• Title/Summary/Keyword: 라반

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A Study on the Abstraction of Movements Based on Laban's Space Theory "Choreutics" (라반의 공간조화이론 "코레우틱스(Choreutics)"를 활용한 움직임의 추상적 시각화 연구)

  • Kim, Hyeran;Lee, Sang Wook
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.371-381
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    • 2017
  • This paper presents a methodology for creating abstract animation based on the human movement theories originating from the work of dance theorist Rudolf von Laban. Laban Movement Analysis is a method and language for describing, visualizing, interpreting and documenting all varieties of human movement, and Choreutics is based on universal patterns of nature and of human as part of a universal design. Laban defines the space of movements in a profoundly dualistic way. Outwardly, his objective and scientific definitions provide a concrete base for generating human movements in computer graphics in terms of geometric and motion primitives such as points, lines, planes, polygons, linear and nonlinear movements. On the other hand, he also offers a system for understanding the subtle characteristics about the way a movement is dynamically done with respect to inner intention. Laban's interpretations of human motion can be utilized potentially in plastic arts and computer arts. Our work was inspired by those physical and psychological analyses and computer algorithms have been developed for creating abstract animation. We presented our computer animation works entitled "Choreography" in the exhibitions: a special section in "2015 Craft Trend Fair" and "Make Your Movement" held in the Korean Cultural Centre in UK, 2016. In this paper, we describe our ideas and methods for creating abstract object movements based on the Laban's motion representations.

The Meaning of Analysis and Record in Dance Art - Laban Movement Analysis - (무용예술에서의 라반동작분석법의 총체적 의의)

  • Lee, Kyunghee
    • Trans-
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    • v.6
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    • pp.17-33
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    • 2019
  • The core of Laban Movement Analysis, which is used for academic research purposes, is that the individual's psychological or emotional state through movement is expressed in external motion by internal intention, which is symbolic of internal emotions. In addition, the Laban motion analysis focuses on analyzing the structure of the object of movement and its structure comparatively and analytically with the past or other structures, and the analyzed grammars of the dance ultimately influence each other in psychological, social and cultural aspects 'Relationality' provides clues to be found. It also provides a resource of records in terms of the system implied from the 'momentary nature' of dance, which has educational value as a multidisciplinary research material.

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Effects of dance movement program, Developmental Disabilities, youth's self-efficacy and maladaptive behavior (무용동작 프로그램이 발달장애 청소년의 자기효능감과 부적응행동에 미치는 영향)

  • Song, hyun-ju
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.147-148
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    • 2013
  • 이 연구는 라반의 BESS를 적용한 무용동작 프로그램이 발달장애 청소년의 자기효능감과 부적응행동에 미치는 영향을 알아보는데 목적을 두고 무용동작 프로그램을 실시하기 전 실험집단과 통제집단의 사전검사를 실시하고 실험집단에게 라반의 BESS를 적용한 무용동작 프로그램을 16회에 걸쳐 실시한 후 사후검사를 통해 실험집단과 통제집단의 자기효능감과 부적응행동의 변화를 비교 분석한 결과 라반의 BESS를 적용한 무용동작 프로그램을 실시한 발달장애 청소년의 자기효능감과 부적응행동에 매우 유의미한 영향을 미치는 것으로 나타났다.

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A Study on the Creating Roles in The Golden Dragon - Focused on Production Processes with LMA - (『황금용』(The Golden Dragon) 역할창조 연구 - LMA를 적용한 프로덕션 과정을 중심으로 -)

  • Jung, In-Yong;Cho, Joon-Hui
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.8
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    • pp.117-130
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    • 2020
  • The Golden Dragon is a work that reminds us of the tragic illusion of globalization through the story of Asian workers' lives in Berlin, a strange city. Also, the post-epic nature of the play requires the audience to see it in a new way, more different than before. In Korea, there are theoretical studies on the post-epic theatre, but there is little research on specific acting approaches based on practical production process. Therefore, I first analyze the post-epic characteristics of The Golden Dragon in order to present specific acting approaches. As a result, it would be confirmed that body-centered acting approaches were required in the post-epic theatre to play more different roles than in the realism play. Thus, Laban movement Analysis(LMA) of Rudolf von Laban is applied so that internal impulses could be naturally induced through the utilization of the body. Of the four categories of motion(BESS), Laban seeks to look at the body-centered acting approaches through the effort. Finally, it must be confirmed through the actual production process that Laban's theory of motion could be used as a body-centered acting approach to creating the role of post-epic theatre.

Theoretical Development of Contact Improvisation Program Using Self Awareness of Flow Effort (흐름 에포트 자가인지를 활용한 접촉즉흥 프로그램의 이론적 설계)

  • Yoon, seungjin;Cho, Sunghee
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.447-448
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    • 2017
  • 본 연구는 무용수들이 접촉즉흥을 매끄럽고 섬세하게 수행하기 위해 라반의 에포트(flow effort)와 자기인지(Self Awareness)를 기반으로 한 접촉즉흥 훈련 프로그램을 이론적으로 설계하려는데 그 목적이 있다. 이를 위해 접촉즉흥에 대해 알아보고 전문가 그룹의 토의롤 통해 에포트 이론 중 접촉 즉흥에 적절한 상태를 선정하였고 그 중 공통적으로 포함된 에포트 흐름(flow)을 무용수 스스로 인지할 수 있도록 프로그램 설계를 진행하였다. 전후체험 후 차이비교와 체험공유 및 토론으로 총 90분으로 구성된 이 프로그램은 라반의 흐름 에포트를 포함하는 상태와 언어자각안내를 통합한 것으로 무용수의 정신적인 몰입도, 무게에 대한 인지과 흐름의 향상이 예상된다. 본 연구에서 설계한 프로그램은 추후 현장에서 실험연구로 진행되어야 할 것이다.

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A Study on Characters gesture of 「Dance of Death」 by Laban's Effort Factor (라반의 Effort Factor에 의한 「죽음의 춤」의 캐릭터 움직임 의미 연구)

  • Lee, myoung ju
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.311-312
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    • 2012
  • 이 연구는 "죽음의 춤"에 나타난 캐릭터 움직임의 의미를 분석하고자 Effort Factor를 적용하였다. 입체적인 공간을 필요로 하는 무용콘텐츠를 미술영역의 시각적 자료를 통해 다양한 가능성과 새로운 시각으로 움직임에 대한 폭넓은 이해를 하는데 그 목적이 있다.

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Making Packets from Animation Gestures -Based on the Effort Element of LMA- (애니메이션 제스처의 패킷화 -LMA의 Effort 요소를 기반으로-)

  • Lee, Mi-Young;Hong, Soo-Hyeon;Kim, Jae-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.179-189
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    • 2011
  • Gesture is one of the means for non-linguistic communication which can be expressed by human characters in animations. High drawing ability and profound knowledge about gestures are both required for animators to achieve efficient gesture expressions. However, diversified profound techniques are needed to master this knowledge which makes it very difficult for common animation drawers. In this paper, characteristics for each gesture are analyzed based on Laban Movement Analysis and gesture classification by making gesture packets. This research is of notable significance in providing animators with high efficient gesture expression techniques and developing automatic gesture-generating system.

A Study on the Futurism Design in Paco Rabanne's Works (파코 라반의 작품(作品)에 나타난 미래주의(未來主義)디자인 연구(硏究))

  • Choi, Kyung-Hee
    • Journal of Fashion Business
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    • v.9 no.4
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    • pp.94-112
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    • 2005
  • This study focuss on the futurism expressed in Paco Rabanne's works. Paco Rabanne, who has created experimental and prophetic avant-garde fashion by cutting edge techniques and revolutionary new materials, is known as one of the most influential fashion designer of modern times. First, Light, one of the most important element in Paco Rabanne's fashion design, shows some influence of medieval symbols of love and salvation. Second, the artistic trends which influenced on Paco Rabanne's fashion include surrealism, op art and kinetic art. His use of new materials and avant-garde style represents the influence of surrealism. His experimental use of waving plastics and glittering metal during his early period is especially related with op art and kinetic art in the early 1960's which emphasize the artistic effect of light and movement. Third, the characters of Paco Rabanne's works are the harmony of technology and the beauty oh machine by the geometrical figures like triangles, rectangles, and circles and represent and movement,and the innovational creative methods, voluptuous beauty.

Representational Analysis of Duality applied in Dance Creation at the Romeo and Juliet (무용창작에 적용된 『로미오와 줄리엣』의 이중성 표현분석)

  • An, Ju-Kyung
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.146-155
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    • 2012
  • This study made an attempt to apply and meaningful research of the analysis of the scene with the actual creative work about the contradictory structure and the love of duality appeared in the Shakespeare's "Romeo and Juliet". The researcher set up the meaning of versus (對) between the contradictory structure and the duality of love. So I analyzed the duality of love appeared on the creative performance named "Romiet & Julio zwei Versus". With the Laban's behavior analysis, the analyzing instruments were separated into four parts as the body, the effort, the space and the shape. As a result of the analyzing, the duality of love in the original work was the expression of the artist's pluralistic vision, and dramatic structure of homogeneity rather than the paradoxical contrast. After analyzing a creative work, the duality of love has been proven as an important factor with ultimately a new dimension of absolute balance.

Analysis on the Movement Found in an Animation - Focusing on Laban's Effort - (애니메이션 <몬스터 대학교>의 움직임 분석 -라반의 에포트를 중심으로)

  • Sung, Rea
    • Cartoon and Animation Studies
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    • s.40
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    • pp.33-53
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    • 2015
  • The movement of characters is one of the crucial elements to deliver their emotion flowing inside. Though it is the same movement, it may appear or be expressed differently according to the character's personality or emotion or the particular situation. The purpose of this study is to analyze not only the movement found superficially in an animation but also a character's internal emotion and attitude with Laban's movement analysis system, particularly effort, one of its analysis categories, and examine how effectively Laban's movement analysis often employed at the circles of dance can analyze movement in an animation. is about a monster that constantly makes efforts to realize its dream to be a scarer. Functional movement forms the most part, but expressive movement to show how a character thinks or feels also appears harmoniously. Characters' externally shown movement can express their internal emotion properly sometimes, but they also often move expressing their feelings in moderation. Therefore, this study analyzes the movement of characters found in the four scenes of with LMA's effort. According to the findings, at the scene where Michael enters the door leading to the human world following the scarer, the emotional state of Michael envious of the scarer is expressed with the Vision Drive giving the strong feel of dreaming. At the scene of the second game to choose the best scare team, it shows us the Spell Drive with its careful and light movement having clear intention to survive at the game. At the scene where there is a party held for the teams that have survived, it shows the Passion Drive of being eagerly expressing happy and delightful feelings without considering what is around. At the scene where Michael and Sullivan are pursued by people, the Action Drive was used to express movement that was heavy and strong and was getting faster gradually by focusing the feelings of the characters in haste into one place.