there are only a few related researches that analyze the economic effects of telepresence at the moment. This study conducts the cost-benefit analysis of 157 public sectors which are to relocate from 2012 based on the sample case of National Information Society Agency. The results obtained reveals that telepresence would save about 180 billion won and reduce about 580t $CO_2$ emission. This study are expected to provide the academic framework for organizations contemplating the adoption of Green IT system moving forward.

Power saving in Kand-held multimedia systems using MPEG-21 Digital Item Adaptation (MPEG-21 디지털 아이템 적응을 이용한 휴대용 멀티미디어 시스템의 전력 소모 절감 기법)

  • Shim Hojun;Cho Youngjin;Kim Jaemin;Chang Naehyuck
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.2 s.344
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    • pp.60-75
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    • 2006
  • The MPEG-21 Multimedia Framework initiative aims to support a wide range of networks and devices in the delivery and consumption of multimedia resources. One of the primary goals of MPEG-21 is universal multimedia access (UMA) through Digital Item Adaptation (DIA), which supports multimedia streaming to heterogeneous devices ensurung the same readability and seamlessness. We pioneer power saving of luminal devices with MPEG-21 DIA, so that the MPEG-21 DIA can also be used to support power saving, even though the framework is not primarily designed for power reduction and only limited power awareness is defined by DIA. We introduce several power-saving techniques conforming to MPEG-21 DIA specifications and show the dependency relation among introduced techniques. We achieve energy savings of up to $66\%$ in hand-held multimedia devices with minor QoS (quality of service) degradation.

Communication Service Architecture for CORBA -Based Multimedia Multicast Application (CORBA 기반의 멀티미디어 멀티캐스트 애플리케이션을 위한 통신 서비스 아키텍쳐)

  • Ma, Yeong-Sik;Gang, U-Sik;An, Sun-Sin
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.771-781
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    • 1999
  • 오늘날의 컴퓨팅 환경은 통신 네트워크의 복잡성과 다양한 멀티미디어 서비스 처리를 위해 객체지향 기술을 분산 시스템에 도입하고 통신망을 소프트웨어 계층적 모델로 구조화한 개방형 정보 통신망 구조 연구가 활발히 진행되고 있다. 본 논문은 분산환경에서 멀티미디어 스트림 데이타를 전송하기 위한 아키텍쳐에 관한 모델의 설계 및 구현에 관한 것으로 분산 환경에서 멀티미디어 스트림 데이타를 효율적으로 전송할 수 있는 구조를 제시하고 있다. 설계한 구조는 Point-to-Point와 멀티캐스트를 지원하며 컴퓨터 통신망에서 멀티캐스트 연결을 효율적으로 관리하고 추후 기능 확장 및 기능 변경이 용이하도록 모듈화하고 유연성을 가지는 연결 관리 구조를 설계하고 구현하였다. 신호기능은 CORBA(Common Object Request Broker Architecture)의 ORB를 이용하여 실현하였으며, 데이타 전송 기능은 TCP/IP연결을 이용하였다. 이렇게 신호처리 부분과 데이타 전송 부분을 독립적으로 만들어서 하부망 기술에 독립적인 연결 관리 구조를 채택하고 있으므로 향후 다른 환경에서도 신호처리 부분을 그대로 적용할 수 있다. 분산 객체 개념을 적용하여 연결 관리 기능을 분산 객체화 하였으며 각 분산 객체간 인터페이스를 OMG(Object Management Group) IDL(Interface Definition Language)로 정의함으로써 유연성을 갖도록 하였다.AbstractThis paper proposes communication service architecture to support dynamic communication configuration and multiple connection management which are required to handle a variety of multimedia multicast application. Our communication service architecture was designed to fulfil the objectives as the following:- To build a common networking system for various multimedia multicast services- To build a platform for rapid service development and provisioning- To provide service networking independent on transport network technologiesWe implemented communication service architecture based on Common Object Request Broker Architecture (CORBA) for multimedia multicast applications. Our communication service architecture is distributed and object-oriented for extensibility and easy modification. The interfaces between the distributed objects are specified in (Object Management Group) OMGs Interface Definition Language.

Design and Implementation of High Efficiency Backup and Recovery Systems for Information Protection (정보보호를 위한 고성능 백업 및 복구 시스템의 설계 및 구현)

  • Lee, Moon-Goo;Seong, Hae-Kyung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.6
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    • pp.10-18
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    • 2007
  • In consideration of increment and importance for data, an efficient and large storage backup system requires. Existing backup system solutions show some limitations in speed and technical. In order to solve these deficiencies, backup and recovery system of high efficiency and large storage capacity was designed and implemented by using high speed, compression technique and backup accelerator etc. Backup and recovery system applies to multi-threading, multi-processing and multi-streaming technology. And already established systems based on tape, but proposed backup operating model designed on disk. Therefore, the implemented of system leads to these backup media problems as well as solutions to aforementioned issues with existing backup system.

Development of Consistency Algorithm for VOD Streaming Server Data (VOD 스트리밍 서버 데이터를 위한 일치성 보장 알고리즘 개발)

  • Jang Seung-Ju
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.5 s.311
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    • pp.8-16
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    • 2006
  • This paper proposes and implements consistency algorithm that is serviced streaming data efficiently in VOD system. The media data is loaded into each node by Round Robin method. The barrier mechanism is changed into the minimum data factor(SH, GOP) of media data in this paper. In addition in order to fast media data service, the additional features are implemented in the consistency algorithm. Additional feature of the consistency algorithm is added. First, time synchronization algorithm is added the suggested consistency algorithm. Second, the prepaging mechanism supports efficient buffering service. I experimented the suggested consistency algorithm two DSM systems. The performance is good due to the last barrier algorithm.

MissCW:Multiuser Interactive System for Synchronous Collaborative Writing (MissCW:다중 사용자 동기적 공동 저작 시스템)

  • Seong, Mi-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.7
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    • pp.1697-1706
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    • 1996
  • This paper presents the design and the implementation of a MissCW(Multi user Interactive System for Synchronous Collaborative Writing). The document model DMDA(Distributed Multimedia Document Architecture) of MissCW consists of the logical structure, presentation style object, and mark object. The windows. The collaborative editor of this system proposes a structure oriented editing mechanism to combine distrbuted objects into one document. The middleware SOM(Shared Object Manager) maintains shared objects consistently and helps application programs use objects efficiently. The infrastructure of this system is a hybrid structure of replicated and centralized architectures, that is to maintain shared objects consistently inside of SOM and to reduce the overhead of network traffic. The central part is a virtual node which corresponds to the Object Controller of SOMwith the SOT(Shared Objet Table).

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Design and Implementation of DMB Device Driver based on the Windows CE 5.0 (Windows CE 5.0 기반의 DMB 디바이스 드라이버 설계 및 구현)

  • Park, Kwang-Hee;Kim, Deok-Hwan;Kim, Young-Hoon;Chang, Joon-Hyuk
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.5
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    • pp.29-35
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    • 2007
  • Recently, as the demand of mobile multimedia devices increases and T-DMB is started in Korea, the need of research for integration of mobile devices such as cellular phone, navigation, and portable multimedia player becomes higher. In order to integrate mobile devices, it is necessary to support microprocessor with fast speed and various devices with multimedia service. In this paper, we construct Windows CE 5.0 platform whose BSP supports the embedded system board with ARM11 core and various devices and applications. We also implement the DMB device driver which supports busy waiting and interrupt driven I/O techniques, compare their performance, and then suggest the method to efficiently use the resources of embedded system.

A Multimedia Conference System with a Hybrid Infrastructure (혼합형 하부 구조를 가진 멀티미디어 회의 시스템)

  • Seong, Mi-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.2
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    • pp.377-383
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    • 1997
  • This paper presents the design and the implemenration of a Mutiuser Multimedia Confernce System for synchronous groupwork.The infrastructure of this system is a hybrid srchiercture of centralized and replicated archietctures,that is to maintain sharde information cinsistently and to reduce the overhead of network traffic to the central part.The communication control of data for groupwerk managrment is centralized to the virtual node and the communication control of real data such as audio,video,text is replicated.In order ot provide a realtime audio and video processing,this system uses synamic queues and multithreads.

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