• Title/Summary/Keyword: 동적프로그래밍

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Comparison of GPU-Based Numerous Particles Simulation and Experiment (GPU 기반 대량입자 거동 시뮬레이션과 실험비교)

  • Park, Sang Wook;Jun, Chul Woong;Sohn, Jeong Hyun;Lee, Jae Wook
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.7
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    • pp.751-756
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    • 2014
  • The dynamic behavior of numerous grains interacting with each other can be easily observed. In this study, this dynamic behavior was analyzed based on the contact between numerous grains. The discrete element method was used for analyzing the dynamic behavior of each particle and the neighboring-cell algorithm was employed for detecting their contact. The Hertzian and tangential sliding friction contact models were used for calculating the contact force acting between the particles. A GPU-based parallel program was developed for conducting the computer simulation and calculating the numerous contacts. The dam break experiment was performed to verify the simulation results. The reliability of the program was verified by comparing the results of the simulation with those of the experiment.

A Study on Automatic Generation Method of Proxy Client Code to Quality Information Collection (품질 정보 수집을 위한 프록시 클라이언트 코드의 자동 생성 방안에 관한 연구)

  • Seo, young-jun;Han, jung-soo;Song, young-jae
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.121-125
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    • 2007
  • This paper proposes automatic generation method of proxy client code to automation of web service selection process through a monitoring agent. The technique of this paper help service consumer to provide source code of proxy client as it bring an attribute value of specific element of WSDL document using template rule. Namely, a XSLT script file provide code frame of dynamic invocation interface model. The automatic code generation technique need to solving starvation status of selection architecture. It is required to creating request HTTP message for every service on the result of search. The created proxy client program code generate dummy message about services. The proposed client code generation method show us a possibility of application in the automatic generation programming domain.

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A Heuristic Search Algorithm for Solving Partially-Observable, Non-Deterministic Planning Problems (부분적으로 관측가능하고 비결정적인 계획문제를 풀기 위한 휴리스틱 탐색 알고리즘)

  • Kim, Hyun-Sik;Park, Chan-Young;Kim, In-Cheol
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.786-790
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    • 2009
  • In this paper, we present a new heuristic search algorithm, HSCP, that can solve conditional/contingent planning problems with nondeterministic actions as well as partial observations. The algorithm repeats its AND-OR search trials until a complete solution graph can be found. However, unlike existing heuristic AND-OR search algorithms such as$AO^*$ and $LAO^*$, the AND-OR search trial conducted by HSCP concentrates on only a single candidate of solution subgraphs to expand it into a complete solution graph. Moreover, unlike real-time dynamic programming algorithms such as RTDP and LRTDP, the AND-OR search trial of HSCP finds a solution immediately when it possible without delaying it until the estimated value of every state converges. Therefore, the HSCP search algorithm has the advantage that it can find a sub-optimal conditional plan very efficiently.

A Hangul Script Matching Algorithm for PDA (PDA상에서의 한글 필기체 매칭 알고리즘)

  • Cho, Mi-Gyung;Cho, Hwan-Gue
    • Journal of KIISE:Software and Applications
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    • v.29 no.10
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    • pp.684-693
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    • 2002
  • Electronic Ink is a stored data in the form of the handwritten text or the script without converting it into ASCII by handwritten recognition on the pen-based computers and Personal Digital Assistants(PDAs) for supporting natural and convenient data input. One of the most Important issue is to search the electronic ink in order to use it. We proposed and implemented a script matching algorithm for the electronic ink. Proposed matching algorithm separated the input stroke into a set of primitive stroke using the curvature of the stroke curve. After determining the type of separated strokes, it produced a stroke feature vector. And then it calculated the distance between the stroke feature vector of input strokes and one of strokes in the database using the dynamic programming technique. We did various experiments and our algorithm showed high matching rate over 97.7% for only the Korean script and 94% for the data mixed Korean with the Chinese character.

Automatic Generation Method of Proxy Client Code to Autonomic Quality Information (자율적인 웹 서비스 품질 정보 수집을 위한 프록시 클라이언트 코드의 자동 생성 방안)

  • Seo, Young-Jun;Han, Jung-Soo;Song, Young-Jae
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.228-235
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    • 2008
  • This paper proposes automatic generation method of proxy client code to automation of web service selection process through a monitoring agent. The technique of this paper help service consumer to provide source code of proxy client as it bring an attribute value of specific element of WSDL document using template rule. Namely, a XSLT script file provide code frame of dynamic invocation interface model. The automatic code generation technique need to solving starvation status of selection architecture. It is required to creating request HTTP message for every service on the result of search. The created proxy client program code generate dummy message about services. The proposed client code generation method show us a possibility of application in the automatic generation programming domain.

A Collaborative learning using Wiki for the effectiveness of positive interaction (위키를 활용한 협력학습이 타인과의 긍정적인 상호작용에 미치는 영향 연구)

  • Joo, Yun-Jae;Moon, Gyo-Sik
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.167-173
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    • 2011
  • Recently, the Web 2.0 bas gained much attention as an advanced form of Web technology. It is well observed that openness, participation, and sharing are the key ideas of Web 2.0 among many desirable characteristics of the technology. Furthermore, Wiki is one of the best representing tools that reflect effectively most of the characteristics of Web 2.0. Wiki is widely used to provide a Web-based communication tool for collaborative writing and editing freely. Therefore, it may be used for collaborative learning so that students can learn how to interact online with each other effectively and also acquire communication skills in an affirmative way. In the paper, we will discuss how students can change their aggresive, offensive, judgemental attitudes to affirmative, aggreable, thoughtful ones by way of exposing them to collaborative learning environment using Wiki as their interactive communication tool.

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A Two-Step Vertex Selection Method for Minimizing Polygonal Approximation Error (다각형 근사 오차를 최소화하기 위한 2단계 정점 선택 기법)

  • 윤병주;이훈철;고윤호;이시웅;김성대
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.6
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    • pp.114-123
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    • 2003
  • The current paper proposes a new vertex selection scheme for polygon-based contour coding. To efficiently characterize the shape of an object, we incorporate the curvature information in addition to the conventional maximum distance criterion in vertex selection process. The proposed method consists of "two-step procedure." At first, contour pixels of high curvature value are selected as key vortices based on the curvature scale space (CSS), thereby dividing an overall contour into several contour-segments. Each segment is considered as an open contour whose end points are two consecutive key vortices and is processed independently. In the second step, vertices for each contour segment are selected using progressive vertex selection (PVS) method in order to obtain minimum number of vertices under the given maximum distance criterion ( $D_{max}$$^{*}$). Furthermore, the obtained vortices are adjusted using the dynamic programming (DP) technique to optimal positions in the error area sense. Experimental results are presented to compare the approximation performances of the proposed and conventional methods.imation performances of the proposed and conventional methods.

The Automatic Design of Optimal Systolic Arrays (최적 시스토릭 어레이의 자동설계)

  • Seong, Ki-Taek;Shin, Dong-Suk;Lee, Deok-Su
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.26 no.3
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    • pp.295-302
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    • 1990
  • In this paper, a methodology for the automatic design of the optimal systolic arrays is proposed. Algorithm transformation is the main mathematical tool on which this methodology is based. Also, technique for partitioning algorithm into systolic arrays is presented. Algorithm partitioning is essential when the size of the computational problem is larger than the size of the array. This study results in (a) reduction of the design time of systolic arrays for given algorithms, (b) CRT display of the structures of systolic arrays, and (c) automatic designing of the optimal systolic array by the criteria such as the number of processing elements, bands, and communication paths. The procedure for these results was programmed using HP BASIC language on HP-9836 computer.

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Bit-Map Based Hybrid Fast IP Lookup Technique (비트-맵 기반의 혼합형 고속 IP 검색 기법)

  • Oh Seung-Hyun
    • Journal of Korea Multimedia Society
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    • v.9 no.2
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    • pp.244-254
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    • 2006
  • This paper presents an efficient hybrid technique to compact the trie indexing the huge forward table small enough to be stored into cache for speeding up IP lookup. It combines two techniques, an encoding scheme called bit-map and a controlled-prefix expanding scheme to replace slow memory search with few fast-memory accesses and computations. For compaction, the bit-map represents each index and child pointer with one bit respectively. For example, when one node denotes n bits, the bit-map gives a high compression rate by consumes $2^{n-1}$ bits for $2^n$ index and child link pointers branched out of the node. The controlled-prefix expanding scheme determines the number of address bits represented by all root node of each trie's level. At this time, controlled-prefix scheme use a dynamic programming technique to get a smallest trie memory size with given number of trie's level. This paper proposes standard that can choose suitable trie structure depending on memory size of system and the required IP lookup speed presenting optimal memory size and the lookup speed according to trie level number.

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An Adaptive Approximation Method for the Interconnecting Highways Problem in Geographic Information Systems (지리정보시스템에서 고속도로 연결 문제의 가변적 근사기법)

  • Kim, Joon-Mo;Hwang, Byung-Yeon
    • Journal of Korea Spatial Information System Society
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    • v.7 no.2 s.14
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    • pp.57-66
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    • 2005
  • The Interconnecting Highways problem is an abstract of many practical Layout Design problems in the areas of VLSI design, the optical and wired network design, and the planning for the road constructions. For the road constructions, the shortest-length road layouts that interconnect existing positions will provide many more economic benefits than others. That is, finding new road layouts to interconnect existing roads and cities over a wide area is an important issue. This paper addresses an approximation scheme that finds near optimal road layouts for the Interconnecting Highways problem which is NP-hard. As long as computational resources are provided, the near optimality can be acquired asymptotically. This implies that the result of the scheme can be regarded as the optimal solution for the problem in practice. While other approximation schemes can be made for the problem, this proposed scheme provides a big merit that the algorithm designed by this scheme fits well to given problem instances.

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