• Title/Summary/Keyword: 데이터 구성요소

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A Method of Constructing Data Dictionary for Part Library Systems of Super Structures in Steel Bridges (강교량 상부구조물의 파트라이브러리 시스템 지원을 위한 데이터사전 구축 방법)

  • Yang, Mun-Su;An, Hyun-Jung;Lee, Sang-Ho
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2011.04a
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    • pp.239-242
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    • 2011
  • 본 연구에서는 모듈러 강교량의 상부구조 구성요소에 대한 정보의 교환, 검색, 공유가 가능한 데이터사전을 구축하였다. 표준모듈의 계층정의를 위해 기존 교량분류체계를 기반으로, PLIB Part 42에서 제시하는 패밀리 조직 방법론을 적용하였다. 분류된 구성요소와 모듈에 대한 정보의 쉬운 검색 및 접근을 위하여 이름, 동의어, 정의 등과 같은 속성을 정의하였다. 또한 모듈의 형상표현이 가능하도록 속성을 정의하여, 파트라이브러리 시스템의 구성요소인 라이브러리 컨텐츠에 저장된 모듈라이브러리의 사용성을 용이하게 하였다.

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An Evaluation of Sustainability Management Using Fuzzy Relation (퍼지관계를 이용한 지속가능경영 평가)

  • Kim, Won-Ju;Hwang, Seung-Gook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.3
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    • pp.287-292
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    • 2015
  • The aim of this study was to provide a method to assume the value of the continuous and possible management part to investigate the relationship between component of evaluation of Disaster Management and Sustainability Management in enterprise by obtaining Fuzzy Relation Matrix in view of necessity and possibility when there are new data. The index of Disaster Management was yielded from 100 small and medium-sized enterprises for 4 component of evaluations of based on ISO standard, and that of Sustainability Management was obtained from same enterprises for 6 component of evaluations in GRI G4 version of Sustainability Management guideline. The above results suggest that this model is significant by using 80 data as a training data and 20 data as a checking data from the 100 data obtained in this study.

An Analysis of the Effect of Intranet Components on the Data Transfer(Access) Performance (Intranet 구성 요소가 데이터 전송 성능에 미치는 영향에 대한 연구)

  • Lee, Young-Sok;Park, Dong-Kook;Yoon, Chang-Il;Lee, Yong-Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.1269-1272
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    • 2002
  • 본 논문에서는 클라이언트가 위치한 기관내의 intranet의 구성요소의 변경과 운영방식의 변경이 intranet 내에서의 실제 데이터 전송 속도와 intranet 밖으로의 실제 데이터 전송속도에 미치는 영향을 정량적으로 분석하였다. 본 연구에서는 서울시립대학교의 네트워크를 이용하여 다음의 세 가지 경우를 분석하여 비교하였다. 첫째, ATM과 비ATM을 상호 연동하여 운영하는 경우, 둘째, ATM과 비ATM을 분리하여 개별적으로 운영하는 경우, 셋째, 앞에 두 번째 경우에서 intranet의 기본구성요소를 Giga bps장비로 교체한 경우. 본 연구는 급속히 변화하는 네트워크 기술과 폭발적으로 증가하는 데이터 통신량에 대한 요구에 맞추어 서울시립대학교의 기반 컴퓨터 통신환경을 획기적으로 발전시키기 위한 기초연구로 수행되었다.

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Component and Classification Method on 3d Animation Data (3D 애니메이션 데이터 구성요소 및 분류방식)

  • Kim, Hyun-Jo;Kim, Ge-Won
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.118-130
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    • 2008
  • Today, Numbers of "0" and "1" which are represented as a digital code have a role of communicating with various media, result in the development of IT technology. With the changes of the times, new media is created and various contents and media are formed. There is convergence between exiting contents and media at the same time and also is in the rapid progress of unification and collapse between the boundary of the data. Under these digital circumstance, the amount of many data which are created and disappeared is rapidly changed as much as the remarkable growth of the digital technology. The purpose of this thesis is to make a classified method of a effective data component related to data management, data recycling and data copyright in 3D animation.

A Study of the Definition and Components of Data Literacy for K-12 AI Education (초·중등 AI 교육을 위한 데이터 리터러시 정의 및 구성 요소 연구)

  • Kim, Seulki;Kim, Taeyoung
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.691-704
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    • 2021
  • The development of AI technology has brought about a big change in our lives. The importance of AI and data education is also growing as AI's influence from life to society to the economy grows. In response, the OECD Education Research Report and various domestic information and curriculum studies deal with data literacy and present it as an essential competency. However, the definition of data literacy and the content and scope of the components vary among researchers. Thus, we analyze the semantic similarity of words through Word2Vec deep learning natural language processing methods along with the definitions of key data literacy studies and analysis of word frequency utilized in components, to present objective and comprehensive definition and components. It was revised and supplemented by expert review, and we defined data literacy as the 'basic ability of knowledge construction and communication to collect, analyze, and use data and process it as information for problem solving'. Furthermore we propose the components of each category of knowledge, skills, values and attitudes. We hope that the definition and components of data literacy derived from this study will serve as a good foundation for the systematization and education research of AI education related to students' future competency.

TRNSYS 프로그램에서 기상데이터의 구성과 특성

  • 홍희기
    • The Magazine of the Society of Air-Conditioning and Refrigerating Engineers of Korea
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    • v.32 no.8
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    • pp.15-19
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    • 2003
  • 태양열 및 건물에너지 해석용 TRNSYS 프로그램에 사용되는 기상데이터의 구성과 특성 및 관련된 구성요소에 대해 소개하고자 한다.

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Using Core Components to Design Semantic Libraries (코어 컴포넌트 기반 시맨틱 라이브러리의 설계)

  • Jung, Yong-Gyu
    • Journal of the Korean Society for information Management
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    • v.24 no.3
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    • pp.83-92
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    • 2007
  • Semantic libraries can be used for EDI messages to exchange by implementing the semantic dictionaries. This paper describes the design information of semantic libraries for the field engineers to implement the semantic dictionary using metadata. The components of semantic libraries are semantic elements, semantic units and mapping tables. The basic characteristics and design methods related implementing are proposed. Also the metadata semantic dictionaries including the components and rules are introduced.

Development of a Data Structure for Human Library Services (휴먼 라이브러리 서비스를 위한 데이터 구조 개발)

  • Han, Seunghee;Lee, Hyewon
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.569-583
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    • 2018
  • In this study, we suggested a data structure for the management of human libraries based on the analysis of the significant components for systematically managing and operating the human library service. At first, we proposed the components of human library metadata set which are 'Human Resource', 'Human Resource', 'Librarian', 'Volunteer', and 'User'. And this study verified the meta concepts of metadata set such as 'Human Library', 'Human Book' and 'User', developed the metadata set for human library using the meta concepts. To check the validity of the metadata set and to improve its usability, we created and published a XML document including the metadata structure and link between the meta concepts. In conclusion, this study provided the possibility that the library could develop the service recommended human book to user through user profile.

A Study on Energy Data Exchange Guide in Energy Data Platform (에너지 데이터 플랫폼에서의 거래 가이드에 관한 연구)

  • Kim, Woo-Je;Jeong, Beomjin;Kim, Hayoon;Jeon, JongHyeon;Park, Subin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.731-734
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    • 2021
  • 본 논문에서는 에너지 데이터 플랫폼에서의 데이터 거래 가이드라인을 연구 및 제안한다. 타 산업에서의 데이터 플랫폼들의 현황과 에너지 데이터 플랫폼 구조를 분석하여 에너지 데이터 거래에서의 이해관계자를 정의한다. 또한, 타 산업에서의 데이터 거래가이드를 분석하여 에너지 거래 가이드 구성요소와 거래 계약 거래 원칙을 정의한다. 에너지 데이터 거래 가이드의 구성 요소로는 데이터 거래 이해관계자 정의, 데이터 거래 유형, 데이터 거래 유형별 거래 계약 원칙, 데이터 구매 및 판매비용 산정 방안, 데이터 플랫폼 이용료 산정 방안, 데이터 거래시 법적 쟁점으로 구성된다. 본 연구에서는 데이터 거래 이해관계자 정의, 데이터 거래 유형, 데이터 거래 유형별 거래 계약 원칙에 대해 정의하였다.

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Study on the Standardization of Game UCI Identification Metadata (게임 UCI 식별 메타데이터 표준화 연구)

  • Yoon, Seon Jeong
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.53-60
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    • 2014
  • I designed the game UCI identification metadata to enable the game industry to provide copyright protection of game content, the efficiency of the management and distribution. This was mapped with existing UCI metadata which is composed of 9 elements that are applied to international standards for interoperability. I redefined 3 elements and added 3 more elements for reflecting the characteristics of the game. So it is composed of 12 elements in total. The result is verified by the general user survey and expert interviews. And I will develope the game UCI identification metadata management system with the results of study to be utilized by game agencies.