• Title/Summary/Keyword: 레이싱

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Case Study for Virtual Reality-based Drone Racing Game (가상현실 기반의 드론 레이싱 게임 개발 사례)

  • Kim, Donguk;Kwak, Jeonghoon;Kim, Hyeok;Sung, Yunsick
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.671-674
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    • 2016
  • 최근 비행이 자유로운 드론의 활용도가 급격히 증가하고 있다. 드론을 사용함에 있어서 시간 및 공간의 제약, 비용 등의 문제가 있다. 이와 같은 문제는 초급 사용자의 진입을 어렵게 한다. 가상 환경에서 드론을 조종하게 함으로써 초급 사용자의 진입 장벽을 낮추고 사용자의 간접 체험을 유도해서 흥미를 유도할 수 있다. 본 논문에서는 가상현실 기반으로 드론 레이싱 게임을 즐기기 위한 게임 개발사례를 소개한다. 실제로 접하기 힘든 드론 레이싱 체험을 가상현실에 접목함으로써 드론의 관심을 높이고 조종 실력을 배양시킨다.

A study on vibration control of the engine body for a large scale diesel engine using the semi-active controlled hydraulic type of top bracing (준능동형 유압식 톱브레이싱을 이용한 선박용 저속 2행정 디젤엔진의 본체 진동제어)

  • Lee, Moon-Seek;Kim, Yang-Gon;Hwang, Sang-Jae;Lee, Don-Chool;Kim, Ue-Kan
    • Journal of Advanced Marine Engineering and Technology
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    • v.38 no.6
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    • pp.632-638
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    • 2014
  • Nowadays, as part of an effort to increase the efficiency of propulsion shafting system, the revolution of the main diesel engine in CMCR(Contract Maximum Continuous Rating) is reduced whereas the stiffness of hull structure supporting the main diesel engine is relatively flexible. However, vibration problems related with resonant response of main diesel engine are increasing although top bracing is installed between the main diesel engine and the hull structures to increase natural frequency of engine body above CMCR to avoid resonant phenomenon. In this study, the dynamic characteristic of top bracing is reviewed by analyzing measuring results of general cargo ships which apply the hydraulic type instead of the friction type to control the natural frequency and the vibration of the engine body. Moreover, considering the vibration characteristic of the engine body and the hydraulic type of the top bracing by varying the number of top bracing, authors suggest the more effective way to control the vibration of the engine body despite of lower stiffness of the hull structure than in the past when the hydraulic type of top bracing is used.

Physics Engine with the Navigation Mesh from Racing Game (레이싱 게임에서의 물리엔진과 네비게이션 메쉬)

  • Song, Seung-Ho;Kim, Hye-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1159-1161
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    • 2011
  • 레이싱 게임은 자동차의 물리 지형과의 마찰 그리고 오브젝트간의 충돌을 구성하여 시뮬레이션되어야 한다. 그러나 NPC 의 이동 시에 NPC 도 PC 와 같이 일반적인 자동차 물리를 사용한다면 많은 부하가 걸리게 된다. 따라서 본 논문에서는 부하를 줄이고 NPC 의 이동을 구성하며 인공지능을 포함하여 스스로 길을 찾아가는 효과를 연출하기 위해 물리엔진과 네비게이션 메쉬를 사용하였다.

A time recursive approach for do-interlacing using improved ELA and motion compensation based on hi-directional BMA (개선된 ELA와 양방향 BMA기반의 움직임 보상을 이용한 재귀적 디인터레이싱)

  • 변승찬;변정문;김경환
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.87-97
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    • 2004
  • In this paper, we propose an algorithm for interlaced-to-progressive conversion by the weighted summation of the information collected from spatial do-interlacing method, in which the weighted edge based line average is applied, and the temporal method in which the motion compensation is employed by using hi-directional BMA (block matching algorithm). We employed time-recursive and motion adaptive processing as motion detection is involved. Also, a median filter is used to deal with limitation of the linear summation in which only an intermediate of values being involved is determined. The main goal of the approach is to overcome the shortcomings of each of the do-interlacing techniques without significant increment of the computational complexity, and the proposed method is apt to implement in hardware for real-time processing.

Fuzzy Logic Architecture for Deciding the Ranking at Racing Games (레이싱 게임에서 순위 결정을 위한 퍼지 논리 아키텍처)

  • Lee Se Il
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.133-140
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    • 2005
  • If a Player car precedes from start to the end or a fuzzy car wins every day during computer or racing games, most players will lose their interest in the games soon after several times. In order to solve this Problem and increase amusement at racing games, the more important thing than anything else is decide the ranking. In this thesis, in order to give amusement In racing games, the researcher made a fuzzy car and made it race with player cars. Because the preceding fuzzy car runs ahead of player cars, it can recognize their behaviors according to change of following player cars' speed and distance, and the fuzzy car changes its memory, but doesn't enforce actual behaviors. If the fuzzy car would make decision, it has to do behaviors to compete the ranking on the basis of the contracts it has memorized under the situation where a timer is awarded. In addition, although an accompanying fuzzy car has different contents of memory, it is operated in the same way as mentioned above. At the time of experiments, the researcher applied the actual value to the test program and drew result for ranking competition. In conclusion, the researcher could confirm that we can have modeling of various behaviors by means of the method using fuzzy logic rather than simple if-then method.

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Experimental Study on the Presentation of Adequate Type and Number of Bracing Panel for Design of U-Shaped Steel Box Girder (U형 강박스거더의 휨설계를 위한 합리적인 브레이싱의 형태 및 패널 수 도출에 관한 실험적 연구)

  • Shim, Nak-Hoon;Park, Young-Suk
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.11 no.1
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    • pp.68-76
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    • 2007
  • In the present study, tests for U-type steel box girder are performed to observe the effects of W-type and X-type of top lateral bracings on the bending behavior of the U-type steel box girder system. Another objective of the present study is to investigate the adequacy of the currently available design formula. For the structural tests, the test specimen with two third scale of the system constructed in the field was used. In this test, several different spacings are used for the top lateral bracings. The stresses measured from the bending tests are compared with those by the formula proposed by Helwig. An adequate type and the required number of panel for diagonal bracing was obtained.

A Video Deinterlacing Algorithm Using Geometric Duality (기하 쌍대성의 원리가 적용된 비디오 디인터레이싱 알고리듬)

  • Lee, Kwang-Bo;Park, Sung-Han
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.6
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    • pp.68-77
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    • 2009
  • A single field deinterlacing method, namely interpolation algorithm derived from low resolution (ILR), is presented in this paper. Traditional deinterlacing methods usually employ edge-based interpolation technique within pixel-based estimation. However, edge-based methods are somehow sensitive to noise and intensity variation in the image. Moreover, the methods are not satisfied in deciding the exact edge direction which controls the performance of the interpolation. In order to reduce the sensitivity, the proposed algorithm investigates low-resolution characteristics of the pixel to be interpolated, and applies it to high-resolution image. Simulation results demonstrates that the proposed method gives not only a better objective performance in terms of PSNR results compare to conventional edge-based interpolation methods, but also better subjective image quality.

A study on Improved De-Interlacing Applying Newton Difference Interpolation (Newton 차분법을 이용한 개선된 디인터레이싱 연구)

  • Baek, Kyunghoon
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.449-454
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    • 2020
  • We propose an improved de-interlacing method that converts the interlaced images into the progressive images by one field. In the first, Inter-pixel values are calculated by applying Newton's forward difference, backward difference interpolation from upper and lower 5 pixel values. Using inter-pixel values obtained from upper and lower 5 pixel values, it makes more accurate a direction estimate by applying the correlation between upper and lower pixel. If an edge direction is determined from the correlation, a missing pixel value is calculated into the average of upper and lower pixel obtained from predicted direction of edge. From simulation results, it is shown that the proposed method improves subjective image quality at edge region and objective image quality at 0.2~0.3dB as quantitative calculation result of PSNR, compared to previous various de-interlacing methods.

Improvement of Direction-Oriented Interpolation for Deinterlacing (디인터레이싱을 위한 방향지향 보간법의 개선)

  • Park, Do-Young;Lee, Yeonkyung;Yoo, Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.9
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    • pp.2209-2215
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    • 2014
  • This paper presents, a deinterlacing method by improving the Direction-Oriented Interpolation (DOI) technique. The technique is considered to be a very strong tool for intrafield-based deinterlacing. However, DOI has some problems such as long processing time, wrong edge detection in periodic pattern. To remedy this problem, we replace the full search in DOI by a two-step search to reduce processing time and introduces two additional processes to improve image quality. In the proposed method, the spatial direction vectors (SDVs) misread data are reconsidered to prevent them utilizing in the next interpolation step, resulting in an accurate deinterlacing method. We conduct experiments with ISO experimental images to compare the proposed method with the existing methods including line evarage (LA), edge-based line averaging (ELA), DOI, selective deinterlacing algorithm (SDA). Experimental results show the proposed method gives better performance in objective and subjective quality than existing deinterlacing methods.

Improved Side-by-Side 3D Reconstruct Method Considering Interlaced Characteristic (격행주사 특성을 고려한 향상된 Side-by-Side 3D 영상 보간 기법)

  • Kim, Jisu;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.789-797
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    • 2014
  • In general, the image of interlaced side-by-side (SBS) streams is not good because it goes through two reconstruction steps-de-interlacing and horizontal interpolation. Especially the accuracy of horizontal resolution is greatly deteriorated as processed de-interlacing value is used for reference of interpolated pixel at time of horizontal interpolation. To solve this problem, we propose an improved method considering interlaced SBS stream's characteristics. In this paper, we adopted two separate methods to transmitted line and blank line for using reliable information. The experimental result of the proposed method is better than the conventional algorithm in terms of subjective and objective image quality.