• Title/Summary/Keyword: 만화기법

Search Result 135, Processing Time 0.024 seconds

A Case Study of Community without Propinquity : focused on Topgol Comic Book Space in Goesan, Chungbuk (근접성 없는 공동체의 사례 연구 - 충북 괴산 탑골 만화방을 대상으로 -)

  • Lee, Jung-Min;Lee, Man-Hyung;Hong, Sung-Ho
    • Journal of the Korean association of regional geographers
    • /
    • v.22 no.3
    • /
    • pp.655-665
    • /
    • 2016
  • The meanings and roles of community have been changed. Traditional community theories hinged on the neighborhood have been threatened by the alternative concept of 'communities without propinquity'. Embracing unprecedented development of transportation, information and communication technologies, Propinquity of community has not been a precondition. This paper reviews the development of community theories with a frame of 'communities without propinquity'. Furthermore, applying social network analysis(SNA) approaches, it explores the communality of Topgol Comic Book Space, located in Goesan, Chungbuk and examines spatial characters. Visitors' networks of Topgol Comic Book Space builda up national coverage and expands. It functions as a field of testing various activities without explicit 'fixed purpose'. The case exemplifies a community, continuously enlarging the spatial and social boundaries, performing a series of activities, and connecting both the outside and the local.

  • PDF

The Influence of Using the Concept Cartoons about Middle School Students' Science Attitudes in the Lessons on Water Cycle Unit (물의 순환에 대한 과학 수업에서 개념 만화 활용이 중학생들의 과학 태도에 미치는 영향)

  • Wi, Su-Min;Jo, Hyeon-Jun;Mun, Eun-Yeong
    • Journal of Science Education
    • /
    • v.32 no.1
    • /
    • pp.19-32
    • /
    • 2008
  • The purpose of this study was to identify the influence of using the concept cartoons about middle school students' science attitude in the lessons on water cycle unit. For the purpose, they were developed to the learning program with concept cartoon and the instrument for the science attitude which has four categories; attitudes about science, attitudes about science subject, learning motives for science subject, and scientific attitudes. The research method was designed to quasi-experimental design. The concept cartoon was provided to the experimental group during nine lessons. Before and after the lessons in all two groups, the pre-post tests with the instrument were performed. The results from twice t-tests were shown that the domain of learning motives for science subject was only improved. From these, it were indicated that the concept cartoon was not effective all areas in science attitude, therefore the use in science lessons need to be restricted within narrow purpose.

  • PDF

Exaggerating Character Motions Using Quadratic Deformation (이차 변형을 이용한 캐릭터 동작의 과장 기법)

  • Kwon, Ji-Yong;Lee, In-Kwon
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.16 no.5
    • /
    • pp.611-615
    • /
    • 2010
  • In this paper, we propose a method that exaggerate a character motion using quadratic deformation. While the previous methods tend to exaggerate a rotational motion of an individual joint angle, our method attempt to model the poses of a whole body at each frame and exaggerate those, so that the whole-pose action of the character can be exaggerated. Our method can be computed in real-time, and prevents a joint motion that rotates unexpected direction.

A Study on the expression of Surrealism Collage in Animation - Focusing on Raoul Servais animation film called - (애니메이션에 나타난 초현실주의 회화의 꼴라쥬 기법과 표현에 관한 연구 - 라울 세르베의 작품 <밤의 나비들>을 중심으로 -)

  • Kim, Yun-Kyung
    • Cartoon and Animation Studies
    • /
    • s.11
    • /
    • pp.73-85
    • /
    • 2007
  • The purpose of this study is to analyze collage of animated film is able to build up total embodiment of thought. Surrealism Collage intend to combination of various characters including new attempts and pluralistic features. In particular, the fantastic, irrational characteristics of expression and extravagant and unfamiliar artistic technique of Surrealism Collage are actively introduced and explored as elements to make new image and suggest the possibility of another reality. This image has been connected Raoul Servais animation film called . The use of this film technique gives a touch that is sensibly different from the digital encrustation technique which justifies it. Representative animator of Surrealism Raoul Servais expands the domain of his own creative works by succeeding to Surrealistic movement.

  • PDF

A study on the Allegory and Experimental presentation technique in Film by Zbigniew Rybczynski (Zbigniew Rybczynski 영상의 실험적 표현기법과 알레고리에 관한 연구)

  • Kim, Yun-Kyung
    • Cartoon and Animation Studies
    • /
    • s.34
    • /
    • pp.1-22
    • /
    • 2014
  • The purpose of this research is to study a case of allegory and experimental presentation technique in Film by Zbigniew Rybczynski. It is to analyse this study is to inquire into the fact that experimental animation carries diverse interpretation of comtemporary art and the purpose of this study is to identify certain style through the interpretation of allegory focused on film Tango which has expanded the field of experimental animation with the unique form of the film structure and technique. Therefore, in this research, I would highlight the characteristic of allegory in Film by Zbigniew Rybczynski and research the experimental presentation technique that appears in experimental animation focused on "fragmentation" which are the expressive style of allegory.

The Analysis for the Distinctive Directing of Speech Balloons in Webtoon (웹툰에 나타난 특징적 말칸 연출에 대한 분석)

  • Jeung, Kiu-Ha;Yoon, Ki-Heon
    • Cartoon and Animation Studies
    • /
    • s.36
    • /
    • pp.393-416
    • /
    • 2014
  • Comics has three components: cuts, gap between cuts, speech balloons. Still, it is true that speech balloons are not commonly subject to the study for comics. A few preceding researches pinpoint exactly the morphological features and functions of speech balloons. In today when webtoon becomes generalized, these features and functions are continued as they are and are used in webtoon. We can catch that speech balloons are also affected since the environmental elements of web induce the change in the overall comics directing. There are two perspectives to sort out the features of speech balloons: first, the placement issue of speech balloons. The unlimited expansion of web space gives the environment for comicss to use the gap between cuts as wide as they can. It leads to turn out some of the ways to place the balloons, so we can sort them out general placement, exterior placement, the upper and lower placement, scroll-use type. Second, as the directing techniques for webtoon become digitalized by the morphological issue, speech balloon itself has been expanded its ways to express by various expression methods. Analyzing and classifying, recording the newly emerged conditions on the preceding study are worthy of trying and will become the cornerstone for the follow research.

A Study on according to Characteristic Techniques Flash Animation (플래시 애니메이션 기법에 따른 특성 연구)

  • Joo, Heon-Sik
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2014.01a
    • /
    • pp.309-311
    • /
    • 2014
  • 본 논문에서는 만화, 게임, 웹, 앱, 모바일 등에서 2D 애니메이션 기법으로 콘텐츠를 제작하는 플래시 애니메이션의 기법들의 특성들을 나타낸다. 제작 콘텐츠가 어떤 디바이스에서 어떤 애니메이션을 연출할 것인가를 먼저 고려하여야 한다. 따라서 콘텐츠의 목적에 맞는 애니메이션 기법을 사용함으로 콘텐츠 제작 시간과 경제성과 완성도의 효과를 얻을 수 있다.

  • PDF

Simulacra Theory as a Conceptual Framework for Understanding Expression and Technology in (<수면의 과학>에 나타난 시뮬라시옹 표현기법 연구)

  • Bang, Yoon-Kyeong
    • Cartoon and Animation Studies
    • /
    • s.24
    • /
    • pp.135-154
    • /
    • 2011
  • Simulacra theory as propounded by Jean Baudrillard in his seminal treatise, "Simulacra and Simulation," explores the significance of images, media and art in contemporary culture. Its central theoretical premise is the simulacrum, a sign or symbol that plays a crucial role in constructing perceived reality but which lacks a real-world referent. In Michel Gondry creates simulacra in the form of hallucinatory dream imagery by combining stop-motion animation and live-action elements. As experimental film-making that combines analog and minimum digital technologies, the result is a tour-de-force of synchronization. This study analyzes the film's technique and expressive content and, by adopting simulacra theory as a conceptual framework, aims to provide a better understanding of Gondry's work.

Shadow Techniques in Real-time Hatching Rendering (실시간 해칭 렌더링에서 그림자 기법)

  • Kim, Chan-Soo;Kim, Dae-Myung
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.11a
    • /
    • pp.806-810
    • /
    • 2006
  • The research of computer graphics is divided into two parts of photorealistic rendering and non-photorealistic rendering. The purpose of non-photo realistic rendering is to make image like cartoon, water-color, hatching etc. In this paper, we study for real-time hatching rendering and shadow techniques and we combine two techniques to make real-time hatching shadow. In shadow techniques we apply projected texture shadow to hatching rendering. Eventually, we introduce natural real-time hatching shadow through comparison and analysis.

  • PDF