• Title/Summary/Keyword: 동영상 교육

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Delivery of Therapist's Intervention to the Education of Ayres Sensory Integration$^{(R)}$ (ASI$^{(R)}$) (Ayres Sensory Integration (ASI$^{(R)}$) 중재 교육에 따른 치료사의 치료 수행도 변화)

  • Shin, Ye-Na;Hong, Eunkyoung
    • The Journal of Korean Academy of Sensory Integration
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    • v.12 no.1
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    • pp.13-23
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    • 2014
  • Objective : This study was to perform the education of the ASI$^{(R)}$ intervention for six occupational therapists and to know the delivery of ASI$^{(R)}$ core principle through a self-assessment, a peer-assessment, an expert-assessment. Methods : The study performed from November 2013 to June 2014 for six occupational therapists without completion of the education of ASI$^{(R)}$ intervention. The participants were educated about the ASI$^{(R)}$ intervention during 8 weeks and took and assessed films before and after education. The assessment was the self-assessment, the peer-assessment, the expert-assessment and the data of assessment was analyzed by Mann-Whitney and ICC. Results : The result of process factors before and after education according to methods of assessment, the self-assessment was significant in 'self-regulation,' 'collaboration,' 'ensures success,' 'play,' 'alliance,' and 'total item'. The peer-assessment was significant in all item exception 'safety'. The expert-assessment was significant in all items exception 'sensory opportunities'. The results of self-assessment and expert-assessment before and after the education of ASI$^{(R)}$ intervention were significant in 'safety'. Conclusion : The results of this study provide to need the education of ASI$^{(R)}$ intervention for accuracy sensory integrative intervention. The occupational therapists need to check the style of intervention.

Development of Contents For Building Construction Education Using Smart Media and Utility Verification of the Contents (스마트 미디어를 활용한 건축시공 교육 콘텐츠 개발 및 효용성 검증)

  • Yun, Ji-In;Kim, Taek-Jung;Choi, Yoon-Ki
    • Korean Journal of Construction Engineering and Management
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    • v.19 no.3
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    • pp.23-32
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    • 2018
  • As the size of the construction industry becomes larger, there are many tries to change the construction education for growing the pre-engineering who has many directly experience. However, architectural construction education, which requires a lot of practical understanding, is still limited to educational textbooks and field trips. Therefore, this study proposed the development of educational contents which can indirectly experience by combining smart media such as time-lapse, video and animation. Also, we verified the effectiveness of contents developed based on usability, practicality(fitness of education), necessity, possibility of commercialization. We will contribute to enhance the effectiveness of education through building construction education contents that take advantage of contents based on this.

Interactive Cultural Content Using Finger Motion and HMD VR (Finger Motion과 HMD VR을 이용한 인터렉티브 문화재 콘텐츠)

  • Lee, Byungseok;Jung, Jonghee;Back, Chanyeol;Son, Youngro;Chin, Seongah
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.11
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    • pp.519-528
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    • 2016
  • Most cultural contents currently we face are not suitable for associating with state of arts and high technology as simply providing one-sided learning. Pictures and movies of cultural contents also sees to utilize for efficacy of cultural education. There are still some limitations to draw interest from users when providing one-sided learning for cultural study, which aims to only deliver knowledge itself. In this paper, we propose interactive HMD VR cultural contents that can support more experience to get rid of aforementioned limitations. To this end, we first select quite interesting and wellknown cultural contents from world wide to draw more attention and effect. To increase immersion, presence and interactivity we have used HMD VR and Leapmotion, which intentionally draws more attention to increase interest. The cultural contents also facilitate augmented information as well as puzzle gaming components. To verify, we have carried out a user study as well.

Development and Utilization of Multimedia Learning Materials for "Technology.Home Economics" Subject in High School (고등학교 기술.가정 교과의 환경관련 멀티미디어 학습자료 개발과 활용)

  • 김정희;박경숙
    • Journal of Korean Home Economics Education Association
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    • v.15 no.3
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    • pp.59-73
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    • 2003
  • This study aims to review and analyze the contents related to environment among curriculum of Technology$.$Home Economics subject; to produce multimedia learning materials and web-based materials for effective environmental education: and to find the way to effectively utilize them in schools. The data were analyzed by t-test with SPSS Win 10.0 program. The results of this study are as follows; First, the textbook carries a lot of contents concerning the environment. Second, the multimedia materials help students to understand environmental issues and strengthen their attitudes of environmental problems very effectively. Third, after using the instructional multimedia materials, the students showed significantly different results.

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Education Contents Development that Use Thermoelectric Power Plant Generation Facility Third Dimensional Model (3차원 모델을 활용한 발전설비 교육컨텐츠 개발)

  • Kim, Seok-B.;Back, Nam-H.;Son, Kwang-S.;Kim, Joo-Seok;Moon, Seung-Jae;Lee, Jae-Heon
    • 한국전산유체공학회:학술대회논문집
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    • 2008.03b
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    • pp.362-368
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    • 2008
  • The purpose of this is providing employees who take charge of operation and maintenance at power plant with education contents that can be used for self-studying and on the job training through their computers. We developed the education contents for making actually application possible using this piping and instrument diagram(P&ID), operation and maintenance procedure, unit specification and material of 500MW thermal power plant those include unit equipment 3-dimension animation, character and narration performance considering making teaching plan, flexibility, extension, reuse, maintenance and focusing on user. Specially, we developed the flash type education contents about power plant operation based on the plant 3-dimension animation and the spot real picture concerned about new generation trend for power plant incoming employees actual knowledge. in addition, this contents apparently contributed to improve the level of employees technical power as distributed to employees.

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A Network Model for Technical Highschool (공고교육 네트워크 모델)

  • Choi Won-Sik
    • Journal of Engineering Education Research
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    • v.4 no.1
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    • pp.88-98
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    • 2001
  • This paper proposes a new direction of technical highschool in Korea and presents a network model for technical highschool. As a distributed intelligent portal, the network model connects to anywhere and consists of simulated practical exercise in a school's self portal intranet. A title of the simulated practice contents developed in a school would be posted on any open site connected to the network model so that anyone who want to use it in his/her practice class could download to his/her intranet portal site. This mechanism works in two good ways. One is a wide area networkness and another is an easy utilization of broad band width since teacher could use the contents in his/her school's own intranet band width. The paper also emphasize that teachers and educators should make an effort to develop good quality meta-contents.

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Analysis of Representations in the Problem-Solving Process: The ACODESA (Collaborative Learning, Scientific Debate and Self Reflection) Method (ACODESA(Collaborative Learning, Scientific Debate and Self Reflection) 방법을 적용한 문제해결 과정에서 나타난 표상의 분석)

  • Kang, Young Ran;Cho, Cheong Soo
    • Education of Primary School Mathematics
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    • v.18 no.3
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    • pp.203-216
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    • 2015
  • This study analyzed changes of representations which had come up in the problem-solving process of math-gifted 6th grade students that ACODESA had been applied. The class was designed on a ACODESA procedure that enhancing the use of varied representations, and conducted for 40minutes, 4 times over the period. The recorded videos and interviews with the students were transcribed for analysing data. According to the result of the analysis, which adopted Despina's using type of representation, there appeared types of 'adding', 'elaborating', and 'reducing'. This study found that there is need for a class design that can make personal representations into that of public through small group discussions and confirmation in the problem-solving process.

Design of robust Medical Image Security Algorithm using Watershed Division Method (워터쉐드 분할 기법을 이용한 견고한 의료 영상보안 알고리즘 설계)

  • Oh, Guan-Tack;Jung, Min-Six;Lee, Yun-Bae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.11
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    • pp.1980-1986
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    • 2008
  • A digital watermarking technique used as a protection and certifying mechanism of copyrighted creations including music, still images, and videos in terms of lading any loss in data, reproduction and pursuit. This study suggests using a selected geometric invariant point through the whole processing procedure based on the invariant point so that it will be robust in a geometric transformation attack. The introduced algorithm here is based on a watershed splitting method in order to make medical images strong against RST transformation and other processing. This algorithm also proved that is has robustness against not only RST attack, but also JPEG compression attack and filtering attack.

Development of Multimedia Database for Earth Science Learning (지구과학 학습을 위한 멀티미디어 학습 자료 데이터베이스 개발)

  • Lee, Won-Kook;Kim, Yeo-Sang;Kim, Chil-Young;Kim, Jong-Hun;Kim, Hee-Soo
    • Journal of the Korean earth science society
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    • v.21 no.2
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    • pp.116-127
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    • 2000
  • This study is aimed at the development of multimedia learning program for earth science in the middle and high school. This program was made of HTML format and includes a variety of texts, graphs, pictures, drawings, animations, and moving image materials. And it was composed of six database elements(learning context, terminology dictionary, practical science, inquiry actvity, image material, and test item). The results of applying this program to students and teachers gave affirmative answers. The program is being offered on an internet website under Institute of Science Education of Kongju National University.

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Realization of 3D Human's bone, Alimentary Canal and Cardiovascular system by Internet (인터넷 기반에서의 3차원 시뮬레이션을 위한 인체골격과 내부 장기 및 심장혈관계의 구현)

  • 강득찬;박무훈
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.181-184
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    • 2002
  • Currently, the lack of equipments for the medical practice and education made it impossible for the people in medical institution to carry out suitable experiments for observing human bodies. In this paper, the authors embodied three dimensional images and moving pictures for the human skeletal structure, digestive organs, cardiovascular system and their processes over the internet framework. The three dimensional images and moving picture made it possible for the general people as well as the specialists to observe and obtain informations with regard to the human body. specially, the authors realized a framework for visualizing the human bodies in three dimensional images, via which a detailed and realistic architecture for the human body and its organs tan be obtained. The system developed in this paper can be used in the practice and education of the people engaged in medical fields.

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