• Title/Summary/Keyword: 디자인 소재

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전처리제에 따른 나일론 및 나일론/스판덱스 디지털프린팅 소재 개발에 관한 연구

  • 손은종;김효석
    • Proceedings of the Korean Society of Dyers and Finishers Conference
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    • 2003.04a
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    • pp.157-161
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    • 2003
  • 최근 들어 사회가 고도화 ㆍ 다양화됨으로 인해 관련 산업 전분야로 컴퓨터 시스템의 보급은 급속도로 확산되고 있다. 특히, 섬유 날염 분야에도 다품종 ㆍ 소롯트 추세에 대응하기 위한 컴퓨터 시스템을 응용한 디지털 날염시스템의 다양한 기계 장치와 관련 소재 개발이 구미 선진국을 중심으로 활발히 진행되고 있는 것이 세계적인 현상이다. 이에 본 연구에서는 수년전부터 국내 날염 업계와 제품 디자인 업계에 상당수 보급되어 운영되고 있는 다지널 날염머신에 필요한 천연섬유소재와 합성섬유소재 등 디지털 날염전용 섬유소재원단을 개발하고자 한다. (중략)

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Plastic Material for Interior Product Design (플라스틱 소재로 본 인테리어 제품디자인 콘텐츠)

  • Kim, Sun-Young
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.182-192
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    • 2007
  • The plastic furniture made of new materials has enriched and broadened our everyday life not only through development of manufacture but also through consumptions since 1960's. In relation as well to the need of reducing energy consumption and contributing to environment, the weight of plastic materials has raised concerns in recently. Our rapidly changing lifestyle demands a new design that meet recognition of inflection. In conclusion, as we are preparing to enter into the 21st Century, we should go forward with hope and do so with dispatch-dazzling all of us with boldness, thinking imaginatively, transform indifference into action, moving things to the next level in plastic industries. From this study we have found that it would be useful to understand that the development of technological plastic materials for seat furniture has enabled designers to create more and more sophisticated design in our millennium life.

Module-type bicycle accessory design research focusing on bicycle user convenience by applying S Foam Core (S Foam Core를 적용한 자전거 사용 편의성에 중점을 둔 모듈형 자전거 액세서리 디자인 연구)

  • Park, Yu-Jin;Song, Sung-il;Kang, Seung-Min
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.29 no.1
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    • pp.32-38
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    • 2019
  • Carbon material was used for the new module-type bicycle accessory focusing on the user convenience through service design methodology. In the case of using the existing carbon material, the impact could not be endured while riding the bicycle and there was the case of breaking. To resolve this kind of problem, the new type of material (S Foam Core material) was applied. The intensity, twist intensity, shock absorbing power, and vibration were measured for the existing carbon material and the S Foam Core material. As a result, the S Foam Core material showed more outstanding results than the existing carbon material. This study produced prototype with the S Foam Core material to verify the performance through tests and report the result.

Porosity the Male Adornments Conjugation Plan which Uses the Metal (다공성 금속을 이용한 남성 신변장신구 활용 방안)

  • Kim, Min-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.191-198
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    • 2009
  • Advancement of technique in the $21^{st}$ century has enabled us to combine designs through diversification of materials and academic liaison, which has brought about alteration of variety of desires in our lives. Consequently, visual concern along with harmony of functional roles allows development of design that matches one's own Individuality, in which case is becoming the subject of interest. Currently, designs are being developed using various materials. This trend respects personal sensitivity and taste and thus becoming diversified. As a result of elevated standard of living, health and individuality are becoming highly concerned and accordingly, fragrance is being developed in various forms to match personal taste and character, such as one's own memory and sensitivity. Hence, I am to propose a conjugation plan about men's adornments that deviates from women's secondary design and expresses only men's character and sensitivity. First, I will engraft porosity metal with adornments and use materials that has aroma and direction of way of wearing it. Then, I will engraft visual design with the olfactory sensation to apply to ornaments, using mechanical traits and materials with aesthetic elements, which will meet the customers' sensuous demand

Interview - Pursuing comfortable furniture design in the space, adding formative elements (인터뷰 - 조형적 요소 더한, 공간에 묻어나는 편안한 가구 디자인 추구)

  • Yuk, Hye-Min
    • Korean Architects
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    • s.640
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    • pp.26-29
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    • 2022
  • 목재를 주요 소재로 한 생활가구를 주력으로 하는 스탠다드에이는 OEM 가구가 아닌 디자인부터 재료 선정과 가공(제작), 마감까지 전 과정을 담당하는, 오리지널 가구와 비스포크(맞춤) 가구를 취급하는 디자인스튜디오라고 할 수 있다. 제작자의 노력과 고민이 제품의 수명과 직결된다는 신념 아래 소재와 기능에 대한 그동안의 경험치를 바탕으로 정직함이 묻어나는 가구를 추구하는 이들. 현재는 파주에 제작소를, 서울 합정역 인근에 쇼룸을 두고 있으며 다양한 개인 또는 기업의 의뢰를 받아 작업을 해오고 있다. 지난 7월 8일, 스탠다드에이의 쇼룸에서 두 명의 실장을 만났다.

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Performances of Poly(trimethylene terephthalate) Fabrics for Swimsuit (폴리트리메틸렌테레프탈레이트를 사용한 수영복 소재의 성능)

  • 정승은;박정희;최정화
    • Proceedings of the Korean Fiber Society Conference
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    • 2003.04a
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    • pp.247-250
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    • 2003
  • 수영이 현대인들에게 보편화되면서, 수영복은 디자인 뿐만 아니라 소재 면에서도 여러 가지 성능이 요구되어지고 있다. 수영복 소재가 갖추어야할 주요 성능으로는 신축성, 내구성, 염색견뢰도, 속건성 등이 있다. 최근 가장 많이 사용되고 있는 수영복 소재는 나일론이나 PET이고, 주로 20-25%정도의 스판덱스가 혼용되어 사용되어지고 있다 하지만 이들은 염소수, 해수, 일광에 의해 취화되는 단점을 가지고 있다. (중략)

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A Study on Product Image Analysis and Design Expression Using Flowers (꽃을 소재로 한 상품이미지분석과 디자인 표현에 관한 연구)

  • Kim, Gok Mi
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.231-236
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    • 2018
  • Flowers are one of the most natural expressions of human expression. Recently, these flowers have been applied to various kinds of products to enhance their aesthetic value and to use them as artistic materials expressing their vitality. The purpose of this study is to investigate the formative characteristics of flowers that are visually beautiful and to express them visually through the fusion of various products used in daily life. Based on this research, we study the importance of emotional design that gives satisfaction to consumers and new design expression techniques. In addition, we pursue the aesthetic value of the product with naturalness and original design sense, and develop sensibility product design expressing design sensitivity by combining floral motif with various products based on expression of decoration using image of flower. I would like to suggest the possibility of development of sensible product design.

Development of Fashion Design Recommender System using Textile based Collaborative Filtering Personalization Technique (Textile 기반의 협력적 필터링 개인화 기술을 이용한 패션 디자인 추천 시스템 개발)

  • 정경용;나영주;이정현
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.5
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    • pp.541-550
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    • 2003
  • It is important for the strategy of product sales to investigate the consumer's sensitivity and preference degree in the environment that the process of material development has been changed focusing on the consumer renter. In the present study, we propose the Fashion Design Recommender System (FDRS) of textile design applying collaborative filtering personalization technique as one of methods in the material development centered on consumer's sensibility and preferences. In collaborative filtering personalization technique based on textile, Pearson Correlation Coefficient is used to calculate similarity weights between users. We build the database founded on the sensibility adjective to develop textile designs by extracting the representative sensibility adjective from users' sensibility and preferences about textile designs. FDRS recommends textile designs to a consumer who has a similar propensity about textile. Ultimately, this paper sugeests empirical applications to verify the adequacy and the validity on this system with the development of Fashion Design Recommender System (FDRS)

Case Study on Design Approach Education for Creativity Based Game (창의력 기반 게임을 위한 디자인 접근 교육 사례)

  • Eun, Kwang-Ha;Lee, Wan-Bok;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.229-235
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    • 2012
  • The domestic game industry has constantly developed in a short time by concentrating on online games, and keeps growing as a highly added value industry. Also, in the social aspect, it has been seeking various alternatives to place online games as positive and new play culture in the digital era by avoiding negative criticism on game addictiveness. One of important factors in expanding the infrastructure of the game industry and developing it as a type of culture is not simply to develop the existing core genres (on the basis of profits), but to promote the approach of mixture with various contents and of positive functions and thereby enlarge users through various game genres. That is, it is to design games with positive themes and easy immersion by targeting a variety of game users. Such expansion of game design approach is a starting point to develop the infrastructure of the game industry. In the aspect, training professional human resources on the basis of academic and educational process is of significance. Therefore, this work was intended to suggest examples of design approach education based on creativity subject among various subjects with positive functions, and then propose an education process to which Capstone design education contents were applied.