• Title/Summary/Keyword: 디지털 세계

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Case study of Lighting method to improve TV news viewers' attention span -Based on KBS News 9 Lighting Method Analysis- (TV뉴스 시청자의 집중도 향상을 위한 조명 기법의 사례 연구 -KBS 9시 뉴스 조명 기법 분석을 중심으로-)

  • Han, Hak-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.12
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    • pp.97-107
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    • 2009
  • Television News has significant impact on the information analysis of viewers by delivering world news to anonymous individuals everyday. We need to pay more attention to resolution considering the fact that even slight facial expression and the dress of TV anchor can be noticed by viewers in the high definition age, called HD TV, by radical changes in broadcasting situation. As a result, the beauty of expression that lighting technology has is extremely important in the high definition age. In news broadcast, as a phenomenon according to this change in trend, people have been looking for change in order to break with traditional TV news production by adopting DLP(Digital Lighting Processing) or LED(Light Emitting Diode). This effort has contributed to creating proper picture quality appropriate for HD TV. Nowadays Digital imaging is creating new trend in TV news production method from traditional analog-based lighting environment thanks to the development of IT(Information Technology) and digitalized lighting equipment. This change has led to building of HD studio and appropriate sets and lighting system. There are film set and projector which projects image on the screen and PDP, LCD, and DLP which has been used widely in recent years and LED which is often used as background in news program as examples, which has appeared since 1990s with HD TV. In this article, I analyzed the KBS News 9 lnce 1990s with in order to research the influence of television image component on the alyzed the KBS of TV article, I. I wille uggest the category of TV anchor image formulation in delivering information by means of lnce 1990s with based on the analysis result.

The Effect of tourism risk perception on tourism attitudes and intentions: Focus on the contex of COVID-19 (관광위험지각이 관광 태도와 의도에 미치는 영향: COVID-19 상황을 중심으로)

  • Lim, Myoung-Jae
    • Journal of Digital Convergence
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    • v.20 no.3
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    • pp.459-468
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    • 2022
  • The outbreak of COVID-19 is facing a global crisis. Therefore, this study comprehensively reviews the risk perception, tourism attitude, and tourism intention of potential tourists in the COVID-19 situation. As a research finding, three factors were derived for tourism risk perception: physical risk, social risk, and performance risk. It is verified that social risk to be a significant factors affecting tourism attitude. Also, it proved that social risk, performance risk to be important factors affecting tourism intention. A t-test was conducted to examine the implications of demographic characteristics(gender, age, job) in the study. As a result of the analysis, it was found that potential tourists in their 20's age perceived social risk as more important than other age groups. In addition, potential tourists in their 20's showed more positive tourism attitudes than other age groups. As a result of analyzing differences according to job, it was found that the student group had higher social risk, tourism attitude, and tourism intention than other occupational groups. Based on the research results, it can help derive strategies to reduce tourists' perception of risk in special situations such as COVID-19 and contribute to academia.

A Study on the Design Preference Survey for Development of Auxiliary Therapy Products Utilizing Music of Mild Cognitive Impairment (경도인지장애인의 음악을 활용한 보조 치료기기 제품개발을 위한 디자인 선호도 조사에 관한 연구)

  • Lee, Hae Goo
    • Korea Science and Art Forum
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    • v.31
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    • pp.355-365
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    • 2017
  • The future population of Korea is expected to reach the second highest level in the world by 2060 for the elderly. It is because of the rapid development of low fertility and medical technology. The burden of society for the elderly is expected to increase steadily. The elderly person firstly appears functional disorder. They have low ability in memory and in cognitive will be. Their activities are therefore limited. And economic production capacity is sharply reduced. Self-sufficiency is a difficult situation. They need help in economic and social aspects. Products for them need research and development. The elderly have a Mild Cognitive Impairment(MCI) stage with poor cognitive abilities. It is effective to combine pharmacological and non-pharmacological treatment methods for people with mild cognitive impairment. The effects of non-pharmacological treatments on music have been proven. This paper is a study on the appearance from the viewpoint of design in the development of ancillary instruments using music therapy techniques with Digital Convergence. For this study, we investigated the preference for external appearance of mild cognitive impairment. Two times surveys were conducted. As a result, the design of home care product for the hard cognitive impaired was different from that of a conventional game machine or set top box. It should be designed according to the user's special circumstances. They are memory and cognitive abilities. Products that meet physical and mental changes must be developed.

A Causal Analysis of COVID-19 Outbreak on Start-ups and Closures by Industry (COVID-19 발생이 업종별 창업 및 폐업에 미치는 인과 영향 분석)

  • Han, Mumoungcho;Son, Jaeik;Noh, Mijin;Rahman, Tazizur;Kim, Yangsok
    • Smart Media Journal
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    • v.11 no.7
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    • pp.9-18
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    • 2022
  • With the outbreak of COVID-19, the world is in unexpected chaos. In particular, the Korean economy, which has a large number of self-employed people, is experiencing enormous damage from COVID-19. The purpose of this study is to analyze the causal impact of start-ups and closures by industry due to the COVID-19 outbreak. For the causal impact analysis, we collected and analyzed 8,312,224 cases of start-up and closure of 190 businesses that occurred on the local administrative license data public site for 11 years from 2010 to 2020. As a result of the analysis of the causal impact of COVID-19, there were 29 industries in which start-ups increased(increase rate 313.14% ~ 6.39%), 23 industries in which start-ups decreased(decrease rate 70.62% ~ 11.27%), 21 industries in which closures increased(increase rate 157.55% ~ 13.57%), and 18 industries in which business closures decreased(reduction rate 49.45% ~ 12.91%). The industries in which start-ups increased and closures decreased due to the COVID-19 outbreak were disinfection, food transportation, and general sales of health functional food. The industries in where start-ups decreased and closures increased due to the COVID-19 outbreak were youth game providing industry, danran pub business, and general game providing industry. It is expected that the results of this study will help practitioners who manage various infectious diseases to understand the causal impact of infectious disease outbreaks and to prepare countermeasures.

A Study on the Economic Effects of Big Tech Companies: Focusing on the Google Revenue and Tax Issues (글로벌 플랫폼이 국내 경제에 미치는 영향 연구: 구글 매출 추정 및 세원잠식 사례연구를 중심으로)

  • Kang, Hyoung-Goo;Jeon, Seongmin
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.18 no.1
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    • pp.1-11
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    • 2023
  • Big tech companies are further strengthening its status against the background of data accumulation, price competitiveness by the platform, and competitive advantage due to the network effect. The competition subcommittee of the European Union(EU) imposed a huge fine on Google for antitrust violations, which was interpreted as an attempt to collect Google's unpaid taxes. In fact, taxation efforts in the form of 'Google tax' are underway, targeting expedient tax avoidance by global platforms. It has power and has a considerable influence on the startup ecosystem. The domestic sales and tax scale of global platforms, which have a great impact on domestic content startups and small and medium-sized venture companies, are not accurately measured. In the case of Google, according to research literature, sales in Korea were estimated at about 2 trillion to 3 trillion won in 2017, but Google Korea reported sales of 290 billion won in 2021 and paid 13 billion won in taxes. This study aims to verify the economic effect of the global platform that has a great influence on Korea, and specifically to quantitatively estimate the annual domestic sales and taxes of Google, a representative global platform. As a result of estimating Google's annual domestic sales and taxes based on the figures presented in the document related to Google's economic effect published by Google, the result was 4 to 9 trillion won in annual sales and 390.6 to 913.1 billion won in taxes. This study is meaningful in that it provides basic data on the direction of national and tax policies in the future digital economy era by estimating the problem of tax authority by country of global platform companies with a specific example of Google.

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Analysis of the possibility of a MMORPG based on Taewonji - focused on the showing of outlook and new stage (<태원지>의 MMORPG 콘텐츠화 가능성 탐구 - 세계관과 공간의 제시를 중심으로 -)

  • Kim, Inhoi
    • (The)Study of the Eastern Classic
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    • no.68
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    • pp.509-538
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    • 2017
  • After 20thcentury, digital game has placed very important aspect in modern culture and industries. Thus, digital game industries have utilized ancient stories for themes and ideas. This trial is not only spotted in industrial sectors but also in liberal arts. This paper has a purpose to look at factors that can convert components from classic novels into digital games. Especially, it will focus on how researchers of classical literature can affect in different industrial sectors. Current analysis shows that stories, fantasies, items of classic novel can essentially help to create new games. However, a game consists of just more than the previous stated components; it requires rules, outcome, conflicts and voluntary to make the games much more interesting. It is often misunderstood that plot and fantasies in games may be the most significant aspects but they are actually not. Classic novel can help to make the rule of the four standards in creating a fun game. Here are rules that Taewonji suggests. First, gamers need to save the bleak world from a turbulent age. Second, The will of the absolute has the ultimate power, so those who have achieved god's will can raise a new country. Thirdly, the sinocentrism and the outskirts of the country are not imperative but they are adjustable notions. The first and second aspects are commonly found in Samkukjiyeonui. Hence, the pattern is very familiar. The most significant rule is the third determinant since the idea purely came from Taewonji. The main character Im Seong from the story was the center of his home country, but he later becomes the outskirt or the barbarian of the new country. Therefore, the players should maintain the three rules when they are following the plot and using different items in the digital game world. The researchers of classic literature should find rules that are suitable for the game from the classic novels. This way, there is no need to discover a separate field for digital games out of classical literature.

Anomaly Detection Using Visualization-based Network Forensics (비정상행위 탐지를 위한 시각화 기반 네트워크 포렌식)

  • Jo, Woo-yeon;Kim, Myung-jong;Park, Keun-ho;Hong, Man-pyo;Kwak, Jin;Shon, Taeshik
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.1
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    • pp.25-38
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    • 2017
  • Many security threats are occurring around the world due to the characteristics of industrial control systems that can cause serious damage in the event of a security incident including major national infrastructure. Therefore, the industrial control system network traffic should be analyzed so that it can identify the attack in advance or perform incident response after the accident. In this paper, we research the visualization technique as network forensics to enable reasonable suspicion of all possible attacks on DNP3 control system protocol, and define normal action based rules and derive visualization requirements. As a result, we developed a visualization tool that can detect sudden network traffic changes such as DDoS and attacks that contain anormal behavior from captured packet files on industrial control system network. The suspicious behavior in the industrial control system network can be found using visualization tool with Digital Bond packet.

A Study on the Construction Plan of Smart Fish Farm Platform in the Future (미래 스마트 양식 플랫폼의 구축방안에 대한 연구)

  • Choi, Joowon;Lee, Jongsub;Kim, Youngae;Shin, Yongtae
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.7
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    • pp.157-164
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    • 2020
  • As the consumption of fishery products continues to increase, aquaculture industry has emerged instead of fishing industry facing limitations of fish stock resources. Recently, smart fish farming industry has rapidly developed through convergence with 4th Industrial Revolution technology. Accordingly, it is important to derive a future model of smart fish farming platforms in order to secure the superiority of the aquaculture industry and the technology standard hegemony. In this study, the future direction of smart fish farm platform was derived through the analysis of environment related to politics, economy, society, and technology related to smart fish farming by applying PEST methodology of macro-environment analysis. It is expected that it will help the public and industrial circles in planning and implementing related projects by including the entire process of value chain of aquaculture industry of breeding, production, management and distribution, and by presenting advanced models based on artificial intelligence and digital twin.

An Overhead Comparison of MMT and MPEG-2 TS in Broadcast Services (방송 서비스에서 MMT와 MPEG-2 TS의 오버헤드 비교)

  • Park, MinKyu;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.21 no.3
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    • pp.436-449
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    • 2016
  • This paper compares the transport overhead of MMT (MPEG Media Transport) with that of MPEG-2 TS (Transport Stream). MPEG-2 TS is globally used in multiplexing compressed audio and video data in digital broadcast industry, including areas of DTV (Digital Television), IPTV (Internet Protocol Television), and DMB (Digital Multimedia Broadcasting). It was the early 1990s when MPEG-2 TS standard was established. After more than two decades of years since its first establishment, many parts of MPEG-2 TS turned out to be inappropriate to today's broadcast and communication environment. Given the situations, in 2014 MPEG (ISO/IEC JTC 1 SC 29/WG 11) standardized MMT as the next-generation multimedia transport standard hopefully that can replace MPEG-2 TS. In this paper, with assumptions of broadcast service scenarios we applied both MMT and MPEG-2 TS to each scenario and we calculated their transport overheads. We used a software program that counts the transport overhead, which was developed in our laboratory for this paper. And we conducted a comparative analysis based on the calculated result of transport overhead.

네트웍 기반 자기베어링용 전력 증폭기 설계

  • 진재호;박종권;경진호;노승국
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.10a
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    • pp.115-115
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    • 2003
  • 최근 회전기계에 대한 세계적인 기술추세를 볼 때 해를 거듭할수록 더욱 정밀해지고 고속화에 대한 요구가 한층 증대되고 있으며 이러한 측면에서 여러 분야에 우수한 장점을 지니고 있는 능동적 자기베어링의 회전축계 활용에 대한 연구가 활발히 진행되고 있다. 특히 프랑스를 중심으로 한 미국, 일본 등이 이에 대한 연구를 활발하게 수행하여 고속 공작기계 스핀들을 비롯한 고진공 펌프 및 각종 터어빈, 압축기 등에 실용화시키는 단계에 있다. 그러나 국내 관련기술에 대한 연구는 연구소, 학계를 중심으로 실험실적인 기초연구로서 부분적으로 수행하는 단계에 있으며 관련분야 활용을 위한 본격적인 연구는 수행되지 못하고 있는 실정이고 이를 실용화시키기 위한 일환으로 능동적 자기 베어링의 회전 축계를 구성하고 있는 요소기술 중 하나인 전력 증폭기의 개발이 이뤄져야 할 필요성이 있는데 본 논문에서는 네트웍 기반 전력 증폭기 개발을 시도하였다. 전력 증폭기는 크게 리니어 앰프와 스위칭 앰프로 구분된다. 리니어 앰프의 경우 회로가 간단하고 노이즈가 비교적 작다는 장점이 있지만 전력손실 및 발열이 크기 때문에 에너지 측면에서 저 효율이라는 점과 따로 방열판을 부착해야 한다는 단점을 가지고 있고, 스위칭 앰프의 경우 전력손실이 작은 반면, 회로가 비교적 복잡하고 노이즈의 발생 가능성이 높다는 단점이 있다. 본 논문에선 위 두 가지 방식을 혼합한 혼합형 전력 증폭기로 설계하였다. 또한 기존에 전력증폭기의 경우 상위 주제어기로부터 제어량을 아날로그 신호로 통신하기 때문에 발생할 수 있는 EMI 노이즈신호에 대한 대책을 세워야 하는데 본 연구를 통해 개발된 전력증폭기는 따로 보조제어기(TMS320LF2406A)를 두어 상위 주제어기에 전력증폭기의 상태값을 궤환할 수 있도록 명령 신호체계를 전체 시스템의 샘플링 시간을 고려하여 비교적 전송 속도가 빠른 CAN(Controller Area Network)으로 구축하여 주제어기와 전력 증폭기간에 양방향 통신이 가능하도록 하였다. 이로써 전력증폭기의 상태정보를 알 수 있다. 따라서 본 논문에서는 칩 설계기술의 발전으로 가격대 성능비가 우수한 DSP(TMS320LF2406A)를 이용하여 과거의 아날로그 방식의 명령신호체계를 디지털 신호체계로 바꿈으로써 네트웍을 통해 전력증폭기의 상태진단 가능성을 검증한다.

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