• Title/Summary/Keyword: 동기심리

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The relation of Leisure participation motivation, Activity, Self efficacy and Subjective well-being (여가활동, 여가동기, 자기효능감 및 주관적 안녕감간의 관계)

  • Son-Ae Chae;Seong-Yeul Han
    • Korean Journal of Culture and Social Issue
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    • v.8 no.2
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    • pp.17-31
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    • 2002
  • This study was attempted in order to understand leisure phenomenon in Korea cultural area through relation of Leisure Activity, Leisure participation motivation, self -efficacy and Subjective well-being. The purpose of this study was to investigate the question that Leisure Phenomenon was studied focus on specific Leisure activity contents such as physical, tour science, though it is an important subject to explore as psychological and cultural. Also it suggested that what was the problem of established studies and what was the directions for future study. Concrete study problem was assumed three issues. (1)General state of leisure activity and leisure motivation in Korea, (2)The correlated relation between each motivation and self-efficacy and (3)The correlated relation between each motivation and Subjective well-being?. Through this, we conducted three results. Frist, the leisure motivation scale was factor analyzed and consequently 2 factors which can be considered as leisure motivation were prescribed. Also through the responded data, leisure activity of university students showed much more passive activity(e.g.,reading, listening music, movie, watching TV, Internet surfing etc.) than positive and physically activity. Second, each motivation was not significant in self-efficacy. Finally, among the motivation, especially emotion and psychological rest motivation was significant in the subjective wellbeing. These findings imply that general understanding about leisure phenomenon can different as the cultural thinking of leisure activity and leisure motivation.

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The Effects of Middle School Students' Participation Motivation in Judo as a Recreational Sport Activity on Exercise Flow and Psychological Happiness

  • Cho, Cheol-Kyu;Shin, Min-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.10
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    • pp.203-209
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    • 2020
  • The purpose of this study is to define how middle school students' motivation of participation in Judo as a recreational sport activity influences their exercise flow and psychological happiness. To achieve that, this researcher conducted a questionnaire survey with middle school students who participated in 2020 National Amateur Judo Event held in Donghae-si, Gangwon-do from Jan. 18 to 20, 2020, for three days. Of the collected questionnaire copies, the questionnaire copies with insincere or insufficient answers were excluded, and 253 copies were used for data analysis. The results of the study are presented as follows: Firstly, middle school students' participation motivation in Judo as a recreational sport activity positively influenced their exercise flow. Secondly, participation motivation in Judo as recreational sport activity positively affected psychological happiness. Thirdly, middle school students' exercise flow to Judo as a recreational sport activity positively influenced their psychological happiness. Therefore, instructors for the recreational sport activity need to develop detailed methods or programs to improve students' personality and leadership beyond Judo skills in order to achieve positive and smooth communication with participants.

Effect of Intrinsic Learning Motivation on Korean Language Performance: Moderating Effect of Social Support (내재적 학습동기가 국어수행에 미치는 영향: 사회적 지지의 조절효과)

  • Kim Hey Kyoung;Chung Eun Kyoung
    • The Korean Journal of Coaching Psychology
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    • v.6 no.2
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    • pp.75-92
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    • 2022
  • There are many studies that intrinsic learning motivation and social support play an important role in the study of children and adolescents. However, studies examining the effects of intrinsic learning motivation and social support by measuring the actual academic performance of elementary school students are rare. This study attempted to verify the effect of intrinsic learning motivation on Korean language performance and moderating effect of social support in 5th and 6th graders in elementary school. 122 elementary school students in local county-level areas participated in this study. The Korean language test was conducted about 5 months after intrinsic learning motivation and social support of families and teachers were measured. The results revealed that Korean language performance showed a significant positive correlation with intrinsic learning motivation and social support, and also showed a significant correlation between learning motivation and social support. In the regression analysis with control variables, it was found that intrinsic learning motivation had a significant effect on Korean language performance. The moderating effect of social support was analyzed by dividing it into family support and teacher support. The interaction effect of learning motivation and social support was significant only in teacher support, not in family support. In specific, when teacher support was high, Korean language performance was high regardless of the student's learning motivation level, but when teacher support was low, the student's learning motivation mattered in the performance. Based on the results of this study, implications and limitations were discussed.

Individual, Family and Industrial Factors Related to Injured Workers' Motivation for Change : Application of the Transtheoretical Model (산업재해 근로자의 변화동기에 영향을 미치는 개인, 가족, 산업재해 요인 : 범이론 모형의 적용)

  • Song, Moon-Hee;Kwon, Hee-Kyung
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.258-268
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    • 2017
  • The purpose of this research was to examine the factors affecting motivation for change of injured workers. Data from 305 injured workers were anlayzed using hierarchical regression Factors associated with injured workers' motivation for change were: multiple psychological security, acceptability of injury, and independence at personal level, family support at family level, and perceptive severity of injury, job, and return to job.

The effect of Spectators' Motivation on Satisfaction (관람객의 관람 동기가 공연만족에 미치는 영향)

  • Hwang, Kum-Ju;Kang, Eun-Ju;Hahn, Ju-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.4
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    • pp.1684-1695
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    • 2011
  • This study explored effects of spectators' motivation on their satisfaction from culture-art performance. Most studies of performing arts have focused on effects of marketing elements. However, this study first looked at important elements affecting audiences' satisfaction to identify considerations for effective design processes for performing arts. Second this paper examined how audiences' satisfaction affect their stress in order to understand the relationship between audiences' satisfaction and their psychological stability. This study found that emotional satisfaction and rational satisfaction could improve emotional satisfaction, while only emotional motivation could affect aesthetic satisfaction. According to our analysis, emotional satisfaction led to psychological stability and reduced audiences' stress.

The Impact of Psychological Factors, Game Efficacy and Game Motivation and on Adolescent's Game Leadership : Focus on MOBA Genre Players (심리적 요인, 게임 효능감 그리고 게임 동기가 청소년의 게임 리더십에 미치는 영향 : MOBA 장르 플레이어를 중심으로)

  • Lee, Seung Je;Jeong, Eui Jun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.6
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    • pp.341-352
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    • 2019
  • Recently, e-sports has been receiving social attention. Game leadership is a necessary skill to perform effective game tasks, and it is very important to e-sports game and improve teamwork. As a result, there is a need to identify psychosocial factor that promote game leadership. This study tried to examine how game motivation, game efficacy, and psychological factors(self-control, social intelligence, self-esteem) reported to have an important effect on leadership have relation with game leadership to MOBA genre users who were known to consider role of game leadership as important factor. We used data from 196 adolescents using MOBA games for surveys. As a result of analysis, internet game time, game efficacy, and social intelligence had a positive relationship with game leadership. And game motivation(social, exploration and escape) also had a positive effect on game leadership. But self-control, self-esteem and some game motivations(acquisition, achievement) was not significant.

A Hypothesis Study on the Physiological, Psychotic, and Psychological Factors of Vincent van Gogh's Yellow Expression (빈센트 반 고흐의 노란색 표현에 대한 생리적, 정신증적, 심리적 요인에 대한 가설 연구)

  • Oh, Seoung Jin;Ryu, Jung Mi
    • Journal of Naturopathy
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    • v.11 no.2
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    • pp.123-135
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    • 2022
  • Background: The study aims to examine what color representation means to artists by investigating various hypotheses about van Gogh's expression of yellow and verifying the reason of his preference of yellow. Purpose: The purpose of this study is to investigate whether yellow expression of Vincent van Gogh is a result of physiological responses of alcoholism, expression feature of mental disorder, or a problem caused by psychological motivation. Methods: In order to verify the research question, we referred to research literatures that analyzed a characteristics of Gogh's works in a various area such as psychology and psychiatry, and Gogh's symptoms and his own skills. Results: The findings suggested that Gogh's yellow preference is related to the psychological factors such as inner motivation, not a xanthopsia which is brought about alcoholism and mental disorder. Conclusions: Gogh's Yellow expression is dominantly influenced by the psychological factors. Thus, it can say that the psychological factors has a great on characteristic of artist's color expression.

A Case Study of Group Music Psychotherapy for Improving Adolescents' Awareness of the Motivation Behind Their Excessive Online Gaming (게임 과몰입 청소년의 게임 이용동기 인식을 위한 그룹 음악심리치료 사례)

  • Song, Jisun
    • Journal of Music and Human Behavior
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    • v.17 no.2
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    • pp.1-28
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    • 2020
  • This case study aimed to investigate changes in adolescents' awareness of the motivation behind their excessive internet gaming after group music psychotherapy. Five middle school students participated in six 60-minute group sessions over 4 weeks. The group music psychotherapy program was developed to help participants understand their implicit reasons for excessive internet gaming. Verbal responses were obtained from pre-program and post-program interviews and original lyrics created by participants during program were collected for analysis. Obtained data were analyzed in terms of emotional and cognitive aspects in relation to the participants' awareness of the motivation behind their excessive gaming. The results showed that song writing as creative musical process allowed participants to be aware of positive and negative influence of gaming on themselves and express their motivation to change their perception on gaming behavior. Also, the participants reported that the use of musical product for their daily lives could be an effective coping strategy to manage their gaming behaviors and an alternative for gaming. The findings from this study support that group music psychotherapy can be an effective approach to promote awareness of adolescents' motives for excessive internet gaming and to help adolescents better manage their gaming behaviors.

Psychological functions and values of counterfactual thinking (사후가정사고의 심리적 기능과 응용적 가치)

  • Taekyun Hur
    • Korean Journal of Culture and Social Issue
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    • v.8 no.2
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    • pp.171-190
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    • 2002
  • Counterfactual thinking refers to a mental simulation of "What might have been," a cognitive process of once-possible-but-unrealized alternatives to facts, Counterfactuals have been reported to produce intensive emotional experiences, specifically regret. The present research reviewed and tried to integrate the previous inconsistent findings in the view of functional value of counterfactuals. Social psychologists proposed that counterfactuals could be categorized into upward(thoughts of better alternatives) versus downward(thoughts of worse alternatives) and additive versus subtractive. Counterfactual processes are more likely to occur following negative or unexpected rather than positive expected outcome, consistent with the minimization-mobilization hypothesis. Downward counterfactuals serve affective functions(to make one feel better) through contrast effects. Upward counterfactuals serve preparative functions(to prepare and improve performance in the future similar tasks) through causal inferences. Also, upward counterfactuals have been demonstrated in several studies to be followed by success-related attitudes and intentions and actual performance improvement. Furthermore, in terms of regulatory focus, downward counterfactuals were related with the prevention focus(to maintain the current status and upward counterfactuals were related with the promotion focus(to improve the current status). Those findings from numerous studies support that counterfactuals are functional to serve human ongoing motives. In conclusion, applicability and limitation of functional value of counterfactual thinking were discussed.

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Study on the Experiences of Women Who Visit a Fortune Teller -focused on women in their twenties and thirties- (점복자를 찾아가는 여성들의 경험에 관한 연구 -20~30대 여성을 중심으로-)

  • Chae, Gayoung;Joo, Eunsun
    • The Journal of the Korea Contents Association
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    • v.19 no.3
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    • pp.600-614
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    • 2019
  • The purpose of this study was to investigate the cultural factors that complement the counseling by examining the psychological motivation of the young women in their 20s and 30s and the psychological benefits gained from the augural experience, And to suggest a more appropriate and comfortable form of counseling. For this, interview data of participants were analyzed using Consensual Qualitative Research(CQR). As a result of the analysis, the participants were searching for the fortunetellers with intrinsic motivation to get psychological support, experiencing the psychotherapeutic effects obtained from the counseling while filling the psychological needs through the mobs, and gaining alternatives to solve the problems.