• Title/Summary/Keyword: 디자인 모델

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Suggestions for learning design patterns based on the Dreyfus model (드라이퍼스 모델 기반 디자인 패턴 학습 모델 제안)

  • Moon, HyunJun;Kim, Jungsun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.335-336
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    • 2021
  • 디자인 패턴은 클래스와 객체를 활용한 23가지의 개발자 의도를 만족시켜주는 최선의 실천법들을 정리한 것이다. 디자인 패턴은 설계 경험과 객체지향 패러다임의 기반 지식들을 필요하므로 실질적인 패턴 학습에 어려움이 있다. 디자인 패턴 학습에 대한 도움을 제시해 줄 수 있는 가이드라인으로 기술 습득 모델에 활용하는 드라이퍼스 모델을 적용하는 것을 제안하고자 한다. 드라이퍼스 단계별 모델을 기반으로 단계 별 디자인 패턴 학습 단계를 제시한다.

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A Study on the Utilization of Digital Design by Three Dimensional Modeling (3차원 모델링을 이용한 디지털 디자인의 활용에 관한 연구)

  • Han, Sang-Ho
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.447-456
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    • 2012
  • In space design or form design step, recognized necessity of digital design practical use. Also, deduced systematized analysis method that can use various function of CAD system actively. These method can promote the practical use because third dimensional digital design escapes plan and design process in concept that get presentation result after is completed, establishes role of effective and systematic digital design at planning and design of space or form. This uses by a design tool that ease designer's judgment and space and form analysis in architectural planning and design process that third dimension digital design is not part by a simplicity design tool. Share and takes advantage of digital design process method that is deduced in this study, need continuance of connection study for more effective and systematic digital design methodology deduction. Need public ownership of teaching material development and teaching method that can deliver extended third dimension digital design process.

The Strategy between In-house Design and Business Domain (인하우스 디자인 구조모델과 사업도메인 전략)

  • ;杉山 和雄
    • Archives of design research
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    • v.15 no.1
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    • pp.319-326
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    • 2002
  • This study is clarifying the relationship between domain and in-house design based on the perspective on organization and task of a design organization. Accordingly, the growth and expansion of organization requires a new strategy in respect of design sector and business domain. It is a guideline for developing advanced business domain and design management in the limited strategic system of design department to analyze relatively the structural model of design, and to seek for any feasibility of strategic application. And this study comes to be basic data for defining the relationship between domain and in-house design. Consequently, both of strategic design management to back up the task of design organization and the module to support the design planning should be flexibly systemized.

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Ubiquitous Context-aware Modeling and Multi-Modal Interaction Design Framework (유비쿼터스 환경의 상황인지 모델과 이를 활용한 멀티모달 인터랙션 디자인 프레임웍 개발에 관한 연구)

  • Kim, Hyun-Jeong;Lee, Hyun-Jin
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.273-282
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    • 2005
  • In this study, we proposed Context Cube as a conceptual model of user context, and a Multi-modal Interaction Design framework to develop ubiquitous service through understanding user context and analyzing correlation between context awareness and multi-modality, which are to help infer the meaning of context and offer services to meet user needs. And we developed a case study to verify Context Cube's validity and proposed interaction design framework to derive personalized ubiquitous service. We could understand context awareness as information properties which consists of basic activity, location of a user and devices(environment), time, and daily schedule of a user. And it enables us to construct three-dimensional conceptual model, Context Cube. Also, we developed ubiquitous interaction design process which encloses multi-modal interaction design by studying the features of user interaction presented on Context Cube.

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A Research on Space Identity Developing model by Design Process (디자인프로세스를 활용한 공간 아이덴티티 개발 모델에 관한 연구)

  • LEE, Kyung ah
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.563-569
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    • 2018
  • This paper deals with a space identity development model using design process. The main contents of the study are as follows. First, this study has defined the design process concept and studied various design process model. Second, the meaning of space design process was studied and concept definition was made. Third, it developed a conceptual model of space design process for developing space identity. Finally, a conceptual model that can define space identity by applying design process to complex and various types of space is studied and presented. This study applied positivist research methods such as literature review and various theoretical review to study design process and space identity. The research on space design process adopts indirect research method based on previous research data.

Software Design Framework for Content Creation (콘텐츠 제작을 위한 소프트웨어 디자인 프레임워크)

  • Oh, Jung-Min;Moon, Nammee
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.11
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    • pp.815-822
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    • 2013
  • Nowadays, the various kind of software packages that support content creation consumed in touch-type terminals as an application have come into the market. These softwares have a different style of user task compare to existing user task. The reason why difference style has been appeared for now is because interaction timing has a important role of both content creation and consumption. For this reason, in this paper, we propose a software UI design framework for content creation using MB-UID and UCD model based on task modeling. The proposed framework is made up of five steps: business rule model, creation role model, creation flow model, creation action model, presentation model. Through this framework, we handle the interaction between a content creator and software user interface at the content creation phase. At the same time, we consider a possible interaction type which can occur by consumers at the consumption phase in advance.

A Study on Correlation between Bidding Price Design Emotive Factors in Web-based Sales Auction (Web-based Sales Auction시 입찰가와 디자인 감성 요소와의 상관관계에 대한 연구)

  • 이은종;권오병
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.400-406
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    • 2000
  • 인터넷 비즈니스의 가장 성공적인 모델로 평가받고 있는 경매사이트에 대한 감성적이고 정보디자인적인 평가를 통해 감성적 디자인 요소가 입찰 가격에 미치는 관계를 분석하였다. 이를 위하여 먼저 입찰가격에 디자인 요소가 영향을 미칠 수 있는 모델을 살펴보고 경매사이트에 대한 감성적 디자인 속성을 정의하여 정보디자인 속성 매트릭스를 제작하였다. 또한 여러 가지 평가속성을 선정하고 이를 평가하여 입찰가에 미치는 감성적 디자인 요소와의 관계를 밝혔다.

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A comparative and interpretative study by quantitative analysis on modern and post modern ceramic's product design (Centering around form description by applying analysis model) (모던과 포스트모던 도자 제품디자인의 정량적분석에 의한 비교 및 해석에 관한 고찰 (분석모델을 적용한 형태기술을 중심으로))

  • 손연석
    • Archives of design research
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    • v.21
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    • pp.15-26
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    • 1997
  • The aim of this study is to suggest a comparative and interpretative study by quantatitative analysis (by applying information value's calculating rule that Shannon has developed) about modem and postmodem ceramics product design centering around form description among many evaluating and analyzing elements by applying analysis model that Hong ik university' professor, Kim Bock Young, has researched and developed

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Self-Attention-based SMILES Generationfor De Novo Drug Design (신약 디자인을 위한 Self-Attention 기반의 SMILES 생성자)

  • PIAO, SHENGMIN;Choi, Jonghwan;Kim, Kyeonghun;Park, Sanghyun
    • Annual Conference of KIPS
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    • 2021.05a
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    • pp.343-346
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    • 2021
  • 약물 디자인이란 단백질과 같은 생물학적 표적에 작용할 수 있는 새로운 약물을 개발하는 과정이다. 전통적인 방법은 탐색과 개발 단계로 구성되어 있으나, 하나의 신약 개발을 위해서는 10 년 이상의 장시간이 요구되기 때문에, 이러한 기간을 단축하기 위한 인공지능 기반의 약물 디자인 방법들이 개발되고 있다. 하지만 많은 심층학습 기반의 약물 디자인 모델들은 RNN 기법을 활용하고 있고, RNN 은 훈련속도가 느리다는 단점이 있기 때문에 개선의 여지가 남아있다. 이런 단점을 극복하기 위해 본 연구는 self-attention 과 variational autoencoder 를 활용한 SMILES 생성 모델을 제안한다. 제안된 모델은 최신 약물 디자인 모델 대비 훈련 시간을 1/36 단축하고, 뿐만 아니라 유효한 SMILES 를 더 많이 생성하는 것을 확인하였다.

A Case Study of Risk Management factors in Web Design Project (웹 디자인 프로젝트에서 리스크 매니지먼트 요인에 대한 사례 연구)

  • 박은영
    • Archives of design research
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    • v.16 no.4
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    • pp.69-78
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    • 2003
  • Risk Management is one of the most important factors in web design project management. The purpose of risk management is to identify reasons of risk to avoid risky situation and successfully achieve final goal of the project. This paper first describes concept of the web design project management and its processes. Secondly this study presents planning principles for systematic risk management process. Also it suggests a model of risk management. Finally this paper demonstrates utility of the risk management model through case studies based on the suggested risk management model.

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