• Title/Summary/Keyword: 디자인기획

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연간기획: 자연에서 찾은 건강_생명을 지키는 물 - 물을 디자인하는 사람 -20종류의 다른 물맛을 감별하다 -정주호 생수감별사

  • Lee, Yun-Mi
    • 건강소식
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    • v.35 no.6
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    • pp.10-11
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    • 2011
  • 그 누구의 소유도 아니었던 대동강 물을 팔던 봉이 김선달의 일화는 더는 낯선 이야기가 아니다. 생수를 돈을 주고 사는 것이 익숙한 일상이 되어버렸고 '워터 카페'라는 말도 생소하지만은 않다. 생수까지 꼼꼼하게 따져 마시는 소비자에게 생수를 권하고 생수에 대해 알리는 생수감별사 정주호씨를 만났다.

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제로 레스 디지털콘텐츠 세미나

  • Gwon, Gyeong-Hui
    • Digital Contents
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    • no.10 s.137
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    • pp.82-83
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    • 2004
  • 모바일을 기반으로 한 애니메이션 서비스를 주제로 세미나가 열렸다. 한국소프트웨어진흥원은 1분영상제 사무국과 공동으로 지난달 17일 종로구 동숭동 제로원디자인센터에서‘제로 레스(Zero Res) 디지털콘텐츠 세미나’를 개최했다. 모바일 애니메이션을 주제로 한 이 세미나에서는 모바일상에서의 애니메이션 제작에 관련된 기획과 기술, 다양한 사례연구를 다뤘다.

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특집 - 송도국제도시의 친환경 설계

  • Kim, Gyeong-Gu
    • 월간 기계설비
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    • s.235
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    • pp.47-50
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    • 2010
  • 송도는 도시 전체를 '친환경 개발'로 기획해 건설하고 있다. '친환경 개발(sustainable development)'이란 용어는 20년 이상 회자되어 왔고, 다양한 정의와 기준에 따라 적용되어 왔다. 이 '친환경'의 주된 개념은 설계 시공 및 건물 운영과 관련한 미래 세대에 대한 고려를 담고 있다. 지속성의 개념을 가진 디자인은 일반적인 건물보다 더 긴 생명주기를 제공하며 건물운영에도 더 적은 자원을 소모한다.

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연간기획: 자연에서 찾은 건강_흙에 살리라 -흙을 디자인하는 사람: 흙을 빚는 자연 예술가 정연택 명지전문대학 패션텍스타일.세라믹과 교수

  • Lee, Yun-Mi
    • 건강소식
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    • v.35 no.5
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    • pp.10-11
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    • 2011
  • 자연에 있던 흙이 불을 만나 단단해져 음식재료를 담아내는 도자기는 탄생부터 활용까지 건강과 직결된다. 이런 도자기를 만들어 내는 사람은 얼마나 건강할까? 지난 7일 통의동의 도자기카페에서 정연택(57세) 명지전문대학 패션텍스타일 세라믹과 교수를 만나 그 이야기를 들어�R다.

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A Study on Schematic Design of Natural Environment Exhibition (자연환경전시관의 기획설계 연구)

  • Kang, Ho-Seop
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.183-186
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    • 2006
  • The growth in human has a close relationship with circumstances and there are two different types of form as a method. One of them Is a great influence of which the environment has a certain effect to human and that is called environmental effect. The other one Is a great reaction of human against the environment which is environmental experience. Human's being loved nature and conservation of nature as a living condition have already processed out for a long time. However, in these days, it is different that a special emphasis on the conservation of nature is being destroyed and it Is perceived the principal of the destruction is human itself. The Museum of Natural Environment has no doubt in a relation with conservation of nature. The main subject of this thesis Is to restore the disappearing beauty in natural environment, an importance of resources in general needs and a change in futuristic perceptions against preservation of the species. Therefore, to produce a complexity in a combination with education and entertainment to a water resource as a main theme is now relieved from its original deteriorated public information center with its simpleness. It Is purposed to secure a cultural space for a community activity and regional peculiarities, dams and lakes, localities of rivers as a main theme to specify their details, to maximize its educational space furtherance with a value as a tourist resource in particular.

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A Study on The Characteristics of Goods Planning and Architectural Planning of Urban Style Compact Apartment in Japan - Focus on Analysis of Apartments Sold in Tokyo City - (일본 도시형 컴팩트 아파트의 상품기획 및 계획상 특정에 관한 연구 - 도쿄도내 분양실례의 분석을 중심으로 -)

  • Yoon, Dong-Sik
    • Korean Institute of Interior Design Journal
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    • v.19 no.5
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    • pp.130-139
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    • 2010
  • The urban style compact apartment which appeared at the end of 1990's was developed by the decrement of household members and in compliance with a new life style. Now it has its own market as a new trend. The purpose of this study is to better understand the characteristics of urban style compact apartments based on an analysis of apartments actually sold on 2008, in order to reflect on the future directions and developments. To support a comprehensive analysis, this study considered three types of compact apartments developed by : a. major developers which own multiple well-recognized brand names, b. mid-size developers under general brand names, c. new or small-size developers specializing in compact apartments. The results from 21 urban style compact apartments could be summarized as follow; 1. Most buyers are Singles or DINKs. The single women occupy a large percentage. 2. Condition of good location is under 5 minutes walk to station and accessibility to 2 and more station. 3. Exterior of building should be harmonious to surrounding and simple, the atmosphere of entrance hall should be warm and relaxed. 4. The spatial character of unit plans are developed by the ways of connecting spaces; 1) Connecting spaces by mobile partition: flexible spaces with expansion 2) Connecting spaces by hall: well arranged spaces with excursion and extends 5. The equipments of kitchen and security are fully carefully planned.

A Study on the Prototyping for Developing Computer Game (컴퓨터게임 제작을 위한 프로토타입에 관한 연구)

  • Tak, Hwa-Eun;Kim, Sung-Kon
    • Archives of design research
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    • v.17 no.4
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    • pp.129-140
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    • 2004
  • The process of game development is contained of many steps that is hard to forecast success or failure. In order to develop successful game, the development period should be shorter, which could reduce development cost. In order to reduce development period and cost, it is needed to make a communication among planners, programmers, graphic designers and investors lively with a prototype as a communication tool. In this study, the concrete examples are demonstrated how to use prototypes as a tool for communication and feedback of team members, in the process of game development. This paper explains the characteristics of various types of prototypes according to types of game contents. This paper demonstrated two types of prototype according to development stage, one type is a prototype to gather feedback in the planning stage, the other is a prototype to make team members cooperate and communicate in the stage of production stage.

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A Study on the Utilization of Public Interaction Design Convergence (공공성 구현을 위한 인터랙션을 활용한 융복합 공공디자인 연구)

  • Park, Gun-Kyu;Kim, Won-Seok;Ro, Hae-Sin
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.449-455
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    • 2015
  • This paper is about the utilization of public interaction design in terms of design convergence study. As there are different perspectives about public character in various academic fields, it is not simple to define the concept of it. In Korea, since 1960's, the public art which considered only about places has received more and more people's attention. But, there still remain disputes over the residents' participation and communication problems. It is more important to debate mainly on the value judgments of the public design considering artistic experience, ease, functionality, and utility in the interaction rather than a focus on user's experience. On the basis of this, it is suggested bench design which includes flower motif to access and utilize freely to necessary information and the bench design will be helpful to provoke interaction and design convergence in the era of new media technology.

Participatory Design Process with Concept Generation Toolkits - A Case Study of Designing the Stroller and Its Renting System for Department Stores - (컨셉도출 툴킷을 활용한 참여적 디자인 프로세스 - 백화점 유모차 및 대여 시스템의 디자인 사례연구 -)

  • 성기원;신현경;강학화;남택진
    • Archives of design research
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    • v.16 no.1
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    • pp.73-82
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    • 2003
  • This paper presents a case study of designing the stroller and its renting system for department stores in order to verify the feasibility of the participatory design approach, in particular the concept generation toolkits and the participatory design workshops, in the product development process. As the concept generation toolkits to draw active user participation, a Velcro Covered stroller model and a Block Layout System were developed and used in a series of the participatory design workshops. The results suggest that the participatory design approach provides better understanding of what the users want and allows designers to avoid false expectation about the design context. It was also found that the experience of design team with the users in the workshop was a good source of design ideation. The study also suggests that participatory design approach can become more effective by developing the concept generation toolkits which are more appropriate for design problems and the methods to smoothly transform the concepts from users into synthesized design solutions.

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The Development of a Job Model Centric Educational Program for a 4 Year Interior Design University Course: Based on a Case Study of an Interior Design Major at K University (직무모형을 중심으로 한 4년제 대학 실내디자인 관련 전공교육과정 개발 연구 -K대학교 실내디자인전공 사례를 중심으로-)

  • Jung, Sung-Wook;Kim, Suk-Young
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.546-555
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    • 2019
  • This study aims to suggest a development process for the interior design major course at K University's school of design to educate specialists who can answer the needs of the industrial field. The study procedure first analyzed the internal and external environment to establish queries and development direction. A job model for the interior design industry was constructed while course modules were deducted based on job characteristics and was used to form a curriculum based on a 4 year course. Required personnel includes 'Interior Design Business and Marketing Specialists', 'Interior Design Space Planning Specialists' and 'Interior Design Construction Management Specialists'. 40 modules were drawn following the detailed job model structure. 1st year students are to follow a common curriculum, 2nd years the major foundation, 3rd years major intensive, and the 4th years major application. The practical importance of the research is to suggest a development process of major modules based on the standard job model and the organization structure of the interior design industry.