• Title/Summary/Keyword: 도보길

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Evaluation of Trail Facility and Operation-Management for Walking Tour Revitalization - focus on Ganghwa Nadeul-gil - (도보여행 활성화를 위한 탐방로 시설 및 운영 관리 실태 평가 - 강화 나들길을 중심으로 -)

  • Shin, Sunmi;Byun, Byungseol
    • Journal of Wetlands Research
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    • v.17 no.2
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    • pp.176-183
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    • 2015
  • This study is aimed at deducting the evaluation standard of the walking tour trail and evaluating the real condition of trail facilities and operation & management. On the basis of the research on the walking tour, this study deducted the evaluation index of the trail facilities and administrative control, and divided it into visit resources, visit facilities and trail operation-management. This study selected the course of high use satisfaction among the Ganghwa Nadeul-gil section, and evaluated the real condition of Ganghwa Nadeul-gil trail by classifying the route as nature-oriented trail and culture-oriented trail. In case of nature-oriented trail, it's necessary to discover living culture resources of the village linked with the trail, and to develop amenities using bus stations and supermarket. In case of culture-oriented trail, it's required that economic regeneration plan should be arranged using the declining facilities.

A Study on User's Wayfinding Information-Seeking Behavior When Using the Mobile Map Application on Foot (도보 상황에서 모바일 지도 애플리케이션 이용자의 길 찾기 정보추구행위에 관한 연구)

  • Gwon, Hyeon Jeong;Lee, Jee Yeon
    • Journal of the Korean Society for Library and Information Science
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    • v.55 no.1
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    • pp.469-492
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    • 2021
  • This study aims to find an optimal method for the mobile map application to provide directions by analyzing users' behavior in wayfinding and the information referenced in the direction-finding tasks. The mobile application provided information such as 'the name of the store on the first floor,' 'current location and directions to proceed if there are multi-branching roads,' and 'alleyways.' In the visual representation of information, the application should pay attention to 'landmark elements such as subway station exits and bus stops,' 'the color of crosswalks and overpasses,' 'division between sidewalks and driveways,' and 'entry to the subway stations.' For the mobile map application to provide intuitive interaction, it is necessary to specify 'the direction toward the destination,' 'the possible rotation of the map screen,' and 'the big roads' preference guidance.'

Virtual Walking Tour System (가상 도보 여행 시스템)

  • Kim, Han-Seob;Lee, Jieun
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.605-613
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    • 2018
  • In this paper, we propose a system to walk around the world with virtual reality technology. Although the virtual reality users are interested in the virtual travel contents, the conventional virtual travel contents have limited space for experiencing and lack of interactivity. In order to solve the problem of lack of realism and limited space, which is a disadvantage of existing contents, this system created a virtual space using Google Street View image. Users can have realistic experience with real street images, and travel a vast area of the world provided by Google Street View image. Also, a virtual reality headset and a treadmill equipment are used so that the user can actually walk in the virtual space, which maxmizes user interactivity and immersion. We expect this system contributes to the leisure activities of virtual reality users by allowing natural walking trip from famous tourist spots to even mountain roads and alleys.

Safety Map Web Application Using Safety Path Finding (안전한 길 찾기를 이용한 안전지도 웹 애플리케이션)

  • Kim, Soo-ah;Kim, Ye-won;Lee, Sun joon;Han, Jeong won
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.1104-1107
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    • 2020
  • 여성과 아동은 도보로 이동 시 성범죄, 아동대상 범죄 등에 쉽게 노출된다. 따라서 오늘날 여성, 아동 범죄를 예방하고 생활하는 지역의 범죄 안전도, 위험도를 알 수 있는 웹 서비스의 필요성이 요구된다. 이에 본 논문에서는 안전 길 찾기 경로 알고리즘과 안전지도 웹 서비스를 구축하여 사람들이 안전하게 이동하며 생활주변 위험에 스스로 관심을 가지고 대처할 수 있기를 바란다.

A Study on Users' Attitude Toward the Forest Trails - Focused on the Jirisan Dulegil - (숲길 이용자 인식에 관한 연구 - 지리산 둘레길을 중심으로 -)

  • Yoo, Ki-Joon
    • Korean Journal of Environment and Ecology
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    • v.28 no.2
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    • pp.247-252
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    • 2014
  • This study was conducted to provide information which will be useful for managing the forest trails effectively. To investigate users' attitudes toward the forest trail construction and use, a questionnaire survey was employed in the Jirisan Dulegil. As the results, most of the respondents perceived that the Jirisan Dulegil have positive impact economically and socio-culturally on community growth. Contrastively, a negative perception existed in the environmental aspect. The users' satisfaction level regarding the Jirisan Dulegil appear to be positive. Users' satisfaction level regarding use services provided in community boundary was evaluated relatively lower. In this point of view, trail use service system provided in the community should be reconsidered for effective forest trail management.

Aerodynamic Aspects of Dispersal Take-off Behavior Among the Phytoseiid Mites, Phytoseiulus persimilis, Neoseiulus fallacis and N. californicus (포식성 이리응애류, Phytoseiulus persimilis, Neoseiuzus fallacis와 N. californicus의 공중이동 이륙행동에 관한 공기역학적 연구)

  • Jung, Chul-Eui
    • Korean journal of applied entomology
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    • v.40 no.2
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    • pp.125-129
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    • 2001
  • Some wingless species have evolved take-off behaviors that enable them to become airborne. We examined aerodynamic attributes of dispersal relative to the body size and standing vs. walking postures for three phytoseiids that were suspected to have different take-off behaviors and dispersal abilities, Phytoseiulus persimilis Athias-Henriot, Neoseiulus fallacis (Carman) and N. californicus (McGregor). The average vertical profile of Pp in the walking position was significantly higher than those of Nf and Nc when in walking position. The body height of Nf in the standing posture was significantly greater than the body height of Pp when in the walking position. Cross-section areas also showed similar patterns of difference. Nf in the standing posture would have more than twice the drag force than in walking posture because of more fluid momentum in the wind boundary layer However, Pp in the walking position would have similar drag to Nf in the standing posture because of a higher vertical profile and larger size. Thus we add the scientific evidence of presence and absence of take-off behavior of some phytoseiid mites and evolutionary aspects of aerial dispersal are further discussed.

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An Analysis on the Relation between Residents' Perception of Tourism Impact, Environmental Attitude and Participation: focused on Keumkang Pine Tree Forest Trail (도보여행길에 대한 주민의 관광영향지각, 환경태도, 참여 관계 분석: 경상북도 울진군 금강소나무숲길을 중심으로)

  • Kim, Sunhee
    • Journal of the Korean Geographical Society
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    • v.50 no.3
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    • pp.339-354
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    • 2015
  • This study aims to analyze the relation between residents' perception of tourism impact, environmental attitude and participation in Keumkang Pine Tree Forest Trail. The analysis shows that, first, social, cultural and environmental(positive) perception of tourism impact is positive, while economic and environmental(negative) perception of tourism impact is assessed negatively. Second, environmental attitude is very friendly, while the tourism development based on facility are unfriendly. Third, residents' participation is positive, while satisfaction in economic benefits is lower ranked. Fourth, the correlation between items, in environmental attitude and economic, cultural perceptions had a higher level if it's friendly. participation is positive, economic and environmental(positive) perception had a higher level. Finally, for sustainable development must remain a current operating system. And amenities, accessibility, tourist courses and economic benefits, etc. that is should be improved.

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Storytelling along Roads as a Development Plan for Cultural Contents in Gangwon-do (강원도 길 스토리텔링과 문화콘텐츠로서의 발전방안)

  • Jo, Jeong-rae
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.172-183
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    • 2021
  • The twenty-first century revealed the era of cultural contents with the growth of digital cultures. Accordingly, popular culture became the primary sector of the cultural industry, and among them, the roads on which people walk emerged as great content for the leisure and tourist industry. Walking has already become a commercial good, as each road's story is unique enough to attract numerous tourists. On roads are the development of history, movement of life, and various cultural channels. The old road development project contributes to the revitalization of the neighborhood and increases its competitiveness as cultural content, as it restores the ecological nature and rediscovers the value of the road from history and its culture. For Gangwon-do's road development project, a storytelling strategy is necessary to succeed as cultural tourism content. Specifically, when forming an image of the old roads, it is advantageous to develop a new story that suits modern people's aesthetic taste and lead communication between locals and tourists rather than borrowing and utilizing the existing facts. For instance, it is helpful to recreate the nostalgic and sentimental mood and combine the imagination based on the consumers' humanistic experiences to create their own participation. This paper demonstrates the historical value of the roads in Gangwon-do, precedents of other leading road development projects in South Korea, and development plans by storytelling for cultural contents in Gangwon-do.

Design of Immersive Walking Interaction Using Deep Learning for Virtual Reality Experience Environment of Visually Impaired People (시각 장애인 가상현실 체험 환경을 위한 딥러닝을 활용한 몰입형 보행 상호작용 설계)

  • Oh, Jiseok;Bong, Changyun;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.11-20
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    • 2019
  • In this study, a novel virtual reality (VR) experience environment is proposed for enabling walking adaptation of visually impaired people. The core of proposed VR environment is based on immersive walking interactions and deep learning based braille blocks recognition. To provide a realistic walking experience from the perspective of visually impaired people, a tracker-based walking process is designed for determining the walking state by detecting marching in place, and a controller-based VR white cane is developed that serves as the walking assistance tool for visually impaired people. Additionally, a learning model is developed for conducting comprehensive decision-making by recognizing and responding to braille blocks situated on roads that are followed during the course of directions provided by the VR white cane. Based on the same, a VR application comprising an outdoor urban environment is designed for analyzing the VR walking environment experience. An experimental survey and performance analysis were also conducted for the participants. Obtained results corroborate that the proposed VR walking environment provides a presence of high-level walking experience from the perspective of visually impaired people. Furthermore, the results verify that the proposed learning algorithm and process can recognize braille blocks situated on sidewalks and roadways with high accuracy.

Estimating the Impact of DMZ Punchbowl Trail as a National Forest Trail on Local Economy using the Regional Input-Output Model (지역산업연관모델을 이용한 국가숲길의 지역경제 파급효과 분석: DMZ펀치볼둘레길을 중심으로)

  • Sugwang Lee;Jae Dong Yang;Jeonghee Lee
    • Journal of Korean Society of Forest Science
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    • v.113 no.2
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    • pp.170-186
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    • 2024
  • This study was conducted to identify the usage characteristics of the DMZ Punchbowl Trail (DPT) as a national forest trail (NFT) and to estimate its ripple effects on the local economy. The objective of this study is to provide policy implications for sustainable operational management. Out of the 500 questionnaires distributed, 215 respondents provided their complete travel itineraries and expenditures. The respondents, mainly aged 50 and above and residing in the Seoul Metropolitan Area, spend 3.5 hours of travel time to the DPT. Together with their families, the respondents typically spend approximately 4 hours for leisurely activities, primarily appreciation of scenic views and relaxation by visiting the "O-yubatgil." Furthermore, they extend their travels to other parts of Gangwon Province, where the DPT is situated. Within Gangwon Province, Yanggu County is the most visited destination. The respondents reported a notably higher average expenditure per visitor compared with the typical local walking tourists. Estimates show that the DPT generates an annual average of KRW 2.1 billion in direct expenditure (based on an average of 10,000 visitors for over five years), KRW 2.8 billion in production, and KRW 1.3 billion in added value, and it has created 40 jobs in Gangwon Province. The results of this study lies in empirically determining the specific economic scale and ripple effects of DPT as an NFT in the major sector, which occupies a significant portion of the Gangwon Province's local economy. The results will be instrumental in validating NFT policies and informing policy making for sustainable forest utilization.