• Title/Summary/Keyword: 도킹 시뮬레이션

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시뮬레이션을 통한 Closed Loop 대차식 크로스도킹 시스템의 성과분석

  • 곽재식;심병태;임석철
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.49-55
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    • 2000
  • 고객들의 주문에 대하여 오더픽킹을 수행하여 출하하는 물류센터에서는 매일 여러 공급사로부터의 다양한 입고물량이 창고 내에서 신속, 정확하게 주문에 따라 고객별로 픽킹되어 출하트럭에 상차되어야 한다. 이때 인테리어 가구류를 취급하는 물류센터의 경우에는 출하팔렛에 적재시 특정한 품목순서에 따라 적재해야 하는 제약조건 때문에 이를 위한 팔렛 재처리 작업이 필요하게 된다. 본 논문은 Closed Loop형 궤도상을 움직이는 대차시스템을 이용해 픽킹을 수행하는 크로스도킹 물류센터에서 이러한 팔렛 재처리작업과 픽킹작업을 포함한 운영정책들의 성과를 컴퓨터 시뮬레이션으로 평가, 분석한다.

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Docking Assessment Algorithm for AUVs with Uncertainties (불확실성이 포함된 무인잠수정의 도킹 평가 알고리즘)

  • Chon, Seung-jae;Sur, Joo-no;Jeong, Seong-hoon
    • Journal of Advanced Navigation Technology
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    • v.23 no.5
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    • pp.352-360
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    • 2019
  • This paper proposes a docking assessment algorithm for an autonomous underwater vehicles (AUVs) with sensor uncertainties. The proposed algorithm consists of two assessments, state assessment and probability assessment. The state assessment verifies the reachability by comparing forward distance to the docking station with expected distance to reach same depth as the docking station and necessity for correcting its route by comparing calculated inaccessible areas based on turning radius of the AUV to position of the docking station. When the AUV and the docking station is close enough and the state assessment is satisfied, the probability assessment is conducted by computing success probability of docking based on the direction angle, relative position to the docking station, and sensor uncertainties of the AUV. The final output of the algorithm is decided by comparing the success probability to threshold whether to try docking or to correct its route. To verify the validation of the suggested algorithm, the scenario that the AUV approaches to the docking station is implemented through Matlab simulation.

Development of Real-Time Simulator Program for Bimodal Tram (바이모달 트램의 실시간 시뮬레이터 프로그램 개발)

  • Yun, Kyong-Han;Kim, Young-Chol;Lee, Yong-Sang;Jung, Hae-Bong;Byun, Yeun-Sub
    • Proceedings of the KIEE Conference
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    • 2009.07a
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    • pp.1753_1754
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    • 2009
  • 본 논문은 한국 철도기술연구원에서 바이모달 트램의 안내/추진/도킹 제어기 검증을 위해 제작중인 LabVIEW, PXI기반의 실시간 시뮬레이터를 위한 시뮬레이션 프로그램 개발에 대한 내용을 다루었다. 시뮬레이터 프로그램은 바이모달 트램의 비선형 동적모델, 위치추정필터, 안내/추진/도킹 제어기로 구성되며, 비선형 동적모델에는 실제 차량에서 제어기나 관측기에 사용되는 각종 측정값들을 모사하기 위한 센서 계측시스템이 포함된다.

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A Virtual Reality Molecular Modeling System for Synchronous and Asynchronous Remote Collaboration (동기식 및 비동기식 원격 협업을 위한 가상현실 기반의 분자 모델링 시스템 -가상현실 기반의 분자 도킹 프로세스 및 구조 결정학 시뮬레이션 협업 시스템-)

  • Lee, Jun;Kim, Hyung-Seok;Kang, Lin-Woo;Kim, Jee-In
    • Journal of the HCI Society of Korea
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    • v.4 no.1
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    • pp.17-27
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    • 2009
  • A computer supported cooperative work(CSCW) system is a collaboration system, which enables cooperative works among various participants through the Internet. A collaborative virtual reality environment(CRVE) can be used in scientific research and cultural research because it can provide users with virtual experiences of three dimensional molecular models in cyberspace. However, general CVRE systems are only focused on synchronous collaborations. We propose a remote collaboration system, which provides synchronous and asynchronous cooperation in collaborative virtual reality environment. The proposed system can be applied to bioscience experiments such as molecular docking process, and crystallography simulation. The proposed system is evaluated in performance comparison with previous approaches.

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Development of the Enhanced Cross-Docking Model through Compromise between Line-haul and Shuttle Service (간선과 지선간 절충을 통한 개선된 크로스도킹 모델 개발)

  • Kim, Ki-Hong;Shin, Seung-Jun;Choi, See-Yeong;Kang, Kyung-Sik
    • Journal of the Korea Safety Management & Science
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    • v.10 no.4
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    • pp.199-207
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    • 2008
  • Many logistics enterprises have made efforts to achieve low costly and high efficient logistics network. The cross-docking system can be a good solution for them. However, it requires tight schedule and all-night operation inevitably for realization of ideal cross-docking. These causes the difficulty of the attainment of daily delivery target and the leave of delivery service persons. In this paper, we develop the line-haul and shuttle service compromised cross-docking model in order to solve the problems practically. We apply the storage process with the cross-docking system and the direct cross-docking between line-haul and shuttle services. The simulation model validates the shorter delivery time by the developed model than the present model.

A Bio-Edutainment System to Virus-Vaccine Discovery based on Collaborative Molecular in Real-Time with VR

  • Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.6
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    • pp.109-117
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    • 2020
  • An edutainment system aims to help learners to recognize problems effectively, grasp and classify important information needed to solve the problems and convey the contents of what they have learned. Edutainment contents can be usefully applied to education and training in the both scientific and industrial areas. Our present work proposes an edutainment system that can be applied to a drug discovery process including virtual screening by using intuitive multi-modal interfaces. In this system, a stereoscopic monitor is used to make three-dimensional (3D) macro-molecular images, with supporting multi-modal interfaces to manipulate 3D models of molecular structures effectively. In this paper, our system can easily solve a docking simulation function, which is one of important virtual drug screening methods, by applying gaming factors. The level-up concept is implemented to realize a bio-game approach, in which the gaming factor depends on number of objects and users. The quality of the proposed system is evaluated with performance comparison in terms of a finishing time of a drug docking process to screen new inhibitors against target proteins of human immunodeficiency virus (HIV) in an e-drug discovery process.

Research on Effective Use of A Serious Bio-Game (기능성 Bio-Game의 활용 방안에 관한 연구)

  • Park, Sung-Jun;Lee, Jun;Kim, Jee-In
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.93-103
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    • 2009
  • A Serious Game helps the learners to recognize the problems effectively, grasp and classify important information needed to solve the problems and convey the contents of what they have learned. Owing not only to this game-like fun but also to the educational effect, The Serious Game can be usefully applied to education and training in the areas of scientific technology and industrial technology. This study proposes the Serious Game that users can apply to biotechnology by using intuitive multi-modal interfaces. In this study, a stereoscopic monitor is used to make three dimensional molecular structures, and multi-modal interface is used to efficiently control. Based on a such system, this study easily solved the docking simulation function, which is one of the important experiments, by applying these game factors. For this, we suggested the level-up concept as a game factor that depends on numbers of objects and users. The proposed system was evaluated in performance comparison in result time of a new drug design process on AIDS virus with previous approach.

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A Case Study of Drug Repositioning Simulation based on Distributed Supercomputing Technology (분산 슈퍼컴퓨팅 기술에 기반한 신약재창출 시뮬레이션 사례 연구)

  • Kim, Jik-Soo;Rho, Seungwoo;Lee, Minho;Kim, Seoyoung;Kim, Sangwan;Hwang, Soonwook
    • Journal of KIISE
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    • v.42 no.1
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    • pp.15-22
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    • 2015
  • In this paper, we present a case study for a drug repositioning simulation based on distributed supercomputing technology that requires highly efficient processing of large-scale computations. Drug repositioning is the application of known drugs and compounds to new indications (i.e., new diseases), and this process requires efficient processing of a large number of docking tasks with relatively short per-task execution times. This mechanism shows the main characteristics of a Many-Task Computing (MTC) application, and as a representative case of MTC applications, we have applied a drug repositioning simulation in our HTCaaS system which can leverage distributed supercomputing infrastructure, and show that efficient task dispatching, dynamic resource allocation and load balancing, reliability, and seamless integration of multiple computing resources are crucial to support these challenging scientific applications.

A Bio Edutainment Contents System based on Virtual Reality (가상현실 기반의 바이오 교육 콘텐츠)

  • Lee, Jun;Park, SungJun;Kim, HyungSeok;Kim, Jee-In
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.59-65
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    • 2009
  • An Edutainment Contents help the learners to recognize the problems effectively, grasp and classify important information needed to solve the problems and convey the contents of what they have learned. Owing not only to this game-like fun but also to the educational effect, The Edutainment contents can be usefully applied to education and training in the areas of scientific technology and industrial technology. This study proposes the Edutainment that users can apply to biotechnology by using intuitive multi-modal interfaces. In this study, a stereoscopic monitor is used to make three dimensional molecular structures, and multi-modal interface is used to efficiently control. Based on the system, this study easily solved the docking simulation function, which is one of the important experiments, by applying these game factors. For this, we suggested the level-up concept as a game factor that depends on numbers of objects and users.

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Relative Navigation Study Using Multiple PSD Sensor and Beacon Module Based on Kalman Filter (복수 PSD와 비콘을 이용한 칼만필터 기반 상대항법에 대한 연구)

  • Song, Jeonggyu;Jeong, Junho;Yang, Seungwon;Kim, Seungkeun;Suk, Jinyoung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.46 no.3
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    • pp.219-229
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    • 2018
  • This paper proposes Kalman Filter-based relative navigation algorithms for proximity tasks such as rendezvous/docking/cluster-operation of spacecraft using PSD Sensors and Infrared Beacon Modules. Numerical simulations are performed for comparative analysis of the performance of each relative-navigation technique. Based on the operation principle and optical modeling of the PSD Sensor and the Infrared Beacon Module used in the relative navigation algorithm, a measurement model for the Kalman filter is constructed. The Extended Kalman Filter(EKF) and the Unscented Kalman Filter(UKF) are used as probabilistic relative navigation based on measurement fusion to utilize kinematics and dynamics information on translational and rotation motions of satellites. Relative position and relative attitude estimation performance of two filters is compared. Especially, through the simulation of various scenarios, performance changes are also investigated depending on the number of PSD Sensors and IR Beacons in target and chaser satellites.