• Title/Summary/Keyword: 로봇 개발 도구

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Development and Validation of Yut-nori Program using Educational Programming Language (EPL) based on Computational Thinking (컴퓨팅 사고력 기반 교육용 프로그래밍 언어(EPL) 활용 윷놀이 프로그램 개발 및 타당성 검증)

  • JeongBeom, Song
    • Journal of Industrial Convergence
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    • v.21 no.2
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    • pp.103-109
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    • 2023
  • In Korea, software education is implemented from elementary school. As a representative software education tool for elementary schools, various chess games reconstructed based on the rules of Western chess games are being used. On the other hand, Yutnori, one of our traditional games, also includes elements of software education, so research on this is needed. Therefore, in this study, a Yutnori program based on computational thinking using an educational programming language, Entry, and a turtle robot was developed and its validity verified. As a result of the validity verification, the CVR value was higher than 0.7 in the degree of agreement with the subject achievement standard (3 questions), the appropriateness of learning materials (4 questions), and the possibility of class application (3 questions). Therefore, it could be judged that the learning program developed in this study has a high level of agreement with the subject achievement standards, appropriate learning materials, and high possibility of being applied to classes. In order to generalize this content in the future, the effectiveness will need to be verified, and experimental research will be needed to understand this.

Study on the Improvement Impaired Driving Environment of the IT Convergence-based Road Safety at Road Construction Sites with a Robot Protector (IT 융합기반 도로안전지킴이로봇을 통한 도로 건설 현장에서의 장애인운전환경 개선 연구)

  • Lee, S.Y.;Kim, D.O.;Rhee, K.M.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.1
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    • pp.17-21
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    • 2015
  • There have been sustained developments of advanced technologies using traffic safety facilities recently and techniques for identifying failure modes and devices which could result in fatal outcomes. The purpose of this research is aimed at improving the driving conditions in advance through analyzing the IT convergence, driving education, researches for vehicles, field of construction and robotics. The researchers evaluate on usability tests of the driving with 26 candidates through focusing on safety, convenience, efficiency, effectiveness. Using specialized LED panel to enhance driving performances of disabled people are for cautious road conditions like foggy weather or heavy rain. As a result, there were improvements in the driving conditions, and candidates reported this system was helpful. It allows them for maintaining proper driving all times and was especially informative for people with low vision or visually impaired. This system plays a pivotal role as a prevention mechanism not only for regular drivers but also for further delict of traffic violations or accident offenders who already have former record on tort.

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Development of Web Crawler for Archiving Web Resources (웹 자원 아카이빙을 위한 웹 크롤러 연구 개발)

  • Kim, Kwang-Young;Lee, Won-Goo;Lee, Min-Ho;Yoon, Hwa-Mook;Shin, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.9-16
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    • 2011
  • There are no way of collection, preservation and utilization for web resources after the service is terminated and is gone. However, these Web resources, regardless of the importance of periodically or aperiodically updated or have been destroyed. Therefore, to collect and preserve Web resources Web archive is being emphasized. Web resources collected periodically in order to develop Web archiving crawlers only was required. In this study, from the collection of Web resources to be used for archiving existing web crawlers to analyze the strengths and weaknesses. We have developed web archiving systems for the best collection of web resources.

A Study of the Model-based Testing for Embedded Software in ESTEREL (ESTEREL 임베디드 소프트웨어를 위한 모델 기반 테스트 기법 연구)

  • YANG Jin-Seok;Kim Jin-Hyun;Sim Jae-Hwan;Kim chang-jin;Choi Jin-Young
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.337-339
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    • 2005
  • 본 논문에서는 임베디드 시스템의 제어를 위해 동기화 언어인 에스테렐로 개발된 소프트웨어가 소프트웨어 요구사항을 만족하는지 확인하기 위한 Model-based Test(MBT) 프레임 워크를 제안한다. 제안된 프레임 워크를 기반으로 작성한 프로토 타입의 테스트 도구는 요구사항 모델을 창조하여 On-the-fly 방법을 통해 테스트 케이스를 랜덤하게 자동으로 생성하여 소프트웨어에 대하 테스트를 자동으로 수행한다. 간단한 case study로 레고 마인드스톰 로봇 제어 소프트웨어에 MBT를 수행하고 그 결과를 확인한다.

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신성장동력산업용 대어휘 음성인식 기술 동향 및 응용

  • Gang, Jeom-Ja;Gang, Byeong-Ok;Jeong, Ho-Yeong;Jeong, Hun;Lee, Yun-Geun
    • Electronics and Telecommunications Trends
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    • v.23 no.1 s.109
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    • pp.65-76
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    • 2008
  • 신성장동력산업용 음성인식 기술은 지능형 로봇, 텔레매틱스, 홈네트워크, 차세대 PC, 디지털 콘텐츠 검색 등에 음성인식 기술을 적용하기 위한 것이다. 음성인식 기술은 사람이 일상생활 속에서 사용하는 단말기들의 제어나 정보 서비스를 마우스나 키보드를 사용하지 않고, 사람이 갖는 가장 친화적이면서 편리한 의사소통 도구인 목소리를 사용하여 원하는 단말기의 제어나 정보 서비스를 제공 받을 수 있도록 지원하는 기술을 말한다. 본 고에서는 음성인식 기술의 발전과정을 통한 음성인식 기술의 발전 동향에 대해서 설명하고, 신성장동력산업 분야의 인터페이스로 음성인식 기술을 적용한 핵심 요소 기술에 대한 개발 동향과 응용 사례에 대해서 기술한다.

Development of Investment Distribution System Using MLP(Multi-Layer Perceptron) Neural Network (MLP(Multi-Layer Perceptron) 신경망을 활용한 투자 자산분배 시스템 개발)

  • Park, Byeoung-Hun;An, Min-Ju;Yang, Da-Eun;Choi, Da-Yeon;Kim, Joung-Min
    • Annual Conference of KIPS
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    • 2022.11a
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    • pp.746-748
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    • 2022
  • 투자 분배 시스템은 지속성, 수익성, 변동성, 하방경직성 등 각각의 지표를 찾아내는 데이터 분석을 조합한 시스템으로 MLP 신경망을 통한 시황을 예측으로 투자 경험이 부족한 일반 사용자에게 안정적인 투자 분배 전략을 제공한다. 투자분배 시스템 구현을 위하여 추가적으로 금융시장에 대한 회귀분석, 켈리 공식과 같은 도구를 활용하였다.

Object Part Detection-based Manipulation with an Anthropomorphic Robot Hand Via Human Demonstration Augmented Deep Reinforcement Learning (행동 복제 강화학습 및 딥러닝 사물 부분 검출 기술에 기반한 사람형 로봇손의 사물 조작)

  • Oh, Ji Heon;Ryu, Ga Hyun;Park, Na Hyeon;Anazco, Edwin Valarezo;Lopez, Patricio Rivera;Won, Da Seul;Jeong, Jin Gyun;Chang, Yun Jung;Kim, Tae-Seong
    • Annual Conference of KIPS
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    • 2020.11a
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    • pp.854-857
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    • 2020
  • 최근 사람형(Anthropomorphic)로봇손의 사물조작 지능을 개발하기 위하여 행동복제(Behavior Cloning) Deep Reinforcement Learning(DRL) 연구가 진행중이다. 자유도(Degree of Freedom, DOF)가 높은 사람형 로봇손의 학습 문제점을 개선하기 위하여, 행동 복제를 통한 Human Demonstration Augmented(DA)강화 학습을 통하여 사람처럼 사물을 조작하는 지능을 학습시킬 수 있다. 그러나 사물 조작에 있어, 의미 있는 파지를 위해서는 사물의 특정 부위를 인식하고 파지하는 방법이 필수적이다. 본 연구에서는 딥러닝 YOLO기술을 적용하여 사물의 특정 부위를 인식하고, DA-DRL을 적용하여, 사물의 특정 부분을 파지하는 딥러닝 학습 기술을 제안하고, 2 종 사물(망치 및 칼)의 손잡이 부분을 인식하고 파지하여 검증한다. 본 연구에서 제안하는 학습방법은 사람과 상호작용하거나 도구를 용도에 맞게 사용해야하는 분야에서 유용할 것이다.

Development of Control Board for Coding Education and Convergence Contents based on 3D Printing (코딩 교육용 제어 보드와 3D 프린팅 융복합 콘텐츠 개발)

  • Youm, Sung-Kwan;Kim, Young-Sang
    • Journal of the Korea Convergence Society
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    • v.9 no.9
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    • pp.1-8
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    • 2018
  • It is a key role in leading and activating coding education as a process to solve problems creatively to produce and provide the educational contents on the basis of 3D printing. In this paper, we develop a variety of fusion contents to use 3D printing and 8bit MCU base control board which provides specific functions through Arduino. The developed control program conducts various packet monitoring more than ten times per a second, supporting intrinsically full duplex. In addition, communication protocol optimized in conveying a lot of information enables to control different contents. The contents produced with the control board and 3D printing are useful as a programming education tool to train the principle and the concept of coding.

Development of Emotion Contents Recommender System for Improvement of Sentimental Status (감정 및 정서상태 전이를 위한 감성 컨텐츠 추천 시스템 개발)

  • Park, Myon-Woong;Ha, Sung-Do;Jeong, Do-Un;Lyoo, In-Kyoon;Ahn, Seong-Min
    • Science of Emotion and Sensibility
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    • v.10 no.1
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    • pp.1-11
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    • 2007
  • An Infotainment Service intended to enhance the human emotion is introduced in this paper. The service is to be installed on the robot helping elderly persons to live comfortable and enjoyable life. The research started with defining the undesirable status of emotion in everyday life, and the psychological skills to cope with the status were sought about. Then, a methodology for providing emotion contents reflecting the coping skill has been suggested. Based on the Cognitive Behavior Therapy, the coping skill is used to edit animation clips. A movie recommendation system to utilize the edited animation clips has been being developed. A series of process for developing the system is described, where the emotion elements are taken into consideration in addition to the user preference as the criterion for recommendation.

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Research Issues and Major Design Considerations on Video See-through HMDs (비디오 씨쓰루 HMD 연구 동향과 주요 설계 고려 요소)

  • Lee, Joong Ho
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.345-353
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    • 2019
  • The Video See-through HMD(VSHMD) captures real-world view through a camera set mounted in front of the HMD. The VSHMD outputs this visual information in real time through the display in the HMD, which technique can be used as mixed reality, augmented reality, and virtual reality device. Recently, there is growing interest in VSHMD due to the rapid development of camera and display technology. However, VSHMD is still not free from many technical huddles and human factor issues. This paper summarizes the VSHMD related researches so far, presents the major issues to be solved in advance, and suggests design considerations that should be beneficial to VSHMD development, focused on the human factors, that presents solutions to effectively overcome the limitations of VSHMD functionalities in current.