• Title/Summary/Keyword: 단어 표현

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Study on Establishment of Internet ethics expressed through Language convert in computer games (컴퓨터 게임에서의 언어 표현변화를 통한 인터넷 윤리 확립에 관한 연구)

  • Park, Koo Rack
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.47-52
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    • 2012
  • Today the Internet is being used in all areas. However, part of everyday life, the lack of ethics on the Internet, the Internet lies in state. Especially the youth, should exploit the anonymity. As a result, has caused many problems. Fps online game from young people enjoy the use of profanity and slang, and increasing the damage of cyber violence has also increased. The damage type of cyber violence, abusive and slang, and the age, the lower the investigation was to increase the damage. Lot of publicity and public service advertising is in progress in order to prevent problems, but its expected effects is lacking. In addition, using abusive and slang words, This is a fundamental and provide a service to handle deleted or blinds, but if you can not see the solution. In this paper suggests the language convert that can be applied to Fps online games. Language the conversion process, if applicable to the game, the abusive and slang language, helps to purify. Proposed language the conversion process is expected to reduce cyber violence used abusive and slang.

An Exercise to Explore Avatar Customization and Gender Swapping (게임 유저의 아바타 성별 선택의 측도(測度)에 관한 연구)

  • Scheck, Katherine;Lee, Dong Yeop;Kyung, Byung Pyo;Ryu, Seuc Ho;Lee, Dong Lyeor;Lee, Wan Bok
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.63-72
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    • 2015
  • Avatars are a visual representation of users in a virtual world such as an MMORPG. These avatars are often seen as representations or idealizations of the user's actual self. However, this view does not account for the prevalence of two behaviors: multiple avatars and 'gender swapping'. An exercise and questionnaire were created to study avatar customization practices across players outside the context of any particular game to understand better user motivations in creating their virtual selves. A preliminary trial of the exercise showed little correlation between age or gender and gender swapping. While those of non-traditional sexuality were more likely to gender swap, half of traditional sexuality also swapped. Finally, the personality trait, Openness to Experience, showed promising correlation with gender swapping.

A Study on Education Application of Digital Concrete Poetry through the Web Interactivity (웹 인터랙티비티를 통한 디지털 구체시의 교육적 활용에 관한 연구)

  • Park, Min-Hee;Kim, Jung-A;Yim, Sung-Yul;Choung, Yu-Jean;Kim, Dong-Ho
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.97-102
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    • 2008
  • In this paper, we propose an educational content which can be applied to the web interactivity. Rapidly growing digital media has been applied to various fields and made people experience multiple media. The development of digital media also influenced education. As a result, the environment of computer-based education was produced based on CD-ROM titles, video, and the web. Active communication with students is impossible using traditional educational methods. However, the students' motive for learning can be enhanced through the digital media. In this paper, we apply concrete poetry which is simple, brief, and focused on visualization to the web environment. It has made people easily and interactively access the web to learn better through participation. We also applied concrete poetry to the web based educational games for self-motivated learning.

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A Machine Learning Based Facility Error Pattern Extraction Framework for Smart Manufacturing (스마트제조를 위한 머신러닝 기반의 설비 오류 발생 패턴 도출 프레임워크)

  • Yun, Joonseo;An, Hyeontae;Choi, Yerim
    • The Journal of Society for e-Business Studies
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    • v.23 no.2
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    • pp.97-110
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    • 2018
  • With the advent of the 4-th industrial revolution, manufacturing companies have increasing interests in the realization of smart manufacturing by utilizing their accumulated facilities data. However, most previous research dealt with the structured data such as sensor signals, and only a little focused on the unstructured data such as text, which actually comprises a large portion of the accumulated data. Therefore, we propose an association rule mining based facility error pattern extraction framework, where text data written by operators are analyzed. Specifically, phrases were extracted and utilized as a unit for text data analysis since a word, which normally used as a unit for text data analysis, is unable to deliver the technical meanings of facility errors. Performances of the proposed framework were evaluated by addressing a real-world case, and it is expected that the productivity of manufacturing companies will be enhanced by adopting the proposed framework.

한국어 부사어의 분류와 분포 제약

  • 채희락
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2001.06a
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    • pp.95-96
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    • 2001
  • 문장에서 술어를 수식하는 대표적인 표현은 부사어이다. 부사어는 일반적으로 문장 구성에서 핵심적 역할을 하지 않는 첨가어(adjuncts)이기 때문에 핵심적인 역할을 하는 보충어(complements)에 비해 상대적으로 연구가 덜 이루어진 분야이다. 그렇지만 부사어는 피수식어의 의미를 구체화/한정하는 기능을 하기 때문에 정확한 의사소통을 위해서는 반드시 필요한 요소이며 어순, 호응(concord)등의 통사적 현상과도 밀접한 관련이 있다. 이 연구의 일차적 목적은 이러한 부사어를 통사적, 의미적 기준에 의해 정확하게 분류하고 그들의 분포제약을 밝히는 것이다. 그 다음으로, 부사어와 관련된 통사 현상으로, 부사어와 피수식어의 공 기(co-occurrence)관계 및 부사어와 술어 어미의 호응 관계에 대한 분석을 제공하려고 한다. 부사어는 통사적인 기준과 의미적인 기준으로 분류할 수 있다 (손남익 1995, 김경훈 1996, 임유종 1998). 통사적 기준으로는 단어나 구를 수식하는 성분부사와 문장을 수식하는 문장 부사로 나누는 방법과 위치에 대한 제약이 있느냐 없느냐에 따라 제약부사와 자유부사로 나 누는 방법이 있다. 이 두 통사론적 기준에 의해 분류되는 부사들은 서로 어떤 상관관계를 보이고 있는지 살펴 볼 것이다. 일반적으로 문장부사는 문두에 놓여야 한다는 위치적 제 약 이 있기 때문에 제약부사로 분류된다. 의미적 기준으로 부사어를 분류할 수도 있는데, 시간/ 공간 부사어, 양태/정도 부사어 등으로 나눌 수 있다. 의미적 기준에 의해 분류된 부사어는 통사적 기준에 의해 분류된 것들과는 어떤 상호 관련성을 맺고 있는지 살펴 볼 것이다. 일 반적으로 시간부사와 장소부사는 자유부사에 속하며 양태부사와 정도부사는 제약부사에 속 한다. 부사어와 피수식 요소와의 통사적 공기 관계 및 의미적 관계 그리고 그와 관련된 문 법 현상도 연구의 대상이 된다. 예를 들어, 자유로운 어순을 가진 부사들이지만 “*순이는 빨리 과연 달린다”에서 볼 수 있는 종류의 분포적 특성을 알아 볼것이다 (심재기 1982, 송 철의 1989). 또한 “길이/*길게 빛나다”와 “*길이/길게 드리워졌다”와 같은 대조에서 나타나는 통사, 의미적 기능의 상관 관계 및 제약들의 상호 작용도 살펴 볼 것이다.

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Suggestions of Instructional Strategy in the Affective Aspect through the Analysis of Causality between the Computer Learning Attitude Factors of the Non-Major Students in the Software Education Class of the Teacher Training College (컴퓨터 비전공 예비교사의 소프트웨어 교육 교양 강좌에서 컴퓨터학습태도 요인 간 인과분석을 통한 정의적 교수전략 제언)

  • Jeon, YongJu;Kim, TaeYoung
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.15-23
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    • 2016
  • Recently the era of software integration which is expressed in words of the fourth industrial revolution has begun. Thus the need of the software education for the non-major preservice teachers who are cultivating future talent has been increasing and it is necessary to foster a positive attitude toward software education of non-major preservice teachers. The purpose of this study is to verify the causality between the computer learning attitude factors of non-major preservice teachers in the software education class. To analyze the causality, we performed correlational analysis and regression analysis between the exterior factors of attention, self-learning, application of learning and the other interior factors of computer learning attitude. As a result, the significant factor of attention was interests, and the significant factor of self-learning was superiority, and the significant factors of the application of learning were the sense of purpose and the motive of accomplishment.

A Korean Emotion Features Extraction Method and Their Availability Evaluation for Sentiment Classification (감정 분류를 위한 한국어 감정 자질 추출 기법과 감정 자질의 유용성 평가)

  • Hwang, Jae-Won;Ko, Young-Joong
    • Korean Journal of Cognitive Science
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    • v.19 no.4
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    • pp.499-517
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    • 2008
  • In this paper, we propose an effective emotion feature extraction method for Korean and evaluate their availability in sentiment classification. Korean emotion features are expanded from several representative emotion words and they play an important role in building in an effective sentiment classification system. Firstly, synonym information of English word thesaurus is used to extract effective emotion features and then the extracted English emotion features are translated into Korean. To evaluate the extracted Korean emotion features, we represent each document using the extracted features and classify it using SVM(Support Vector Machine). In experimental results, the sentiment classification system using the extracted Korean emotion features obtained more improved performance(14.1%) than the system using content-words based features which have generally used in common text classification systems.

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Speech Recognition in Noisy environment using Transition Constrained HMM (천이 제한 HMM을 이용한 잡음 환경에서의 음성 인식)

  • Kim, Weon-Goo;Shin, Won-Ho;Youn, Dae-Hee
    • The Journal of the Acoustical Society of Korea
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    • v.15 no.2
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    • pp.85-89
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    • 1996
  • In this paper, transition constrained Hidden Markov Model(HMM) in which the transition between states occur only within prescribed time slot is proposed and the performance is evaluated in the noisy environment. The transition constrained HMM can explicitly limit the state durations and accurately de scribe the temporal structure of speech signal simply and efficiently. The transition constrained HMM is not only superior to the conventional HMM but also require much less computation time. In order to evaluate the performance of the transition constrained HMM, speaker independent isolated word recognition experiments were conducted using semi-continuous HMM with the noisy speech for 20, 10, 0 dB SNR. Experiment results show that the proposed method is robust to the environmental noise. The 81.08% and 75.36% word recognition rates for conventional HMM was increased by 7.31% and 10.35%, respectively, by using transition constrained HMM when two kinds of noises are added with 10dB SNR.

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Emotion-based Gesture Stylization For Animated SMS (모바일 SMS용 캐릭터 애니메이션을 위한 감정 기반 제스처 스타일화)

  • Byun, Hae-Won;Lee, Jung-Suk
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.802-816
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    • 2010
  • To create gesture from a new text input is an important problem in computer games and virtual reality. Recently, there is increasing interest in gesture stylization to imitate the gestures of celebrities, such as announcer. However, no attempt has been made so far to stylize a gestures using emotion such as happiness and sadness. Previous researches have not focused on real-time algorithm. In this paper, we present a system to automatically make gesture animation from SMS text and stylize the gesture from emotion. A key feature of this system is a real-time algorithm to combine gestures with emotion. Because the system's platform is a mobile phone, we distribute much works on the server and client. Therefore, the system guarantees real-time performance of 15 or more frames per second. At first, we extract words to express feelings and its corresponding gesture from Disney video and model the gesture statistically. And then, we introduce the theory of Laban Movement Analysis to combine gesture and emotion. In order to evaluate our system, we analyze user survey responses.

An Effective Incremental Text Clustering Method for the Large Document Database (대용량 문서 데이터베이스를 위한 효율적인 점진적 문서 클러스터링 기법)

  • Kang, Dong-Hyuk;Joo, Kil-Hong;Lee, Won-Suk
    • The KIPS Transactions:PartD
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    • v.10D no.1
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    • pp.57-66
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    • 2003
  • With the development of the internet and computer, the amount of information through the internet is increasing rapidly and it is managed in document form. For this reason, the research into the method to manage for a large amount of document in an effective way is necessary. The document clustering is integrated documents to subject by classifying a set of documents through their similarity among them. Accordingly, the document clustering can be used in exploring and searching a document and it can increased accuracy of search. This paper proposes an efficient incremental cluttering method for a set of documents increase gradually. The incremental document clustering algorithm assigns a set of new documents to the legacy clusters which have been identified in advance. In addition, to improve the correctness of the clustering, removing the stop words can be proposed and the weight of the word can be calculated by the proposed TF$\times$NIDF function.