• Title/Summary/Keyword: 동영상서비스

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Location Information Hiding Way Of HD Black Box Recording process (HD 블랙박스 녹화과정에서의 위치정보 은익방법)

  • Seok, Jin-Hwan;Yoon, Jong-Chul;Hong, Jong-Sung;Han, Chan-Ho
    • Journal of the Institute of Convergence Signal Processing
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    • v.17 no.1
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    • pp.10-17
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    • 2016
  • GPS location information storage included in the HD black box is using a unique manner for each manufacturer does not have a specific standard. In this paper, in order to overcome the limitations of the storage space and thereby the image quality according to store GPS position information deteriorate to solve the problems that cause, we propose the location information concealment method included in the HDTV video content using a essential hidden region. HDTV video content is a Border Extender of 8 lines in the frame to the bottom of the compression will be required. This was inserted into the image of a gray scale used in block form in order to space the current position information is concealed to prevent image degradation. The proposed method was confirmed using real HD black box, there are more difficult to interpret the format of the ASCII code re-edit the location information when the compression effect disappears with the existing security zones added. Therefore, the proposed method is suitable for location-based services, such as Facebook or Youtube videos.

Factors Influencing Users' Payment Decisions Regarding Knowledge Products on the Short-Form Video Platform: A Case of Knowledge-Sharing on TikTok (짧은 영상 플랫폼에서 지식상품에 대한 사용자의 구매결정에 영향을 미치는 요인: TikTok의 지식 공유 사례)

  • Huimin Shi;Joon Koh;Sangcheol Park
    • Knowledge Management Research
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    • v.24 no.1
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    • pp.31-49
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    • 2023
  • TikTok, as a leading short video platform, has attracted many users, and the resulting attention generates immense business value as a platform to diffuse knowledge. As a qualitative and explorative approach, this study reviews the knowledge payment industry and discusses the influential factors of users' payment decisions regarding knowledge products on TikTok. By conducting in-depth interviews with ten participants and observing 95 knowledge providers' videos, we find that TikTok has significant business potential in the knowledge payment industry. By using the ATLAS. ti software to code the data collected from these interviews, this study finds that demander characteristics (personal needs), product characteristics (product quality), provider characteristics (the key opinion leader effect), and platform characteristics (platform management) are the four core categories that influence users' payment decisions regarding knowledge products on TikTok. A theoretical model consisting of the ten variables of emotional needs, professional needs, quality, price, helpfulness, value, charisma, user trust, service guarantee, and scarcity is proposed based on the grounded theory. The theoretical and practical implications of the study findings are also discussed.

Implementation of P2P Standard Group Formation in WiFi Direct for Direct Communication Services between Internet-of-Things Gateways (사물인터넷 게이트웨이 간의 직접통신 서비스를 제공하기 위한 와이파이 다이렉트 P2P Standard Group Formation 구현)

  • Park, Yungi;Han, Kwonhee;Seo, Jeongwook;Kim, Hyunsik;Park, Yongsuk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.436-438
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    • 2015
  • In this paper, a P2P Standard Group Formation (P2P-SGF) method in Wi-Fi Direct is presented to provide direct communication services between Internet-of-Things (IoT) gateways. Generally, network traffic congestion and speed reduction problems are caused when transmitting mass data as well as measured data from many sensors between IoT gateways via an Access Point (AP). For solving these problems, it is required to implement Wi-Fi Direct efficiently transmitting mass data between IoT gateways without passing through the AP. The implemented P2P-SGF method basically performs Discovery, GO (Group Owner) Negotiation, WPS (Wi-Fi Protected Setup) Provisioning, and Address Configuration. Especially, it supports the DLNA (Digital Living Network Alliance) service function for sharing mass data between IoT gateways. Some experimental results verify that it can successfully share large video files.

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Web-based Self-directed Learning System for Multi-contents Service (멀티 콘텐츠 서비스를 위한 웹 기반 자기주도적 학습 시스템)

  • Kim, Ji-Seon;Park, Jin-Ah
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.1
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    • pp.115-119
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    • 2010
  • As the subjects of education has been changed from the instructors to learners, a web-based self-directed learning which can accelerate the initiative of learners and can be free from the restriction of time and space has been received attention. In this paper, the web-based self-directed learning system was designed. For the design, to make the learners build their own lecture plan, the service was designed to provide three kinds of lectures of video clip, slide lecture, and e-text lecture that were focused on various lecture contents. In addition, a learner and an assistant was man to man matched to enable the on-line mentoring for mutual communication between learners and assistants. Implementation was carried out by three sets of module - Manager, Learner and Assistant - that were applied to the real educational activities. The survey on satisfaction for the education, efficiency of ability improvement, and educational intelligibility for the attendants on the education showed more than 67.2% of satisfaction in satisfaction for the education. Furthermore, more than 86.9% of attendants replied that their ability were improved after the education of this system. The educational system realized in this paper shows effectiveness for the self-directed learning.

A Study on Metaverse Utilization and Introduction Strategies in College Education: Based on Step-by-step Metaverse Introduction Framework (대학 교육의 메타버스 활용 현황 및 도입 전략에 대한 연구: 단계별 메타버스 도입 프레임워크 개발을 바탕으로)

  • Son, Young Jin;Park, Minjung;Chai, Sangmi
    • Knowledge Management Research
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    • v.24 no.1
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    • pp.1-29
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    • 2023
  • The COVID-19 pandemic has accelerated digital transformation across all industries and daily life. Edutech is spreading in the education field, also bringing changes in university education. Non-face-to-face online-only classes at universities have spread after the COVID-19 pandemic physical distancing started. Online-only or real-time online classes showed diverse educational imitations. 'Metaverse' started to attract attention as a learning space and community activity support platform that may solve the limitations of online education and communication. It is time to prepare an introduction strategy for the actual application of education using metaverse. This study, first, by examining previous studies and cases of metaverse application, and second, establishing a metaverse introduction framework based on the technology lifecycle model and the innovation diffusion theory. Finally, we provide an introduction strategy in steps, a specialized introduction plan according to the main users is established and presented as a scenario. We expect that this study will provide the theoretical background of the new technology introduction and the spread of metaverse research. Also, we present an efficient introduction strategy, the basis for a service model, and a practical basis for the university's value-added strategy.

A Handover Protocol for the IEEE WAVE-based Wireless Networks (IEEE WAVE 기반의 무선 네트워크를 위한 핸드오버 프로토콜)

  • Choi, Jung-Wook;Lee, Hyuk-Joon;Choi, Yong-Hoon;Chung, Young-Uk
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.10 no.1
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    • pp.76-83
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    • 2011
  • The IEEE WAVE-based communication systems do not provide handover services since most of the application layer messages of a small amount containing text data that are related to safe driving. Multimedia data service such as web pages and CCTV video clips, however, require a seamless handover for continuation of a session via multiple RSUs. In this paper, we propose a new proactive handover protocol based on IEEE WAVE. According to the proposed handover protocol, the OBU notifies the old RSU of its departure from the coverage such that the old RSU forwards to the new RSU the data heading towards the OBU to be cached for the further delivery upon its entry into the new RSU's coverage. The simulation results are presented which shows the performance of the proposed protocol in terms of throughput, delivery ratio and handover delay.

Mashup for Instant and Simple Search using OpenAPIs (OpenAPI를 이용하여 간결함과 즉시성을 가진 검색 매쉬업)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.41-49
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    • 2011
  • This paper introduces a new search model which can retrieve information instantly and easily about a given search word on Internet and control search spaces diversely. In the existing web searches, because the user has to stop his work, run web browsers, connect to special internet sites, and type the search word by keyboard. it is a long way and not a simple way. Also the search result is too much. The user suffers difficulties of multiple searches for different categories such as dictionary, image, video clips, etc. The software implemented in this paper enables for the user to select search word simply at any documents on the screen and make search started by simply pressing CRTL key and left button of the mouse simultaneously. The software is a mash up style using the Open API which is provided by a web site and can be freely available in any other sites. By calling different Open APIs of several web sites, the mash-up software can integrate search functions of many different sites. We evaluate that the software implemented in this paper will be a good reference of mash-up as one with characteristics of easy and instant search, simple result, diversity of search category, and scalability of search functions.

Dynamic Modeling based Flight Control of Hexa-Rotor Helicopter System (헥사로터형 헬리콥터의 동역학 모델기반 비행제어)

  • Han, Jae-Gyun;Jin, Taeseok
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.4
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    • pp.398-404
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    • 2015
  • In this paper, we describe the design and performance of a prototype multi-rotor unmaned aerial vehicle( UAV) platform featuring an inertial measurement unit(IMU) based autonomous-flying for use in bluetooth communication environments. Although there has been a fair amount of study of free-flying UAV with multi-rotors, the more recent trend has been to outfit hexarotor helicopter with gimbal to support various services. This paper introduces the hardware and software systems toward very compact and autonomous hexarotors, where they can perform search, rescue, and surveillance missions without external assistance systems like ground station computers, high-performance remote control devices or vision system. The proposed system comprises the construction of the test hexarotor platform, the implementation of an IMU, mathematical modeling and simulation in the helicopter. Furthermore, the hexarotor helicopter with implemented IMU is connected with a micro controller unit(MCU)(ARM-cortex) board. The micro-controller is able to command the rotational speed of the rotors and to get the measurements of the IMU as input signals. The control simulation and experiment on the real system are implemented in the test platform, evaluated and compared against each other.

A Study of consumer's behavior and classifications by advertising techniques of mobile character (모바일 캐릭터의 광고기법에 따른 타켓별 유형분류와 소비자 반응 연구)

  • 강대인;주효정
    • Archives of design research
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    • v.17 no.2
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    • pp.393-402
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    • 2004
  • The mobile advertisement has varied on lifestyle of people, who live aninformation-oriented society with portable equipment such as web phone and PDA(Personal Digital Assistant). Also, the advertising has expended mobile techniques and its application field unpredictably. The intrinsic characteristic of misdistribution, reach, and convenience in mobile advertisement add up the capacity of a location, information and individualize. This market condition leads the basic audio focused formal mobile advertisement to the new mobile Internet environment with an additional able of data communication. Moreover, the type of SMS (Short Message Service), Graphic, Wep Push, and ridchmedia, which based on music, basic graphic, voice, and letters transfer by mobile terminal and the mobile character is present inevitably correlation with pixel art and animation in 2D(Two Dimensions) techniques. Thus, this research appoints the importance and its role of mobile advertisement that is core of the business marketing in new media era. To activate mobile market, the mobile companies classify the characteristic of consumers with developed commercial use of mobile character and research their behavior to meet optimal mobile character in business.

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Multimedia Information Retrieval Using Semantic Relevancy (의미적 연관성을 이용한 멀티미디어 정보 검색)

  • Park, Chang-Sup
    • Journal of Internet Computing and Services
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    • v.8 no.5
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    • pp.67-79
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    • 2007
  • As the Web technologies and wired/wireless network are improved and various new multimedia services are introduced recently, need for searching multimedia including video data has been much increasing, The previous approaches for multimedia retrieval, however, do not make use of the relationships among semantic concepts contained in multimedia contents in an efficient way and provide only restricted search results, This paper proposes a multimedia retrieval system exploiting semantic relevancy of multimedia contents based on a domain ontology, We show the effectiveness of the proposed system by experiments on a prototype system we have developed. The proposed multimedia retrieval system can extend a given search keyword based on the relationships among the semantic concepts in the ontology and can find a wide range of multimedia contents having semantic relevancy to the input keyword. It also presents the results categorized by the semantic meaning and relevancy to the keyword derived from the ontology. Independency of domain ontology with respect to metadata on the multimedia contents is preserved in the proposed system architecture.

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