• Title/Summary/Keyword: 디자인 컨셉

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A Concept Design Study for Mini Sporty Utility Vehicle (소형 SUB 컨셉카 디자인 연구)

  • 이명기
    • Archives of design research
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    • v.12 no.4
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    • pp.109-118
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    • 1999
  • In the respect of automobile history, the tendency to the development of automobiles for the latest 100 years has been leaded by technical performances. Especially, with the rapid growth of the newest electronic industry, the technical know-hows of automobiles improved in short terms have brought about outstanding results. The differences of the technical know-hows are little between some of the famous automobile manufacturing industries and the rising. So, now, the automobile design became a basis in selecting a car. The latest tendency to automobile style in accordance with the improvement of a universal life quality has been changed to a characteristic design meeting various needs of customers. RV, UV, MPV(and so forth ) meeting their needs made an appearance, or a characteristic model derived from them respectively appeared. We tried to study a new mini SUV-typed-concepcar design with a touch of the next concept. The whole design process from our researches to the end hard model was performed at the Design Center, Daewoo Automobile, based on the automobile design processes. Especially, We styled an automobile concept as inexpensive, characteristic, new one to have a car easily at the young and made an analysis of customers' responses for referring to this study in generating the next SUV-typed-automobile.

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당산철교 경관조명 설계 고찰

  • Lee, Hyeon-Hwa;Kim, Hyeong-Cheon;Lee, Chang-Hwan;Lee, Seon-U
    • Proceedings of the KIEE Conference
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    • 2004.05b
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    • pp.61-65
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    • 2004
  • 당산철교 경관조명 연출은 철교라는 특징에 부각하면서 독창성, 조화성, 기능성, 경제성, 관광성등을 고려하였으며. 디자인의 컨셉은 지하철 2호선의 상징 색이 Green컬러를 기본으로 구조적 조형미, 다양한 조망에 대한 배려, 빛의 색감, 조명 방식등을 기본컨셉으로로 하였으며, 전원공급은 지하철 2호선 당산역 구내 전기실을 이용하여 3상4선식 380/220V로 공급받아 남단과 북단에 각각 1개소에 PANEL을 설치하여 각각의 램프에 공급하였다.

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Making a comparison study on Usability of the Computer Aided Idea Generation System -Focused on the User Interface of the Creative Group thinking System(CGTS)- (컴퓨터 지원 발상시스템의 사용성 비교 -CGTS(Creative Group Thinking System) UI를 중심으로-)

  • 정승호;한경돈
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.4
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    • pp.57-62
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    • 2003
  • At the beginning stage of design process, the concept design is required to equip the creative idea thinking and exerts critical effect on the success of production. To support the idea thinking process at the stage of concept design, web-based Creative Group Thinking System(CGTS) was developed. In this vein, the purpose of this study is to investigate the significance of HCI(Human Computer Interface) and UI(User Interface) and to find the way to increase the applicability of the UI of CGTS.

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A Study on the Relationship of Interaction Design - With Emphasis on the Research of Various Knowledge System about the Relationship - (인터랙션 디자인에서의 '관계'에 대한 연구 - 관계에 대한 다 학제적 관점의 고찰을 중심으로 -)

  • 천가원;박영목
    • Archives of design research
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    • v.15 no.3
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    • pp.53-62
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    • 2002
  • If the stage of establishing concept in interaction design approaches only analytic and numeral & quantitative aspects, it would be lack of new and creative ideas of concept for the suitable and proper relationship among the human and tools or machinery which is required in interaction design. This study has explored the possibility of access through the research of diverse point of views in the various knowledge systems about the relationship. That is this study has expanded from improvement-intended approach as analyzing human and tools and solving problems with analytic and engineering aspect to value-intended approach as pursuing new ideas though various points of relationship. Or so, to examine 'Relationship' in other knowledge systems, it could be the basic research for more deepening and specific study in interaction design. To integrate this study, at first, it deals with interaction design and process. Through the specific method, it has investigated the current interaction design and related studies. In the next, it has researched the study of relationship in oriental and western philosophy, cultural science, social science, natural science and engineering so it has examined the relationship in the various points of knowledge systems. Based on the contents, it has considered the possibility of access in interaction design to explain the relationship in the various points of knowledge systems.

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Analysis of Chinese and Japanese consumers' preference for Korean home meal replacement product package design using conjoint analysis (컨조인트 분석을 활용한 중국과 일본 소비자의 한식 가정식사대용식 패키지 디자인 선호 분석)

  • You, Seon Young;Lee, Min A
    • Journal of Nutrition and Health
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    • v.51 no.5
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    • pp.480-487
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    • 2018
  • Purpose: The study examined the Chinese and Japanese consumers' preference for Korean home meal replacement (HMR) product package designs using conjoint analysis. Methods: The questionnaire survey was completed by 270 consumers living in Beijing, China and Osaka, Japan, over the age of 20 years old, who had previously purchased or consumed a Korean HMR. Based on the attributes and levels within each attribute related to the Korean HMR product package design, 54 profiles were constructed. Of the 54 profiles, 11 combinations were selected using an orthogonal design, and the participants were asked to rank the 11 combinations in order of preference from top to bottom. Results: The relative importance of the Korean HMR product package design attributes were analyzed. Chinese consumers regarded illustration, ingestion form, concept, and brand name, in that order, to be most important. In the case of Japanese consumers, illustration, concept, ingestion form, and brand name, in that order, were most important. For the illustration attributes, in order of importance, Chinese consumers preferred raw materials, characters, and celebrities, and Japanese consumers preferred characters, raw materials, and celebrities. For the concept attributes, Chinese consumers favored, witty, traditional Korean, and modern concepts, whereas Japanese consumers favored witty, modern, and then traditional Korean concepts. For the ingestion form attributes, both Chinese and Japanese consumers preferred Ready To Eat (RTE), followed by Ready To Heat (RTH), and then Ready To Cook (RTC). For the brand name attributes, both Chinese and Japanese consumers preferred the localized brand name over the Korean brand name. Conclusion: Differences in the relative importance of Korean HMR product package design attributes were observed among Chinese and Japanese consumers, and there were differences in preference according to the levels within each attribute. These results are expected to provide useful basic data to assist in the future development of differentiated HMR package designs and marketing strategies to meet consumer needs in the market for Korean HMR in China and Japan.

A study on Nature of the Fixed Idea and the Activation of the Brain for Creative Thinking (고정관념의 정체와 창조적 사고를 위한 두뇌활용법 연구)

  • 유재춘
    • Archives of design research
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    • v.13 no.1
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    • pp.157-166
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    • 2000
  • Since the cognitive science developed as a brandl of academic researdl, studies on human brains have flourished. Emotional features have been centered on the field of design, and the development of the design process has been diversified that makes use of the factors. The purpose of this study is to reflect the current trend and to convert the results into a method for designing. The researdl is based on the mind map techniques which spread like a trendy fashion, and tries to supply a theoretical explanation of how to overcome the fixed idea. Recognizing the importance of learned information in approaching a problem, I regarded the roles of left and right brain as analogue and digital images interpreting them by freely crossing language(digital images) and visual thought (analogue images), using mapping tedlniques. I pursued the research goal of the techniques focusing on the idea of using mapping. As a result of this. I established a logic system [figure 8] in that a proposition which starts as a problem introduction goes on until a problem solution, which is visualized with concept presentation, using a brainstorming technique. According to the suggested concept. I concluded that idea proliferation as a design demand can be solved by applying mapping techniques like one shown in figure 12.

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