• Title/Summary/Keyword: 디자인 방향

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Application of Traditional Chinese Pattern Elements in Mobile Game UI (중국 전통 문양 요소의 모바일 게임 UI에서의 응용)

  • Wang, Jun;Ryu, Seuc Ho
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.285-289
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    • 2021
  • Traditional Chinese patterns are known for their unusual and attractive visual symbols with unique artistic characteristics and practical values.In mobile game UI design, traditional Chinese pattern has important meaning and value in interface design.The research aims to extract elements of traditional Chinese patterns and apply them to the design of mobile game UI, and better fuse traditional patterns into the design of mobile phone UI.Through literature analysis on traditional Chinese patterns and mobile UI interface case analysis, we learned the design principles and design methods of traditional Chinese pattern elements in mobile game UI.

A Development of Green Transportation Design for Special Identity of Jecheon Area - centered on Exterior Design for Development of Design Business - (제천지역의 특성화를 위한 친환경운송수단 디자인개발 - 디자인비즈니스 개발을 위한 익스테리어 디자인을 중심으로 -)

  • Mun Keum-Hi
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.175-186
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    • 2006
  • In the 21C, each nation controls exhaust fumes from automobiles and makes an effort to develop alternative energy because of serious environmental problem. Jechon area has many historical and cultural archeological sites. And Jechon city sponsors various cultural events. But the way of transportation which is connected with Jecheon and around sightseeing places is general and not ready yet. Therefore, if a special means of vehicle is developed, it could play an another role of sightseeing resources. Special identity of Jecheon area for establishment of green vehicle traffic system which gives Jecheon area specific character was investigated for theoretical background. Traffic system was studied for establishment of direction through existent successful case study. Moreover content, method, structure and advantage & shortcoming etc. of vehicle that use green energy resource such as solar car, fuel cell car, hybrid car, natural gas car etc. were examined. The suitable means of vehicle for Jechon area was proposed to three directions with research and investigation. After comparison and investigation by inquiry of each section's experts, the most suitable traffic system of which energy resource of car, form of vehicles, the complement, dimension of vehicles etc. were decided. Design proposal should be drawn according to process of automobile design in decided direction. Special Exterior design of vehicle that use green energy resource connecting Jecheon and around area should be suggested in Jecheon City Hall and Chungchong-bukdo provincial office for vivify image of cleanliness area.

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The Policy Guideline of Outdoor Advertising Signs Design Study for Street Scened of City (도시의 가로경관 향상을 위한 옥외광고물 디자인 정책 방향 연구)

  • 이중엽
    • Archives of design research
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    • v.11 no.2
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    • pp.71-81
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    • 1998
  • Outdoor advertising signs of sity is recorgnized as the most basic element forming street scenes of city as well as establishing the citys identity in firsthand and secondhand. It has just started by commercial measure but recntly, in the rapid economical growth and diversified social structure a grent number of business have been generated so that is brings an absoluce increage of kind and quantity in outdoor advertising signs. Such quantitative increase has caused now envirenmental city problems so a more effective control of outdoor advertising signs and sophisticatided and logical design is needed. Thus, I would like to set up the direction with street scenes of city can be formed through this study. Firstly, understanding the concept, special features, and strong, weark points of street scenes of city and outdoor advertising signs. Secondly, in present sitiation analysis, studing and comparing the chracteristic of our present outdoor advertising regulations with those of Japanese regulations. Thirdly performing the reserch upon now advertising signs can be influentia in city scenes and thereafter, issuing possible problem censequantly, I would like to suggest the direction of control policy of outdoor advertising signs as following (1). Leading differentiation of each reggion for the solution of environmental and scenic problem. (2). Non-realistic advertising regulation are needed to be amended for uping changing outdoor advertising signs. (3). Advertising problems should be settleed through effectiveness of outdoor advertising signs administration. (4). The problem of advertising agenics should be leaded short term and long term plan. (5). Collection of scenic pollution should be operated for building up a scenic and community consciousness. Therefore, with these suggestion of clear direction of polish, the improvement of city scenes and regional differentiation followed by activated local autonomy system can be induced so that a more beautiful city scenes can be achiveved.

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A Study on the Design Direction for Green Products (그린 제품의 디자인 방향에 관한 연구)

  • 정현선;김관배
    • Archives of design research
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    • v.11 no.3
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    • pp.113-124
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    • 1998
  • In the environment of rapid economic growth and industrialization, the development of technology gave convenience and benefit to human life. Meanwhile, natural ecosystem broke down, and consumption of many natural resources and energy brought serious environmental pollution. Not a few countries have tried to protect their environments. Even in Korea, the efforts for the protection of environment has been is progress in the various fields. Also, in the field of product design, which is related to environment and conservation of resources, researches for green product has been promoted. To the people who recognized the environmental problems, the importance of green product has been attended. Green product has been known to a proper solution to the problem of pollution in biological and environmental aspects. Thus it is needed that green product should be developed and used by the people more than plain product. In this perspective, this study examines the current situation of the environmental protection movement in other countries on the pollution, and researhed the development of green products. And based on these researches, the proper design direction for design for green product will be proposed.

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A study on the type analysis of design magazine through analyzing tool of Magazine Identity (매거진아이덴티티(Magazine Identity)분석툴을 통한 디자인잡지 유형분석연구)

  • 이나리;백진경
    • Archives of design research
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    • v.17 no.1
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    • pp.15-24
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    • 2004
  • Information technology (IT) revolution rapidly advanced from the end of the 20th century has caused an extreme change in the publication market, which brought fierce struggle for existence. In this whirlpool, magazine, which is settling as a part of culture and as a center field of publication, presswork, is concentrating in making new determined position with comparatively liberal theme. So identity study that enables readers to remember a magazine more easily, will suggest a new direction of improvement as a culture business by inducing the brand-making of a magazine. This study is focused on the ability of configuration of its unique image of a magazine building an identity in the magazine design field. Each type of magazine has common characteristics but even though it is grouped into same type, it shows mobility on the relative importance of application according to the strategy of the magazine rather than matching perfectly to the type. The result is limited to the range of professional design magazine. However, through result-pursuing study procedure, it is anticipated of its gui dance of improvement of magazine design at large as well as professional design magazine by inquiring of consequence and utility of Magazine Identity in the digital age and clarifying the role of magazine design.

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Design Development of Variable Interior Lighting Applying the Concept of Module (모듈개념을 적용한 가변형 실내조명 디자인개발)

  • Lee, Seungheon;Kim, KieSu
    • The Journal of the Korea Contents Association
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    • v.18 no.7
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    • pp.28-37
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    • 2018
  • It is necessary to produce and maintain interior lighting design reasonably and actively. Based on the lighting design applicable to interior design, the purpose of this study is to take into consideration the public design of public facilities installed in neighborhood parks and thereby to suggest a module-type variable interior lighting product design for reasonable use. To achieve that, relevant studies were reviewed to find the basic concepts of a module and the best cases of interior lighting applicable to interior design. To draw a new concept of the lighting design to which the concept of a module is applied, this study suggested the design direction for practical product development and a module-type design featuring easy process, product storage, assembly, and management, analyzed the reasonable maintenance direction for the development of lighting design, and proposed a case of design development applicable to the development of a new product design. Through cognitive strategy process, the design was made. This process, as a conceptual strategy, included the step of interior environment analysis, the step of lighting maintenance, the step of variable mechanism, and the step of emotional activation. These steps were connected with formative beauty of design so as to suggest a MLD(Module Lamp Design) strategy. In this way, this study tried to connect humans' free application for a space to a module product and to apply humans' visual approach and free conceptual value to MLD cognitive strategy design process for development.

Effects of Combined Stimuli of Color and Sounds on Human Sensibility (색상과 음향의 복합자극에 대한 인간감성의 변화)

  • 정일석;이구형;김병주
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.05a
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    • pp.97-103
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    • 2001
  • 인간은 외부 자극 중 시각 및 청각 자극으로부터 가장 많은 정보를 받아들이며 감성이 유발된다. 지금까지의 제품 개발 과정에서 디자인은 시각적 이미지에 중점을 두고 제품에 대한 사람의 느낌을 긍정적으로 만들어주는 외형적 심미성을 추구하여 왔다. 그러나 증대하는 고객의 감성욕구를 충족시키기 위해 기존의 시각 단독 자극에 의한 방법은 한계가 있으며, 따라서 두 가지 이상의 자극을 동시에 제공하는 복합자극을 활용함으로써 고객의 감성만족을 극대화하는 제품 디자인이 필요하다. 본 연구는 이미지 스케일에 나타난 대표적은 8가지 색상과 음향을 함께 제시할 때 인간 감성의 변화를 파악하고 두 자극간 상호 관련성을 조사하였다. 실험결과 동일속성의 색상, 음향이 제시될 때 유발되는 감성은 요소자극과 동일한 속성을 따르며 감성크기가 감소하였고, 반대 속성의 자극이 제시될 때 가성 변화 방향은 청각(음향) 방향과 동일하고, 자극의 크기는 상반된 속성에 의해 가성의 상쇄현상을 보여주었다. 또한 피실험자를 정적, 동적인 성격으로 구분하여 분석한 결과 감성 변화에 차이를 보였으며 이 결과를 토대로 다감각 디자인을 위해 감성의 개인성도 고려해야 함을 알 수 있었다.

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The Comparative Analysises with the Interface Design for Touch-sensitive Screen Of window sphone7 and iphone (window sphone7하고 iphone의 터치스림 인터페이스 디자인의 비교분석)

  • Fan, tingxiu
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.517-519
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    • 2010
  • iphone이 가져다주는 핸드폰 사용자의 체험, 제일 처음으로 제일 많은 스마트폰 시스템 windows mobile의 개명, 새로운 개방적인 스마트폰 시스템 android의 출시, 스마트폰 및 그의 인터페이스 디자인이 가져온 새로운 사용자 체험은 사람들의 눈길을 끄는 화제로 되었습니다. 핸드폰 시장에서 스마트폰의 지위가 날이 갈수록 중요해 짐에 따라, iphone이 가져다주는 핸드폰 사용자의 체험, 제일 처음으로 제일 많은 스마트폰 시스템 windows mobile의 개명, 새로운 개방적인 스마트폰 시스템 android의 출시, 스마트폰 및 그의 인터페이스 디자인이 가져온 새로운 사용자 체험은 사람들의 눈길을 끄는 화제로 되었습니다. 본문에서는 최신 발표한 Windows Mobile시스템의 WPhone7와 Iphone의 핸드폰 인터페이스를 사용하는데 대하여 비교하고 분석하여 미래 핸드폰 인터페이스의 발전 방향과 사용자의 요구 방향에 대하여 탐구 하였습니다.

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Interaction and Interface Design of Smart Watches (스마트워치 인터렉션 및 인터페이스 디자인)

  • Lim, Da-Eun;Wang, Lin
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.11-20
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    • 2015
  • Recently, with the market of smart phones slowing down, more attention is paid to wearable devices. It was suggested that 2013 was the "year of the smart watch", due to that the majority of major consumer electronics manufacturers were undertaking work on a smart watch device. However there are still many issues on the interaction and interface design of smart watches. This study reviewed related literatures and evaluated the interaction methods, interface and content design of current smart watches. Based on that, future research directions were proposed. The research results have significant meanings for the guidance of future directions of smart watch.

A Study on the Design of Computer Game as a Communication Design (커뮤니케이션 디자인으로서의 컴퓨터게임 디자인)

  • 서승택
    • Archives of design research
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    • v.12 no.2
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    • pp.147-154
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    • 1999
  • This is a suggestional thesis for fu. ;her study on computer game design. We can understand the computer game design as a new form of communication design.The particular qualities of computer game as communication is: 1. computer game is not a mere recording of past events but a creative reproduction by the player.; 2. its production procedure is a multiple structure of program engineering and multimedia design. Computer game design should be more than just production of visual image or technical results. It could be the design of "fields for training of identity".ity".uot;.

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