• Title/Summary/Keyword: 다원

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A System for National Intelligence Activity Based on All Kinds of OSINT(Open Source INTelligence) on the Internet (인터넷의 다원적 공개출처정보(OSINT)에 기반을 둔 국가정보활동 체계)

  • 조병철
    • Convergence Security Journal
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    • v.3 no.2
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    • pp.41-55
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    • 2003
  • Today the traditional national intelligence activities which are mainly based on classified informations are confronted with several problems. These are excessive collection cost, morality of intelligence activity, objectivity of intelligence, intelligence dead zone and timeliness of intelligence etc. On the other hand, circumstances of national intelligence activity are rapidly changed. Those are rapid growth of internet, transformation of classified information into open one and rapid growth of intelligence capabilities of private sector. To cope these problems and circumstances, we reevaluated OSINT(Open Source INTelligence) which is collected from all kinds of open source informations on the internet. First, we classified OSINT into four categories corresponding to the traditional classified collection methods i.e., IMINT, SIGINT, HUMINT and MASINT. And we evaluate the value of OSINT in comparison with classified collection methods. Finally a system for national intelligence activity based on all kinds of open source intelligence on the internet is proposed, described and compared with the system of traditional national intelligence activity.

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Play motive augmentation possibility through Quest understanding of MMORPG and pluralistic understanding of a player (MMORPG의 퀘스트 이해와 플레이어의 다원주의적 이해를 통한 플레이 동기 증강 가능성)

  • Park, Yong-Hyun;Ning, shujia;Kyung, Byung-Pyo;Lee, Dong-Lyeor
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.215-220
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    • 2009
  • MMORPG is being progressed through Quest and the level and the balance are realized. Also, Quest plays a strong role of motivation through compensation related with Avatar such as items and experience points rather than a role of story transfer. This situation finally made MMORPG become a difficult game that players should study the compensation of Quest for growth of a character, so it causes fixation of the user class. As a solving method of the fixation of the users, the possibility of Quest capable of strengthening play motive of various users through clarification of motivation structure of the Quest play and pluralistic understanding about players was investigated. The pluralistic understanding method of players will have values as a tool that can design and evaluate Quest satisfying preference of the various user class.

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Strategy on Adapting Crop Production to Climate Change: Implications to Multi-functionality of Paddy Farming (기후변화에 대응한 작물생산시스템 적응 전략: 논농사 시스템의 다원적기능에 대한 고찰)

  • Lee, Deog-Bae;Shim, Kyo-Moon;Rho, Kee-An
    • Korean Journal of Soil Science and Fertilizer
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    • v.42 no.spc
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    • pp.29-32
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    • 2009
  • Traditionally, the paddy fields in Korea, besides rice production, have multifunction such as water supplement source to ground water and prevention of floods via securing the rainfall during a monsoon season. Therefore, the development of food production technology to be adapted in the future climate change in Korea has to take into account the integration of the multi-function of paddy fields with IT, BT, and NT. This demands forward movements in agriculture paradigm as followings. First of all, a national strategy is necessary to maintain and conserve the agricultural farmlands. Second the agricultural structure needs to shift to low carbon green agriculture taking into account the energy balance. Third our attitude needs to be changed toward maximizing the multifunction of the paddy farming.

Multiuser Resource Allocation Scheme Considering Link Layer Effective Capacity in OFDMA Systems (직교 주파수 분할 다원 접속 시스템에서 실효 링크 계층 용량을 고려한 다중 사용자 자원 할당 기법)

  • Sung Si-Hwan;Yoo Myung-Sik;Shin Yo-An;Lee Won-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.6B
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    • pp.508-516
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    • 2006
  • The explosive growth of wireless network users and the existence of various wireless services have demanded high rate throughput as well as user's QoS guarantees. Towards this, this paper proposes QoS-oriented subcarrier allocation scheme considering the QoS provisioning of multiple users, which is major requirement for wireless network design point of view. This paper introduces joint RR/K&H combined with M-LWDF(Modified Largest Weighted Delay First) scheme throughout observing statistical channel behavior and real time queuing analysis for appropriate resource allocation tightly connected to multiuser scheduling. Accordingly, the system throughput can be enhanced, and the QoS demanded for delay sensitive services can be satisfied. Furthermore, the proposed scheme is applied for OFDMA(Orthogonal Frequency Division Multiple Access) systems to allocate sub-carriers in optimal way. The simulation results verify plausible performances of proposed resource allocation scheme via showing superior effective capacity under time-varying physical-layer channel behaviors.

Global Media Environments and Glocalism Contents as Alternatives for Cultural Diversity (글로벌미디어 환경과 글로컬리즘 콘텐츠 : 방송의 문화적 다원성과 다양성 확보방안)

  • Kim, Eung-Sook
    • Journal of Broadcast Engineering
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    • v.12 no.5
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    • pp.480-490
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    • 2007
  • Changes in political and economic environments require a new concept of 'culture' and a paradigm shift in cultural policies. Especially, broadcasting is needed to construct a productive infra-structure in order to play its role as culture industry in multi-channel environments caused by the progress of digital technology. In addition, Korea-USA FTA Agreement and a subsequently expected open policy of broadcasting market raise issues of a flow of foreign capital and a compatibility of cultural diversities and cultural identities. From this perspective, this study attempts to suggest alternatives for cultural diversity of program contents in new global media environments. More specifically, these alternatives examine the meaning and achievements of co-production of broadcasting programs as an active and direct method to preserve cultural identities and universalities of cultural contents at the same time. Details of this study are as follows: thorough review of internation co-production and program format industries and their possibilities to overcome cultural harriers and to provide local alternatives.

Current Status and Prospects of the Korean Green Tea Industry (한국녹차 산업의 현황과 전망)

  • Oh, Mi-Joung
    • Proceedings of the Plant Resources Society of Korea Conference
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    • 2012.05a
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    • pp.11-11
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    • 2012
  • 차나무(Camellia sinensis (L.) O.Kuntze)는 열대, 아열대, 온대지역에서 자라는 교목 또는 관목의 영년생 상록수이다. 차는 초기 약효에 의하여 이용하기 시작하였으나 현대에 이르러 그 독특한 풍미로 인하여 전 세계 인구의 절반 이상이 음용하는 중요한 기호음료이다. 강우량이 많고 따듯한 곳에서 생육이 왕성한 차나무는 현재 한국, 중국, 일본, 동남아시아의 온난지역, 남아메리카, 아프리카 및 러시아 등지에 이르는 넓은 지역에 분포하고 있다. 2,000년의 역사를 가지는 한국의 차산업은 주로 경남과 전남, 전북, 제주 등지에서 재배 생산되고 있다. 1970년대 이후 생활수준의 향상과 함께 점차적으로 수요가 늘어나면서 생산량은 1970년 55톤에서 1993년 617톤, 2010년 3,586톤으로 약 65배 이상 증가하였다. 차산업은 찻잎을 원료로 한 생활용품 등 다양한 가공품의 생산과 문화산업, 관광산업까지 포함하는 고부가가치 작목으로 매년 재배 면적이 크게 증가하였다. 최근에는 재배면적의 급속한 증가와 수입확대, 소비환경의 변화로 산지 재고가 증가하는 등 녹차 재배 농가의 어려움이 가중되고 있어 향후 수급 불균형이 우려되고 있다. 세계의 차 무역량은 연간 약 160만 톤, 재배면적은 약 256만 ha, 생산량은 약 320만 톤에 달한다. 아직까지는 수입 녹차에 대한 높은 관세율(514%)의 보호 아래 있지만, 중국이나 일본 등에 비해 가격, 품질, 상품개발 면에서 뒤떨어져 있는 실정이다. 또한 현재 외국에서 수입되고 있는 다양한 차들이 소비자의 기호에 영향을 미치고 있으며 특히 가격 경쟁력이 떨어지는 상황이다. 향후 차시장의 전면적인 개방에 대비하기 위해서는 경쟁력 있는 수출전략과 함께 국내 산업을 안정적으로 성장시키기 위한 전력을 모색해야한다. 주요 차생산국의 다원은 15도 이내의 경사지에 생성되어 있으나 30도 내외의 경사지도 다원 조성에 무리가 없다. 우리나라는 약 200만ha의 경사지를 포함하고 있어 차재배지 확대에 무한한 잠재력을 가지고 있다.

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