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At-Risk Adolescents' Inner Resource Through Resource-Oriented Song Psychotherapy (자원지향 노래심리치료를 통한 위기청소년의 심리적 자원 형성)

  • Yun, Juri;Chong, Hyun Ju
    • Journal of Music and Human Behavior
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    • v.16 no.2
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    • pp.1-25
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    • 2019
  • The purpose of this study was to investigate how inner resources of at-risk adolescents evolved through resource-oriented song psychotherapy (RoSPT). For this study, an RoSPT program was developed based on existing literature. Eight weekly group sessions of the RoSPT program were conducted with 25 adolescents who were under probation of prosecution. After completion of the program, 10 of the adolescents participated in individual interviews about the experience of RoSPT. Transcriptions of the interviews were analyzed via content analysis. The results identified nine types of inner resources that were utilized by the participants: hope/desires, challenge, endurance, sense of achievement, sense of competence, pride, discovering true self, courage, and internal locus of evaluation. The study supports that RoSPT can be applied to enhance inner strength of at-risk adolescents who often lack contextual and relational support. Further studies on qualitative exploration of resource formation can be helpful.

Study on the Electro-Optic Characteristics of $CdS_{1-x}Se_{x}$ Photoconductive Thin Films ($CdS_{1-x}Se_{x}$ 광도전 박막의 전기-광학적 특성연구)

  • Yang, D.I.;Shin, Y.J.;Lim, S.Y.;Park, S.M.;Choi, Y.D.
    • Journal of Sensor Science and Technology
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    • v.1 no.1
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    • pp.53-57
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    • 1992
  • We report the crystal growth and the electro-optic characteristics of $CdS_{1-x}Se_{x}$ thin films. $CdS_{1-x}Se_{x}$ thin films wire deposited on the alumina plate by electron beam evaporation technique in pressure of $1.5{\times}10^{-7}$ torr, voltage of 4kV, current of 2.5mA and substrate temperature of $300^{\circ}C$. The deposited $CdS_{1-x}Se_{x}$ thin films were proved to be a polycrystal with hexagonal structure through X-ray diffraction patterns. $CdS_{1-x}Se_{x}$ photoconductive films showed high photoconductivity after annealing at $550^{\circ}C$ for 30 minutes. And the films have been investigated the Hall effect, photocurrent spectra, sensitivity, maximum allowable power dissipation and response time.

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The Development of Game Addiction Treatment Program using Digital Storytelling (디지털스토리텔링을 적용한 게임중독치료교육 프로그램의 개발)

  • Han, Seon-Kwan;Cho, Eun-Ae
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.171-178
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    • 2011
  • The study proposed new approach for the developing a game addiction treatment program using digital storytelling. We chose 5 types of multimedia elements as educational contents for digital storytelling learning and prepared the teaching strategy for game addiction treatment. We applied the proposed program to 5 students who were included the high risk-user group of game addiction. We also conducted the game addiction tendency test, game usage time test, interview and the effectiveness test of proposed program. As a result of tests, the proposed program showed a positive effect that reduced the game addiction tendency. In the effectiveness test of proposed program, we found the result that 5 experimenters were improved the immersions, challenges, and social interaction, sense of accomplishment in digital storytelling program. We expect that this study will provide positive role and new education strategy for game addiction treatment.

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A Study on Wearable GPS Antenna Integrated into Garment (의복에 실장되는 웨어러블 GPS 안테나에 대한 연구)

  • Park, Dong-Kook
    • Journal of Navigation and Port Research
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    • v.38 no.6
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    • pp.623-627
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    • 2014
  • In recent years, wireless communication technologies in human body have received an increasing attention and the research on an antenna that can be worn also has been actively conducted. In this paper, an wearable antenna that can receive GPS signal frequency is proposed. The antenna was manufactured by using a copper polyester fabric with thickness of 0.08mm as a radiator and a ground plate, and a goatskin with thickness of 0.7mm as dielectric substrate. Cutting edges placed in diagonal direction of square patch in order to obtain a circular polarization characteristic, and the conductive cloth and leather was laminated by using a conductive epoxy. First, goatskin dielectric constant was obtained through the simulation and measurement of resonance frequency of the three square patch antennas with different size. On the basis of the results, an antenna operating in the GPS band was designed and the performance of the antenna was validated by making the experiment. The change of the characteristic of the antenna that is located on the shoulder parts of the clothing and wearing person were measured. And it was confirmed that the reception sensitivity has a similar level as compared to the commercially produced ceramic GPS antenna.

창업실패관련 개인평가와 사업실패로 인한 손실경험이 재창업의도에 미치는 영향에 관한 연구

  • Kim, Ha-Gyeong;Kim, Jong-Taek
    • 한국벤처창업학회:학술대회논문집
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    • 2017.11a
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    • pp.63-69
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    • 2017
  • 2015년 기업생멸 행정통계에 따르면, 우리나라의 최근 5년 동안('2010~2014년) 연평균 창업은 77만개, 폐업은 69만개인 것으로 나타났다. 지난 2015년 한해에만 개인사업자로 106만8313명이 창업을 하고 73만9420명이 폐업을 했다. 이는 하루 평균 3000명이 창업을 하고 2000명이 문을 닫는 셈이다. 실패를 경험한 기업인들은 여러 가지 심리적, 경제적 어려움에 직면하게 된다고 연구 보고되고 있다. 이같은 결과는 사업실패를 경험한 기업인들에 대한 케어의 필요성을 보여준다. 지난 2010년부터 정부가 실패기업인들에 대한 재기지원사업에 나서고는 있으나 재창업지원제도의 효과성에 대해서는 보장하기 어려운 상태다. 일각에서는 재창업지원이 양적인면에서는 활성화됐으나 질적으로는 아직 미흡하다고 지적이 나오고 있다. 이같은 상황에 착안하여 본 연구는 사업실패를 경험한 기업인들이 겪게되는 심리적 특성과 재기를 하고자 할 때 방해요소로 작용하는 감정요인에 초점을 맞추고자 한다. 따라서 선행연구를 통해 사업실패를 경험한 기업인들의 감정메카니즘을 규명한 모델(건강신념 모델:Health Belief Model)을 적용한 창업실패관련 개인평가와 사업실패경험(재무적 손실, 비재무적 손실)이 재창업의도에 어떠한 영향을 미치는지 규명하고자 한다. 감정요인인 창업실패관련 개인평가는 지각된 심각성, 지각된 취약성, 지각된 장애로 구성했다. 또 창업실패관련 개인평가와 재창업의도 사이, 사업실패경험과 재창업의도 사이에 재창업지원정책, 창업자기효능감이 각각 조절작용을 하는지 유의미한 관계성을 알아보고자한다. 연구 대상은 정부 재창업지원 프로그램을 진행하고 있는 중소기업진흥공단, 서울산업진흥원, 재도전지원센터등 기관의 재창업지원을 받은 기업인을 대상으로 설문을 실시하여 이들이 재창업지원서비스를 받기 전과 후에 대한 측정을 통해 실증분석을 하려고 한다.이 연구가 설정한 가설이 맞을 경우, 시사점으로는 정부의 재창업지원 프로그램의 효과성에 대한 검증이 될 것이다. 또 창업실패관련 감정메카니즘 규명으로 사업실패 기업인들의 재기를 도울 수 있는 재창업지원정책의 고도화가 가능해 질 것으로 판단된다.

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Study on Fun factor in Smartphone Convergence Game - Focusing on the Defense and Plunder (스마트폰 융복합 게임의 재미요인 분석 - 수성과 약탈을 중심으로)

  • Kim, In-Su;Jung, Hyung-Won;Kim, Tae-Gyu
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.367-372
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    • 2015
  • Smartphone game market, smart phone appeared on the market and soon developed rapidly, generation change is happening. Generally, Smartphone games are only short-lived super cell's Clash of Clans is gaining popularity for over two years. So Clash of Clans this game with hold most characteristic elements of the defense and plunder on the subject analyzed the fun factor. In order to analyze the defense and plunder elements were prepared Clash of Clans and Kings of Thieves in cases. Two of the cases, depending on the fun theory Preparation, A sense of space, A solid core machanic, A range of challenge, A range of abilities required to solve the encounter and Skill required in using the abilities were evaluated in the fun factor analysis of defense and plunder elements.

A Study on Mobile Game usage of adolescent from Use and Gratifications perspective (이용과 만족 관점에서 본 청소년들의 모바일게임 이용에 관한 연구)

  • Han, Kwang Hyun;Kim, Tae Ung;Kim, Young Ki
    • The Journal of Korean Association of Computer Education
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    • v.8 no.2
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    • pp.61-73
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    • 2005
  • Mobile games have emerged as the most innovative entertainment technology, adding new revenue streams, taking advantage of the potential of wireless applications and service offerings. Mobile games, like any other types of computer game, offer a unique value for users in providing an exciting digital experience in virtual worlds. Players can become empowered through the development of new characters and strategies within games to achieve rewarding successes against the computers and other players. In this paper, we attempt to examine the motives of adolescents for playing mobile games. Based on data collected from survey, we have identified Escape, Arousal and Fantasy, Challenge and Competition, Diversion and Relaxation, Social interaction as the key motivators for playing mobile games. We also investigated the extent to which use and gratifications are predicted by demographic factors as well as by gaming experience. Statistical results confirm that most of the demographic factors played critical roles in determining the level of motivations for playing games. The results from this research might give mobile game industry some useful guidelines for developing mobile edu-game and market expansion strategy.

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Effect of Self-growth Program on Morality and Achievement Motivation of Adolescents on Probation (자기성장프로그램이 보호관찰소 청소년의 도덕성과 성취동기에 미치는 영향)

  • Heo, Jeong-Cheol
    • The Journal of the Korea Contents Association
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    • v.13 no.9
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    • pp.155-163
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    • 2013
  • This study aims to look into what influences a self-growth program has on morality and achievement motivation of adolescents on probation. As a result of the study, it was discovered that after the self-growth program, there was a statistically significant difference in interest in others(altruism) and their social devotion while there was no significant difference in the interest in self and social issues. Also, there was a statistically significant difference in future-orientation, confidence, a sense of responsibility, having a mind to face challenges, and task orientation while there was not a significant difference in having an adventurous mind. The results above indicate that the self-growth program has a significant influence on the morality and achievement motivation in adolescents on probation. Therefore, to enhance the morality and achievement motivation of adolescents, more organized research on self-growth programs is needed and their utilization should be improved.

The Qualitative Analysis on Married Women's Learning Experence at Graduate School (기혼여성의 상담대학원 수학경험에 관한 질적 연구)

  • Park, Jong-Hwan;Ji, Myung-Ja
    • The Journal of the Korea Contents Association
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    • v.18 no.11
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    • pp.379-392
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    • 2018
  • The purpose of this study is to investigate the impact and significance of married women's graduate school experiences, as well as to assess the differences in the images of a model woman and that of a real life married woman, and their implications in the aspect of social policies. Results showed that the reason married women enter graduate schools are psychological conflicts, feeling of emptiness, and self motivation for self realization. It was also found that once married women are in graduate school, they are faced with many difficulties such as balancing work and family lives, dealing with academic difficulties and physical / economic obstacles as they struggle to continue their studies. After exploring how the study participants overcame their difficulties and accomplished changes in their lives with the best use of available resources such as firm willingness to continue their studies and support from family and friends, this researcher wishes to present a sound guidance resulting from this study to married women who are preparing for graduate school.

Development of Energy Harvesting Technologies Platform for Self-Power Rechargeable Pacemaker Medical Device. (자가발전 심장박동기를 위한 에너지 수확 플랫폼 개발)

  • Park, Hyun-Moon;Lee, Jung-Chul;Kim, Byunng-Soo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.3
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    • pp.619-626
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    • 2019
  • The advances of semiconductor and circuitry technology dovetailed with nano processing techniques have further enhanced micro-miniaturization, sensitivity, longevity and reliability in MID(Medical Implant Device). Nevertheless, one of the remaining challenges is whether power can sufficiently and continuously be supplied for the operation of the MID. Self-powered MID that harvest biomechanical energy from human motion, respiratory and muscle movement are part of a paradigm shift. In this paper, we developed a rechargeable pacemaker through self-power generation with the triboelectric nanogenerator. We demonstrate a fully implanted pacemaker based on an implantable triboelectric nanogenerator, which act as a storage as well as active movement on a large-animal(dog) scale. The self-power pacemaker harvested from animal motion is 2.47V, which is higher than the required pacemaker device sensing voltage(1.35V).