• Title/Summary/Keyword: 댄스

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The difference between modern dance and contemporary dance in korea by analyzing the piece (작품분석을 통한 한국 모던댄스와 컨템포러리댄스의 차이)

  • Kim, gyujin;Kim, hyoungnam
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.321-322
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    • 2017
  • 이 연구는 작품분석을 통해 작품에서 나타난 모던댄스(modern dance)와 컨템포러리댄스(contemporary dance)의 차이를 분석하고 논의하는 것을 목적으로 두었으며, 그 결과 모던댄스와 컨템포러리댄스를 움직임, 음악, 무대미술 이라는 세 가지의 키워드로 나뉠 수 있었다. 크게 모던댄스는 신체의 확장, 서정적인 분위기의 음악, 근육의 섬세한 움직임을 통한 춤의 본질을 표현하게 되었고, 컨템포러리댄스는 신체의 분절, 전자음과 강한 비트, 정형화 되지 않은 조명과 락 콘서트를 연상하는 이미지를 연출할 수 있었다.

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지혜 깊어지는 건강 - 내 몸에 꼭 맞는 운동 - 생활속의 춤 댄스스포츠 스트레스는 날리고 체력은 튼튼하게

  • Lee, Yun-Mi
    • 건강소식
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    • v.35 no.2
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    • pp.28-29
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    • 2011
  • 무용가들의 전유물로만 여겨졌던 춤이 댄스스포츠가 되면서 누구나 즐길 수 있는 운동이 됐다. 2008년 무한도전은 댄스스포츠에 도전해 많은 사람에게 감동을 준 바 있고, 지난해 광저우아시안게임에서는 댄스스포츠가 정식 종목으로 채택되어 관심을 받았다. 댄스스포츠는 음악에 맞춰 동작을 반복하는 과정을 통해 스트레스를 해소하고 건강을 유지할 수 있다. 또한, 함께하는 파트너에게 정중한 예의를 갖춰야 하는 댄스스포츠는 인격완성에도 큰 도움을 준다. 댄스스포츠가 우리 몸에 어떻게 이로울까?

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An Analysis of Dance Viral from the Ads, (광고<오로나민C>에서 나타난 댄스바이럴 분석)

  • Kim, Young-Ran
    • Journal of the Korea Convergence Society
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    • v.8 no.6
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    • pp.283-289
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    • 2017
  • This study examines the impact of dance in dance viral convergence advertising. Dance viral images appeal to a wide range of consumers. Especially, Dong-A Otsuka's Oronamin C ad released in 2015 achieved great results and won an advertisement award with an addictive CM song and dance. So this study selected the advertisements of Oronnamin C from 2015 to 2017 for its analysis. The theoretical background is analyzed through the element of dance choreography and characteristics. The results of the analysis of ads showed that they were made of simple and repetitive situations, which are the characteristics of dance comic style. There was little shift in space, choreography was mainly based on one straight line but with a crowded group, circle and V-shape appeared. Spatial composition was mainly first-person point of view. In the dance viral ads , dances were composed of short rhythmic phrases with simple and repetitive elements, eliminating complicated elements.

Analysis of Learning and Fun Elements Inherent in Dance Game (댄스게임에 내재된 학습과 재미요소 분석)

  • Lee, Ji Seol
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.155-170
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    • 2015
  • This study aims to investigate the Learning and fun aspects of dance games by examining their instructive values. Dance Central 2 was analysed with a focus on its educational functions by observing dance moves. Therefore this study looked into the game's educational elements that create learning effects and fun elements that attract continuous and voluntary participation. Analysis was implemented based on the physical, cognitive, and emotional aspects for Learning elements and the aspects of graphics, sound, video, rewards, target-setting, difficulty levels, and control for fun elements. As a result, it was found that the practice and performance modes of Dance Central 2 have elements that can improve players dance skills. Of course, there may be difference in players' participation and effects depending on their goals and objectives. Consequently, the continuous use of the dance game supported by player's dance skills and commitment will improve learning.

An Analysis of the Learner Choice Attributes of the Street Dance Academy (스트릿 댄스 학원의 학습자 선택속성 분석)

  • Cho, Ah-Hyun;Park, Sung-Jin
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.664-675
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    • 2021
  • This study is to analyze the selection criteria for street dance institutes in the subjects of ordinary people and students majoring in street dance who select the institutes. Moreover, it aims to enhance the perception and values of street dance and to provide with the required data for the development of institutes that train street dance. To do so, a survey was conducted in the subjects of 300 street dance learners who went to the street dance institutes. Frequency analysis, reliability test, correlation analysis, and one-way analysis of variance (ANOVA) were performed using SPSS 18.0 Program with the collected data, and the results are as follows. In summary, training programs, services, and promotional environment were identified to be important criteria to select the street dance institutes by the learners while the low level of perception on the price was found.

Teenager's changed recognition about leisure activity through teaching street dance (스트릿 댄스 교육을 통한 청소년의 여가활동 인식 변화 분석)

  • Han, Kook-Hwa
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.241-242
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    • 2012
  • 한국의 스트릿 문화 중심에는 한류가 있었고 지금까지 많은 발전을 해왔다. 이를 뒷받침 하는 것이 한류 열풍이고 k-pop이라는 새로운 문화 트렌드가 자리가 잡았다. 아이돌 가수들의 노래, 패션, 말투, 춤 등 이 모든 것들이 청소년의 여가 활도에 상당한 영향력을 가지고 있다. 본 연구는 청소년의 스트릿 댄스에 대한 관심과 인식 조사를 통하여 청소년들이 참여할 수 있는 동기유발과 스트릿 댄스 교육의 중요성 및 방향을 제시함으로써 스트릿 댄스의 발전에 기여하고 올바른 청소년의 여가활동의 방향을 잡고자 하였다. 따라서 연구 문제는 다음과 같이 설정하였다. 첫째, 스트릿 댄스는 청소년 문화와 정서에 큰 영향을 미친다. 둘째, 스트릿 댄스는 신체적 심리적 사회적 변화와 개인의 여가활동 변화에 긍정적인 작용으로 나타날 것이다. 스트릿 댄스 교육의 활성화를 위해 청소년기 학생들로부터 관심을 높일 수 있는 다각화된 연구가 지속적으로 필요할 것이다.

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Research on Meaning of Planetary Dance in Cine-Dance (시네-댄스에 나타난 플래니터리 댄스의 의미 연구)

  • Choi, Kyung-sil
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.149-150
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    • 2013
  • 20세기 이후의 대량 생산, 대량 소비와 결부된 인간성 상실과 정신적 빈곤에서 오는 다양한 징후에 대한 묘약으로 떠오른 소통과 치유의 범사회적 공동체적 교감을 이끌어내기 위해 춤의 형식을 도입한 새로운 영화 장르인 시네-댄스에 나타난 플래니터리 댄스의 의미에 대해 고찰해 보았다.

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The Direction of Research and Development for Reviltalization of K-POP Dance Contents Industry (K-POP 댄스 콘텐츠 산업 활성화를 위한 연구 개발 방향)

  • Kim, Dohyung;Jang, Minsu;Kim, Jaehong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.855-858
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    • 2015
  • K-POP dance has been the best contributor for the worldwide spread of K-POP. However, despite the popularity of K-POP dance, Korea has not still secured foundation technology and database required for the global market expansion of K-POP dance contents, which results in stagnation in dance contents industry. This paper suggests the direction of technology development for reviltalization of K-POP dance contents industry. As one of the related studies, we especially introduce the research project conducted by Electronics and Telecommunications Research Institute(ETRI) and address prospects for the technology and its ripple effect.

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The Effects of 12week Line Dance on dementia and Aging-related factors in Elderly Women (12주간 라인댄스가 노인여성의 치매 및 노화관련인자에 미치는 영향)

  • kim, Ji-won;soon, A-rum;Kim, Chan-hoi
    • Journal of the Korea Convergence Society
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    • v.10 no.6
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    • pp.243-249
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    • 2019
  • This study was conducted on elderly women in their 60s and 70s, and the results of the study were as follows when line dancing for 60 minuctes every three times a week for 12 weeks on dementia and aging-related hormones. After 12 weeks of line dancing programs, BDNF, DHEA-s, and estrogen increased, but no statistically significant differences with control groups emerged. In addition, after 12 weeks of line dancing, Apolipoprotein B decreased in line dancing group but showed no statistically significant difference from control group. Although significant differences between groups were not identified in the results of this study, positive effects on preventing and aging of dementia were identified in the group applying the line dance program, and further studies considering the new target and hign kinetic strength, frequency, time, and athletic genre are needed to identify the distinct effects of line dancing in the future.

Motivation and Meaning of the Elderly Women's Line Dance Experience (여성 노인의 라인댄스 체험 동기와 의미 탐색)

  • Kim, Young-Mee;Oh, Jin-Sook
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.471-479
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    • 2021
  • The purpose of this study is to find out what meanings would be brought to the old females' lives, who took part in the line dance as programs for senior's health. 6 the old females were selected. Research materials were gathered from in-depth interviews and observations by researcher. As a result of content analysis, the following conclusions were drawn. First, elderly's motives for participation in line dance were found to be solicitation of the surroundings, recovery and maintenance of health, and participation in pursuit of happiness. Second, the elderly's line dance experience was changed the perception of dance. Third, line dance improved interest and confidence in the body and appearance. Fourth, the line dance experience provides a space for making new friends. Fifth, the line dance experience improved a sense of accomplishment and immersion through dance. Sixth, the support and praise of the family increased self-esteem and improved overall life satisfaction and happiness.