• Title/Summary/Keyword: 디지털회화

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Research on art contents based on 4th industrial technology -Focusing on artificial intelligence painting and NFT art- (4차 산업 기술 기반의 예술 콘텐츠 연구 -인공지능 회화와 NFT 미술을 중심으로-)

  • Bang Jinwon
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.613-625
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    • 2024
  • This study analyzed the convergence case of AI painting and NFT art, art content created based on digital technology, an innovative technology of the 4th industrial technology, and explored its characteristics. Digital technology that innovates the paradigm of life in the 21st century is being used in creative art, and AI painting and NFT art that use it as an expression tool are changing the way they perceive and accept art. AI painting using big data and artificial intelligence technology is evolving into interactive daily art, and NFT art using blockchain and NFT technology is becoming the art of the metaverse with economic and cultural values. Therefore, this study attempted to explore various aspects and values of these digital convergence arts. For the study, representative examples of AI painting and NFT art were classified into cognitive creative AI painting and language generative AI, art economic NFTs, and art and cultural NFTs, and their characteristics, contents, and meanings were analyzed. It is hoped that the results of this study will contribute to the development of AI painting and NFT art, which are digital convergence arts.

Developing application depend on emotion extraction from paintings (회화에서 감성 추출에 기반한 어플리케이션 개발 연구)

  • Lee, Taemin;Kang, Dongwann;Cho, Kyung-Ja;Park, SooJin;Yoon, Kyunghyun
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1033-1040
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    • 2017
  • Artists use artistic features of paintings to provide various emotions in paintings. These features may be simply color and texture, but they can move on to form a composition or a symmetry. Through these features, people can feel various emotions when enjoying paintings. Even though they are using these features, there are paintings that are not readily accessible to non-extractable experts. This is because the analysis of features is not intuitive. In this paper, we want to produce content that matches paintings and music. This helps user to understand painting easily with paintings and matched music.

Design and Implementation of a SmartPhone Serious Game for Learning English Conversation (영어 회화 학습을 위한 스마트폰 기능성 게임 설계 및 구현)

  • Jeon, Sang-Moon;Kim, Kyoung-Su;Lee, Gap-Pyoung
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.235-245
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    • 2013
  • Recent national attention on English conversation continued, smartphone game has emerged into the mainstream of game industry. In this study, smartphone serious game that combines english conversation learning and smartphone game for learning english conversation was designed and implemented. English sentence patterns separated words, phrases, and sentences was able to learn step-by-step and repeatedly. Also, Throughout the game of different type by stage was to provide interested. Test results were discovered the problem not causing continuous user interest. To compensate for this, study of a game changes element and difficulty adjusting will be followed.

A Study on Fusion of Folklore and Artistry of Folk Qinghua Paintings in Chinese Ming and Qing Period (중국 명·청 시대 민간청화 회화의 민속성과 예술성 융합에 관한 연구)

  • Bai, JuanJuan;Sun, Yue;Kim, Won Suk
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.343-347
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    • 2019
  • As an important branch of decoration of blue and white painting, folk blue and white painting not only has a very long history, but also has a very distinctive folklore and artistry. During the Ming and qing dynasties is an important period, in the development of the folk blue and white painting, the folk craftsmen through long-term study and practice, constantly familiar with drawing technique to master the method, combining folk life form, and folk painting decorative expression aesthetic demand, thus make the painting MinSuXing and artistic expression continuously into the blue and white porcelain painting in the process of development, become an important and indispensable component of ceramic decoration.

An Analysis of Convergence Structural Model on Well-Dying Awareness among Retired Seniors Participating in Sports Activities (체육활동참가 은퇴노인의 웰다잉인식에 대한 융합적 구조모형 분석)

  • Lee, Seung-Hee
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.517-528
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    • 2015
  • An analysis of the Convergence structural model on well-dying awareness has been conducted with a sample of 769 retired seniors who are participating in sports activities, and the results are as follows; First, after testing the goodness-of-fit of our structural model on well-dying awareness among retired seniors participating in sports activities, the final model was a good fit with physical care, which is a sub-variable of health promotion behaviors, and physical wellness, which is a sub-variable of wellness, used as covariates. Second, as a result of influence verification, the structural model showed six paths in total: resocialization${\rightarrow}$well-dying awareness, resocialization${\rightarrow}$health promotion behaviors, resocialization${\rightarrow}$wellness, health promotion behaviors${\rightarrow}$wellness, health promotion behaviors${\rightarrow}$well-dying awareness, and wellness${\rightarrow}$well-dying awareness.

트랜스미디어 스토리텔링

  • Han, Hye-Won
    • Digital Contents
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    • no.11 s.162
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    • pp.52-58
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    • 2006
  • 미디어는 끊임없이 다른 미디어들과 영향을 주고받으며 변화한다. 하늘 아래 새 것이 없듯, 뉴미디어는 견고한 올드미디어를 벤치마킹 하면서 고유한 가치와 질서를 정립해 나간다. 회화에서 사진으로, 사진에서 영화로, 다시 영화에서 게임으로, 미디어의 계보는 끝없이 이어진다. 이번 호에서는 디지털 게임의 스토리텔링이 다양한 미디어를 넘나들면서 재매개되는 현상을 팩션ㆍ리얼리티쇼ㆍ드라마 등 선형적 스토리텔링장르를 통해서 분석해보고, 그 법칙성과 의의를 찾아본다.

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A Study on architectural act and attitude by Korea landscape painting - Focus on the real view landscape painting - (한국회화(韓國繪畵)에 나타난 건축적(建築的) 행태구성(行態構成) -진경산수화(眞景山水畵)를 중심(中心)으로-)

  • Cho, Nam-Du;Lee, Jae-Kook
    • Journal of The Korean Digital Architecture Interior Association
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    • v.5 no.1
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    • pp.40-47
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    • 2005
  • As we know usually architecture of Korea landscape painting inside, pavilion(Jung-ja) and many-storied building(Ru-gak) have painted mainly. But besides general building that home, mountain fortress wall, temple, royal palace was expressed by a real view landscape painting. The main purpose of this research is to enhance the basis that can understand well tradition architecture by korea landscape painting. To achieve this goal, Even if it is same kind of building, a lot of differences become by material of roof, position of building, expenditure of building. Division of inside and outside is precious data that can know life physiognomy of general peoples. In Structural side, Expression of fabrication and value as data that can know composition and arrangement of plane are important.

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