• Title/Summary/Keyword: 동적 시각화

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Location Tracking and Visualization of Dynamic Objects using CCTV Images (CCTV 영상을 활용한 동적 객체의 위치 추적 및 시각화 방안)

  • Park, Sang-Jin;Cho, Kuk;Im, Junhyuck;Kim, Minchan
    • Journal of Cadastre & Land InformatiX
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    • v.51 no.1
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    • pp.53-65
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    • 2021
  • C-ITS(Cooperative Intelligent Transport System) that pursues traffic safety and convenience uses various sensors to generate traffic information. Therefore, it is necessary to improve the sensor-related technology to increase the efficiency and reliability of the traffic information. Recently, the role of CCTV in collecting video information has become more important due to advances in AI(Artificial Intelligence) technology. In this study, we propose to identify and track dynamic objects(vehicles, people, etc.) in CCTV images, and to analyze and provide information about them in various environments. To this end, we conducted identification and tracking of dynamic objects using the Yolov4 and Deepsort algorithms, establishment of real-time multi-user support servers based on Kafka, defining transformation matrices between images and spatial coordinate systems, and map-based dynamic object visualization. In addition, a positional consistency evaluation was performed to confirm its usefulness. Through the proposed scheme, we confirmed that CCTVs can serve as important sensors to provide relevant information by analyzing road conditions in real time in terms of road infrastructure beyond a simple monitoring role.

A Study on Audio-Visual Interactive Art interacting with Sound -Focused on 21C Boogie Woogie (사운드에 반응하는 시청각적인 인터랙티브 아트에 관한 연구)

  • Son, Jin-Seok;Yang, Jee-Hyun;Kim, Kyu-Jung
    • Cartoon and Animation Studies
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    • s.35
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    • pp.329-346
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    • 2014
  • Art is the product from the combination of politics, economy, and social and cultural aspects. Recent development of digital media has affected on the expansion of visual expression in art. Digital media allow artists to use sound and physical interaction as well as image as an plastic element for making a work of art. Also, digital media help artists create an interactive, synaesthetic and visual perceptive environment by combining viewers' physical interaction with the reconstruction of image, sound, light, and among other plastic elements. This research was focused on the analysis of the relationship between images in art work and the viewer and data visualization using sound from the perspective of visual perception. This research also aimed to develop an interactive art by visualizing physical data with sound generating from outer stimulus or the viewer. Physical data generating from outer sound can be analyzed in various aspects. For example, Sound data can be analyzed and sampled within pitch, volume, frequency, and etc. This researcher implemented a new form of media art through the visual experiment of LED light triggered by sound frequency generating from viewers' voice or outer physical stimulus. Also, this researcher explored the possibility of various visual image expression generating from the viewer's reaction to illusionary characteristics of light(LED), which can be transformed within external physical data in real time. As the result, this researcher used a motif from Piet Mondrian's Broadway Boogie Woogie in order to implement a visual perceptive interactive work reacting with sound. Mondrian tried to approach at the essence of visual object by eliminating unnecessary representation elements and simplifying them in painting and making them into abstraction consisting of color, vertical and horizontal lines. This researcher utilized Modrian's simplified visual composition as a representation metaphor in oder to transform external sound stimulus into the element of light(LED), and implemented an environment inducing viewers' participation, which is a dynamic composition maximizing a synaesthetic expression, differing from Modrian's static composition.

A Study of Visualization Methods and languages for Presenting Database Information (데이터베이스 정보의 시각화 방법과 그 표현 언어들에 관한 연구)

  • 김성곤
    • Archives of design research
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    • v.13 no.3
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    • pp.191-200
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    • 2000
  • Recently, as the form of media has been various and computer graphic technology has developed, it has been possible and attempted to present database information 3-dimensionally and dynamically. However, there was not many studies done regarding how to present 3-dimensional and dynamic information. Therefore, this study was conducted to develop presentation techniques and languages of 3-dimensional and dynamic information. This paper consists of four section. First, it was introduced by secondary research that fundamental knowledge and functions for presenting the information by the computer graphics. In other words, it was stated what is possible to present 3-dimensional information on the 2-dimensional screen and which functins becomes better as computer graphic technology has developed. Second, computer graphic model that present database information should also have hierarchical structure that database information has. Thus, it was discussed how to present information regarding how to make a structure of graphic model that present database information. There are two ways to present information- by changing structure of information and by changing graphical presentation techniques. Third, all the graphical presentation language was collected and explained. Finally, the case study of presenting statistical data for baseball players demonstrated concrete example of using graphical presentation language.

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Development of Design Space Exploration for Warship using the Concept of Negative Design (네거티브 설계 개념을 이용한 함정 설계영역탐색법 개발)

  • Park, Jin-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.412-419
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    • 2019
  • Negative space in the discipline of art defines the space around and between the subject of an image. The use of negative space is an element of artistic composition, since it is occasionally used to artistic effect as the "real" subject of an image. In painting, it is a technique that negatively touches the background of an object to be expressed, so that it gives a feeling of unique texture and silhouette by touching unnecessary parts while leaving necessary parts. As in art, negative space in a design can also be useful to identify an image of infeasible design ranges with a straightforward view. Similarity between two disciplines leads to the introduction of the negative space concept for design space exploration. A rough design space exploration using statistics and visual analytics may support more efficient decision-making, and can provide meaningful insights into the direction of early-phase system design. For this, the approach guarantees dynamic interactions between visualized information and human cognitive systems. Visual analytics is useful to summarize complex and large-scale data. It is useful for identifying feasible design spaces, as well as for avoiding infeasible spaces or highly risky spaces. This paper investigates the possible use of the negative space concept by using an application example.

Statistical Modeling Methods for Analyzing Human Gait Structure (휴먼 보행 동작 구조 분석을 위한 통계적 모델링 방법)

  • Sin, Bong Kee
    • Smart Media Journal
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    • v.1 no.2
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    • pp.12-22
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    • 2012
  • Today we are witnessing an increasingly widespread use of cameras in our lives for video surveillance, robot vision, and mobile phones. This has led to a renewed interest in computer vision in general and an on-going boom in human activity recognition in particular. Although not particularly fancy per se, human gait is inarguably the most common and frequent action. Early on this decade there has been a passing interest in human gait recognition, but it soon declined before we came up with a systematic analysis and understanding of walking motion. This paper presents a set of DBN-based models for the analysis of human gait in sequence of increasing complexity and modeling power. The discussion centers around HMM-based statistical methods capable of modeling the variability and incompleteness of input video signals. Finally a novel idea of extending the discrete state Markov chain with a continuous density function is proposed in order to better characterize the gait direction. The proposed modeling framework allows us to recognize pedestrian up to 91.67% and to elegantly decode out two independent gait components of direction and posture through a sequence of experiments.

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수학영재교육에서 스프레드 쉬트의 활용

  • Arganbright Deane
    • Proceedings of the Korea Society of Mathematical Education Conference
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    • 2006.04a
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    • pp.25-37
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    • 2006
  • 영재를 위한 수학교육은 우리의 당면과제 중 하나이다. 능력 있는 학생들의 학습이 속진에 한정되는 것 보다는 심화자료 및 수학적 소프트웨어와 함께 하는 것이 더 의미 있을 것으로 기대된다. 본 연구는 스프레트쉬트를 사용한 수학적 아이디어의 탐구에 관한 것이다. 다음에 대해 논의하기로 하겠다. i) 스프레드쉬트는 비전통적이면서도 이용이 용이하며, 수학적 통찰을 위한 매개물이다. ii) 풍부하고, 흥미릅고, 가치있는 수학적 주제에 대해 스프레드쉬트를 이용할 수 있다. iii) 스프레드쉬트를 사용하여 학생들이 수학적 아이디어에 대한 흥미를 고취시킬 수 있다. iv) 스프레드쉬트는 학생들에게 그들의 창의적인 시각화 기술을 공개할 기회를 줌으로써 수학에 대한 폭넓은 도식적 이해를 제공한다. v) animation을 포함한 스프레드쉬트 도식들의 적절한 사용은 유익하면서도 흥미롭다. vi) 학생들은 일상생활에 나타나는 수학의 흥미로움을 발견할 것이다. vii) 교사는 지금의 지도방식에 스프레드쉬트를 통합할 수 있다. 특히 스프레드쉬트는 다음과 같은 면모도 가지고 있다. i) 창의적인 수학적 스프레드쉬트 모델들의 실제 과정들이 그 자체로써 수학적 개념발달에 이용될수 있다. ii) 스프레드쉬트 모델은 심화된 주제의 탐색을 위한 의미 있는 탐구과제를 제공한다. iii) 스프레드쉬트는 현장에서 사용되는 실제적 수학 도구이다. - 과학자나 공학도들의 사용도 증가되고 있다. 이것의 사용은 학생들이 현장에서 사용할 기술을 취득하게 할 수 있고, 같은 컴퓨터의 소프트웨어를 사용하는 가족의 대화 수단이 되기도 한다. 본 연구에서 우리는 스프레드쉬트의 4가지 실증적 예를 들어 보겠다. 또한 다른 영역에서 발전된 스프레드쉬트 모델의 몇 가지 도식적 산출물도 포함 할 것이다. 우리는 가장 대중적인 스프레드 쉬트인 Microsoft Excel 프로그램을 사용하였다. Excel의 수행과 Excel 연산의 설명을 담은 CD와 함께 다양한 사례들에 대한 논의는 (8)을 참고하기 바란다. 본고에서는 graphic animation 기술, 스크롤바의 사용을 간단하게 개괄하겠다. '동적형상들(movies)'를 만들 수 있는 간단한 매크로의 사용 등의 내용들은 각 자료를 사용할 수 있는 Excel 파일의 예와 함께 [1]과 [8]에 설명하였었다. 많은 인쇄물과 on-line 참고문헌, 매체자료들도 함께 제공하였다.

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The Significance of Semiotics for Visual Web Interface (시각적 웹 인터페이스에 대한 기호학 의미)

  • Jang, Seung-Young
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.4
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    • pp.795-802
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    • 2018
  • This study describes the semantic theoretic interpretation through the extensive use of semantic metaphors for intensive web interface with information and the metaphoric value of metaphors for interface design. Common factors that influence web design are empirical establishment and verification for generating web symbols and these are have important elemental perspectives that are used to assess the usefulness and key elements of the site. In addition, the structure of the screen has begun to change dynamically from the application of web technological functions, and the media functions have become important to make web standards when implementing visual structuring from the perspective of semiotic. Instead of using a technical expression approach to examine semiotic, a semiotic approach is applied to create aesthetic codes through the human-computer interface in terms of semiotic in a variety of natural and universal fields. Based on this, it is used as means of communication to convey the intended meaning to users so as to highlight the importance of the usability issues and metaphors user interface.

A Study on the Object-Oriented Program Slicing using Module Class Dependency Graph (모듈 클래스 종속 그래프를 이용한 객체지향 프로그램 슬라이싱에 관한 연구)

  • Kim, Un-Yong;Jeong, Gye-Dong;Choe, Yeong-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1805-1816
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    • 1999
  • This paper presents the Module Class Dependency Graph for expressing the dependency relations between classes effectively. The object-oriented language is developed independently at design time, and consists of relationship between classes. Therefore we need to consider these characteristics of independence, and to express effectively the relation of classes which is existed in class hierarchy. In the System Dependence Graph and Class Dependence Graph, the relationship of classes is not expressed. To express the class relationship, we propose the Module Class Dependence Graph, and we verify the effectiveness of this method applying to object constructor, inheritance relationship and dynamic binding. Also, we presents the expressing method of parameter to identify the member data of classes. Using this Module Class Dependency Graph, we can analyze the relationship of module class correctly at design time. This method can be applied to reverse engineering, testing, visualization and other various fields to analyze system.

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Big Data Processing and Performance Improvement for Ship Trajectory using MapReduce Technique

  • Kim, Kwang-Il;Kim, Joo-Sung
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.10
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    • pp.65-70
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    • 2019
  • In recently, ship trajectory data consisting of ship position, speed, course, and so on can be obtained from the Automatic Identification System device with which all ships should be equipped. These data are gathered more than 2GB every day at a crowed sea port and used for analysis of ship traffic statistic and patterns. In this study, we propose a method to process ship trajectory data efficiently with distributed computing resources using MapReduce algorithm. In data preprocessing phase, ship dynamic and static data are integrated into target dataset and filtered out ship trajectory that is not of interest. In mapping phase, we convert ship's position to Geohash code, and assign Geohash and ship MMSI to key and value. In reducing phase, key-value pairs are sorted according to the same key value and counted the ship traffic number in a grid cell. To evaluate the proposed method, we implemented it and compared it with IALA waterway risk assessment program(IWRAP) in their performance. The data processing performance improve 1 to 4 times that of the existing ship trajectory analysis program.

A Development Method of Framework for Collecting, Extracting, and Classifying Social Contents

  • Cho, Eun-Sook
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.163-170
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    • 2021
  • As a big data is being used in various industries, big data market is expanding from hardware to infrastructure software to service software. Especially it is expanding into a huge platform market that provides applications for holistic and intuitive visualizations such as big data meaning interpretation understandability, and analysis results. Demand for big data extraction and analysis using social media such as SNS is very active not only for companies but also for individuals. However despite such high demand for the collection and analysis of social media data for user trend analysis and marketing, there is a lack of research to address the difficulty of dynamic interlocking and the complexity of building and operating software platforms due to the heterogeneity of various social media service interfaces. In this paper, we propose a method for developing a framework to operate the process from collection to extraction and classification of social media data. The proposed framework solves the problem of heterogeneous social media data collection channels through adapter patterns, and improves the accuracy of social topic extraction and classification through semantic association-based extraction techniques and topic association-based classification techniques.