• Title/Summary/Keyword: 레이 캐스팅

Search Result 32, Processing Time 0.032 seconds

mSCTP based Vertical Handover Mechanism for video streaming services in Heterogeneous networks (비디오 스트리밍 서비스를 위한 mSCTP 기반 수직 핸드오버 메커니즘)

  • Chang Moon-Jeong;Lee Mee-Jeong;Lee Yoon-Ju
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2006.06d
    • /
    • pp.106-108
    • /
    • 2006
  • 본 논문에서는 오버레이 네트워크 환경에서 비디오 스트리밍 서비스의 성능을 향상시키기 위한 수직 핸드오버 메커니즘을 제안한다. 본 논문에서는 error propagation 문제를 완화함으로써 비디오 스트리밍 서비스의 성능을 향상시킨다. 이를 위해 프레임들의 전송 경로를 유형별로 분리하고, 프레임들의 손실률을 최소화하는 재전송 정책을 사용하며, forced 수직 핸드오버 시 멀티캐스팅 방법을 사용하였다. 또한 stability period 정의하여 핑퐁 현상이 전송성능에 미치는 영향을 줄였다. 시뮬레이션을 통해 제안하는 방안이 error propagation 문제를 개선함으로써 이동 사용자에게 끊김없는 비디오 스트리밍 서비스를 제공함을 알 수 있었다.

  • PDF

A Study on the Load Balancing Algorithm using Unit Sub-block for Distributed Volume Rendering (분산 볼륨 렌더링에서 단위 서브-블록을 이용한 로드 밸런싱 알고리즘에 대한 연구)

  • Kim, Dae-Hyun;Kim, Tai-Yun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.1 no.2
    • /
    • pp.213-225
    • /
    • 1995
  • 3 차원 볼륨 데이터를 시각화(visualization)하기 위해서는 많은 계산 량과 메모리 량을 필요로 한다. 단일컴퓨터에서 순차 알고리즘을 이용하여 데이터를 시각화하고 분석하는 것은 실시간 응용 프로그램에는 부적합하다. 기존의 병렬 볼륨 렌더링에서의 데이터 분할 방법은 대부분 정적 로드 밸런싱(static load balancing)에 기반하고 있다. 동적 로드 밸런싱에 기반한 기존의 방법들은 불륨 데이터의 정규성(regularity)을 이용할 수 없다는 단점이 있다. 본 연구에서는 3 차원 볼륨 데이터에 대하여 로컬 태스크 큐(local task queue) 기법에 기반한 새로운 로드밸런싱 알고리즘을 제안한다. 제안한 방법은 계산에 참여할 노드(node)들을 PVM(parallel virtual machine)의 동적 프로세스 그룹(dynamic process group: DPG)을 이용하여 정적으로 그룹화(grouping)한다. 각각의 DPG들은 로컬 태스크 큐를 기반으로 단위 서브-블록에 대하여 동적 로드 밸런싱을 수행한다. 최적화된 레이 캐스팅 알고리즘들을 분산 환경에 새롭게 적용함으로써 로드 밸런싱으로 생길 수 있는 오버 헤드를 최소화하였다.

  • PDF

Adaptive Overlay Trees for Tradeoffs between Delay and Energy Consumption in Multicast on Static Ad Hoc Networks (정적 애드혹 네트워크 멀티캐스트에서 지연 시간과 에너지 소비의 트레이드오프를 위한 적응 오버레이 트리)

  • Moh, Sang-Man
    • The KIPS Transactions:PartC
    • /
    • v.16C no.6
    • /
    • pp.791-800
    • /
    • 2009
  • Multicasting is fundamental to many ad hoc network applications requiring collaboration of multiple nodes in a group. A general approach is to construct an overlay tree and to deliver a multicast packet to multiple receivers over the tree. This paper proposes adaptive overlay trees (AOTs) on wireless ad hoc networks of static nodes for delay- and energy-efficient multicast. A tradeoff function is derived, and an algorithm for AOT construction is developed. Note here that the requirements of delay and energy consumption may vary with different classes of applications. By adjusting parameters in the tradeoff function, different AOTs can be adaptively chosen for different classes of applications. An AOT is constructed in O(ke) time where e is the number of wireless links in a network and k is the number of member nodes in a multicast group. The simulation study shows that AOT adaptively provides tradeoffs between the fastest multicast (which is the choice if delay is the most important factor) and the most energy efficient multicast (which is used when energy consumption is the primary concern). In other words, one of AOTs can be appropriately chosen in accordance with the operation requirement.

An Efficient Scheme to Create Data Delivery Tree for Community Group Communication (커뮤니티 그룹 통신을 위한 효율적인 데이터 전달 트리 구성 방안)

  • Oh, Je-Jun;Kang, Nam-Hi;Kim, Yong-Hyuk;Kim, Young-Han
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.44 no.10
    • /
    • pp.55-63
    • /
    • 2007
  • Multicast is an efficient transport mechanism for community communications and MANET is recently regarded as a promising solution for support ubiquitous computing as an underlying network technology. However, it is hard to deploy multicast mechanism into MANET owing to scarce resources in wireless networks and unpredictable changes in network topology. Several multicast mechanisms have been proposed in the literature to overcome the limitations. Especially, overlay multicasting schemes present several advantages over network based multicasting schemes. Yet, the overlay multicasting schemes still introduce redundant data transmissions that waste network bandwidth and battery of relay nodes. As a result the performance of the network is degraded. To reduce the redundancy, we propose an efficient way to construct an overlay structure as a multicast data delivery tree that utilizes a branch node which belongs to the tree. By using network simulation, we show that the proposed scheme presents higher packet delivery ratio and lower transmission cost than previously proposed schemes.

A Parallel Streaming Server for the Realtime 3D Internet Broadcasting (병렬 스트리밍 서버 기반 실시간 3D 인터넷 방송 서비스)

  • Kang, Mi-Young
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.7
    • /
    • pp.879-884
    • /
    • 2020
  • In the conventional video file system, videos are stored in a high performance server which has mass storage hard disks or disk arrays. For 3D internet broadcasting, real time operations are required to transmit video files to many clients. This paper describes the design of the 3D internet broadcasting system which can provide realtime streaming service to many users in the 5G environment. In reality, unicast is used to transmit multimedia contents over the internet rather than IP multicast since IP multicast has its own drawbacks in deployment, security, maintenance and so on. In addition, multimedia broadcasting service system like VoD has difficulties in applying to 3D internet broadcasting system since it requires a large amount of system and network resources. In this work, we develop a 3D internet broadcasting system which can construct effective data delivery by minimizing performance-degrading factors.

Conductivity·Filling Rate Analysis for Die-Casting Centrifugal Casting Machine (다이캐스팅형 원심주조기에 대한 충진율·전도율 해석)

  • Lee, Yang-Chang;Lee, Joon-Seong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.4
    • /
    • pp.2364-2369
    • /
    • 2015
  • In this paper, the optimum RPM was suggested comparing rotor filling rate of RPM through the analysis of rotor's filling rate as studying and developing centrifugal-casting machine's method for high precision rotor in order to increase the related types of business's productivity. The result was similar to other result in industrial site, showing 99.47% of filling rate when rotational speeds are 600 rpm, so it is considered that if this result is conducted with additional research, it will be possible to plan a better process design. Besides, the optimum temperature of compact ladle was examined to produce high quality casting product through the analysis of compact ladle's conductivity. In the case of the heating device's absence using nicrome wire, Al solution solidifies falling drastically into $427^{\circ}C$. However, it is feasible to work over $427^{\circ}C$ which is the melting temperature of aluminium solution when the heating device of nicrome wire is included. It reveals that there is little temperature change.

An analysis on the development of a new multicasting method for telecommunication networking (텔레커뮤니케이션 네트워크상 멀티캐스팅 신기술 개발 분석)

  • Cho, Myeong-Rai
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.5 no.3
    • /
    • pp.27-45
    • /
    • 2010
  • It is strongly believed that multicast will become one of the most promising services on internet for the next generation. Multicast service can be deployed either on network-layer or application-layer. IP multicast (network-layer multicast) is implemented by network nodes (i.e., routers) and avoids multiple copies of the same datagram on the same link. Despite the conceptual simplicity of IP multicast and its obvious benefits, it has not been widely deployed since there remain many unresolved issues. As an alternative to IP multicast, overlay multicast (application-layer multicast) implements the multicast functionality at end hosts rather than routers. This may require more overall bandwidth than IP multicast because duplicate packets travel the same physical links multiple times, but it provides an inexpensive, deployable method of providing point-to-multipoint group communication. In this paper we develop an efficient method applied greedy algorithm for solving two models of overlay multicast routing protocol that is aimed to construct MDST (Minimum Diameter Spanning Tree : minimum cost path from a source node to all its receivers) and MST (Minimum Spanning Tree : minimum total cost spanning all the members). We also simulate and analyze MDST and MST.

  • PDF

Performance Evaluation and Analysis of Implicit Cluster-based Ad hoc Multicast Mechanism (암시적 클러스터기반 애드 혹 멀티캐스트 기법 성능 평가 및 분석)

  • Choi, Young-Hwan;Park, Soo-Chang;Lee, Eui-Sin;Yu, Fucai;Kim, Sang-Ha
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.14 no.5
    • /
    • pp.457-461
    • /
    • 2008
  • Previous studies on overlay ad hoc multi-casting are mainly divided into two categories: hierarchical structure-based multicast schemes and non-hierarchical structure-based multicast schemes. They do not reflect their real-time location information for routing updates. This can be a cause of low performance on energy consumption, throughput, and latency. For improving the problems, we propose an implicit cluster based overlay ad hoc multicast scheme with analysis of related work, and then we evaluate performance through computer simulation.

Internal Defects Inspection of Die-cast Parts via the Comparison of X-ray CT Image and CAD Data (CAD 데이터 및 엑스레이 CT이미지 비교를 통한 다이캐스팅 부품의 내부 결함 검사방법)

  • Hong, Gyeong Taek;Shim, Jae Hong
    • Journal of the Semiconductor & Display Technology
    • /
    • v.17 no.1
    • /
    • pp.27-34
    • /
    • 2018
  • Industrially, die-casting products are formed through casting, and so the methods to inspect the defects inside them are very restrictive. External inspection methods including visual inspection, sampling judgment, etc. enables researchers to inspect possible external defects, but x-ray inspection equipment has been generally used to inspect internal ones. Recently, they have been also applying three-dimensional internal inspections using CT equipment. However, they have their own limitations in applying to the use of industrial inspection due to limited detection size and long calculation time. To overcome the above problems, this paper has suggested a method to inspect internal defects by comparing the CAD data of the product to be inspected with the 3D data of the CT image. In this paper, we proposed a method for fast and accurate inspection in three dimensions by applying x-ray inspection to find internal defects in industrial parts such as aluminum die casting products. To show the effectiveness of the proposed method, a series of experiments have been carried out.

An Object Selection Method through Adaptive Casting in Immersive Virtual Reality (몰입 가상현실 환경에서 적응형 캐스팅을 통한 객체 선택 방법)

  • Lee, JunSong;Lee, Jun
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.9
    • /
    • pp.666-673
    • /
    • 2019
  • In the immersive virtual reality environment, we can select and manipulate various virtual objects. in order to select a virtual object, we generally use Ray-casting method that fires a virtual line in user's view and selects an object when the line and the object match, or Cone-casting method that is widely used to select multiple objects at the same time. However, since the virtual objects used in CAD are composed of small and complex objects in detail, when selecting an object in the user's view by existing methods, there occurs a ambiguity problem that needs additional realignment operation even though an object is selected as a group. in this paper, even if a virtual object is composed of several small virtual objects, it calculates the spatial and logical relationship among objects and expands or shrinks desired objects, so that the user can quickly and accurately select a desired object. in order to evaluate the proposed method, performance comparison were performed using Our and Ray-Casting and Cone-Casting methods. Experimental results show that the proposed method has the fastest speed and the highest accuracy when selecting the desired objects.