• Title/Summary/Keyword: 마커기반 기법

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A Design of Marker-Based Augmented Reality System Structure using Object Removal Technique (객체 제거 기법을 활용한 마커기반 증강현실 시스템 구조 설계)

  • Kim, Dong-Hyun;Jung, Sung-Mo;Lim, Ji-Hoon;Cagalaban, Giovanni;Leem, Hyo-Young;Geun, So-Geol;Kim, Su-U;Kim, Seok-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.621-624
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    • 2011
  • Recently, augmented reality is divided into broadly marker based and markerless based as part of HCI (Human Computer Interaction). Markerless based is augmented object using natural features in real-world environment. On the other hand, Marker based is use to calculate easily the coordinates and exactly augmented object using flat marker of rectangular. However, marker-based image is provided due to the presence of the marker in a markerless, giving users a more less realistic and immersive view. In this paper, We research about combined diminished reality and augmented reality for Marker-Based Augmented Reality System Structure using Object Removal Tchnique in order to increase realistic and immersive view.

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A Study on Stable Service of Marker based Augmented Reality Using 3D Location Measurement of Beacons (3차원 비콘 위치측정을 이용한 마커기반 증강현실의 안정적 서비스에 관한 연구)

  • Jung, Ji-Jung;Lee, Gwang;Kim, Bong-Keun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.5
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    • pp.883-890
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    • 2017
  • Among the augmented reality services, the most frequently used services are marker based augmented reality services. However, there is a problem that the augmented reality service can not be provided in an environment in which the marker image can not be recognized. In this paper, we propose a method to provide more stable service by estimating the user's posture even if the marker image can not be correctly recognized due to occlusion, obstacle or marker damage in the marker based augmented reality. In the proposed method, when a failure occurs in the provision of a marker based augmented reality, the attitude of the user is estimated using the 3-dimensional coordinates measured through communication between the three beacons and the user, and it allows the user to receive the augmented reality service continuously. We describe the scenario of augmented reality technique using proposed marker recognition and beacon communication, and present the results of experiments based on the degree of occlusion and damage.

Performance improvement for marker-less object recognition through OpenCV mobile library (모바일 기반 OpenCV 라이브러리를 이용한 마커리스 객체 인식 성능 향상)

  • Jung, Hyeon-Sub;Yin, Xiyuan;Kim, Shin-Dug
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.61-64
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    • 2013
  • 본 논문에서는 모바일 기반 OpenCV 라이브러리를 이용한 마커리스 객체 인석 성능 향상을 위한 소프트웨어적인 관점의 방법을 제안한다. 기존의 마커리스 기반 알고리즘을 이용하여 테스트를 수행한 후 성능에 저하를 발생시키는 요인들을 분석하고 그에 따른 상황별 적절한 해결책을 제시한다. 이에 따라 크게 프로그램 코드 개선, 마커리스 기반 알고리즘 코드 개선, 센서를 활용한 성능 향상을 도모한다. 프로그램 코드 개선은 테스트 결과를 분석 한 후 수행시간이 가장 많이 소요되는 함수를 최적화하고 또한 최적의 특징점의 수를 제한한다. 마커리스 기반 알고리즘 코드 개선은 병렬 처리가 제공되는 모바일에 한하여 병렬처리기법으로 코드를 수정한다. 마지막 센서를 활용한 성능향상은 실시간 작업 처리 단위를 묶음으로 처리하였을 때 발생하는 품질의 저하를 보정하는 역할을 수행한다. 본 논문에서는 이러한 마커리스 객체 인식 성능 향상 방법을 소프트웨어적인 관점에서 제안하고 이에 대한 결과 모바일 기반 실시간 증강현실 서비스를 위한 성능 향상 면에서 효과적이다.

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A Filtering Technique for Stable Marker Tracking in Mobile Augmented Reality (모바일 증강현실 환경에서 안정적인 마커 추적을 위한 필터링 기법)

  • Yoon, Chang-Pyo;Lee, In-Kyung;Hwang, Chi-Gon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.297-299
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    • 2017
  • Recently, the application fields of augmented reality(AR) are rapidly increasing, and related contents are also increasing in demand. In this way, object-based marker recognition is required for service of AR contents in mobile environment. At this time, in order to provide information corresponding to the marker, a technique of generating and servicing a virtual object corresponding to a specific marker is used. However, when a virtual object corresponding to a marker is held on the AR screen, a phenomenon occurs that an object of the marker unstably shakes due to various reasons such as camera shake and camera movement. As described above, the AR service based on the mobile device has a problem that it is difficult to represent objects stably. In this paper, we propose a stable marker recognition and tracking technique by applying the filtering technique according to the physical state change of the device when recognizing fixed markers in mobile AR environment.

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3D Stereoscopic Augmented Reality with a Monocular Camera (단안카메라 기반 삼차원 입체영상 증강현실)

  • Rho, Seungmin;Lee, Jinwoo;Hwang, Jae-In;Kim, Junho
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.3
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    • pp.11-20
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    • 2016
  • This paper introduces an effective method for generating 3D stereoscopic images that gives immersive 3D experiences to viewers using mobile-based binocular HMDs. Most of previous AR systems with monocular cameras have a common limitation that the same real-world images are provided to the viewer's eyes without parallax. In this paper, based on the assumption that viewers focus on the marker in the scenario of marker based AR, we recovery the binocular disparity about a camera image and a virtual object using the pose information of the marker. The basic idea is to generate the binocular disparity for real-world images and a virtual object, where the images are placed on the 2D plane in 3D defined by the pose information of the marker. For non-marker areas in the images, we apply blur effects to reduce the visual discomfort by decreasing their sharpness. Our user studies show that the proposed method for 3D stereoscopic image provides high depth feeling to viewers compared to the previous binocular AR systems. The results show that our system provides high depth feelings, high sense of reality, and visual comfort, compared to the previous binocular AR systems.

A Robust Marker Detection Algorithm Using Hybrid Features in Augmented Reality (증강현실 환경에서 복합특징 기반의 강인한 마커 검출 알고리즘)

  • Park, Gyu-Ho;Lee, Heng-Suk;Han, Kyu-Phil
    • The KIPS Transactions:PartA
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    • v.17A no.4
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    • pp.189-196
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    • 2010
  • This paper presents an improved marker detection algorithm using hybrid features such as corner, line segment, region, and adaptive threshold values, etc. In usual augmented reality environments, there are often marker occlusion and poor illumination. However, existing ARToolkit fails to recognize the marker in these situations, especially, partial concealment of marker by user, large change of illumination and dim circumstances. In order to solve these problems, the adaptive threshold technique is adopted to extract a marker region and a corner extraction method based on line segments is presented against marker occlusions. In addition, a compensating method, corresponding the marker size and center between registered and extracted one, is proposed to increase the template matching efficiency, because the inside marker size of warped images is slightly distorted due to the movement of corner and warping. Therefore, experimental results showed that the proposed algorithm can robustly detect the marker in severe illumination change and occlusion environment and use similar markers because the matching efficiency was increased almost 30%.

Exploring Augmented Reality applications for Geography Learning: Focused on Marker Based Methods (지리 학습을 위한 증강현실 적용 방안 연구: 마커기반 방법을 중심으로)

  • Park, Jeong-Hwan;Kim, Young-Hoon
    • Journal of the Korean Geographical Society
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    • v.48 no.6
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    • pp.994-1008
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    • 2013
  • In this paper, we describe two exploratory examples in the use of Augmented Reality (AR) for geographical visualization regarding refinement of visual content in geography textbooks and learning motivation of geography students. Currently, teaching and learning materials with AR technology and their utilization in the geography classroom have become a new topic in geographical research themes, and this trend has increased. Adequate development and utilization of geographical materials is an important starting point for smart education research in geography. This paper describes the system and software, and the implication of marker AR applications for teaching and learning geography in the classroom. For the AR applications to be utilized in geography education, two marker based AR examples, virtual globe and visualization of topographical features, are presented and their utilization aspects are discussed. Finally, from the discussion stated in this paper, it can be inferred that AR is useful for exploring geographical materials, and marker based AR will contribute to progress in spatial science and geographical education research.

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Development of Augmented Reality Character System based on Markerless Tracking (마커리스 트래킹 기반 증강현실 캐릭터 시스템 개발)

  • Hyun, Sim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.6
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    • pp.1275-1282
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    • 2022
  • In this study, real-time character navigation using AR lens developed by Nreal is developed. Real-time character navigation is not possible with general marker-based AR because NPC characters must guide while moving in an unspecified space. To replace this, a markerless AR system was developed using Digital Twin technology. Existing markerless AR is operated based on hardware such as GPS, gyroscope, and magnetic sensor, so location accuracy is low and processing time in the system is long, resulting in low reliability in real-time AR environment. In order to solve this problem, using the SLAM technique to construct a space into a 3D object and to construct a markerless AR based on point location, AR can be implemented without any hardware intervention in a real-time AR environment. This real-time AR environment configuration made it possible to implement a navigation system using characters in tourist attractions such as Suncheon Bay Garden and Suncheon Drama Filming Site.

IR LED Marker Detection Method for Production of Multiple Marker based on Augmented Reality (다수 마커의 제작을 위한 증강현실 기반의 IR LED 마커 검출 기법)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.3
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    • pp.457-463
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    • 2011
  • As computer related technologies are developed, interests in augmented reality technologies are greatly increasing. Augmented reality is a technology that composes digital contents from the real input images through camera and it enables interaction with users. This study designed a directional marker using LED light that emits infrared ray, then, provided a detection algorithm and a marker information extraction method that can realize various virtual objects as augmented reality from one marker. The newly designed method provides a solution to settle the problems in existing marker technologies such as decrease of immersiveness and read rate and single information expression, and at the same time it can minimize the cost or time consumption in marker information storage.

Stabilizing Camera Poses in Marker Tracking Using History Buffer (히스토리 버퍼를 사용하여 떨림 현상을 줄이는 마커 추적)

  • Yoon, Jong-Hyun;Lee, Bum-Jong;Park, Jong-Seung
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10b
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    • pp.448-452
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    • 2006
  • 본 논문에서는 특정 마커를 사용하는 실감형 증강현실 시스템 상에서 카메라가 비정형적인 움직임을 하는 경우에 대하여, 다중 마커를 사용한 떨림 현상을 줄인 실시간 움직임 추적 기법을 제안하고자 한다. 카메라의 움직임을 추정하기 위하여 카메라와 마커 사이의 변환을 계산해야 한다. 이미지로부터 검출된 각 마커의 네 모서리 점들을 이용하여, 각 마커에 대한 변환을 계산한다. 마커는 서로 다른 로컬 좌표계를 가지고 있고, 마커에 대한 변환은 해당 마커의 좌표계에 의해 정의된다. 다중 마커의 로컬 좌표계로부터 최적의 카메라 움직임을 추정하기 위한 정합 알고리즘을 제안한다. 정합을 위한 방법으로 레퍼런스 마커를 사용한다. 레퍼런스 마커는 정합 과정에서 자동적으로 선택된다. 레퍼런스 마커를 기준으로 각 마커의 변환에 대해 신뢰성(confidence rate)을 기반으로 가중치를 적용함으로써 최적의 카메라 움직임을 추정할 수 있다. 또한 추정된 카메라의 움직임의 최적화를 위하여 히스토리 버퍼를 사용하여 떨림 현상을 제거하는 방법을 제안한다. 추정된 카메라의 위치에 대한 평균 필터 및 중간 필터의 개념과 유사한 보정 방법을 통해 떨림 현상을 제거한다. 실험을 통해 다른 방법들과 비교한 우리가 제안한 방법의 정확성을 확인할 수 있다.

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