• Title/Summary/Keyword: 디지털 연기

Search Result 53, Processing Time 0.028 seconds

Digital Acting Method (디지털 연기 연구)

  • Park, Hoyoung
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.11
    • /
    • pp.205-212
    • /
    • 2018
  • Learning how to express and express the characteristics of acting expressions required by different media is easy to express the acting required in various mediums. The style of acting required by each medium is different depending on the characteristics of the medium. In particular, digital acting using computer graphics technology expresses actors as if they are in the space by imagining the imaginary space. Through computer graphics post-production, the actual space that will be visible on the final screen is completed and creates a story based on the actual situation. The role of digital actors in applying motion capture to movies is becoming increasingly important. Natural cross-reaction acting between live-action actors and digital character actors has become a trend in animation films where only digital actors appear. In animation films, a real actor plays a major role in connecting the characters of a digital actor. The core of a digital actor is the realization of a unique character performance. In the era of trans-media, the importance of digital acting is increasing day by day.

Investigation of american method in digital film acting - Focus on lee strasberg's affective memory (아메리칸 메소드를 통한 디지털영상연기 연구 - 리 스트라스버그의 감정의 기억을 중심으로)

  • Yoo, Dong-Hyuk
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.4
    • /
    • pp.1007-1012
    • /
    • 2014
  • This study investigates the basic elements of film acting based on Lee Strasberg's emotional memory. Acting in Korean film and TV drama often meets difficult circumstances. Therefore, I strongly suggest Lee Strasberg' American Method to film actors and students. This method refers to affective memory that Lee Strasberg devised for film acting at the Actors Studio. Another main point of this method is to overcome difficulties created from the camera use and shooting process. It is evident practicing affective memory would help actors perform better in their field.

Design and Implementation of Turbidity Measurement Module of Plume using a Digital Camera (디지털카메라를 이용한 굴뚝연기의 혼탁도 측정모듈의 설계 및 구현)

  • Ban, ChaeHoon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.2
    • /
    • pp.372-378
    • /
    • 2015
  • Smoke generated from business establishments and factories will not only cause air pollution but also have a significant impact on the human body. Generally, the most common method for measuring the turbidity of the plume generated from the stack is a method of observing by the transmissometer mounted in the chimney or Method 9 from the US EPA(Environmental Protection Agency) which is a visual method of determining plume turbid emitted from stationary sources. However, these methods need a lot of cost to build and maintain. In this paper, we build a plume turbidity measurement module programs using a digital camera. We design and implement a module which acquires the pictures of the plume using a digital camera and measures the turbidity of it using the DOM(Digital Optical Method). In addition, we demonstrate the excellence by comparing and analyzing implemented module and other methods.

CCTV를 이용한 디지털 비디오 연기감지 방식

  • Lee, Sang-Hyeon
    • 방재와보험
    • /
    • s.107
    • /
    • pp.38-44
    • /
    • 2005
  • 기존 화재감지 기술이 점차적으로 발전되어 가고 있지만, 이러한 기존 기술과 다른 자동식 연기감지 방식이 혁신적으로 변화하고 있다. 이런한 혁신기술로 인하여 성장기의 화재를 감지하고 감지기에서 데이터를 분석하고, 화재와 관련된 데이터를 소방관계자에게 전송하는 방법이 계속 변화하고 있다. 기존 화재감지 방식의 예는 여러 가지 감열소자(열감지기), 광전식, 이온화식, 공기흡입형(연기감지기), 자외선.적외선(불꽃감지기)감지 방식이다. 감지기에서 데이터 분석의 형태로 연기농도를 표시하는 방법 등이 있다. 화재조건을 전송하는 방법은 특정한 구성요소(발신기, 감지기 등)의 위치(어드레스), LCD, CRT 그래픽 표시장치에서 많은 발전이 있었다. 이러한 혁신 기술은 화재경보 설비 판매시장, 설치방법, 기술기준의 변화에 많은 영향을 미치고 있다. 최근 개발된 디지털 비디오 연기감지 방식은 자동화재 감지 방식에 있어서 새롭고 급진적인 변화를 요구하고 있다.

  • PDF

방송법 개정안 연기- DMB 도입 위한 방송법 개정안 연기

  • Gwon, Gyeong-Hui
    • Digital Contents
    • /
    • no.3 s.130
    • /
    • pp.74-75
    • /
    • 2004
  • 디지털 멀티미디어 방송, DMB 도입을 위한 방송법 개정안의 국회 처리가 사실상 무산됐다. 사실상 이번 임시국회내 마지막 상임 위 전체회의가 가능한 25일 회의 개최를 합의하지 못해 방송법 개정이 불가능해져 이번 회기 내 방송법 개정안 처리가 불투명해졌다. 이에 이달 발사 예정이던 DMB용 위성은 공회전이 불가피해졌고, DMB 관련 업체들은 심각한 경영 타격을 입게됐다.

  • PDF

Effects of Acceptance of Appreciative Inquiry and Emotional Labor on Organizational Commitment and Job Satisfaction (긍정탐구 수용도와 감정노동이 조직몰입 및 직무만족에 미치는 영향)

  • Lee, Hyun-Eung;Kim, Joon-Hwan
    • Journal of Digital Convergence
    • /
    • v.17 no.1
    • /
    • pp.149-158
    • /
    • 2019
  • In this study, the concept of emotional labor and AI(appreciative inquiry) are connected to examine how acceptance of AI, which is related to changes in hospital organizational culture, affects nurses' emotional labor, organizational commitment, and job satisfaction. For this purpose, the data collected from 156 nurses working at a major hospital were analyzed using structural equation modeling. The findings of this study are as follows: First, nurses' acceptance of AI had a significant positive effect on deep acting but not on surface acting. Second, deep acting had a significant positive effect on organizational commitment, but surface acting did not. Third, nurses' organizational commitment had a significant positive effect on job satisfaction. Fourth, deep acting significantly mediated the relationship between nurses' acceptance of AI and organizational commitment, but surface acting did not. Fifth, deep acting and organizational commitment significantly mediated the relationship between nurses' acceptance of AI and job satisfaction, but surface acting and organizational commitment did not. Theoretical and practical implications are provided based on the relationships between the variables found in this study.

Trend Analysis of Men's Gymnastics on Floor Exercise in the 2018 Asian Games through Digital Video Materials (디지털 영상자료를 통한 2018 아시안게임 기계체조 마루운동에 대한 연기내용 분석)

  • Han, Yoon-Soo
    • Journal of Digital Convergence
    • /
    • v.16 no.12
    • /
    • pp.619-624
    • /
    • 2018
  • The purpose of this study was to examine the trend of men's gymnastics on floor exercise final(8 gymnasts) in the 2018 Asian Games through digital video materials. Video recordings of floor exercise final were collected from the 2018 Asian Games. The cross-check with three international gymnastics judges on floor exercise final was analyzed. To fulfil the D-score, 8 gymnasts were the most performed backward saltos elements group(36 elements), forward salto with 1/1 turn(8 gymnasts), backward salto with 5/2 turn(8 gymnasts) and backward salto with 3/1 turn(8 gymnasts). The scores showd average the D score 6.0, E score 7.9, and connection values 0.25. To get a good results on floor exercise, gymnasts need to get a average the D score over 6.0, E score over 8.5, and connection values over 0.3.

Design of Turbidity Measurement of White Plume using Optical Method (광학기법을 이용한 백색 굴뚝연기 혼탁도 측정의 설계)

  • Son, Hyun-Keun;Ban, Chae-Hoon
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.15 no.6
    • /
    • pp.1195-1200
    • /
    • 2020
  • The DOM (: Digital Optical Method), which measures the turbidity of chimney smoke, is a method of calculating the turbidity by setting the area to be measured and the contrast area using a low-cost digital camera that can be easily obtained. However, it is difficult to measure clouds and white smoke in a cloudy sky. In this paper, we develop a background sky type model that can represent the background sky and classify the type by periodically photographing it with a digital camera to solve this problem. In addition, based on the model, we develop a filter to optimize white smoke image and prove its excellence through experiments.

A Study on the Age of Digital Media and Virtual Reality, Theater and Acting Education (디지털 매체와 가상 세계의 시대, 연극-연기 교육 연구)

  • Nayoung Suh
    • Journal of Practical Engineering Education
    • /
    • v.16 no.2
    • /
    • pp.251-257
    • /
    • 2024
  • After the pandemic, the world has brought about a society that connects to digital content faster. In the performing arts world, technology is also changing the production environment, content, and format of works. In addition, theatre and performances linked to digital media and virtual reality continue to be actively developed and increased. This paper first diagnoses how theater and acting education are meeting consumers(students) in a time when these changes progress rapidly. In the post-COVID-19 era, a crack began in the traditional method of education. We look at the existing problems of traditional education of theatre and acting in detail and look at the points of change from the changes in the virtual world and digital media environment. In conclusion, post-pandemic theater and acting education needs to shift to a consumer-centered paradigm.