• Title/Summary/Keyword: 드론교육

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A Study of Korean Drone-security Education System (한국 드론시큐리티 교육훈련 시스템에 관한 연구)

  • YIn, Man-Sik
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2022.10a
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    • pp.373-374
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    • 2022
  • 본 연구는 민간 시큐리티 분야의 드론 도입 시 교육과목 중 드론의 기능을 적용할 수 있는 과목을 기준으로 절차 및 내용에 관하여 연구를 실시하였다. 연구 결과 경계감시, 순찰, 경보, 촬영 및 영상기록, 장비점검, 장비 운송, 사격등의 과목에 드론운영에 대한 교육 내용을 포함시켜야 할 것이다. 이처럼 드론 시큐리티 분야를 민간 시큐리티 산업에 적용하기 위해서는 드론의 기능과 더불어 각 업무분야에 고유한 특성을 반영하여 과목을 구성하여야 할 필요가 있다. 또한 현재의 기술로는 드론에 부착되는 장비에 따라 사용 용도가 다를 수 밖에 없으며, 비행시기와 장소에 따라 실내비행이나 야간비행이 필요한 추가적인 조종교육 및 운용교육이 요구된다고 할 것이다.

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Design of an Educational Symbolic Coding Application for Drone Education (드론 교육 적용이 가능한 교육용 심볼릭 코딩 어플리케이션 설계)

  • Ok-Kyoon Ha;Ju-hyeon Lee;Dong-myung Kim;Byeong-chan Choi;Hyeong-guk Jo;Min-jae Kang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.375-376
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    • 2023
  • 정보기술의 발전으로 인해 코딩 교육의 중요성이 부각되고 있다. 코딩 교육과 다양한 분야와 융합된 교육 모델이 제시되고 있으며 그 중 드론을 활용한 코딩 교육 방법이 일부 존재하지만 오락성이 강조되거나 드론 조종에 초점을 두고 있어 코딩 역량 향상에는 한계가 있다. 본 논문에서는 학습자의 안전성을 보장하고 코딩 역량 향상을 위해 드론 교육에 적용 가능한 교육용 심볼릭 코딩 어플리케이션을 제시한다. 제시하는 어플리케이션은 사용자가 SW 설계 수준의 순서도 기반 심볼릭 코딩을 학습하고 코딩 결과를 드론 시뮬레이션 또는 실제 드론에 적용하여 확인할 수 있는 기능을 제공한다. 이를 통해 학습자들에게 실제적인 코딩 경험을 제공하고 창의적인 문제 해결 능력과 창의성 향상을 기대할 수 있다.

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A Study on the Production of Learning Game to Replace Drone Simulation (드론 시뮬레이션을 대체할 학습 게임 제작 연구)

  • Lee, Seung-Joo;Song, Chang-Ha;Lee, Man-Gwon;Jin, Min-Jun;Joo, Sang-Hyun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.340-343
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    • 2020
  • 캡스톤 기업 연계형의 과제로 드론 교육에 쓰이는 시뮬레이션을 대체할 드론 교육 게임을 제작한다. 교육생의 입장에서 시뮬레이션은 복잡하고 지루하기 때문에 다양한 교육과 정보, 재미있는 콘텐츠를 담은 드론 게임을 만들어 스스로 학습을 진행하게 하는 것이 목표이다. 제작에 앞서 먼저 연구된 시뮬레이션과 게임을 통해 어떤 문제로 상용화가 되기 힘이 들었는지 조사했다. 재미있는 콘텐츠를 제공해 드론 기초 조작을 쉽게 학습할 수 있도록 유도했지만 교육생들이 실제 드론을 어떤 컨트롤러로 조작하는가에 대한 조사가 미흡했다. 이를 해결하기 위해서 필요한 학습 콘텐츠를 설계하고 교육생들이 소지한 드론 컨트롤러로 체험을 할 수 있도록 구현했다.

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A study on the development of surveillance system for multiple drones in school drone education sites (학내 드론 교육현장의 다중드론 감시시스템 개발에 관한 연구)

  • Jin-Taek Lim;Sung-goo Yoo
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.697-702
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    • 2023
  • Recently, with the introduction of drones, a core technology of the 4th industrial revolution, various convergence education using drones is being conducted in school education sites. In particular, drone theory and practice education is being conducted in connection with free semester classes and career exploration. The drone convergence education program has higher learner satisfaction than simple demonstration and practice education, and the learning effect is high due to direct practical experience. However, since practical education is being conducted for a large number of learners, it is impossible to restrict and control the flight of a large number of drones in a limited place. In this paper, we propose a monitoring system that allows the instructor to monitor multiple drones in real time and learners to recognize collisions between drones in advance when multiple drones are operated, focusing on education operated in schools. The communication module used in the experiment was equipped with GPS in Murata LoRa, and the server and client were configured to enable monitoring based on the location data received in real time. The performance of the proposed system was evaluated in an open space, and it was confirmed that the communication signal was good up to a distance of about 120m. In other words, it was confirmed that 25 educational drones can be controlled within a range of 240m and the instructor can monitor them.

A Study on the Game Contents Design of Drone Educational Training Using AR (AR을 활용한 드론 교육 훈련 게임 콘텐츠 설계)

  • Choi, Chang-Min;Jung, Hyung-Won
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.383-390
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    • 2021
  • Recently, the drone industry is rapidly expanding as it is suggested that it will be used in various fields. As the size of the drone market grows, interest in drone-related certificates is also increasing. However, the current drone-related qualification system and education system are insufficient. Thus this study, analyzed the necessity of drone training, the features of functional games, and the effectiveness of educational training using AR through related technical studies to solve the practical difficulties of drone educational training. Later, drone educational training game contents using AR were divided into practice mode and test mode based on the drone national qualification course practical test, and the result screen was displayed at the end of the curriculum so that players could learn by level and evaluate the results on their own. In addition, constructed a hybrid processing system and network and AR operation system for response rate and response speed, implemented drone training game contents utilizing AR based on the design contents. It is expected that the use of game content using AR presented in this paper for drone training will further alleviate environmental difficulties and improve the sense of immersion in play, which will lead to a more effective drone educational training experience.

Design of Drone-based Experiential SW Education Model for Improving Coding Education Achievement (코딩 교육 성취도 향상을 위한 드론 기반 체감형 SW 교육 모델 설계)

  • Lee, Hyunseo;Kim, Hyunji;Lee, Juhyeon;Baek, YoonJi;Kim, Joongwan;Ha, Ok-Kyoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.537-538
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    • 2021
  • 코딩 교육에 대한 중요성이 높아짐에 따라 국가 주도적 교육이 강화되고 있다. 컴퓨터 프로그래밍이 낯선 교육생을 위해 교육 커리큘럼에 블록 코딩을 도입하고 있으나 낮은 흥미도로 인해 여전히 교육 성취도가 낮게 나타난다. 본 논문에서는 컴퓨터 프로그래밍에 대한 관심을 유발하고 학습을 보조하는 드론 기반의 체감형 교육 프로그램모델을 제시한다. 제시하는 교육 모델은 사용자가 코딩한 블록 코드를 파이썬 코드로 변환하여 보여주고, 블록 코드로 첨부된 드론의 동작을 제어하도록 코딩할 수 있다. 사용자의 심화학습을 위해 추가적으로 제공하는 웨어러블 장갑 컨트롤러를 통해 드론과 연관하여 동작 제어가 가능하게 하여 흥미 유발과 더불어 학습 효과 향상을 기대할 수 있다.

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An Education Plan for Camera Drone (촬영용 드론 교육 방안)

  • Park, Sung-Dae;Han, Kun-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.9
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    • pp.1206-1213
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    • 2021
  • A drone invented for the military has been increased the range of application with the development of relevant technology, and it influences to include the private area. Currently, the use of drone has been increasing in many areas, such as agriculture, unmanned parcel service, production of image contents, and architecture. In 2021, South of Korea, a drone certificate system for drone flight is introduced and on operation. In case of drone flight with the maximum takeoff weight as 2kg or up, the flight experience and practical examination are required, whereas in case of drone lighter than 2kg, the online education qualification is enough to operate it without the flight experience and practical examination. Recently, the drone related accidents have been increasing with the rapidly supply of camera drones with the maximum takeoff weight as less than 2kg. This paper introduces the characteristics of the camera drone to meet burgeoning demand, and discusses an education plan for the camera drone.

Development of Education Software for Drone Flying Control using Object-Tracking (Object-Tracking을 이용한 드론 비행 조정의 교육용 소프트웨어 개발)

  • Koo, Bon-Jae;Lee, Chae-Eun;Hong, Jang-Eui
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.882-884
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    • 2018
  • 드론은 최근 기상관측, 영상촬영, 인명구조 등의 다양한 분야로 활용 가능성이 입증되고 있다. 이에 따라 다양한 산업 분야에서 드론 적용을 위한 연구가 활발하게 진행되고 있으며, 또한 민간용 시장으로 빠르게 확산되고 있다. 이러한 확산은 일반인들도 드론에 대한 이해와 활용 관점을 가지게 되었고, 실험용 드론 시스템 제작/개발로 이어지고 고 있다. 그러나 드론은 비행체의 물리적 특성상 정밀한 제어가 용이하지 않기 때문에 많은 연습이 필요하다. 또한 법적으로 드론을 비행시킬 수 있는 공간이 다양하지 못하다. 따라서 이 논문에서는 드론을 처음 접하거나 조종이 미숙한 사람들을 대상으로 드론의 비행 조종 연습을 할 수 있는 웹 기반의 교육용 소프트웨어를 개발하고 그 실용 가능성을 평가한다.

A Study on the Dual Control Platform for Drone Field Training (드론 교육현장 이중화 제어 플랫폼 연구)

  • Ryu, Ukjae;Kim, Yanghoon
    • Journal of Platform Technology
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    • v.10 no.2
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    • pp.20-26
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    • 2022
  • Interest and investment in drones that apply the concept of the 4th industrial revolution and ICT convergence advanced technology are continuing. The purpose of drone operation has been widely spread from the initial military use to the use of various industries such as construction, forestry, facilities, and agricultural support. In these industries, the training of pilots who can actually operate drones is increasing centering on the qualification system. However, the detailed standards including the training place, training place, educational environment, and education method for nurturing pilots are ambiguous, so the education through the oral instruction of the training instructor is continuing at the drone training site. In order to solve this problem, this study conducted a study on a dual control platform in which a training instructor could directly intervene in the pilot's flying drone to execute a map in order to improve the quality of synesthesia, which is essential in the field.

A Study on the Realistic Media Creator Curriculum Based on Drone Video

  • Kim, Gi-Weon
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.10
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    • pp.83-91
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    • 2021
  • In this paper, presents an efficient education method for training specialized edutainment SW education instructors and drone realistic media creators, not just training to acquire certificates through drone manipulation training. To this end, the NCS-based curriculum was derived. The developed curriculum includes the edutainment drone curriculum and the realistic media creator curriculum. Among them, core responsibilities were defined for the drone control curriculum and core tasks, knowledge, and attitudes were described for each. After that, a detailed curriculum for drone control was derived. In the realistic media creator curriculum, pilot education was conducted to actually produce advertisement videos to foster experts who can work directly in the industrial field. Finally, through holding an online conference in a metaverse environment, a virtual conference was operated to share and discuss media videos produced by trainees. After the end of education, the efficiency of this curriculum was proved through education satisfaction analysis for 46 education graduates. This paper presented a method to achieve internalization of SW education in non-face-to-face online education that our society must solve after post-COVID-19. In addition, an efficient educational method in a realistic media environment was suggested by showing a realistic media creator training curriculum, pilot programs, and metaverse conference management cases.