• Title/Summary/Keyword: 다중카메라

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Comparative Analysis of Rice Lodging Area Using a UAV-based Multispectral Imagery (무인기 기반 다중분광 영상을 이용한 벼 쓰러짐 영역의 특성 분석)

  • Moon, Hyun-Dong;Ryu, Jae-Hyun;Na, Sang-il;Jang, Seon Woong;Sin, Seo-ho;Cho, Jaeil
    • Korean Journal of Remote Sensing
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    • v.37 no.5_1
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    • pp.917-926
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    • 2021
  • Lodging rice is one of critical agro-meteorological disasters. In this study, the UAV-based multispectral imageries before and after rice lodging in rice paddy field of Jeollanamdo agricultural research and extension servicesin 2020 was analyzed. The UAV imagery on 14th Aug. includesthe paddy rice without any damage. However, 4th and 19th Sep. showed the area of rice lodging. Multispectral camera of 10 bands from 444 nm to 842 nm was used. At the area of restoration work against lodging rice, the reflectance from 531 nm to 842 nm were decreased in comparison to un-lodging rice. At the area of lodging rice, the reflectance of around 668 nm had small increases. Further, the blue and NIR (Near-Infrared) wavelength had larger. However, according to the types of lodging, the change of reflectance was different. The NDVI (Normalized Difference Vegetation Index) and NDRE (Normalized Difference Red Edge) shows dome sensitivities to lodging rice, but they were different to types of lodging. These results will be useful to make algorithm to detect the area of lodging rice using a UAV.

A Study on The Metaverse Content Production Pipeline using ZEPETO World (제페토 월드를 활용한 메타버스 콘텐츠 제작 공정에 관한 연구)

  • Park, MyeongSeok;Cho, Yunsik;Cho, Dasom;Na, Giri;Lee, Jamin;Cho, Sae-Hong;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.91-100
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    • 2022
  • This study proposes the metaverse content production pipeline using ZEPETO World, one of the representative metaverse platforms in Korea. Based on the Unity 3D engine, the ZEPETO world is configured using the ZEPETO template, and the core functions of the metaverse content that enable multi-user participation such as logic, interaction, and property control are implemented through the ZEPETO script. This study utilizes the basic functions such as properties, events, and components of the ZEPETO script as well as the ZEPETO player which includes avatar loading, character movement, and camera control functions. In addition, based on ZEPETO's properties such as World Multiplayer and Client Starter, it summarizes the core synchronization process required for multiplay metaverse content production, such as object transformation, dynamic object creation, property addition, and real-time property control. Based on this, we check the proposed production pipeline by directly producing multiplay metaverse content using ZEPETO World.

A Methodology for Making Military Surveillance System to be Intelligent Applied by AI Model (AI모델을 적용한 군 경계체계 지능화 방안)

  • Changhee Han;Halim Ku;Pokki Park
    • Journal of Internet Computing and Services
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    • v.24 no.4
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    • pp.57-64
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    • 2023
  • The ROK military faces a significant challenge in its vigilance mission due to demographic problems, particularly the current aging population and population cliff. This study demonstrates the crucial role of the 4th industrial revolution and its core artificial intelligence algorithm in maximizing work efficiency within the Command&Control room by mechanizing simple tasks. To achieve a fully developed military surveillance system, we have chosen multi-object tracking (MOT) technology as an essential artificial intelligence component, aligning with our goal of an intelligent and automated surveillance system. Additionally, we have prioritized data visualization and user interface to ensure system accessibility and efficiency. These complementary elements come together to form a cohesive software application. The CCTV video data for this study was collected from the CCTV cameras installed at the 1st and 2nd main gates of the 00 unit, with the cooperation by Command&Control room. Experimental results indicate that an intelligent and automated surveillance system enables the delivery of more information to the operators in the room. However, it is important to acknowledge the limitations of the developed software system in this study. By highlighting these limitations, we can present the future direction for the development of military surveillance systems.

Locates the Sunken Ship 'Dmitri Donskoi' using Marine Geophysical Survey Techniques in Deep Water (지구물리 탐사기법을 이용한 심해 Dmitri Donskoi호 확인)

  • Yoo, Hai-Soo;Kim, Su-Jeong;Park, Dong-Won
    • 한국지구물리탐사학회:학술대회논문집
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    • 2004.08a
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    • pp.104-117
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    • 2004
  • Dmitri Donskoi, which went down during the Russo-Japanese War occurred 100 years ago, was found by using geophysical exploration techniques at the 400 m water depth of submarine valley off Jeodong of Ulleung Island. In the submarine area with the rugged seabed topography and volcanic seamounts, in particular, the reliable seabed images were acquired by using the mid-to-shallow Multibeam exploration technique The strength of corrosion (causticity) of the sunken Donskoi, measured by the electrochemical method, decreased to 2/5 compared with the original strength.

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Application of Hyperspectral Imagery to Decision Tree Classifier for Assessment of Spring Potato (Solanum tuberosum) Damage by Salinity and Drought (초분광 영상을 이용한 의사결정 트리 기반 봄감자(Solanum tuberosum)의 염해 판별)

  • Kang, Kyeong-Suk;Ryu, Chan-Seok;Jang, Si-Hyeong;Kang, Ye-Seong;Jun, Sae-Rom;Park, Jun-Woo;Song, Hye-Young;Lee, Su Hwan
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.21 no.4
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    • pp.317-326
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    • 2019
  • Salinity which is often detected on reclaimed land is a major detrimental factor to crop growth. It would be advantageous to develop an approach for assessment of salinity and drought damages using a non-destructive method in a large landfills area. The objective of this study was to examine applicability of the decision tree classifier using imagery for classifying for spring potatoes (Solanum tuberosum) damaged by salinity or drought at vegetation growth stages. We focused on comparing the accuracies of OA (Overall accuracy) and KC (Kappa coefficient) between the simple reflectance and the band ratios minimizing the effect on the light unevenness. Spectral merging based on the commercial band width with full width at half maximum (FWHM) such as 10 nm, 25 nm, and 50 nm was also considered to invent the multispectral image sensor. In the case of the classification based on original simple reflectance with 5 nm of FWHM, the selected bands ranged from 3-13 bands with the accuracy of less than 66.7% of OA and 40.8% of KC in all FWHMs. The maximum values of OA and KC values were 78.7% and 57.7%, respectively, with 10 nm of FWHM to classify salinity and drought damages of spring potato. When the classifier was built based on the band ratios, the accuracy was more than 95% of OA and KC regardless of growth stages and FWHMs. If the multispectral image sensor is made with the six bands (the ratios of three bands) with 10 nm of FWHM, it is possible to classify the damaged spring potato by salinity or drought using the reflectance of images with 91.3% of OA and 85.0% of KC.

The Individual Discrimination Location Tracking Technology for Multimodal Interaction at the Exhibition (전시 공간에서 다중 인터랙션을 위한 개인식별 위치 측위 기술 연구)

  • Jung, Hyun-Chul;Kim, Nam-Jin;Choi, Lee-Kwon
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.19-28
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    • 2012
  • After the internet era, we are moving to the ubiquitous society. Nowadays the people are interested in the multimodal interaction technology, which enables audience to naturally interact with the computing environment at the exhibitions such as gallery, museum, and park. Also, there are other attempts to provide additional service based on the location information of the audience, or to improve and deploy interaction between subjects and audience by analyzing the using pattern of the people. In order to provide multimodal interaction service to the audience at the exhibition, it is important to distinguish the individuals and trace their location and route. For the location tracking on the outside, GPS is widely used nowadays. GPS is able to get the real time location of the subjects moving fast, so this is one of the important technologies in the field requiring location tracking service. However, as GPS uses the location tracking method using satellites, the service cannot be used on the inside, because it cannot catch the satellite signal. For this reason, the studies about inside location tracking are going on using very short range communication service such as ZigBee, UWB, RFID, as well as using mobile communication network and wireless lan service. However these technologies have shortcomings in that the audience needs to use additional sensor device and it becomes difficult and expensive as the density of the target area gets higher. In addition, the usual exhibition environment has many obstacles for the network, which makes the performance of the system to fall. Above all these things, the biggest problem is that the interaction method using the devices based on the old technologies cannot provide natural service to the users. Plus the system uses sensor recognition method, so multiple users should equip the devices. Therefore, there is the limitation in the number of the users that can use the system simultaneously. In order to make up for these shortcomings, in this study we suggest a technology that gets the exact location information of the users through the location mapping technology using Wi-Fi and 3d camera of the smartphones. We applied the signal amplitude of access point using wireless lan, to develop inside location tracking system with lower price. AP is cheaper than other devices used in other tracking techniques, and by installing the software to the user's mobile device it can be directly used as the tracking system device. We used the Microsoft Kinect sensor for the 3D Camera. Kinect is equippedwith the function discriminating the depth and human information inside the shooting area. Therefore it is appropriate to extract user's body, vector, and acceleration information with low price. We confirm the location of the audience using the cell ID obtained from the Wi-Fi signal. By using smartphones as the basic device for the location service, we solve the problems of additional tagging device and provide environment that multiple users can get the interaction service simultaneously. 3d cameras located at each cell areas get the exact location and status information of the users. The 3d cameras are connected to the Camera Client, calculate the mapping information aligned to each cells, get the exact information of the users, and get the status and pattern information of the audience. The location mapping technique of Camera Client decreases the error rate that occurs on the inside location service, increases accuracy of individual discrimination in the area through the individual discrimination based on body information, and establishes the foundation of the multimodal interaction technology at the exhibition. Calculated data and information enables the users to get the appropriate interaction service through the main server.

Matching Points Filtering Applied Panorama Image Processing Using SURF and RANSAC Algorithm (SURF와 RANSAC 알고리즘을 이용한 대응점 필터링 적용 파노라마 이미지 처리)

  • Kim, Jeongho;Kim, Daewon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.4
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    • pp.144-159
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    • 2014
  • Techniques for making a single panoramic image using multiple pictures are widely studied in many areas such as computer vision, computer graphics, etc. The panorama image can be applied to various fields like virtual reality, robot vision areas which require wide-angled shots as an useful way to overcome the limitations such as picture-angle, resolutions, and internal informations of an image taken from a single camera. It is so much meaningful in a point that a panoramic image usually provides better immersion feeling than a plain image. Although there are many ways to build a panoramic image, most of them are using the way of extracting feature points and matching points of each images for making a single panoramic image. In addition, those methods use the RANSAC(RANdom SAmple Consensus) algorithm with matching points and the Homography matrix to transform the image. The SURF(Speeded Up Robust Features) algorithm which is used in this paper to extract featuring points uses an image's black and white informations and local spatial informations. The SURF is widely being used since it is very much robust at detecting image's size, view-point changes, and additionally, faster than the SIFT(Scale Invariant Features Transform) algorithm. The SURF has a shortcoming of making an error which results in decreasing the RANSAC algorithm's performance speed when extracting image's feature points. As a result, this may increase the CPU usage occupation rate. The error of detecting matching points may role as a critical reason for disqualifying panoramic image's accuracy and lucidity. In this paper, in order to minimize errors of extracting matching points, we used $3{\times}3$ region's RGB pixel values around the matching points' coordinates to perform intermediate filtering process for removing wrong matching points. We have also presented analysis and evaluation results relating to enhanced working speed for producing a panorama image, CPU usage rate, extracted matching points' decreasing rate and accuracy.