• Title/Summary/Keyword: 디지털 공간모델링

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A Basic Study on the Method of Building Energy Management Based on Digital Space Modeling and Ubiquitous IT Technology (디지털 공간모델링 기법과 유비쿼터스 IT 기술을 접목한 빌딩 에너지 관리방법에 관한 기초연구)

  • Park, Yong-Jun;Park, Nam-Hee;Choi, Jin-Won
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2009.04a
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    • pp.181-186
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    • 2009
  • Recently, the consuming efficiency of energy and natural resources has been a hot issue because of the continuous increasing of energy consumption and soaring of international oil prices. We tried to seek an action plan for the government's new paradigm 'Low-Carbon, Green Growth' by consuming energy efficiently and improving in energy management based on ubiquitous IT technologies. In this study, the library survey method is adopted for this study and IP-USN(internet protocol based ubiquitous sensor network) is considered as a core technology among various ubiquitous IT technologies. The purpose of this study is to deliver a method of energy management through integrating the context information gathered from sensors with digital space models and visualizing them together. The details are to survey the technologies of digital space modeling, USN based monitoring, building energy management and to integrate these technologies all together. This study will contribute to the enhancement of efficient building energy management by grasping the accurate situation of energy consuming in the building in realtime and minimizing unnecessary energy wastes.

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The Characteristics of Light in Digital Space (디지털공간에 있어서 빛의 특성)

  • 홍승대
    • Archives of design research
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    • v.15 no.4
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    • pp.77-86
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    • 2002
  • 3D computer applications provide various functions such as modeling, rendering, animation, lighting and so on. Lighting is the core element in that light visualizes shape and develops characteristics of surface. In spatial design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. The purpose of this study is to define the characteristics of lighting in digital space provided by the computer, based on the fact that physical space cannot be separated from digital space, and to show how light in the physical realm relates to computer graphics technologies. This study shows there are following characteristics of light in digital space; iconic light, modifiable surface, shadowless light, 2-dimensional perception, and the particulate aspect of light but not the wave aspect of light. Light in physical or digital space is capable of producing a visual sensation. The experimental space can be realized due to the lack of physics. Further study in new illumination procedures are required as computer media expands.

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Application of Smart Geospatial Information for Modeling and Analysis of City River (도시하천 분석과 모델링을 위한 스마트 지형공간정보의 응용)

  • Lee, Hyun Jik;Eom, Jun Sik;Yu, Young Geol;Park, Eun Gwan
    • Journal of Korean Society for Geospatial Information Science
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    • v.21 no.4
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    • pp.135-142
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    • 2013
  • This study aims to seek adequate and optimized method of applying high quality three-dimensional spatial data created via high-resolution digital aerial photograph image and aerial LiDAR data onto three-dimensional planning of environmentally friendly, ecological restoration of rivers in accordance with irrigation and flood control objectives of urban rivers. Through three-dimensional modeling of before and after the restoration, the research also offers basic information regarding restorations of rivers. Also the transition from the conventional two-dimensional planning into three-dimensional planning environment using smart spatial information acquire accuracy of river analysis, analyze possible civil complaints and suggest solutions to potential problems.

A case study of digital twin construction based on geospatial building information modeling (GeoBIM) - Focusing on the case of Jaeamcheon-gul and Jeonggusu-gul in Jeju Island - (지하공간건설정보모델링(GeoBIM) 기반의 디지털 트윈 구축사례에 관한 연구 - 제주도 재암천굴, 정구수굴 사례를 중심으로 -)

  • Lee, Jong-Hyun;An, Joon-Sang;Choi, Jae-Woong;Baek, Yong
    • Journal of KIBIM
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    • v.11 no.4
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    • pp.20-30
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    • 2021
  • In the era of the 4th industrial revolution, smart construction is actively researched, in the domestic construction field, and one of the key elements in this field is Building Information Modeling(BIM). In Korea, smart construction is being implemented through BIM-based digitization and intelligence. The geotechnical engineering field should also prepare for the introduction of BIM. In this study, the concept and application status of GeoBIM were identified, and the direction of future research was presented. This study is a part of the study "Establishment of GeoBIM-based Digital Twin Maintenance System" in the current "Technology Development for Establishment of Jeju Ground Collapse Response System for Safe Road Operation". The subject and scope of the study is continuous excavation at caves located under roads in Jeju Island, and initial research is being conducted on Jaeamcheon-gul and Jeonggusu-gul. This study aims to build a digital twin through individual data construction and integration processes such as cave shape modeling using laser scanners, 3D stratum modeling using borehole information and geophysical exploration data, and modeling of surrounding conditions using drones.

Study on Management of Water Pipes in Buildings using Augmented Reality (증강현실을 이용한 건물의 수도관 관리 방안 연구)

  • Sang-Hyun Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1229-1238
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    • 2023
  • Digital twin is a technology that creates a virtual space that replicates the real world and manages the real world efficiently by integrating the real and virtual spaces. The digital twin concept for water facilities is to effectively manage water pipes in the real world by implementing them in a virtual space and augmenting them to the interior space of the building. In the proposed method, the Unity 3D game engine is used to implement the application of digital twin technology in the interior of a building. The AR Foundation toolkit based on ARCore is used as the augmented reality technology for our Digital Twin implementation. In digital twin applications, it is essential to match the real and virtual worlds. In the proposed method, 2D image markers are used to match the real and virtual worlds. The Unity shader program is also applied to make the augmented objects visually realistic. The implementation results show that the proposed method is simple but accurate in placing water pipes in real space, and visually effective in representing water pipes on the wall.

Analysis of the spectroscopic characteristics of Ground color images using a digital camera (디지털 카메라를 활용한 컬러 지상영상의 분광학적 특성 분석)

  • Ko, In-Chul;Seo, Su-Young
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2010.06a
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    • pp.137-144
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    • 2010
  • Ground digital image data obtained by using DSLR camera can be used to the ground photogrammetry and spatial modeling. Intensity of each pixel in digital video images is the most important parameter to generate digital image. Therefore, it is needed to estimate the parameters and spectral characteristics of digital cameras in order to take more definite intensity data. In this study, using the Sony DSC-F828 DSLR camera, seven digital images are obtained by the continuous shooting. (frame rate, 0.38 seconds). And then extract the value of the intensity from RGB band of each digital color photographs to confirm difference of intensity between frames. The purpose of this study is to confirm spectral characteristics and changes and to estimate correlation through the analysis of statistical in each pixel of R, G, B band.

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A Study on optimal Digital design Process of spatial Form Modeling (공간 모델링에 있어서 디지털 디자인 프로세스의 최적화 방안 연구)

  • Ahn, Youn;Lyu, Ho-Chang
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.54-57
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    • 2006
  • The digital modeling process is visualization of designer's specific intension in digital virtual space by constructing computer and information system that fits the designer's intension and morphological characteristic of the space that to be modeled. Digital Modeling Process has been brought to attention for it's design efficiency and potentialities as new creative tool. The effect of DMP, in spacial design process has been grown from simply providing a ways to visualize designer's idea toward utilizing modeling data for real construction which includes architectural and constructional material. The purpose of this study is to find optimal methodological answers to spatial design process that is improved and specialized due to rapid improvement of digital media.

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Quality Analysis of Three-Dimensional Geo-spatial Information Using Digital Photogrammetry (수치사진측량 기법을 이용한 3차원 공간정보의 품질 분석)

  • Lee, Hyun-Jik;Ru, Ji-Ho;Kim, Sang-Youn
    • Journal of Korean Society for Geospatial Information Science
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    • v.18 no.4
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    • pp.141-149
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    • 2010
  • Three-dimensional geo-spatial information is important for the efficient use and management of the country and the three-dimensional expression and analysis of urban projects, such as urban plans devised by local governments and urban management. Thanks to the revitalization of the geo-spatial information service industry, it is now being variously used not only in public but also private areas. For the creation of high-guiltily three-dimensional geo-spatial information, emphasis should be placed on not only the quality of the source image and three-dimensional geo-spatial model but also the level of visualization, such as level of detail and texturing. However, in the case of existing three-dimensional geo-spatial information, its establishment process is complicated and its data are not updated frequently enough, as it uses ready-created digital maps. In addition, as it uses Ortho Images, the images exist Relief displacement. As a result, the visibility is low and the three-dimensional models of artificial features are simplified to reach LoD between 2 and 3, making the images look less realistic. Therefore, this paper, analyzed the quality of three-dimensional geo-spatial information created using the three-dimensional modeling technique were applied using Digital photogrammetry technique, using digital aerial photo images by an existing large-format digital camera and multi-looking camera. The analysis of the accuracy of visualization information of three-dimensional models showed that the source image alone, without other visualization information, secured the accuracy of 84% or more and that the establishment of three-dimensional spatial information carried out simultaneously with filming made it easier to gain the latest data. The analysis of the location accuracy of true Ortho images used in the work process showed that the location accuracy was better than the allowable horizontal position accuracy of 1:1,000 digital maps.

3D Modeling of Terrain Objects according to the Point Density of Lidar Data (Lidar 데이터의 점밀도에 따른 지물의 3D모델링)

  • 한동엽;김용일;유기윤
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2003.04a
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    • pp.550-555
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    • 2003
  • 최근에 Lidar 데이터를 이용한 3차원 위치 정보와 지표면 속성 정보를 취득하는 연구가 많이 진행되고 있다. 높은 위치 정확도, 3차원 데이터 동시 취득, 기존 측정 방식에 비하여 점 데이터 취득의 자동화, 데이터 정확도의 안정성 등으로 인하여 복잡한 지형 및 인공구조물이 존재하는 지역에서 Lidar 데이터의 응용 사례가 많이 나타나고 있으며, 특히 건물 모델링에서 반자동 방식의 디지털 사진측량에 비하여 자동 모델링의 가능성을 보여주고 있다. 일반적으로 Lidar 데이터의 점밀도는 1점/㎡이내이며, 촬영된 스트립을 중복시켜 점밀도를 높이기도 한다. 건물은 크기와 형태가 다양하기 때문에 모델링에 필요한 점밀도를 제시하기는 어렵지만 5점 내외에서 모델링이 가능하다고 알려져 있으며 건물이외에 다른 지형지물에 대한 모델링 연구는 거의 이루어지지 않고 있다. 따라서 본 논문에서는 Lidar 데이터의 점밀도에 따라 지물의 모델링 가능성을 평가하고 효율적인 데이터 취득 방안을 제시하고자 한다.

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TeeVR: 실감 3D 실내 모델링 기술

  • Choe, Hyeong-A;Jeong, Hyo-Jin;Do, Rak-Ju
    • Broadcasting and Media Magazine
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    • v.26 no.4
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    • pp.40-47
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    • 2021
  • 디지털 트윈, 메타버스 등의 시대적 흐름에 대응하기 위해, 1)실사와 같은 실감성을 갖추고, 2)데이터 취득이 용이하며, 3)가벼운 데이터 저장 및 활용이 가능한 실내 공간 모델링의 필요성이 증대되고 있다. 본 기고에서는 상기 세 가지 조건을 만족하는 TeeVR이라는 기술에 대해 소개하고, 기술의 혁신을 가능하게 한 "구조 기반 접근법"에 대해 소개한다. 마지막으로 아파트에서 전시홀에 이르는 scalable한 적용 예시와 웹(web)이나 스마트 폰과 같은 제한된 환경에서도 사용자 만족도가 높은 다양한 응용 예시를 설명한다.