• Title/Summary/Keyword: 대화형 교수-학습 시스템

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Design of Character-based Conversational Instruction-Learning System Design for Science Education of Elementary School (초등 과학수업을 위한 캐릭터 기반의 대화형 교수-학습 시스템 설계)

  • Jeong Sang-Mok;Song Ki-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.5 s.37
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    • pp.343-352
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    • 2005
  • The existing CAI or web-based science learning system of elementary school has some disadvantages. For instance, it is composed of uniform courses designed by an instructor without considering the learner's characters, and the learner's opinions or questions raised during learning can not be delivered to the system. This structure has diminished the willingness or the motive of the learner and make an adverse effect on the learning efficiency. In this regards, Instruction-Learning System is needed to provide learning environment Pertinent to the learner's individual character and motivate the learner's active attendance and learning. This study is to design a character-based conversational Instruction-Learning System. This may induce the learner's active attendance through the communications between instructor and learner and furnish various learning materials to motivate the learners and attract their consistent interests in learning.

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Design of Interactive Web-Based Education Broadcasting System Using WMT (WMT를 이용한 웹기반의 대화형 교육방송 시스템 설계)

  • 김성하;장민석
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.04a
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    • pp.547-550
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    • 2004
  • 현대사회를 정보화 사회라고 한다. 교과서나 교사에 의해 독점되던 지식은 다양한 출판물과 전파매체를 통해서 무차별적으로 전달되고 있다. 20세기가 출판문화의 시대였다면 21세기는 전자, 전파 매체가 주도하는 정보의 시대인 것이다. 이러한 변화에 따라 교육 현장에서도 열린교육의 핵심인 개별화 교육이 강조되고 있으며 컴퓨터의 교육적 활용에 무한한 가능성을 인지하고, 이를 교수-학습에 적용하려는 시도가 끊임없이 전개되고 있다. 본 논문에서는 개별화 교육의 일환으로 교수-학습 현장에 컴퓨터와 웹을 접목한 대화형 교육방송 시스템 설계와 구현에 관하여 연구하고자 한다. U 기술을 이용하여 수업교재를 제작하고, 이를 기반으로 서버를 구축하여 원격지에서 다양한 학습자들이 시간과 장소에 구애받지 않고 학습할 수 있는 대화형 교육방송 시스템에 관하여 연구하였다.

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An Web-based Adaptive Tutoring System Supporting Collaborative Learning (협동학습을 지원하는 웹기반 적응형 교수 시스템)

  • 최숙영;백현기
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.667-669
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    • 2004
  • 적응적 웹기반 기법에서 학습자의 반응이나, 탐색 행동의 근본적인 원인이 되는 학습 동기, 지각 등에 대한 판단을 정확히 할 수 없기 때문에, 학습자에게 완전히 적응적인 수업 환경을 조성해 주는 데는 한계가 있다. 이러한 한계를 극복하기 위한 대안으로 학습자간 상호작용이나 협동 학습을 지원하는 웹기반 교수 시스템이 제안되고 있다. 본 논문에서는 웹기반 환경에서 학습자들간의 협동학습을 효과적으로 지원하는 적응형 교수 시스템을 제안한다. 본 시스템은 협동학습 공간에서 주어진 과제를 수행하기 위해 발생되는 학습자들의 대화와 서로간의 상호작용을 분석하여 적절한 조언을 제공함으로서 협동학습이 효과적으로 이루어 질 수 있도록 지원한다.

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A Study on the Implementation of Item Pool based Interactive Estimation System on the Client/Server (클라이언트/서버 환경에서 문제은행 중심의 대화형 평가 시스템 구현 연구)

  • 김은미;김창수
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.04a
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    • pp.296-301
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    • 1998
  • 본 논문에서는 클라이언트/서버 환경에서 교사가 평가 문제를 스스로 관리하는 동시에, 웹 상에서 학생들에게 학습 내용을 테스트하여 학생들의 학습 능력 수준을 손쉽게 파악할 수 있도록 하는 대화형 학생 평가 시스템을 개발하였다. 본 논문에서 구현한 시스템은 과목별 채점 결과를 학급별과 개인별로 통계 처리하여 보여주며, 또한 과목 주제별로 정답 비율을 통계 처리함으로써 학생 개개인 수준을 분석하는데 편리하도록 설계되어 있다. 또한 학생들에게는 웹 상에서 푼 문제에 대한 자신의 채점 결과와 문제 풀이 부분을 즉시 볼 수 있도록 하여 재학습 및 보충학습의 효과를 얻을 수 있도록 하였다. 이로써 교사는 학생 수준에 적합한 교수·학습 방법으로 학생들을 개별 지도할 수 있어 기존의 교사 주도적이고 획일화된 주입식 교육 방식의 문제점을 해결하고자 하였으며, 학생 역시 자신의 수준에 적합한 교육 내용을 제공받을 수 있어 학습 의욕을 향상시킬 수 있다.

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A Mathematics Tutoring Model That Supports Interactive Learning of Problem Solving Based on Domain Principles (공식원리에 기반한 대화식 문제해결 학습을 지원하는 수학교수 모형)

  • Kook, Hyung-Joon
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.429-440
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    • 2001
  • To achieve a computer tutor framework with high learning effects as well as practicality, the goal of this research has been set to developing an intelligent tutor for problem-solving in mathematics domain. The maine feature of the CyberTutor, a computer tutor developed in this research, is the facilitation of a learning environment interacting in accordance with the learners differing inferential capabilities and needs. The pedagogical information, the driving force of such an interactive learning, comprises of tutoring strategies used commonly in various domains such as phvsics and mathematics, in which the main contents of learning is the comprehension and the application of principles. These tutoring strategies are those of testing learners hypotheses test, providing hints, and generating explanations. We illustrate the feasibility and the behavior of our propose framework with a sample problem-solving learning in geometry. The proposed tutorial framework is an advancement from previous works in several aspects. Firstly, it is more practical since it supports handing of a wide range of problem types, including not only proof types but also finding-unkown tpes. Secondly, it is aimed at facilitating a personal tutor environment by adapting to learners of varying capabilities. Finally, learning effects are maximized by its tutorial dialogues which are derived from real-time problem-solving inference instead of from built-in procedures.

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On the Development of Animated Tutoring Dialogue Agent for Elementary School Science Learning (초등과학 수업을 위한 애니메이션 기반 튜터링 다이얼로그 에이전트 개발)

  • Jeong, Sang-Mok;Han, Byeong-Rae;Song, Gi-Sang
    • Journal of The Korean Association of Information Education
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    • v.9 no.4
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    • pp.673-684
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    • 2005
  • In this research, we have developed a "computer tutor" that mimics the human tutor with animated tutoring dialog agent and the agent was integrated to teaching-learning material for elementary science subject. The developed system is a natural language based teaching-learning system using one-to-one dialogue. The developed pedagogical dialogue teaching-learning system analysis student's answer then provides appropriate answer or questions after comparing the student's answer with elementary school level achievement. When the agent gives either question or answer it uses the TTS(Text-to-Speech) function. Also the agent has an animated human tutor face for providing more human like feedback. The developed dialogue interface has been applied to 64 6th grade students. The test results show that the test group's average score is higher than the control group by 10.797. This shows that unlike conventional web courseware, our approach that "ask-answer" process and the animated character, which has human tutor's emotional expression, attracts students and helps to immerse to the courseware.

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Interactive Distance Education System based on the Web for Effective Instruction & Learning (효율적 교육학습을 위한 웹기반 대화형 원격교육시스템)

  • Kim, Won-Young;Kim, Chi-Su;Kim, Jin-Su
    • The Journal of Korean Association of Computer Education
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    • v.5 no.3
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    • pp.127-133
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    • 2002
  • In this paper a web-based real-time education system, which is able to support education through multimedia, is suggested for the expansion of learner's creative ability in the school. This system is designed so that it can support three things: 1) a real time interaction between instructors and learners, 2) individual learning through such an interaction, and 3) a coercive distribution of display by instructions for preventing the deviation of learners from learning. Also, this system, which UML is applied to, makes efficient interaction possible through the module for the real-time exchange and management of messages even in the multi-user environment. Through this system, not only the simulation by learners can be made for experiments and practices, but also Questions and respondence can be supported on the procedure of experiments and the analysis of their results. This system is built on constructivism, and aimed at helping the learning progress and knowledge formation of learners.

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A Study on Simulation-Based Collaborative E-Learning System for Security Education in Medical Convergence Industry (의료융합산업 보안교육을 위한 시뮬레이션 기반 협동형 이러닝 시스템 연구)

  • Kim, Yanghoon
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.11
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    • pp.339-344
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    • 2020
  • During COVID-19, education industry is organizing the concept of 'Edutech', which has evolved one step further from the existing e-Learning, by introducing various intelligent information technologues based on the core technology of the 4th industrial revolution and spreading it through diverse contents. Meanwhile, each industries are creating new industries by applying new technology to existing businesses and ask for needs of cultivating human resources who understand the existing traditional ICT technology and industrial business which can solve a newly rising problems. However, it is difficult to build contents for cultivating such human resources with the existing e-learning of transferring knowledge by one-way or some two-way commnication system which has established some interactive conversational system. Accordingly, this study conducted a research on a cooperative e-learning system that enables educators to communicate with learners in real time and allows problem-solving education based on the existing two-way communication system. As a result, frame for contents and prototype was developedp and artially applied to the actual class and conducted an efficiency analysis, which resulted in the validation of being applied to the actual class as a simulation-based cooperative content.

An Adaptive Lesson Plan Generator Based on Case-Based Planning (케이스기반플랜기법에 의한 적응력있는 레슨플렌생성기)

  • Jae-innLee
    • Korean Journal of Cognitive Science
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    • v.4 no.2
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    • pp.85-114
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    • 1994
  • One of the major research topics in the area of the development of intelligent tutoring system(ITS)is the control of instructional mechanism consisting of lesson plans,curriculum plans,and discourse plans.This paper describes a method of building the lesson plans among these three instructional plans based on the case-based planning.It is more efficient to retrieve the lesson plan from the plan memoru than to generate it whenever an instructional goal is selected.The retrieved lesson plan may be modified to build more adaptive plan for the current goal.We have developed a lesson plan generator that has such capabilities as a component of an ITS for teching indefinite intergration.We also have devised a description language to represeint the generalized form for the given arithmetic expression as an instructional goal and a curriculum tree to represent the lesson units required to master the subject matter.The result of this research could be used either by a developer of the lesson plan generator in the other area of ITS or by human teacher as a curriculum in the actual class.

Development of a customized GPTs-based chatbot for pre-service teacher education and analysis of its educational performance in mathematics (GPTs 기반 예비 교사 교육 맞춤형 챗봇 개발 및 수학교육적 성능 분석)

  • Misun Kwon
    • The Mathematical Education
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    • v.63 no.3
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    • pp.467-484
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    • 2024
  • The rapid advancement of generative AI has ushered in an era where anyone can create and freely utilize personalized chatbots without the need for programming expertise. This study aimed to develop a customized chatbot based on OpenAI's GPTs for the purpose of pre-service teacher education and to analyze its educational performance in mathematics as assessed by educators guiding pre-service teachers. Responses to identical questions from a general-purpose chatbot (ChatGPT), a customized GPTs-based chatbot, and an elementary mathematics education expert were compared. The expert's responses received an average score of 4.52, while the customized GPTs-based chatbot received an average score of 3.73, indicating that the latter's performance did not reach the expert level. However, the customized GPTs-based chatbot's score, which was close to "adequate" on a 5-point scale, suggests its potential educational utility. On the other hand, the general-purpose chatbot, ChatGPT, received a lower average score of 2.86, with feedback indicating that its responses were not systematic and remained at a general level, making it less suitable for use in mathematics education. Despite the proven educational effectiveness of conventional customized chatbots, the time and cost associated with their development have been significant barriers. However, with the advent of GPTs services, anyone can now easily create chatbots tailored to both educators and learners, with responses that achieve a certain level of mathematics educational validity, thereby offering effective utilization across various aspects of mathematics education.