• Title/Summary/Keyword: 단안 단서

Search Result 8, Processing Time 0.033 seconds

Relative Depth-Map Generation of Natural Scenes using Monocular Cues (단안단서를 이용한 자연영상의 상대적 깊이지도 생성)

  • Han Jong-Won;Jo Jin-Su;Lee Yill-Byung
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2006.06b
    • /
    • pp.367-369
    • /
    • 2006
  • 사람은 일반적으로 깊이를 지각하는데 두 눈으로 들어오는 영상의 시차(binocular disparity)를 이용하며 6-15m 정도의 범위 내에서는 매우 뛰어난 깊이 판별 능력을 보인다. 그러나 사람은 하나의 눈만으로도 깊이를 지각하는데 별 어려움을 느끼지 못한다. 이것은 공간의 깊이 지각 단서로 양안단서안이 아니라 다양한 단안단서(monocular Cue)들이 함께 사용되기 때문이다. 본 논문에서는 사람이 공간 깊이정보 파악에 사용하는 것으로 알려진 여러 단안 단서들 중 영상의 채도(saturation) 정보와 디포커스(defocus) 정보, 기하학적 깊이(geometric depth) 정보에 기반을 둔 단안 영상에서의 상대적 깊이지도의 생성방법을 제안한다.

  • PDF

Designing Vision Experiment Using Active-Shutter Glasses System (보급형 액티브 셔터 방식 안경을 이용한 시각 실험 설계)

  • Kang, Hae-In;Hyun, Joo-Seok
    • Science of Emotion and Sensibility
    • /
    • v.15 no.4
    • /
    • pp.477-488
    • /
    • 2012
  • The effort of implementing realistic 3-D depth on 2-D images has been continued persistently with a theoretical understanding of depth perception and its related technical development. The present article briefly reviews a number of popular stereoscopes for studying stereoscopic depth perception according to their implementation principles, and introduces a behavioral experiment as a technical example in which the active-shutter glasses were used. In the present study, participants were tested for their visual memory against perceived depth among a set of items. The depth of the memory and test items was manipulated to be 1) monocular, 2) binocular, or 3) both-monocular-and-binocular respectively. The memory performance was worst in the binocular-depth condition, and best however in the both-monocular-and-binocular condition. These results indicate that visual memory may benefit more from monocular depth than stereoscopic depth, and further suggest that the storage of depth information into visual memory would require both binocular and monocular information for its optimal memory performance.

  • PDF

A Study of Depth Estimate using GPGPU in Monocular Image (GPGPU를 이용한 단일 영상에서의 깊이 추정에 관한 연구)

  • Yoo, Tae Hoon;Lee, Gang Seong;Park, Young Soo;Lee, Jong Yong;Lee, Sang Hun
    • Journal of Digital Convergence
    • /
    • v.11 no.12
    • /
    • pp.345-352
    • /
    • 2013
  • In this paper, a depth estimate method is proposed using GPU(Graphics Processing Unit) in monocular image. a monocular image is a 2D image with missing 3D depth information due to the camera projection and we used a monocular cue to recover the lost depth information by the projection present. The proposed algorithm uses an energy function which takes a variety of cues to create a more generalized and reliable depth map. But, a processing time is late because energy function is defined from the various monocular cues. Therefore, we propose a depth estimate method using GPGPU(General Purpose Graphics Processing Unit). The objective effectiveness of the algorithm is shown using PSNR(Peak Signal to Noise Ratio), a processing time is decrease by 61.22%.

Relative Depth-Map Generation from Monocular Image using a Valid Vanishing Point (유효한 소실점을 이용한 단안영상의 상대적 깊이지도 생성)

  • Han, Jong-Won;Jo, Jin-Su;Lee, Yill-Byoung
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2006.10b
    • /
    • pp.539-543
    • /
    • 2006
  • 사람은 실내나 인공구조물을 가진 실외 환경에서 깊이를 지각하는데 소실점이라는 강력한 깊이 지각 단서를 활용한다. 소실점은 관찰자로부터 가장 먼 거리의 지점에 대응된다. 인간은 단안영상이 가지는 기하학적 성분을 이용해서 소실점을 추정하고, 소실점의 위치와 관찰자의 시점을 기준으로 상대적 깊이지각을 할 수 있다. 본 논문에서는 하나의 소실점을 가진 2차원 단안영상에서 유효한 소실점을 추정하고, 입력영상에 대한 소실점의 위치 관계를 이용한 상대적 깊이지도의 생성 방법을 제안한다.

  • PDF

Stereoscopic Conversion of Monoscopic Video using Edge Direction Histogram (에지 방향성 히스토그램을 이용한 2차원 동영상의 3차원 입체변환기법)

  • Kim, Jee-Hong;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.34 no.8C
    • /
    • pp.782-789
    • /
    • 2009
  • In this paper, we propose an algorithm for creating stereoscopic video from a monoscopic video. Parallel straight lines in a 3D space get narrower as they are farther from the perspective images on a 2D plane and finally meet at one point that is called a vanishing point. A viewer uses depth perception clues called a vanishing point which is the farthest from a viewer's viewpoint in order to perceive depth information from objects and surroundings thereof to the viewer. The viewer estimates the vanishing point with geometrical features in monoscopic images, and can perceive the depth information with the relationship between the position of the vanishing point and the viewer's viewpoint. In this paper, we propose a method to estimate a vanishing point with edge direction histogram in a general monoscopic image and to create a depth map depending on the position of the vanishing point. With the conversion method proposed through the experimental results, it is seen that stable stereoscopic conversion of a given monoscopic video is achieved.

Comparison and Correlation between Distance Static Stereoacuity and Dynamic Stereoacuity (원거리 정적 입체시와 동적 입체시의 평가 및 상관관계)

  • Kim, Young-Cheong;Kim, Sang-Hyun;Shim, Hyun-Suk
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.20 no.3
    • /
    • pp.385-390
    • /
    • 2015
  • Purpose: This study evaluated the static stereoacuity by Distance Randot Stereotest (STEREO OPTICAL. Co., Inc. USA) and the dynamic stereoacuity by three-rods test (iNT, Korea). Criterion and correlation of stereoacuity between both tests and usefulness of two stereotest methods were also evaluated. Methods: For normal adults of 109 (male 61, female 48), mean age of 20.88 (19-32 years) years old, static stereoacuity by using Distance Randot Stereotest at 3 m distance, dynamic stereoacuity by using three-rods test at 2.5 m distance were measured. Results: The mean of distance static stereoacuity was $155.77{\pm}133.11sec$ of arc and the mean of error distance dynamic stereoacuity $11.13{\pm}9.69mm$. With equivalent-conversion stereoacuity of $23.44{\pm}20.96sec$ of arc, there was statistically significant differences (p=0.00) between two dynamic stereoacuity, but correlation was relatively low (${\rho}=0.226$). In the case of dynamic stereoacuity, separated to normal range by criterion of the error distance 20 mm, it showed the error distance of less than 20 mm in 97 subjects(89%) whose average of error distance and conversion mean dynamic stereoacuity were $8.43{\pm}5.10mm$ and $17.68{\pm}10.67sec$ of arc. repectively. The error distance of was equivalent-conversion dynamic stereoacuity 40.99 sec of arc (PD 62 mm basis) was 20 mm. Conclusions: The results of lower correlation between static and dynamic stereoacuity suggest that seterotest should be applied separately to different functions. The results of this study also suggest that Distance Randot Stereotest can be applied to static stereoacuity excluding monocular cues. Three-rods test can be applied to dynamic stereoacuity containing the response of the eye-hand coordination in the daily life of natural vision condition, including the monocular cues. These different approaches canprovide a criterion of the two stereoacuity and parallel use of the two tests would be useful. For dynamic stereoacuity by three-rods test, error distance 20 mm in a normal range of adults can be used as a criteria to get statistical meaning of the results.

Effects of Size Illusion According to Distance Information Restriction on Time Perception (거리 정보 제한에 따른 크기 착시가 시간 지각에 미치는 영향)

  • Kim, Min-Kyu;Lee, Won-Seob;Kim, Shin-Woo;Li, Hyung-Chul O.
    • Science of Emotion and Sensibility
    • /
    • v.25 no.1
    • /
    • pp.79-90
    • /
    • 2022
  • IThe perception of sub-second duration through the visual sensory system is affected by non-temporal characteristics (factors other than the duration of the stimulus). However, studies have shown that if distance information is abundant and size constancy maintained, the duration of the target is constantly perceived. The current study examined the relationship between size and time perception constancy in a three-dimensional environment with limited distance information. A device was constructed to limit the participants' bilateral and monocular cues. This prevented participants from maintaining size constancy, resulting in size illusions that could not accurately perceive physical size. In Experiment 1, the size of the physical stimulus of reference and test stimuli were the same at all viewing distances. The results suggest that, despite the same physical size, stimuli with close observations were perceived to be greater and lasted longer. In Experiment 2, the retinal size of the reference stimuli and test stimuli was controlled equally at all viewing distances. As a result, although the physical size of the stimuli increased as the observation increased, the perceived size of all the stimuli was the same. Therefore, the duration of the target was constantly perceived at all viewing distances. The results of this study demonstrate that even when distance information is limited, time perception is affected by the perceived size of the object. It also suggests that when rich distance information exists, the duration of the object can be constantly perceived even if the observation distance varies.

Improved depth map generation method using Vanishing Point area (소실점 영역을 이용한 개선된 Depth-map 생성 기법)

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Kyoung-Ok;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.10a
    • /
    • pp.357-359
    • /
    • 2010
  • In monocular images that are used to determine the depth of the vanishing point, the buildings, roads and buildings, such as outdoor video or hallway with room inside for the interior structure, such as the vanishing point in the video is a very strong depth cue. Depth map using the vanishing point in the three-dimensional space, the two-dimensional imaging is used to restore the structure. But if there is a vanishing point vanishing point in the video also depends on the location of the relative depth of different ways to express that need. In this paper we present images of a vanishing point with respect to the improved depth-map was created. Proposed an area where the loss of seven points and areas defined as areas along the proposed direction of different depth.

  • PDF