• Title/Summary/Keyword: 동영상 UCC

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Actual Feeling Service Model for Video-Media Contents (영상미디어콘텐츠에 대한 실감 서비스 모델)

  • Lee, Ji-Hye;Yoon, Yong-Ik
    • Journal of Digital Contents Society
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    • v.10 no.3
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    • pp.453-459
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    • 2009
  • In recently, as the interest of media contents increase among internet users, a variety of media contents are circulated in the web. Especially, video-media content in media contents attracts internet user's interest. In conjunction with web 2.0, internet users open and share their making contents by themselves. Their attitude about accepting media contents is not passive but aggressive. Additionally, they create new form of distribution of the flow. Video media content for distribution on the Web is created by experts to a professional content, but Web 2.0 era, the UCC (User Create Contents) in the form of self-produced content is the most. The generated media by the general internet users, but self-produced content, provides video information only and has limitations. To satisfy internet users as consumers in the web 2.0 eras, it has needed to provide actual feeling contents that add various effects not just simple media. Therefore, this paper represents the existing media content with simple information based on the concept of ontology and the meaning to the subject for the media content. We will provide an actual feeling how to offer the configuration of a service model (AF-VS : Actual Feeling Video Service).

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포털업계 사업전략

  • Yang, Gi-Seok
    • Digital Contents
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    • no.3 s.154
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    • pp.48-51
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    • 2006
  • 올해 주요 포털업체들의 사업전략 기조는 동영상 검색 등 신규 검색 서비스를 강화하는 가운데 상반기에는 월드컵 마케팅에 올인한다는 것이다. 또한 올 포털시장에서는 웹2.0 기반의 UCC 서비스 등도 주요 이슈가 될 것으로 보이며 구글의 한국시장 연착륙 여부도 초미의 관심사다. 여전히 네이버의 독과점 현상이 지속되고 있는 포털업계의 올 사업전략을 살펴봤다.

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The Effects of Advertising with Social Media Participation Attitude as Fashion Brand Communities and UCC (패션브랜드 커뮤니티와 동영상 UCC 소셜 미디어 참여행동이 광고효과에 미치는 영향)

  • Lee, Ji-Hyun;Lee, Seung-Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.8
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    • pp.877-889
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    • 2011
  • This study investigates the effects of social media's fashion advertisements. A survey was taken among men and women in their twenties who had experiences with fashion brand social media. A total of 270 questionnaires were used in this analysis. The results are as follows: First, the factors of content and pursuit of information had positive (+) impacts on advertisement attitude for both men and women in the fashion brand communities. Only the pursuit of information had positive (+) effects on men's brand attitude; however, economy, self-satisfaction, and the pursuit of information influenced women's brand attitude and purchase intention. Secondly, in fashion brand video UCCs, pursuit of information and the formation of relationships had positive (+) impacts on men and women, respectively. The formation of relationships had positive (+) impacts on men's brand attitude; however, the formation of relationships and the pursuit of information influenced women's brand attitude. The pursuit of information and formation of relationships had a positive (+) influences on men's and women's purchase intention, respectively. Men had differences in the pursuit of information and advertisement attitude in the two types of fashion brand communities and video UCCs; however, women had differences in economy and self-satisfaction, advertisement attitude, and brand attitude in the two types. The study results provide basic data by examining men and women in their twenties who have easy access to the Internet for advertisement attitude, brand attitude, and purchase intention in social media as an online fashion advertising media as well as useful information for establishing marketing strategies.

Efficient Browsing Method based on Metadata of Video Contents (동영상 컨텐츠의 메타데이타에 기반한 효율적인 브라우징 기법)

  • Chun, Soo-Duck;Shin, Jung-Hoon;Lee, Sang-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.5
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    • pp.513-518
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    • 2010
  • The advancement of information technology along with the proliferation of communication and multimedia has increased the demand of digital contents. Video data of digital contents such as VOD, NOD, Digital Library, IPTV, and UCC are getting more permeated in various application fields. Video data have sequential characteristic besides providing the spatial and temporal information in its 3D format, making searching or browsing ineffective due to long turnaround time. In this paper, we suggest ATVC(Authoring Tool for Video Contents) for solving this issue. ATVC is a video editing tool that detects key frames using visual rhythm and insert metadata such as keywords into key frames via XML tagging. Visual rhythm is applied to map 3D spatial and temporal information to 2D information. Its processing speed is fast because it can get pixel information without IDCT, and it can classify edit-effects such as cut, wipe, and dissolve. Since XML data save key frame information via XML tag and keyword information, it can furnish efficient browsing.

Reusable Multi-story 3D Animation (재구성이 가능한 멀티스토리 3D 애니메이션)

  • Kim, Sungrae;Kim, Ho Sung;Tak, Ji-young;Park, Ji-en;Lim, Sun-hyuk;Kim, Soosanna;Lee, Kyu-seon;Lee, Ji-hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.238-242
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    • 2007
  • The existent UCC sites display only finalized contents by publisher. It dose not provide any platform for resources of UCC that public users could reorganize. This paper has developed a platform to be able to produce reusable content using the scenes of the contents and produced a 3D animation with multiple story. It is necessary for user to search the provided contents for easy reorganization of the contents. The scene is classified by the description and information of the scene for handy search. It is obscure for a movie clip to be represent with only one word. Therefore, the proposed platform provides the search technique with a overlapping choice for the specific categories that include most of elements for the scene. Then the user can choose a specific range of the selected movie clip, make a new story with reorganizing the order, and put a caption or BGM on the movie clip. The complete movie clip has the search preferences as a category, new clips, and top favorites. With the Multi-Story line concept, we made a 3D animation about episodes of thermal dolls in the Doll World. This attempt will come to the new marketing way for a field of the visual media like as Music Video, Drama, Feature Film, Commercial Film.

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The Design and Implementation of Internet Broadcasting Solution applied to FLV (FLV를 적용한 인터넷 방송 솔루션의 설계 및 구현)

  • Kwon, O-Byoung;Shin, Hyun-Cheul
    • Convergence Security Journal
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    • v.12 no.3
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    • pp.93-97
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    • 2012
  • In this paper, we apply the next generation Internet TV solution, FLV has been designed and implemented. Currently being broadcast in the field to compress HD video in real time, as well as live Internet VOD services are available through the online system, the Internet LIVE broadcast and VOD service easy to operate and UCC services that support the solution. VOD video cameras and in real time using H264 CORECODEC to compress MPEC4, WMV, and real-time video streaming on the Internet, and phone system that supports the first, real-time recording of camera images featured nation's first real-time encoder system (Real time encoder system) is, Web and smart environment suitable for supporting the latest CORECODEC technology and software products. Second, the video can be played in MP4 player and customize your chat, and Custer (customizing) is a possible two-way Internet Broadcasting System. Third, CMS (Contents Management System) feature video content and course management content in real time via the Android phone and iPhone streaming service is available.

Design and Performance Analysis of Signature-Based Hybrid Spill-Tree for Indexing High Dimensional Vector Data (고차원 벡터 데이터 색인을 위한 시그니쳐-기반 Hybrid Spill-Tree의 설계 및 성능평가)

  • Lee, Hyun-Jo;Hong, Seung-Tae;Na, So-Ra;Jang, You-Jin;Chang, Jae-Woo;Shim, Choon-Bo
    • Journal of Internet Computing and Services
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    • v.10 no.6
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    • pp.173-189
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    • 2009
  • Recently, video data has attracted many interest. That is the reason why efficient indexing schemes are required to support the content-based retrieval of video data. But most indexing schemes are not suitable for indexing a high-dimensional data except Hybrid Spill-Tree. In this paper, we propose an efficient high-dimensional indexing scheme to support the content-based retrieval of video data. For this, we extend Hybrid Spill-Tree by using a newly designed clustering technique and by adopting a signature method. Finally, we show that proposed signature-based high dimensional indexing scheme achieves better retrieval performance than existing M-Tree and Hybrid Spill-Tree.

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Opportunities for Digital Storytelling and Collaborative Learning on Second Life (세컨드라이프를 활용한 디지털 스토리텔링과 협력학습)

  • Choi, Seo-Yun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1252-1256
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    • 2009
  • Machinima is a new form of UCC(User Created Content) which utilizes 3D videogame engine technology to create animated films within virtual environments. By producing machinima content, students can get cooperative learning opportunities as well as digital storytelling skills. This case study is to introduce the educational potential of Second Life and to provide useful directions in professional curricula of digital culture content.

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PhotoToc: an Implementation of a Ranking System by using User Favor-Based Metrics (포토톡 : 사용자 선호 기반 멀티미디어 콘텐츠 랭킹 시스템의 구현)

  • Lee, Jin-Soo;Park, Al-Eum;Choi, Song-Ah;Ahn, Hoo-Young;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.8 no.2
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    • pp.113-119
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    • 2007
  • Recently, multimedia applications using internet are increasing by emergency of UCC. The retrieval of photo, video, audio is a main issue to increase utility of access and efficiency of access time. But the exist multimedia applications do not provide the practical ranking system. They provide only simple ranking system using metric. This paper provides "PhotoToc", the user favor-based multimedia ranking system, that can provide differenced view to users. The proposed system has a to retrieve the user centered results.

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A Spatially Adaptive Post-processing Filter to Remove Blocking Artifacts based on POCS (POCS 기반의 블록화 현상 제거를 위한 적응적 후처리 기법)

  • Jeong, Jae-Hyun;Kim, Myoung-Jin;Hong, Min-Cheol
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.192-195
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    • 2010
  • 영상 정보의 정확성을 필요로 하는 다양한 서비스 및 여러 학문 분야의 적용성으로 인해 물리적인 한계성을 극복할 수 있는 고해상도 영상처리 기법의 요구가 대두되고 있다 뿐만 아니라, 인터넷 상의 디지털 콘텐츠 중의 하나인 동영상 UCC의 제작환경이 보편화됨으로써 비전문적인 제작으로 인한 다양한 형태의 해상도 저하 및 영상의 왜곡 현상이 발생하여 고품질의 영상을 추구하는 사용자들의 요구를 충족시키지 못하고 있다. 이러한 문제점을 해결하기 위한 압축 동영상의 개선 된 영상 정보를 획득하기 위한 연구가 이루어지고 있지만 다음과 같은 문제점이 있다. 기존의 방법은 일반적으로 저역 통과 필터 기법과 정규화 영상 복원 방식으로 구분되어 연구되고 있으며, 저역 통과 기법은 계산량 측면에서 장점이 있으나, 영상과 양자화 정도에 따라 적응적이지 못한 단점이 있다. 또한 정규화 복원 방식은 압축 영상의 시각적으로 불편한 현상의 완화 정도를 결정하는 정규화 매개변수를 일괄적으로 모든 화소에 적용해, 화소의 위치에 대한 적응도가 낮고 정규화 매개 변수 선택 시 원 영상에 대한 정보를 알고 있다는 가정을 사용했으므로 실제 사용이 불가능하며, 영상들 사이의 불균일로 인해 적응적으로 처리하지 못하는 단점이 있다. 본 연구에서는 이러한 문제점을 극복할 수 있도록 압축 정보 활용을 통한 POCS 방식을 사용한 coding artifact 제거 방식에 대해 기술한다.

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