• Title/Summary/Keyword: 디지털 복원

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A Case Study of Demonstrating the Process of Digital Restoration of the Relationship between History and Culture Focused on "Latelier" (디지털 역사문화 관계성 복원 프로세스 사례연구 - 라뜰리에를 중심으로 -)

  • Kim, Keun-Soo;Ko, Jeong-Min
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.156-164
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    • 2021
  • Currently, digital restoration has s long way to go. Character restoration is only used as a one-time event to restore the shape of a specific person, and building restoration is only composed of digital modeling rather than using the restored cultural assets as content. There is a limit to restoring even the story of a building or a person with the current restoration method alone. Therefore, this study analyzed the method and process of digital restoration of a 'historical and cultural space' encompassing spaces, people, and events, focusing on relationships. In order to derive digital restoration methods, the case of 'Latelier', an indoor theme park based on Gogh, was analyzed. According to the study, the relationship of the person important for digital restoration is important. Based on Gogh's relationship, the process was formalized in four stages for digital restoration: the preparation stage, the digital archive stage, the DB advancement stage, and the demonstration stage. The restoration of the story of the character through the relationship can be expected to converge the past and the present as a true historical restoration, and through this, it is expected that the innovative development of digital restoration can be achieved.

A Study on Digital Displays for Digital Restoration (디지털 복원을 위한 디지털 디스플레이 전시의 형태)

  • Kim, See Eun;Choi, Seung-Won
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.145-155
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    • 2021
  • Recently because of development of technology the old cultural properties and damaged artworks are stored as digital information using digital technology and produced related contents as well as moving images or digital contents. The regenerated information and contents through digital technology conveys correct information of ancient art and helps audiences appreciate it, as well as it also stores accurate information and can be used for restoration and preservation of the work. In this study, the range of digital restoration was defined in three directions, and the exhibition of digital content with an ancillary role that can be useful the understanding of the heritage of nature and mankind using digital technology was defined as the range of digital restoration. In addition, the Ojukheon Museum in Kangneung and The Museum of Natural History in New York, which installed various digital displays to analyze and compare the types of digital display exhibitions used for digital restoration of the range, were described as examples. Through this, it was discovered that digital display exhibitions for digital restoration can effectively deliver information and stimulate participation and interest of visitors in the museums, which is able to be a positive way to preserve the heritage of nature and mankind.

디지털 홀로그래픽 콘텐츠 생성 및 복원 기술

  • O, Seung-Taek;Hwang, Chi-Yeong;Lee, Beom-Ryeol;Jeong, Il-Gwon
    • Information and Communications Magazine
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    • v.31 no.3
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    • pp.39-45
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    • 2014
  • 본 고에서는 디지털 홀로그램의 생성 및 복원 방법에 관한 주요 이슈를 다룬다. 디지털 홀로그램 특히 컴퓨터 생성 홀로그램은 최근 디지털 디스플레이 및 고속 병렬 컴퓨팅 기술의 발달과 더불어 급속한 발전을 보이고 있다. 컴퓨터 생성 홀로그램은 메쉬, 점 집합 등으로 구성된 가상 객체의 표면에서 발생한 광파가 회절되는 분포를 수치 계산하여 생성된다. 이를 위하여 파동 방정식으로부터 유도되는 주요 회절식들을 살펴보고 이를 바탕으로 한 수치 계산 모델을 제시한다. 생성된 디지털 홀로그램을 광학 장치를 통한 재생 없이 수치적 복원을 통해 복원 결과를 확인하는 기법과 관련 이슈 또한 설명한다.

Research on Digital Restoration of Culture Archetype (문화원형의 디지털복원)

  • Lee, Chang-Soon
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.1
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    • pp.25-36
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    • 2010
  • Recently, digitizing technologies for conservation and restoration of tangible intangible cultural properties are coming into spotlight. Because cultural properties are easy to be lost and damaged over the years, After construction of cultural assets database we can reconstruct the cultural asset making use of the reverse engineering when needed, and implement digital contents such as computer graphics, 3D virtural realization, hologram, etc. So in this paper, we scrutinize visual and technical factors occurring in different types of digital restoration of cultural properties, and present problems and improvements, and try to research technological prowess and visual mechanism.

Digital Restoration of Pulguksa Temple and Sokkuram based on Virtual Reality -Focused on the CAVE of Virtual Reality System (가상현실기술을 이용한 불국사와 석굴암의 디지털 복원 -가상현실 시스템 CAVE를 중심으로)

  • 박소연
    • Archives of design research
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    • v.16 no.2
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    • pp.67-76
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    • 2003
  • Today, computer graphics have moved into spotlight within many related fields. The use of computer graphics in many fields as well as in design is now universalized. More than ever, those fields which utilize virtual reality are being vigorously researched and are rapidly progressing. Many advanced countries are obtaining positive results, allowing the world to learn about their culture and history by using virtual reality techniques for the restoration of cultural property. Above all, the West has utilized the diversity of the CAVE system which could best express the artificial system among virtual reality systems. However, in Korea this technology remains in its early stages of development. Moreover, the field, digital restoration of cultural property, which will be discussed in this study, hasn't yet been explored. Accordingly, this study presents the way of digitally restoring cultural property based on the CAVE through the empirical research and suggests the significance and possibility of digitally restoring cultural properly in the CAVE system. For them, this study processes the digitally restoring of Pulguksa Temple and Sokkuram and refers to the limitation and the future study following the investigation of CAVE and the introduction of applicable examples in abroad.

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A Study on 3D Virtual Restoration and Convergence Utilization of Gas Masks for Digital Reproduction of War Cultural Heritage (전쟁 문화유산 디지털 재현을 위한 방독면 3D 가상 복원 및 융합 활용 연구)

  • Hyoung-Ki Ahn;Seung-Jun Oh;Ho-Yeon Lee;Young-Guy Lee
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.89-95
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    • 2023
  • In January 2007, the Remains Excavation and Investigation Team of the Ministry of National Defense was established, and full-scale excavation of remains was promoted. Currently, the scope of the excavation is being expanded to Baekma Hill within the DMZ, where fierce battles were fought during the Korean War. Now, many remains and remains are being excavated in Baekma hill. Most are in damaged condition. Therefore, in this study, the original form of the excavated remains was restored using 3D scanning and 3D modeling. This digital restoration method can be an alternative to compensate for the disadvantages of the manual method. Currently, various digital restorations using 3D technology are active in the field of cultural heritage. Digitally restored materials can be used as basic data for digital heritage. Based on this, various contents related to excavation of remains and patriots and veterans can be developed. Furthermore, if digital human restoration is made based on the excavated remains, it will be possible to reproduce the appearance of the dead.

A Study on the 3D Digital Restoration Technology Using a Shard of a Joseon Dynasty White Porcelain Water Dropper (조선시대 백자 연적 편(片)을 활용한 3차원 디지털 복원 기술 연구)

  • Shin, Woocheol;Kim, Kyungjoong;Wi, Koangchul
    • Conservation Science in Museum
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    • v.22
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    • pp.85-96
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    • 2019
  • The restoration of ceramics excavated in fragments is limited by the difficulty of inferring the overall shape of the original object. However, recent innovations in digital technology can help to overcome the limits of conventional restoration using handwork. This study explored the potential of digital technology by digitally restoring a shard from a white porcelain water dropper excavated at a kiln site at Sindae-ri. In order to complete the digital restoration, 3D scanning was applied to obtain scan data, and 3D modeling and texture mapping were performed. In this way, three-dimensional data with patterns and color information was acquired and the original form of the water dropper could be ascertained based on the shard. The study found that the data acquired from digital restoration can be used for various purposes, including for obtaining data on cross-sections or missing portions of a relic.

A Method for Digitizing and Restoring Artwork (미술품의 디지털화와 복원 방법)

  • Sim, Kyudong;Kim, Changseob;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.136-138
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    • 2018
  • 본 논문에서는 미술품의 물리적 특징을 디지털화 하는 방법과 디지털 정보를 사용한 미술품 복원 방법을 다룬다. 미술품으로부터 취득할 수 있는 물리적 특성은 색상정보, 기하정보, 반사특성 등이 있고 미술품의 종류에 따라서 필요한 물리적 특성을 획득하기 위해서 미술품을 크게 2D, 2.5D, 3D 로 분류할 수 있다. 2D 미술품은 평면에 그려진 미술품으로 높은 해상도와 정확한 색상 정보 취득을 주 목적으로 하고, 2.5D 미술품은 평면의 미술품에 깊이가 추가된 유화나 판화의 형태로 2D 미술품의 특징에서 깊이표현 정보와 반사특성 정보를 추가로 취득한다. 3D 미술품은 입체적인 미술품으로 3 차원의 기하정보를 중심으로 디지털화 한다. 이렇게 취득한 미술품의 물리적 정보는 2D 미술품은 프린터로, 2.5D, 3D 미술품은 3D 프린터로 출력하여 복원하거나 디스플레이를 통해 가상으로 재현할 수 있다. 본 논문에서 다루는 디지털화 기술과 복원 기술은 높은 정확도를 위해 연구되었기 때문에 다양한 미술품의 디지털화와 복원에 사용될 뿐 아니라 다양한 분야에서 사용될 것으로 기대된다.

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Compression of interference patterns of phase-shifting digital holography (PSI 디지털 홀로그래피의 간섭 패턴 압축)

  • Lee, Dae-Hyun;Sim, Jae-Young;Lee, Sang-Uk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.283-284
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    • 2010
  • 디지털 홀로그래피(holography) 기술은 3차원 물체의 정보를 디지털 영상으로 기록하고 복원하는 기술이다. PSI(Phase-shifting interferometry) 디지털 홀로그래피는 여러 장의 간섭 패턴 영상으로부터 홀로그램(hologram)을 합성하고, 이로부터 3차원 영상을 복원하는 대표적인 기법이다. 본 논문에서는 PSI 디지털 홀로그램 생성에 사용되는 여러 장의 간섭 패턴 영상의 효율적인 압축 기법을 제안한다. 먼저 네 개의 간섭패턴 영상에서 JPEG2000 기반의 비트율-왜곡(rate-distortion) 특성을 분석한다. 이에 기반하여 주어진 비트량을 일정 크기 단위로 사용할 때, 복원 영상의 왜곡을 가장 효과적으로 줄일 수 있는 간섭 패턴 영상에 우선적으로 비트량을 할당한다. 실험을 통하여 제안하는 알고리듬은 네 개의 간섭패턴 영상마다 동일한 비트량을 할당하여 압축하는 기존의 방법에 비해 비트율-왜곡 측면에서 복원 영상의 왜곡을 더 효과적으로 줄일 수 있음을 확인한다.

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3D Digital Restoration of Five-Storeyed Stone Pagoda on Jeonglim Temple Site (정림사지오층석탑 3차원 디지털복원)

  • 박찬석;전병호
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.549-552
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    • 2004
  • It restores digitally the five-storeyed stone pagoda on Jeonglim temple site which is one of representative cultural assets of Baekje dynasty with the necessity of virtual heritage. We ensure d the exact data by actual measurement to guarantee the accuracy of digital restoration and restored original features 1500 years ago. The restoration result presents the process of change by animation methods from the manufacture time past to flow.

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