• Title/Summary/Keyword: 로드뱅크

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A study on the electric power recovery in generator load test (부하 시험 발전기 전력회수에 관한 연구)

  • Lee, Myoungho
    • Journal of Advanced Marine Engineering and Technology
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    • v.38 no.4
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    • pp.403-408
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    • 2014
  • Lots of electric power has been wasted through the load bank usually in the container boxes during the generator load test of the ship and offshore plant in the new ship building. Therefore in this research, the quantity of wasted electric power through generator load test under construction was investigated on big shipbuilding yard and quantity of electric power that can be recovered is analyzed when produced electric power during the generator load test is connected to KEPCO Grid, according to laboratory's experiment result where recovers electric power produced from small generator connected to KEPCO Grid.

Modeling and Simulation of Road Noise by Using an Autoregressive Model (자기회귀 모형을 이용한 로드노이즈 모델링과 시뮬레이션)

  • Kook, Hyung-Seok;Ih, Kang-Duck;Kim, Hyoung-Gun
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.25 no.12
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    • pp.888-894
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    • 2015
  • A new method for the simulation of the vehicle's interior road noise is proposed in the present study. The road noise model can synthesize road noise of a vehicle for varying driving speed within a range. In the proposed method, interior road noise is considered as a stochastic time-series, and is modeled by a nonstationary parametric model via two steps. First, each interior road noise signal, obtained from constant speed driving tests performed within a range of speed, is modeled as an autoregressive model whose parameters are estimated by using a standard method. Finally, the parameters obtained for different driving speeds are interpolated based on the varying driving speed to yield a time-varying autoregressive model. To model a full band road noise, audible frequency range is divided into an octave band using a wavelet filter bank, and the road noise in each octave band is modeled.

Development of Small-scale Organic Rankine Cycle System and Study on its Operating Characteristics (소형 유기랭킨사이클 시스템 개발 및 작동특성에 관한 연구)

  • Yun, Eunkoo;Kim, Hyun Dong;Yoon, Sang Youl;Kim, Kyung Chun
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.37 no.10
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    • pp.919-926
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    • 2013
  • Experiments were conducted to determine the operating characteristics of a small-scale ORC (organic Rankine cycle) system for various low-temperature heat sources. A small-scale ORC power generation system adopting R-245fa as a working fluid was designed and manufactured. Hot water was used as the heat source, and the temperature was controlled using 110-kW electric resistance heaters that provided temperatures of up to $150^{\circ}C$. An open-drive oil-free scroll expander directly connected to a synchronous generator was installed in the ORC unit. Experiments were conducted by varying the rotational speed of the expander under the same heat source temperature conditions. The factors that influence the performance of the small-scale ORC system were analyzed and discussed.

The Analysis of the Successful Factor of in Japanese Mobile Game (일본 모바일 게임 <퍼즐 앤 드래곤>의 성공요인 분석)

  • Baek, Jae-Yong;Kim, Young-Jae
    • Cartoon and Animation Studies
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    • s.40
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    • pp.367-395
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    • 2015
  • Mobile games have taken 80% of the market sales in smart device application industry that is highly regarded as one of the fast growing pool of cultural content after the distribution of smart devices. One of the most successful mobile games after the smart device's appearance is . created by Gung-ho Online entertainment under Softbank Japan, has gained the sales revenue of one trillion dollars after its release in 2012, just after one year of its exposure to the market. The game also has been the top rank by Worldwide Mobile Game Revenues for 2years achieving 40 million downloads worldwide in 2015. However, there is no place for a Korean game in world mobile game sales ranks yet. Even though the mobile game industry has been expanding every year, Korean games are losing its places in the market. Therefore, the analysis of a successful game such as is vital for diagnosing Korea's game content and its lack of direction. This study utilizes K. Masanao's Matrix for Creating Profit System for analyzing 's factors for its success. First, the game has incorporated puzzle and RPG contents for creating a new genre, which led various age groups to play the game. Second, the developers have applied 'limited time' in-game festivals and collaborations between the game and famous contents such as God Festival and Character Draw system to increase the profit revenue. Third, the company communicated with on and off line players to seek their needs for developing the game's better development. Consequently, the three success factors of deduced from this study not only reflect the related researches and academic values, but also contribute for the search in finding better ways to developing game contents for Korean mobile game industry.