• Title/Summary/Keyword: 릴리패드 아두이노

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Developing STEAM Education Program Using LilyPad Arduino (릴리패드 아두이노를 활용한 STEAM 교육 프로그램 개발)

  • Park, YoungSun;An, SangJin;Lee, YoungJun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.157-160
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    • 2013
  • 현대 사회는 과학 기술적 지식뿐만 아니라 창의성과 예술적 감성을 겸비한 융합 인재를 필요로 하고 있다. 이에 교육과학기술부는 STEAM 교육 강화를 발표하였고, 대학과 각급 학교에서 STEAM 교육 실행방향에 대한 논의와 다양한 프로그램 개발이 진행되고 있다. 본 연구에서는 초등학교에서의 STEAM 교육 방안으로 릴리패드 아두이노의 활용 가능성을 검토하여 STEAM 교육 프로그램을 설계하고, 이에 대한 교육적 효과를 논의하고자 한다.

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A Study on the Development of LED Stage Costume Design Using Arduino LilyPad and Sound Sensor (아두이노 릴리패드와 사운드 센서를 이용한 LED 무대의상 디자인 개발 연구)

  • Na, Yoonhee;Tang, Chunxiao;Han, Rui;Kim, Sookjin
    • Journal of Fashion Business
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    • v.25 no.1
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    • pp.133-149
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    • 2021
  • This study presents a new fashion wearable product, a classical music stage costume design, using an Arduino LilyPad that can control light-emitting diodes(LEDs) and a sound sensor that can set an environmental range of LED light. As a theoretical background, LED fashion design research and stage costume design research status were reviewed, and Arduino LilyPads, sensors, LEDs, and batteries required for LED stage costume production were investigated. Based on prior research, the LED stage costume design for the soprano stage was presented in a three-step process of design planning, development, and production, and an actual prototype was produced. This process produced meaningful information and materials for making clothes with the added function of a wearable computer. In particular, fashion designers or fashion majors can easily access the Arduino LillyPad and use not only LEDs, but other light emitting materials. It is expected that it will be used as a basic material for the use of the Arduino LillyPad that can develop new creations that have been utilized.

Case Study of E-Textile Club Activities using Lilypad: Focusing on Integrating Arts Craft and Technology (릴리패드 활용 E-Textile 동아리 수업 사례 연구: 미술과 테크놀로지의 융합을 중심으로)

  • Choi, Hyungshin;Park, Juyeon;So, Hyo-Jeong
    • Journal of The Korean Association of Information Education
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    • v.20 no.4
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    • pp.409-420
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    • 2016
  • In the digital age, children can express their ideas in both physical and digital environments. Electronic textile or e-textiles with Lilypad Arduino provides children with opportunities to explore design ideas and to realize their imagination into physical artefacts. This study aims to analyze the nature of activities and perceptions among 16 children in fifth and sixth grade in a primary school in Seoul who participated in the 12-week e-textile project. To this end, two teachers who taught the class evaluated student-created artefacts from technical, critical, creative and ethical perspectives, and interviewed seven students to extract concrete experiences. The contribution of this study is that it offers a case study of how e-textile programs integrating arts and technology can be implemented in primary school settings and provides implications for future research directions.

School Uniforms Reforming Project for Safe Homecoming at Night (밤길 안전한 귀가를 위한 교복 리폼 프로젝트)

  • Lee, Eun-Jeong;Kim, Han-Bin;Choi, Jeong-Won;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.223-226
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    • 2014
  • 본 논문에서는 늦은 귀가시 밤길 교통사고의 위험에 쉽게 노출되는 학생들의 안전을 위해 교복을 개선하기 위한 발광체를 제작하는 데에 그 목적이 있다. 발광체 제작을 위한 적절한 도구로 Lilypad arduino를 활용하여 e-textile을 개발하였으며, e-textile을 개발을 위하여 기존 발광체의 문제점을 분석하고 제품의 전반적인 구상, 제품의 디자인, 회로설계, 프로그래밍 및 오류 검토, 제작의 과정을 걸쳐 발광체를 완성하였다. 결과적으로 제작된 발광체는 기존 재귀반사판과 같은 발광체에 비해시각적 인식률을 높일 수 있었고 더 다양한 디자인으로 표현이 가능했으며 부착 위치에 있어서도 기존 발광체보다 융통성을 갖추게 되었다.

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