• Title/Summary/Keyword: 동작능력

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The Physical and Social Disability of Aged Persons Who Live Alone in Goksung Area (곡성지역(谷城地域) 독거노인(獨居老人)의 신체적(身體的) 사회적(社會的) 능력장애(能力障碍)에 관(關)한 조사(調査))

  • Kim, Shin-Woel;Kim, Young-Lak;Ryu, So-Yeon;Park, Jong;Kim, Ki-Soon;Kim, Yang-Ok
    • Journal of agricultural medicine and community health
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    • v.24 no.2
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    • pp.245-268
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    • 1999
  • It is necessary that the old should have the physical and social ability to perform their daily life. This study is to grasp their degree of disability and problems and suggest their solutions. It surveyed the 87 old people over 65 years old from September 1st until September 30th, in 1997. The findings are as follows. 1) The activities of daily living(ADL) to find their degree of physical disability shows that their average performance ability is 75.9% of all the action while 24.1% of all the old people needs the others' help. As they get older and older, the aged drop off in their physical ability, which is related to a statistical sense (p<0.001). 2) The social disability shows that the aged have their great difference from 9.2% to 85.1% in their instrumental activities of daily living(IADL), intellectual ability and social role. 3) A simple analysis shows that the activities of daily living are, in a statistical sense, related to age(p<0.001), the use of elder's hall(p<0.001), the understanding degree of health(p<0.01) and so forth. 4) A simple analysis shows that the instrumental activities of daily living are, in a statistical sense, related to age(p<0.001), the degree of education(p<0.05), the life of leisure(p<0.001), the understanding degree of health and so forth. 5) A multivariate logistic regression analysis shows that the disability of daily living is related to age, the visit of elder's hall, the period of solitary living, instrumental activities of daily living is age and the visit of elder's hall, and social role is the visit of elder's hall and the decree of education, while intellectual activity has no related variables in a statistical sense.

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Structural Equation Modeling of Factors Contributing to Activities of Daily Living in Children With Cerebral Palsy (뇌성마비 아동의 일상생활동작에 영향을 미치는 요인에 관한 구조방정식 모형 검증)

  • Park, Eun-Young
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.206-217
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    • 2009
  • The purpose of this study was to investigate the cause-effect relationship between motor impairments, hand function, gross motor function and activities of daily living (ADL) in children with cerebral palsy through the analysis of structural equation modeling. For this, 105 children with cerebral palsy (between 6 and 12 years old) were assessed about muscle tone and strength, range of motion, abilities of selective motor control, hand function, gross motor function and ADL. The results of this study were follows: Firstly, there were significant correlations between motor impairments of muscle tone, muscle strength, the abilities of selective motor control and ADL (p < .05); Secondly, a good correlation between the gross motor function, hand function and ADL was found in all children (p < .05); Thirdly, the appropriateness of research model was good. This study focused on exploration of the relationship between the motor impairment, gross motor function, hand function and ADL through structural equation modeling.

Effect of mathematics activities in connection with outdoor movement activities on the motor abilities of young children (실외 동작활동을 연계한 수학활동이 유아의 운동능력에 미치는 효과)

  • Park, Ji-Hee
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.167-174
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    • 2020
  • The aim of this study is to find out how the mathematics activities linked to outdoor movement activities affect children's motor abilities. S kindergarten located in Gyeonggido do conducted a fifteen week program for young children aged five years. In this study, young children's motor perfromenace test scale of Ji Sungae(2007) was conducted. Each area consists of a five-point scale. There were a total of thirty-three questions. pre-tests and post-tests were performed for young children's motor performance. t-test was used. As a result of this study, it was found that mathematics activities in connection with outdoor movement activities had a positive effect on the improvement of overall exercise ability, non-movement exercise ability, and mobility exercise ability of young children. Based on the results of this study, it is expected that various programs for young children integrated with outdoor motor activities will be developed and applied to the site.

A Comparative Study of the Cognition, ADL and Quality of Life According to General and Pathological Characteristics of the Elderly with Dementia (치매노인의 일반적 및 병리학적 특성에 따른 인지기능, 일상생활동작, 삶의 질의 비교연구)

  • Oh, I Su;Kang, Da Haeng;Lee, Joon Hee;Jeon, Jae Keun
    • 재활복지
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    • v.20 no.3
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    • pp.163-178
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    • 2016
  • This study was conducted to compare the effects of general and pathological characteristics of elderly with dementia on their cognitive ability, performance of activities of daily living (ADL), and quality of life. Data were collected between July 15 and August 30, 2016 from 136 elderly with dementia who used day care centers. The Korean version of Mini-Mental Status Examination, Korean version of Modified Barthel Index, and Korean version of the WHO Quality of Life Scale Abbreviated Version were used for data collection and values obtained were analyzed accordingly. Significant correlations were found between cognitive ability and performance of ADL, between quality of life and cognitive ability, and between cognitive ability and performance of ADL (p<.001). Moreover, quality of life of elderly with dementia was greatly affected by cognitive ability and performance of ADL (p<.01). Therefore, it is believed that more active therapeutic interventions and studies are needed from sociophysical aspect of elderly with dementia. Therefore, it is believed that more active therapeutic interventions and studies are needed from sociophysical aspect of elderly with dementia.

Behavior and Motor Skill of Children with Intellectual Disabilities Participating Functional Games (지적장애아동의 기능성 게임 참여에 따른 행동변화 및 운동수행능력)

  • Kang, Sunyoung
    • Convergence Security Journal
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    • v.15 no.4
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    • pp.149-154
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    • 2015
  • The aim of this study is to suggest the change of behavior and motor skill of children with intellectual disabilities participating functional games using virtual reality. For this purpose, 5 children with intellectual disabilities completed a 16-week functional game program twice a week. The result was as following; the application of functional games using virtual reality has positive effect on behavior and motor skill -static coordination, hand motion coordination, normal motion coordination, motor speed, simultaneous spontaneous motion, single motion competency. The application and utilization of functional games using virtual reality systematically of children with intellectual disabilities can bring an improvement on their overall development.

Design and Implementation of Walking Motions Applied with Player's Emotion Factors According to Variable Statistics of RPG Game Character (RPG게임캐릭터의 능력치변화량에 따라 감정요소가 적용된 걷기동작 구현)

  • Kang, Hyun-Ah;Kim, Mi-Jin
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.63-71
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    • 2007
  • From several commercialized games the technique of changing facial expressions is imported, and a design method of a game character for the player's empathy is expected to be diversified in the future. In this paper, as a design method of a game character for the player's empathy, this makes walking motion for the game character applied with 'human-emotion' factors as statistics variation of a game character in RPG genre. After this paper implements analyzed emotions of human facial expression and walking motions applied with emotion in examples of character animation theory, this paper divides walking motion applied with human-emotion factors into 8 types through relationship to statistics factors in RPG genre. And then these are applied to a knight character, which has the most similarity with human's physical feature of the game characters in RPG genre, and makes walking motion as variable statistics. As a game player controls the game character applied with 'human-emotion' factors, the effect of the player's empathy about the game character becomes higher, and the level of immersion in game play is also expected to increase.

Effects of Action-observational training Program on Gait and Balance of Patients with Hemiplegia (동작관찰 과제지향훈련이 만성 뇌졸중환자의 균형 및 보행능력에 미치는 효과)

  • Kim, Hae ri;Woo, Sunghee;Lee, Hyojeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.576-579
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    • 2018
  • Purpose : This study was conducted to evaluate the effects of an action-observational task oriented training on balance and gait ability of patients with chronic stroke. Method : The subjects of this study were 30 patients with chronic stroke who agreed to participate and were picked up. Participants were randomly divided into equal groups; namely, an experimental group that underwent action-observational task oriented training for at least 30 minutes/day for 6 weeks and a control group that underwent general task-oriented training. Patients' balance was assessed using the Sway Length(SL), Sway Area (SA) and Limit of Stability (LOS) test. In addition, gait ability was assessed using the 10 Meter Walking Test (10MWT). Gait time and speed taken to walk 10 metres were used to examine gait ability. Result : There were significant improvements in the subscales of the balance and gait ability test of those who participated in the action-observational task oriented training, while the control group showed no significant changes. Conclusion : Therefore, Action-observational training effectively improved the balance and gait abiltiy in patients with chronic stroke.

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A Bio-Inspired Modeling of Visual Information Processing for Action Recognition (생체 기반 시각정보처리 동작인식 모델링)

  • Kim, JinOk
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.8
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    • pp.299-308
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    • 2014
  • Various literatures related computing of information processing have been recently shown the researches inspired from the remarkably excellent human capabilities which recognize and categorize very complex visual patterns such as body motions and facial expressions. Applied from human's outstanding ability of perception, the classification function of visual sequences without context information is specially crucial task for computer vision to understand both the coding and the retrieval of spatio-temporal patterns. This paper presents a biological process based action recognition model of computer vision, which is inspired from visual information processing of human brain for action recognition of visual sequences. Proposed model employs the structure of neural fields of bio-inspired visual perception on detecting motion sequences and discriminating visual patterns in human brain. Experimental results show that proposed recognition model takes not only into account several biological properties of visual information processing, but also is tolerant of time-warping. Furthermore, the model allows robust temporal evolution of classification compared to researches of action recognition. Presented model contributes to implement bio-inspired visual processing system such as intelligent robot agent, etc.

The behavior of mentally retarded children through play activities of body movement changes (정신지체아동들의 동작놀이를 통한 신체움직임 변화 연구)

  • Kim, Mi-Joo
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.239-240
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    • 2012
  • This study is purposed to examine the effect of motion play on the change of the body movement of a mental disabled child. The motion play program was performed by 5times, 1 hour/week for 6 mental disabled children in a special school. As the result of study, there was difference in learning capacity and learning attitude depending on the degree of the disability but it was noted that the capacity of play, behavior and motility of the physical areas was developed, and the capacity related with expression depending on self-emotion, positive aspects of the self and expression activity was improved among social areas.

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Risk Assessment for Special Protection Systems(SPS) (긴급보호제어시스템(SPS)의 경제적 위험 평가 방법)

  • Han, Choong-Kyo;Park, Jong-Young;Park, Jong-Keun;Ahn, Byeong-Jin;Jo, Beom-Seop;Jang, Byung-Tae
    • Proceedings of the KIEE Conference
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    • 2003.11a
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    • pp.199-201
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    • 2003
  • 전력산업의 경쟁도입 환경으로 인한 송전서비스에 대한 증가된 수요를 보여주고 있다. NERC의 1997-2000 신뢰도 평가 보고서에 의하면 과거 10년동안 대부분의 송전시스템 추가는 지역적 보강을 위해 이루어졌다. 전 계통의 시스템 능력을 강화시키는 큰 송전시스템의 증설은 거의 이루어지지 않았다. SPS는 비정상적 계통 상황을 검출하고 미리 계획된 동작을 수행함으로써 비정상적 상황을 회피하여 정상적 계통을 유지하게 한다. SPS는 계통의 송전능력을 증가시키는데 자주 이용된다. 새로운 송전설비 증설의 대안으로 비용면에서 값싼 SPS가 활용되어지는 것이다. SPS가 정확하게 동작한다면 상정사고에 대한 시스템 능력을 매우 향상된다. 그러나 미리 정의된 상황을 검출하는데 실패하거나 미리 계획된 교정동작을 수행하는데 실패한다면 매우 심각한 결과를 초래한다. IEEE-CIGRE 설문조사에서 보여주듯이 SPS 동작 실패는 비용면에서 매우 높은편으로 응답되었다. 따라서 단순 비용 평가를 통해 SPS를 도입을 결정할 수 없다. 경제적 위험 평가를 통해 SPS가 있을때와 없을때의 위험을 평가하여 의사결정에 반영하여야 한다. 본 논문에서는 SPS의 위험을 평가하는 절차를 보여주고 산업에서 SPS 경험들을 소개하도록 한다.

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