• Title/Summary/Keyword: 디자인 복잡도

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A study on the Semiotic about 3D animation (3D애니메이션 <슈렉2>에 관한 기호학적 연구)

  • Jung, Joo-Youne
    • Archives of design research
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    • v.17 no.4
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    • pp.327-336
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    • 2004
  • The cultural production of meanings is becoming more and laden with the intricacies of signs and symbols in our times. The idea of 'character' is important as an intermediation for information and an essential characteristic of "the object" experienced through the sence of sight. Character is symbolicin its form but also in its iconic markings. Motion Picture Animation makes Character not just an expression of an image but visual communication that expands the action of meaning piled up, sign upon sign. The analysis of 'character' suggests that motion picture animated characters could play an important role as a cultural mode leading to new styles not merely as an aesthetic mechanism. The study there with analyzed animated character systematically to discem where the sign phenomena shows up in social conventions under the semiotic rigor of Peirce's concepts of icon, index, and symbol.

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Creativity Strategy of 3-Dimensional Illustration -through Printed Media- (3-D 일러스트레이션의 표현 전략 -인쇄매체를 중심으로-)

  • 신용순
    • Archives of design research
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    • v.13 no.2
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    • pp.123-132
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    • 2000
  • Illustration is the work that brings out objective analyzing nature and things in many direction. Its purpose is to deliver the theme in an effective manner to appeal to the proper audience. Especially for 3 dimensional illustration, it is really important because its creativity can be complicated. Also, 3-D illustration are comprised of many materials and skills, so it is vital that 30D illustration is scientific and practical. In the research I am selecting on illustration that can be used in publishing and advertisements. I intend to give a clear understanding of 3-D illustration to my audience. In order to do that I have suggested an illustration must be developed through creativity strategy. Also through suggesting the condition of effective illustration, I want to help to set systematic and practical strategy of 3-D illustration.

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Current Status and Tasks of Using the School Affairs System in Elementary Schools (초등학교에서의 교무업무시스템 운영 현황과 과제 - 서울과 경기 지역을 중심으로 -)

  • Shin, Ji-Yean;Jo, Mi-Heon
    • 한국정보교육학회:학술대회논문집
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    • 2006.08a
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    • pp.215-221
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    • 2006
  • 교육인적자원부는 교육행정 전반의 효율성을 높이고 교원 업무 환경 개선을 위해 교육행정정보시스템(NEIS)을 도입하여 시행하고 있다. 그러나 개인정보보호 문제로 여러 단체와 갈등을 빚어오던 중, 2003년 12월 교무 학사, 입 진학, 보건 등 3개영역을 분리하여 별도 시스템을 구축하기로 결정하고 2005년 시범학교 운영을 거쳐, 2006년에는 시스템을 전면적으로 운영하게 되었다. 본 연구는 교무업무시스템의 운영 현황을 분석하고, 당면한 문제점과 관련 과제를 제시하고자 하였다. 연구 결과, 70%이상의 교사들이 교무업무시스템을 1일 평균 1-2회 접속하는 것으로 밝혀졌으며, 기존의 수기장부가 약간 줄어들은 것으로 평가되었다. 교사들은 교무업무시스템의 기능, 디자인, 편의성, 효율성 등에 대해 긍정적이었으며, 재택 처리가 가능해진 것을 가장 좋은 점이라고 응답했다. 또한 개인정보보호에 대한 중요성을 알고 전자인증서를 관리한다는 응답이 많았으며, 가장 큰 문제점으로 접속의 어려움과 느린 시스템 속도 등 시설 측면의 개선이 요구되었다. 다수의 교사들이 시스템의 정착 후 교원의 업무가 경감되고 효율적으로 바뀔 것이라고 긍정적으로 응답했으나, 복잡해지고 이중 부담이 예측된다는 응답이 뒤를 이었다. 이러한 문제점을 개선하기 위해, 다양한 연수프로그램 제공, 학교 시설의 전반적인 개선, 수기장부의 감축을 통한 실제적인 업무 경감 등이 필요한 것으로 나타났다.

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Automated Design Method for Multi-domain Engineering Systems (멀티-도메인 공학시스템의 자동설계방법)

  • 서기성;박세현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.6
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    • pp.1218-1227
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    • 2004
  • Multi-domain engineering systems include electrical, mechanical, hydraulic, pneumatic, and thermal components, making it difficult to design a system because of their complexity and inter domain nature. In order to obtain an optimal design, a unified design approach for each domain and an automated search method are required. This paper suggests a method for automatically synthesizing designs for multi-domain systems using the combination of bond graph that is domain independent and genetic programming that is well recognized as a powerful tool for open-ended search. To investigate the effect of proposed approach, an eigenvalue design problem is tested for some sample target sets of eigenvalues with different embryos.

A Study on the Characteristics of Architectural Buildings for Car Advertisements based on Three Elements for the Advertising Communication (광고 커뮤니케이션 3요소를 통해 나타나는 자동차 광고 속 건축물 특성에 관한 연구)

  • Sung, Lee-Yong;Kim, Dongsik
    • Korean Institute of Interior Design Journal
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    • v.23 no.1
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    • pp.14-22
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    • 2014
  • The purpose of this study is to provide the connectivity between the preference of architectural buildings and automobile companies as the most widely used background images for automobile advertisements. Based on the familiarity of the brand, the complexity of the message, and the novelty of the advertisement, this research is discovered with preferred images of automobile companies as well as the connectivity by analyzing architectural buildings emerging with various background images of automobile advertisements. After analyzing all three elements for the advertising communication, the conclusions through case investigations of nine automobile companies are the below. Firstly, the familiarity of the brand from nine automobile companies was high ranked satisfaction scores after questionnaire surveys. Secondly, all the aspects for the space, formative, material, height, and utilization related to the complexity of the message are not only matched the preferred images which automobile companies persue but the same preferred design elements after reviewing the most preferred and next most preferred images from the companies. Lastly, the methods for emphasizing the automobile itself which is related to the novelty of the advertisement simplify background images along with preferred artificial structures.

The Study on Information Visualization Methods Using 3D interactive Animation (3차원 인터랙티브 애니메이션을 활용한 정보시각화 방법에 관한 연구)

  • 김성곤
    • Archives of design research
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    • v.17 no.1
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    • pp.299-308
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    • 2004
  • The methods of presenting information are more variable with advanced computer media technology. However, when we visualize information of database, it is more difficult to understand data meaning by complex date, which is not required by user. To compose new information, user needs to combine own his memory and new information presenting result. To be quickly explored new information and be exactly understood relationship of data structure, the data presenting of visualized information is more structured and presented with meaning form. It is possible to make information visualization system, which users can explore database by oneself, with supporting interaction to be able to control and combine relationship of three-dimensional scene graphic structure, presenting factors of animation and data structure of database. There are several diagrams, such as VR diagram, Form structure diagram and simulated diagram as the case study.

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M-13 박테리오파지 기반 신개념 고감도 고선택성 컬러센서

  • Kim, Chun-Tae;Lee, So-Yeong;Kim, Won-Geun;O, Jin-U
    • Proceedings of the Korean Vacuum Society Conference
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    • 2013.08a
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    • pp.294-294
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    • 2013
  • 자연계의 많은 생물들은 의사소통이나 분위기 표현, 위장 등을 하기위해 자신의 색을 바꾸는 것으로 알려져 있으며, 현재 많은 연구자들이 이러한 자연 현상으로부터 영감을 받아 생체모방 구조와 메커니즘을 이용한 바이오센서를 개발하고 있다. 하지만 기존의 컬러센서는 수용체 개발에 있어 복잡한 디자인, 어려운 합성 방법 및 낮은 감도와 저선택성 등의 한계점을 가지고 있다. 이에 본 연구에서 우리는 바이러스(M13-박테리오파지)를 기반으로 한 신개념 고감도 고선택성 컬러센서를 개발하고자 한다. 우리가 개발하고자 하는 컬러센서는 자가 조립방법으로 만들어진 나노 구조체로 형성되어 있으며, 다양한 종류의 화학물질이나 오염물질을 감지할 수 있다. 이 컬러센서는 아주 낮은 농도의 휘발성 유기화합물(volatile organic compounds)을 감지해 색변화를 보였으며, 다양한 독성 물질이나 방향족을 가진 화학 물질을 감지할 수 있었다. 따라서 우리가 개발한 컬러 센서는 국가의 안보나 국민의 건강을 증진시키기에 아주 유용할 것으로 보인다.

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Bond Graph/Genetic Programming Based Automated Design Methodology for Multi-Energy Domain Dynamic Systems (멀티-에너지 도메인 동적 시스템을 위한 본드 그래프/유전프로그래밍 기반의 자동설계 방법론)

  • Seo, Ki-Sung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.6
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    • pp.677-682
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    • 2006
  • Multi-domain design is difficult because such systems tend to be complex and include a mixtures of electrical, mechanical, hydraulic, and thermal components. To design an optimal system, unified and automated procedure with efficient search technique is required. This paper introduces design method for multi-domain system to obtain design solutions automatically, combining bond graph which is domain independent modeling tool and genetic programming which is well recognized as a powerful tool for open-ended search. The suggested design methodology has been applied for design of electric fitter, electric printer drive, and and pump system as a proof of concept for this approach.

Analysis of Visual Preference Factor for Youngsan River Scenery considering the Variation of River Stage (영산강 하천경관의 수위변화에 따른 시각적 선호요인 분석)

  • Yoo, Sang-Wan
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.141-150
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    • 2007
  • This study began with the question: "what influence would the width of river surface have on visual preference, provided that the environment surrounding the river does not change?" to evaluate the visual preference factors of the river scenery which could vary according to the change of water level. To estimate the minimum flow needed for river sceneries, field survey of Youngsan river was carried out to collect the field data and evaluated the visual preference factors to obtain a most preferred W/B ratio. At Youngsan bridge location, the feeling of open space factors, physical characteristic factors and complexity factors appeared to have significant relations to visual preferences. At Imgok bridge location, complexity factors, aesthetic factors and physical characteristic factors have significance to visual preferences. As a result of multi regression modeling, it was found that physical factors affected visual preferences the most at urban river locations and complexity factors affected the most visual preferences at rural river locations. As a results of this study, the most preferred W/B ratio was estimated as which vary from 0.5 to 0.7 and this results can contribute to the field of river landscape design to maximize the users' satisfaction level.

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Feature of Intertextuality Environmental Arts -Focusing on Feature of fantasy post-place, speciality of place as well as temporal-spatial expression method- (상호텍스트적인 환경예술의 특성 -환상성.탈 장소성, 장소의 특수성과 시공간 표현방법에 대한 특성을 중심으로-)

  • Jang, Il-Young;Kim, Jin-Seon
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.63-74
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    • 2005
  • Modern society is diversified society and is under complicated situation as the boundary of each area has been disappeared. To understand and accept such complicated situation as widely as possible, it is required to understand interaction. of receiver with intertextual environmental arts as the structure of open text. This study examined interaction of environmental arts in terms of intertextual feature based on experience of receiver on combined element of different space and time, combination of genres. This is the concept of meaning personal experience or situation as receiver participates the process of completing art works, and set the fantasy, post-place and speciality of location and temporal-spatial expression method, as characteristics of intertextuality. Features of such experience elements are used as methodology of analyzing characteristics of each work. Feature of fantasy uses strategy of inducing spatial experience of receiver with dematerialization for post-place and expands the place where events occur with intervention of contingency and event situation. It suggests the spatial-temporal expression method as the features focusing on process and reflecting changes in spatial-temporal continuum and speciality of place emphasizing context of place. In conclusion, environmental arts needs to be deep rooted on complicated existence aspect of receiver beyond metaphysical dimension depending on presence and to accomplish conversion of awareness of supplying bisection of life from that place. By doing so, environmental arts can live textual life as it gets together with all other texts in terms of text dimension and creativity can be reborn as practical creativity in intertextuality rather than uniqueness. Such combination with other areas and acceptance of various aspects of receivers who see and experience this will result to creation of open works which can be create newly over and over again in multi-dimensional aspects.

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