• Title/Summary/Keyword: 데이터과학자

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Analysis of the Users' Viewing Characteristics of YouTube Video Contents Related to Science Education (과학교육 관련 유튜브 동영상 콘텐츠 이용자들의 시청 특징 분석)

  • Jeong, Eunju;Son, Jeongwoo
    • Journal of Science Education
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    • v.45 no.1
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    • pp.118-128
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    • 2021
  • In this study, as the viewing characteristics of users of YouTube video content related to science education, 'Inflow and Access' is analyzed to find out the interaction between learners and the system, and 'Reaction and Subscription' to find out the interaction between learners and contents. To this end, the YouTube channel "Elementary Science TV," was selected as the subject of research. The channel is mainly focused on the contents of elementary science textbooks, STEAM, and gifted education. The channel's data of YouTube studio was analyzed. The following results were obtained through data analysis: first, as a result of 'Inflow and Access' analysis, YouTube video content related to science education was most often introduced through external links, and the access device was mainly a computer. Second, as a result of the analysis of 'Reaction and Subscription,' 'like' and commenting performed as a reaction to the video were less than 1% of the number of views. Most users watch without a subscription, and watch for longer when using self-directed. Although this study was analyzed through a limited channel called 'Elementary Science TV,' we were able to discover a little about the users' viewing characteristics of YouTube video contents related to science education. In the future, it is expected that it can be used as a basic material for creating videos related to science education for remote classes, establishing a science education video platform.

An Ethnographic Study on the Digital Literacy Practices of Role-Players in a Massively Multiplayer Online Role-Playing Game (대규모 멀티 플레이어 온라인 롤 플레잉 게임 참여자의 디지털 리터러시 활용 관행에 관한 민족지학적 연구)

  • Hollister, Jonathan M.
    • Journal of Korean Library and Information Science Society
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    • v.50 no.4
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    • pp.429-467
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    • 2019
  • Various digital literacy and critical competencies are crucial for success in the information and media-rich 21st century game of life. This study explores and describes the digital literacy practices of role-players in WildStar, a science fantasy Massively Multiplayer Online Role Playing Game (MMORPG). Active role-players create and participate in group-driven interactive stories while in-character. A hybrid ethnographic method integrating overt participant observation and engagement, collection of community artifacts across multiple sites (such as wikis, discussion boards, and social media), and semi-structured interviews was employed to understand how role-players seek, use, evaluate, and manage information, media, and technology. Role-players used various media and technologies to supplement, simplify, and make role-playing more immersive. The relative digital literacy skill levels of individuals varied, leading role-players to leverage the skills of more proficient or experienced community members. Given the broad appeal of online games and educational benefits of role-playing, implications and applications for digital literacy skills instruction and library programming are also discussed.

Development of the Management Tool for S&T information in distributed retrieval database (분산 저장된 과학기술정보 서비스를 위한 검색 데이터베이스 관리 도구의 설계 및 개발)

  • Lee, Seok-Hyoung;Yoon, Hee-Jun;Yeo, Il-Yeon;Choi, Sung-Pil;Yoon, Hwa-Mook
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.677-681
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    • 2006
  • In this paper, we suggest the GUI Management Tool, named K-Manager, for management and service of science and technology information that stored in distributed retrieval databases. Generally, it must be adapted retrieval database system for web based S&T contents service. But, It is inconvenient contents manager or the system administrator controls information easily, because it does not support the S&T information management process like TOAD, which can use for the relation database, in information retrieval database system. Using K-Manager, content manager can process the S&T content and system manager can manage the databases easily. The proposed tool active controls information effectively which is stored in the distributed retrieval database which guarantee the safety management of the contents stored in database and operate retrieval with efficient performances. Our tool consists of two sub systems, one is content manager, the other is database manager for YESKISTI based on KRISTAL-IRMS.

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Construction of Web based OLAP system for Education Statistics Information (교육통계정보를 위한 웹기반 OLAP시스템의 구축)

  • Lee, Ki-Jun;Park, Jae-Min;Kang, Seong-Guk;Hwang, Soo-Chan
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.110-113
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    • 2007
  • 최근 과학적 정책결정의 합리성을 뒷받침하기 위해서 통계에 대한 수요가 급증하고 있는 실정이다. 따라서 통계 수요자들은 사용자가 필요한 통계표를 직접 실시간적으로 산출하고자 하는 요구를 지속적으로 제기하고 있다. 본 연구에서는 의사결정 및 통계시스템에서 주로 사용하고 있는 데이터웨어하우스, OLAP 시스템 및 스타스키마에 관하여 알아보고 수요자들의 다양한 요구에 부응하기 위한 교육인적자원 통계정보 시스템의 구축에 대해 기술한다. 또한 교육인적자원 통계정보시스템의 핵심기능인 Web OLAP 시스템을 통해서 수요자가 원하는 교육통계정보를 실시간적으로 산출하기 위한 시스템의 구축방안에 대하여 기술하고자 한다.

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An Extension of MSDL for Obtaining Weapon Effectiveness Data in a Military Simulation (국방 시뮬레이션에서 무기효과 데이터 획득을 위한 MSDL의 확장)

  • Lee, Sangjin;Oh, Hyun-Shik;Kim, Dohyung;Rhie, Ye Lim;Lee, Sunju
    • Journal of the Korea Society for Simulation
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    • v.30 no.2
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    • pp.1-9
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    • 2021
  • Many factors such as wind direction, wind strength, temperature, and obstacles affect a munition's trajectory. Since these factors eventually determines the probability of hit and the hitting point of a target, these factors should be considered to obtain reliable weapon effectiveness data. In this study, we propose the extension of the MSDL(Military Scenario Definition Language) to reflect these factors to improve the reliability of weapon effectiveness data. Based on the existing MSDL, which has been used to set the initial condition of a military simulation scenarios, the newly identified subelements are added in ScenarioID, Environment, Organizations, and Installations as a scenario schema. Also, DamageAssessment and DesignOfExperiments element are added to make weapon effectiveness data easily. The extended MSDL enables to automatically generate the simulation scenarios that reflect various factors which affect the probability of hit or kill. This extended MSDL is applied to an integrated simulation software of weapon systems, named AddSIM version 4.0 for generation of weapon effectiveness data.

Exploratory Research on Automating the Analysis of Scientific Argumentation Using Machine Learning (머신 러닝을 활용한 과학 논변 구성 요소 코딩 자동화 가능성 탐색 연구)

  • Lee, Gyeong-Geon;Ha, Heesoo;Hong, Hun-Gi;Kim, Heui-Baik
    • Journal of The Korean Association For Science Education
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    • v.38 no.2
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    • pp.219-234
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    • 2018
  • In this study, we explored the possibility of automating the process of analyzing elements of scientific argument in the context of a Korean classroom. To gather training data, we collected 990 sentences from science education journals that illustrate the results of coding elements of argumentation according to Toulmin's argumentation structure framework. We extracted 483 sentences as a test data set from the transcription of students' discourse in scientific argumentation activities. The words and morphemes of each argument were analyzed using the Python 'KoNLPy' package and the 'Kkma' module for Korean Natural Language Processing. After constructing the 'argument-morpheme:class' matrix for 1,473 sentences, five machine learning techniques were applied to generate predictive models relating each sentences to the element of argument with which it corresponded. The accuracy of the predictive models was investigated by comparing them with the results of pre-coding by researchers and confirming the degree of agreement. The predictive model generated by the k-nearest neighbor algorithm (KNN) demonstrated the highest degree of agreement [54.04% (${\kappa}=0.22$)] when machine learning was performed with the consideration of morpheme of each sentence. The predictive model generated by the KNN exhibited higher agreement [55.07% (${\kappa}=0.24$)] when the coding results of the previous sentence were added to the prediction process. In addition, the results indicated importance of considering context of discourse by reflecting the codes of previous sentences to the analysis. The results have significance in that, it showed the possibility of automating the analysis of students' argumentation activities in Korean language by applying machine learning.

A Study on the Knowledge Flow of Science, Technology and Industry using Patent Citation Information (특허 인용 정보를 이용한 과학-기술-산업 지식흐름에 관한 연구)

  • Kwon, Oh-Jin;Noh, Kyung-Ran;Seo, Jinny;Kim, Wan-Jong;Jeong, Eui-Seob;Park, Hyun-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.706-710
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    • 2006
  • Recently, several studies have been carried on knowledge flow of science, technology, industry to establish STI policy. Still it is lack of studies on relationship of science-industry although there have been studied only in aspect of science-technology relationship or technology-industry relationship. This paper's purpose is to propose method to measure knowledge flow among science, technology, and industry by means of patent citation. After gathering knowledge flow data between science and technology through mapping citing patent and cited paper, it gets knowledge flows data between technology-industry by using OTC (OECD Technology Concordance), technology-industry mapping program. Basd on 2 types of knowledge flow data, it propose method to examine knowledge flow from science to industry by applying overlap function is a network link weight function.

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Problem Analysis and Recommendations of CPU Contents in Korean Middle School Informatics Textbooks (중학교 정보 교과서에 제시된 중앙처리장치 내용 문제점 분석 및 개선 방안)

  • Lee, Sangwook;Suh, Taeweon
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.4
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    • pp.143-150
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    • 2013
  • The School Curriculum amend in 2007 mandates the contents from which students can learn the principles and concepts of computer science. Computer Science is one of the most rapidly changing subjects, and the Informatics textbook should accurately explain the basic principles and concepts based on the latest technology. However, we found that the middle school textbooks in circulation lack accuracy and consistency in describing CPU. This paper attempted to discover the root-cause of the fallacy and suggest timely and appropriate explanation based on the historical and technical analysis. According to our study, it is appropriate to state that CPU is composed of datapath and control unit. The Datapath performs operations on data and holds data temporarily, and it is composed of the hardware components such as memory, register, ALU and adder. The Control unit decides the operation types of datapath elements, main memory and I/O devices. Nevertheless, considering the technological literacy of middle school students, we suggest the terms, 'arithmetic part' and 'control part' instead of datapath and control unit.

A study on the Appraisal Criteria of Research Records in Public Research Institution (공적(公的) 연구기관에서의 연구기록 평가기준 연구)

  • Lee, Mi-Young
    • The Korean Journal of Archival Studies
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    • no.46
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    • pp.287-323
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    • 2015
  • The purpose of this study is the design of the archival appraisal criteria to judge important research records and set the appraisal direction in the public research institution. The scope of research was limited to design the applicable appraisal criteria at the research institutions rather than in national level and the appraisal criteria examples in three public research institutions were analyzed. Based on the results of this analysis, I suggested the appraisal and selection criteria for long term preservation of research records including 10 appraisal areas. This study has a little limit because the suggested appraisal criteria was not verified by researchers(key appraiser) and enough examples were not analyzed. However, this study can support research institutions to set the scope and type of research records to be preserved. In addition, I hope that this study can give a little help institutions to judge and select key research records.

A Study on LSTM-based water level prediction model and suitability evaluation (LSTM 기반 배수지 수위 변화 예측모델과 적합성 평가 연구)

  • Lee, Eunji;Park, Hyungwook;Kim, Eunju
    • Smart Media Journal
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    • v.11 no.5
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    • pp.56-62
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    • 2022
  • Water reservoir is defined as a storage space to hold and supply filtered water and it's significantly important to manage water level in the water reservoir so as to stabilize water supply by controlling water supply depending on demand. Liquid level sensors have been installed in the water reservoir and the pumps in the booster station facilitated management for optimum water level in the water reservoir. But the incident responses including sensor malfunction and communication breakdown actually count on manager's inspection, which involves risk of accidents. To stabilize draining facility management, this study has come up with AI model that predicts changes in the water level in the water reservoir. Going through simulation in the case of missing data in the water level to verify stability in relation to the field application of the prediction model for water level changes in the reservoir, the comparison of actual change value and predicted value allows to test utility of the model.