• Title/Summary/Keyword: 동요

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Design & Implementation of Video Information Management System based on Remote Education (원격 교육 기반의 동영상 정보 관리 시스템의 설계 및 구현)

  • Ahn, Byeong-Tae;Sim, Myeong-Sun;Kim, Min-Sun;Ryu, Si-Kook;Kang, Hyun-Syug
    • Journal of Digital Contents Society
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    • v.10 no.1
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    • pp.97-105
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    • 2009
  • For effective remote education using multimedia, it is necessary to develop efficient management techniques of video information. This requires real-time processing of video information which should be managed and retrieved in a compressed forms. The main technology of compressing video is currently MPEG-2. This implies that it is very important to manage and retrieve video compressed in MPEG-2, and then to process the video in real-time for the remote education environment using multimedia. This paper is to develop the management system of video information which is one of the most critical requirements in remote education systems for managing and retrieving MPEG-2 video.

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A Study of Copper Production Techniques at the Archaeological Site in Gwanbukri, Buyeo in the 6th and 7th Centuries (6~7C 부여 관북리 유적의 동 생산기법 연구)

  • Lee, Ga Young;Cho, Nam Chul
    • Journal of Conservation Science
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    • v.36 no.3
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    • pp.162-177
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    • 2020
  • Research was conducted to characterize the copper production and smelting process with 11 copper smelting by-products (copper slag and copper crucible) excavated from the NA and LA areas at the Gwanbuk-ri archeological site in Buyeo. Scanning electron microscopy-energy dispersive spectroscopy, wavelength dispersive X-ray fluorescence, X-ray diffraction, and Raman microspectroscopy were employed in the analysis. The research results reveal that the copper slag from Gwanbuk-ri contained silicate oxide, magnetite, fayalite, and delafossite, which are typical characteristics of crucible slag and refined slag. The outward appearance and microstructure of the slag were grouped as follows: 1. glassy matrix + Cu prill, 2. glassy matrix + Cu prill + magnetite, 3. silicate mineral matrix + Cu prill, 4. crystalline (delafossite and magnetite) + amorphous (Cu prill), 5. magnetite + fayalite, and 6. slag from slag. The copper slags from Guanbuk-ri were found to contain residues of impurities such as SiO2, Al2O3, CaO, SO4, P2O5, Ag2O, and Sb2O3 in their microstructure, and, in some cases, it was confirmed that copper, tin and lead are alloys. These results indicate that refining of intermediate copper(including impurities) and refining of alloys of copper(including impurities) - tin and refining of copper(including impurities) - tin - lead took place during the copper production process at Gwanbuk-ri, Buyeo.

Copper in Peru: Present Status and Future Challenge (페루의 동: 현황과 미래의 도전)

  • Acosta, Jorge;Bustamante, Alberto;Cardozo, Miguel;Heo, Chul-Ho;Kim, Eui-Jun
    • Economic and Environmental Geology
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    • v.46 no.6
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    • pp.561-568
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    • 2013
  • The copper mineralization in Peru is intimately associated with porphyry Cu deposits and subdivides into three porphyry Cu belt as Paleocene, Eocene-Oligocene, and Miocene. Up to now, the total copper production from them reach 28 Mt Cu. The total copper production from the Paleocene Cu belt, including Toquepala, Cuajone, and Cerro Verde, accounts for approximately 57% of total copper production from Peru. But focusing mineral exploration on middle southern (Eocene-Oligocene) and northwestern part (Miocene) of Peru results in new discoveries, including La Granja, El Galeno, Las Bambas, Toromocho, and Rio Blanco, which have an estimated annual production more than 200,000 t Cu. In addition to them, thirteen Cu deposits are discovered from the Paleocene, Eocene-Oligocene, and Miocene Cu belts. Thus, Peru is supposed to produce Cu production from 2014 and increases annual production from 143 Mt Cu in 2012 to 490 Mt Cu in 2019. Due to new discoveries, it is expected that mineral exploration activities in Peru are likely to move from Paleocene Cu belt to Eocene-Oligocene and Miocene Cu belts.

Space Player for Playing Several Moving Pictures in Mobile Environments (모바일 환경에서 다수의 동영상을 재생하는 공간 재생기)

  • Cho, Jong-Keun
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.54-63
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    • 2008
  • With the improvement of computer performance in Mobile Environments, the users demand for the multimedia player is getting higher, which will be the major force behind the wide distribution of the media player that allows several moving pictures to run simultaneously using multiple windows on the screen. Products that adopted the same method used for a single moving picture and yet support the several moving pictures simultaneously emerged; however, they are not immune from problems. In this paper, we propose method to solve the problems of blinking, play prioritization processor and semi-transparent processor that occur when appling several moving pictures to the method used for a single moving picture and suggested the possible solutions. Taking it one step further, it focused on design and implementation of the media player that allows several moving pictures using overlapping and overlay technique by recognizing the biggest problem, which is that the above media play is not supported when playing several moving pictures simultaneously.

A Study on Video Search Method using the Image map (이미지 맵을 이용한 동영상 검색 제공방법에 관한 연구 - IPTV 환경을 중심으로)

  • Lee, Ju-Hwan;Lea, Jong-Ho
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.298-303
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    • 2008
  • Watching a program on IPTV among the numerous choices from the internet requires a burden of searching and browsing for a favorite one. This paper introduces a new concept called Mosaic Map and presents how it provides preview information of image map links to other programs. In Mosaic Map the pixels in the still image are used both as shading the background and as thumbnails which can link up with other programs. This kind of contextualized preview of choices can help IPTV users to associate the image with related programs without making visual saccades between watching IPTV and browsing many choices. The experiments showed that the Mosaic Map reduces the time to complete search and browsing, comparing to the legacy menu and web search.

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Morphological Analysis of the Sinus Lateral Wall using Computed Tomography (전산화단층촬영법을 이용한 상악동 측벽의 형태학적 분석)

  • Kim, Yong-Gun
    • Journal of Dental Rehabilitation and Applied Science
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    • v.27 no.3
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    • pp.285-292
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    • 2011
  • The purpose of thise study was to measure the thickness of the sinus lateral wall using computed tomography (CT), and to find the most suitable vertical position for lateral window opening prior to sinus elevation. Thirty patients requiring sinus elevation had CT images taken with Philips Brilliance iCT. The thickness of the sinus lateral wall was measured according to its vertical position against the sinus inferior border, and its mean was calculated through three repeated measurements. When measured 2 mm above the sinus inferior border (SIB+2), the thickness of the sinus lateral wall was observed to be more than 2 mm. When measured 3 mm above the sinus inferior border (SIB +3), the sinus lateral wall was less than 2 mm in thickness. It is recommended that the lateral wall window be made 3 mm above the sinus inferior border when performing sinus elevation using the lateral approach.

Design and Implementation of a Media Player That Playing Several Moving Pictures in Real Time (실시간에서 여러 개의 동영상을 재생하는 미디어 플레이어의 설계 및 구현)

  • 조종근;김상민;임영환
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1015-1024
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    • 2003
  • With the improvement of the computer performance, the users demand for the multimedia player is getting higher, which will be the major force behind the wide distribution of the media player that allows several moving pictures to run simultaneously using multiple windows on the screen. Products that adopted the same method used for a single moving picture and yet support the several moving pictures simultaneously emerged; however, they are not immune from problems. In this paper, we propose method to solve the problems of blinking, play prioritization processor and semi-transparent Processor that occur when appling several moving pictures to the method used for a single moving picture and suggested the possible solutions. Taking it one step further, it focused on design and implementation of the media player that allows several moving pictures using overlapping and overlay technique by recognizing the biggest problem, which is that the above media play is not supported when playing several moving pictures simultaneously.

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Semi-Dynamic Digital Video Adaptation System for Mobile Environment (모바일 환경을 위한 준-동적 디지털 비디오 어댑테이션 시스템)

  • 추진호;이상민;낭종호
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1320-1331
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    • 2004
  • A video adaptation system translates the source video stream into appropriate video stream while satisfying the network and client constraints and maximizing the video quality as much as possible. This paper proposes a semi-dynamic video adaptation scheme, in which several intermediate video streams and the information for the measuring of video quality are generated statically. The intermediate video streams are generated by reducing the resolution of the video stream by a power of two several times, and they are stored as the intermediate video streams on the video server. The statically generated information for the input video stream consists of the degrees of smoothness for each frame rate and the degree of frame definition for each pixel bit rate. It helps to dynamically generate the target video stream according to the client's QoS at run-time as quickly as possible. Experimental result shows that the proposed adaptation scheme can generate the target video stream about thirty times faster while keeping the quality degradation as less than 2% comparing to the target video stream that is totally dynamically generated, although the extra storages for the intermediate video streams are required.

Uses and Gratifications of User-Created Contents: Expressing Self with Self-Produced Video Clips (동영상 UCC의 이용 동기와 만족에 관한 탐색적 연구)

  • Sung, Myoung-Hoon;Lee, In-Hee
    • Korean journal of communication and information
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    • v.40
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    • pp.45-79
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    • 2007
  • This study explored three questions: (1) what are the motives of producing and using user-created contents (UCC, video clips which are produced and uploaded at various web sites by individuals), (2) what are the gratifications that users obtain from UCC, and (3) what are the differences of gratifications according to individual uses of UCC. A survey was conducted to 258 UCC users and data were factor-analyzed to find the dimensions of motives and gratifications. As for the motives of UCC uses, six factors were constructed: self-expression, private life, participation, information retrieval, rest, and entertainment, among which self-expression showed the largest variation. As for the gratifications, five factors were constructed: self-expression, rest, information retrieval, socializing, and entertainment.

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Recycling of Copper Scrap (동스크랩의 리사이클링)

  • Sohn, Ho-Sang
    • Resources Recycling
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    • v.28 no.3
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    • pp.3-14
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    • 2019
  • Copper is one of the first metals utilized by humankind about 11,500 years ago. But copper is not plentiful metallic element in the earth's crust. Copper has a high thermal and electric conductivity and is relatively corrosion resistant. In principle copper is virtually 100 % recyclable as an element without loss of quality. The recycling of copper scrap reduces the energy consumption and environmental burden, comparing to the primary metal production. Currently, approximately 30% of the global copper supply provides by recycling. Copper scrap is smelted in primary and secondary smelter. Type of furnace and process steps depend on the quality and grade of scrap. Depending on copper content of the secondary raw material, refining is required, which is usually done through electrorefining. This work provides an overview of the primary copper production and recycling process.