• Title/Summary/Keyword: 맞춤형 학습콘텐츠

Search Result 94, Processing Time 0.029 seconds

KISS 33rd Fall Conference (시맨틱 웹과 AJAX기술을 이용한 학습자 맞춤형 학습관리 시스템(LMS))

  • Lee, Chae-Suk;Lee, Sang-Dae;Lee, Young-Min;Kim, Jin-Chum
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2006.10a
    • /
    • pp.77-82
    • /
    • 2006
  • 시 공간상의 제약 없이 다양한 정보의 제공이 가능한 현재의 웹 환경을 통해서 우리나라는 다양한 정보와 자료를 활용하여 학습자 중심의 탐구활동 및 자기 주도적 학습을 강구하고 있다. 따라서, 전국 초중등 학생들을 대상으로 시도별 특화된 맞춤 서비스, 즉 LMS(학습관리시스템)을 구축 운영하고 있지만 현재 시스템에서는 다양하고 방대한 학습 콘텐츠에서 학습자가 자신에게 맞는 과정을 검색, 신청하는데 많은 어려움이 있다. 본 논문에서는 이런 어려움을 해결하기 위해서 학습자가 개인의 학습내용을 빠르고 편리하게 등록하고 검색할 수 있게 하고, 시스템의 지능적인 의미검색이 가능하게 하기 위해서 시맨틱 웹과 AJAX기술을 이용한 개인 맞춤형 학습관리 시스템 설계 및 구현을 하였다.

  • PDF

Ontology based e-learning contents search service for Competency based learning (역량 기반 학습을 위한 온톨로지 기반 e-러닝 콘텐츠 검색 서비스)

  • Lee, Yoon-Soo;Chang, Byoung-Chol;Cha, Jae-Hyuk
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2008.06b
    • /
    • pp.221-225
    • /
    • 2008
  • 최근 교육에서 대두 되고 있는 중요한 문제는 학습자 중심의 맞춤형 교육이 이루어져야 한다는 것이다. 이러한 요구를 만족 시킬 수 있는 방법 중 하나는 학습자의 역량을 고려하여 학습을 진행하는 것이다. 역량 기반의 학습을 진행하기 위해서는 학습자의 역량을 분석하는 방법과 부족한 역량을 효율적으로 계발 할 수 있는 콘텐츠를 제시하는 방법이 필수적이다. 본 연구에서는 e-learning에서 역량 기반의 학습이 진행됨을 가정하고 많은 SCORM 콘텐츠들이 공유되고 있을 때 학습자의 역량을 고려하여 가장 적합한 콘텐츠를 검색하는 시스템을 온톨로지를 통해 구현하였다. 또한 사용자 만족도를 높이기 위하여 온톨로지 기반 검색 시스템이 선택한 콘텐츠 정보를 마이닝 하였다. 그 결과로 검색되는 콘텐츠에 순위를 부여하여 학습자에게 좀 더 적합한 콘텐츠를 제시 할 수 있도록 하였다.

  • PDF

SCORM-based Contents Organization System on Learners' Level (SCORM 기반의 학습자 수준별 콘텐츠 구성 시스템)

  • Heo, Sun-Young;Kim, Eun-Gyung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.5
    • /
    • pp.1277-1283
    • /
    • 2010
  • Many e-learning systems adopts SCORM as an e-learning standard. E-learning systems evaluate and apply the learning difficulty in order to improve the studying efficiency. But, it is hard to change the learning difficulty and provide the customized learning contents during studying in SCORM. Because it is difficult to provide the customized contents to learners by changing the learners' level at runtime and to control optional learning. In this paper, we designed and implemented SCORM-based Contents Organization System on learners' level(SCOS) for complementing the SCORM's weakness. SCOS re-evaluates a learner's level whenever the learner's level is changed during learning, and provides customized contents on the learner's level.

A study on the analysis of unstructured data for customized education of learners in small learning groups (소규모학습그룹의 학습자 맞춤형 교육을 위한 비정형데이터분석 연구)

  • Min, Youn-A;Lim, Dong-Kyun
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.20 no.5
    • /
    • pp.89-95
    • /
    • 2020
  • As the e-learning market expands, interest in customized education for learners based on artificial intelligence is increasing. Customized education for learners requires essential components such as a large amount of data and learning contents for learner analysis, and it requires time and cost efforts to collect such data. In this paper, to enable efficient learner-tailored learning even in small learning groups, unstructured learner data was analyzed using python modules, and a learning algorithm was presented based on this. Through the analysis of the unstructured learning data presented in this paper, it is possible to quantify and measure the unstructured data related to learning, and the accuracy of more than 80% was confirmed when analyzing keywords for providing customized education for learners.

A study on Customized Foreign Language Learning Contents Construction (사용자 맞춤형 외국어학습 콘텐츠 구성을 위한 연구)

  • Kim, Gui-Jung;Yi, Jae-Il
    • Journal of Digital Convergence
    • /
    • v.17 no.1
    • /
    • pp.189-194
    • /
    • 2019
  • This paper is a study on the methodology of making customized contents according to user 's tendency through the development of learning contents utilizing IT. A variety of learners around the world use mobile devices and mobile learning contents to conduct their learning activities in various fields, and foreign language learning is one of the typical mobile learning areas. Foreign language learning contents suggested in this study is constructed based on the learner's verbal and text information in accordance with the user's vocal tendency. It is necessary to find out a suitable method to translate the user's native language text into the target language and make it into user friendly content.

A Case Study on the Effectiveness of Major-friendly Contents in Software Education for the Non-majors (비전공자 소프트웨어 교육에서 전공맞춤형 학습 콘텐츠의 효과에 관한 사례 연구)

  • Seo, Joo-Young;Shin, Seung-Hun
    • Journal of Digital Convergence
    • /
    • v.18 no.5
    • /
    • pp.55-63
    • /
    • 2020
  • Recently, there is a strong interest in SW basic education for non-major students in universities, but SW non-majors are having a hard time learning. This paper proposes a class operation method that utilizes customized contents reflecting the interests of non-majors, rather than using existing learning contents for SW majors. The proposed method is to improve the education effects by increasing the learning motivation of SW non-majors. The paper shows a case study of A university, which has operated non-major SW basic education for more than five years. The case study analyzed the change of class satisfaction of students of pre- and post- learning group that reformed major-friendly contents about the same curriculum. As a result, the students of social sciences are interested in learning contents using public data that can examine the social and cultural phenomena of the country, and humanities students are interested in text contents such as novels, history books, and SNS articles. In addition to the understanding of the lectures, the class satisfaction was also greatly improved, and it showed that the major-friendly contents is useful for SW basic education of non-majors.

Hybrid Web Content Management System Implementation (하이브리드 웹 콘텐츠 관리 시스템 구현)

  • Park, Seon-Gyeong;Mun, Hyung-Jin
    • Journal of Industrial Convergence
    • /
    • v.17 no.2
    • /
    • pp.15-20
    • /
    • 2019
  • The purpose of this study is to provide customized experience learning service platform that enables consumers to easily search for various content information about on - site experiential learning, exhibitions, events, and culture, and to provide services. To provide customized experiential learning information that meets the requirements of the consumer. Beacon technology implemented through this study is a BLE technology that broadcasts a URL in Eddystone format developed by Google. This means that even if a user does not install a separate application, Making it easier and faster to access. Based on this, when the database of local cultural contents is completed, it will be expanded to the whole country, and it is expected that more diverse and high quality self - directed cultural contents experiential learning activity education programs will be provided to consumers by diversifying contents and expanding the market.

E-learning System using Learner Created Contents based on Social Network (소셜 네트워크 기반 학습자 생성 콘텐츠를 이용한 이러닝 시스템)

  • Jang, Jae-Kyung;Kim, Ho-Sung
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.6
    • /
    • pp.17-24
    • /
    • 2009
  • This paper proposes a new e-learning model which introduces a participant method based on concepts of open source as well as UCC of web2.0 and achieves learner-centered learning. It is possible for learner to participate actively in creation of micro-contents and reorganize contents using various micro-content with one's learning strategies in consideration of one's own intellectual power, learning objectives and propensity to learn. The learner can achieve the learner-oriented learning through this procedure and select micro-contents in order to reorganize the personalized learning contents to take advantage of social network among learners. The higher effectiveness of learning would be expected by forming connectedness among learners using social network.

Developing English Language Learning Tools Adaptable to Users' Personality (사용자 성격 적응형 영어학습 도구에 관한 연구)

  • Lee, Inui;Kwon, Soonil;Lee, Kyoung-Rang;Kim, Soo-Yoon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2012.11a
    • /
    • pp.1649-1652
    • /
    • 2012
  • 본 연구에서는 사용자의 성격패턴을 사용자의 대화음성 정보만으로 자동 분류할 수 있는 방법과 이를 기반으로 사용자의 성격 맞춤형 학습전략을 적용하는 애플리케이션을 개발하는 것을 목적으로 하였다. 음성대화 속의 발화된 말의 빠르기(speech rate)나 말소리의 크기, 기본주파수(fundamental frequency)의 값과 그들의 변화패턴, 그리고 묵음구간의 여러 가지 통계적 정보 같은 비언어적 단서를 활용하여 성격패턴을 최고 86.3% 까지 정확하게 인식해 낼 수 있었다. 또한 성격 별 영어단어 학습방법을 개발하여 사전 및 사후테스트를 기반으로 실험한 결과 약 24% 성적 향상을 보였다. 이 연구를 통해 확보되는 원천기술은 각종 에듀테인먼트 콘텐츠에는 물론 로봇과의 대화시스템, 치료나 재활을 위한 기능성 콘텐츠 등에 유용하게 사용될 것이다.

HTML5_-based Mobile Web Capture Video Learning System (HTML5_기반 모바일 웹 캡쳐 동영상 학습 시스템)

  • Lee, Yean-Ran;Lim, Young-Hwan
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.2
    • /
    • pp.8-18
    • /
    • 2013
  • In this paper, we capture learning while taking a video, play time and time line of the video frame in the form of areas that require re-learning in HTML5 mobile web store. When you select an image frame can display a list of the frame to take advantage of HTML5 Video tag up to 9 capture and save the playing time at the position. Implemented in a manner that runs Effects as compared to learning to run the entire frame capture learning and re-learning frame partial immersion learners matchumhyeong storytelling can be implemented. Interval Iterative Learning in a random order, so learners can level alignment by iterative learning on academic performance can have a positive effect.