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Multiview Stereoscopic Display based on Volume Holographic Memory (체적 홀로그래픽 메모리를 이용한 다시점 스테레오스코픽 디스플레이)

  • 이승현;손광철;심원섭;양훈기;김은수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.5A
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    • pp.688-695
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    • 2000
  • We present a multi-view autostereoscopic display system based on volume holographic storage technique. In this proposed system, the interference pattern of spatial multiplexed plane reference and angular multiplexed plane object beams are recorded into a photorefractive crystal, which plays a role of guiding object beams of multi-view images into the desired persfective directions. For reconstruction, object beams containing the desired multi-view image information, which satisfy Bragg matching condition, are illuminated in the time-division multiplexed manner onto the crystal. Then multiple stereoscopic images are Projected to the display plane for autostereoscopic 3D viewing.

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HEVC Based Multi-view Video Coding Using Maximum Disparities between Views (시점 간 최대 시차를 이용한 HEVC 기반 다시점 영상 부호화 방법)

  • Yoo, Sunmi;Nam, Junghak;Jang, Hyeong-Mun;Sim, Donggyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.170-171
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    • 2012
  • 본 논문에서는 다시점 영상 부호화 시 효율적인 부호화를 위해 이웃한 시점 영상의 부호화 정보를 이용하는데 있어 영상 간의 최대 시차 정보를 이용하여 부호화 하는 방법을 제안한다. 다시점 비디오 부호화 방법은 일반적인 단일 시점 영상의 부호화와 같이 화면 내 참조, 화면 간 참조를 수행할 뿐만 아니라, 이웃한 시점의 영상을 참조하여 부호화 하는 시점 간 참조를 수행한다. 현재 표준화가 진행중인 HEVC 기반의 다시점 부호화 방법에서는, 시점 간 참조 시 이미 부호화가 완료된 이웃한 블록으로부터 시차 벡터 (Disparity vector)를 유도하여 부호화 하는 방법도 사용된다. 이 때 이웃한 블록들로부터 얻어낼 수 있는 시차 벡터가 여러 개일 때, 최대의 절대값을 갖는 시차 벡터를 선택함으로써 부호화 효율을 높일 수 있다.

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Development on Multi-view synthesis system for producing 3D image (3D 영상 제작을 위한 다시점 영상 획득 시스템 개발)

  • Lee, Sang-Ha;Yoo, Jisang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.89-91
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    • 2016
  • 본 논문에서는 실사 영상 기반으로 3D 영상을 생성하기 위하여 효율적으로 다시점 영상을 획득하는 시스템을 제안한다. 기존의 시스템은 대부분 다수의 카메라를 이용하여 다시점 영상을 획득하는 구조이다. 이 경우 각 카메라 간의 정합(calibration)을 수행해야 할 뿐만 아니라 스테레오 매칭을 통해 깊이 정보를 추출하는 과정이 필요하다. 제안하는 시스템에서는 카메라는 고정시킨 상태에서 촬영하고자 하는 객체를 턴테이블 위에 놓고 회전시키면서 촬영한다. 카메라는 Microsoft에서 출시한 컬러 정보와 깊이 정보를 동시에 얻을 수 있는 키넥트(Kinect) v2를 사용한다. 실험을 통하여 제안하는 시스템이 기존 시스템보다 다시점 영상을 효율적으로 생성하는 것을 확인하였다.

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Displacement Measurement of Structure using Multi-View Camera & Photogrammetry (사진측량법과 다시점 카메라를 이용한 구조물의 변위계측)

  • Yeo, Jeong-Hyeon;Yoon, In-Mo;Jeong, Young-Kee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.1141-1144
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    • 2005
  • In this paper, we propose an automatic displacement system for testing stability of structure. Photogrammetry is a method which can measure accurate 3D data from 2D images taken from different locations and which is suitable for analyzing and measuring the displacement of structure. This paper consists of camera calibration, feature extraction using coded target & retro-reflective circle, 3D reconstruction and analyzing accuracy. Multi-view camera which is used for measuring displacement of structure is placed with different location respectively. Camera calibration calculates trifocal tensor from corresponding points in images, from which Euclidean camera is calculated. Especially, in a step of feature extraction, we utilize sub-pixel method and pattern recognition in order to measure the accurate 3D locations. Scale bar is used as reference to measure. the accurate value of world coordinate..

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Multi-View Point switch System Structure & Implementation of Video player in MPEG-4 based (MPEG-4 시스템 기반의 다시점 전환 시스템 구조 및 재생기 구현)

  • Lee, Jun-Cheol;Lee, Jung-Won;Chang, Yong-Seok;Kim, Sung-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.1
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    • pp.80-93
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    • 2007
  • This paper suggests structures of the Object Descriptor and the Elementary Stream Descriptor that provide multi-view video services in 3-Dimensional Audio Video technical standards of current MPEG-4. First, it defines that the structures of the Object Descriptor and the Elementary Stream Descriptor on established MPEG-4 system, then distributes individually, and analyzes that. But extension of established system is inappropriate for providing multi-view audio video services connected transmissions and receptions. And, this paper suggests a structure of new Object Descriptor able to switch viewpoints that considers the correlation between each viewpoints, when multi-view video is transmitted. By means of that, it is able to switch viewpoints according to a requirement of a user in a multi-view video services, and reduce overheads for transmitting information about necessary viewpoint.

Fast Hierarchical Search Method for Multi-view Video Coding (다시점 비디오 부호화를 위한 고속 계층적 탐색 기법)

  • Yoon, Hyo-Sun;Kim, Mi-Young
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.7
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    • pp.495-502
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    • 2013
  • Motion estimation (ME) that limits the performance of image quality and encoding speed has been developed to reduce temporal redundancy in video sequences and plays an important role in digital video compression. But it is computational demanding part of the encoder. Multi-view video is obtained by capturing one three-dimensional scene with many cameras at different positions. ME for Multi-view video requires high computational complexity. To reduce computational complexity and maintain the image quality, a fast motion estimation method is proposed in this paper. The proposed method uses a hierarchical search strategy. This strategy method consists of modified diamond search patten, multi gird diamond search pattern, and raster search pattern. These search patterns place search points symmetrically and evenly that can cover the overall search area not to fall into the local minimum or exploits the characteristics of the distribution of motion vectors to place the search points. Experiment results show that the speedup improvement of the proposed method over TZ search method (JMVC) can be up to 1.2 ~3 times faster while maintaining similar video quality and bit rates.

Model-based Inter-view Mismatch Compensation Algorithm for Multi-view Video Coding (다시점 영상 부호화를 위한 모형 기반 시점간 비정합 보상 알고리즘)

  • Jeon, Yeong-Il;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.1-8
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    • 2008
  • In this paper, an algorithm to compensate the inter-view mismatch in the multi-view video according to the different characteristics of cameras is presented. Interview mismatches make it difficult to merge the multi-view images and decrease the coding performance. So, a preprocessing operation to compensate the mismatches is requisite in the multi-view video coding. It is shown that the mismatch in the outputs of multi-view cameras with different electro-optical transfer functions can be approximated with a linear model of a gain and an offset. In addition, a new algorithm for estimating and compensating the inter-view mismatch based on the detection of the overlapped region is presented. Experimental results using various rectified stereo images show that the proposed method compensates inter-view mismatches more accurately compared to the conventional approach.

An Effective Early Termination Motion Estimation Method for Multi-view Video Coding (다시점 비디오 부호화를 위한 효과적인 초기 종료 움직임 추정 기법)

  • Yoon, Hyo-Sun;Kim, Mi-Young
    • Journal of Korea Multimedia Society
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    • v.17 no.3
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    • pp.333-341
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    • 2014
  • Multi-view video is obtained by capturing one three-dimensional scene with many cameras at different positions. Multi-view video coding requires high computational complexity. To reduce computational complexity and maintain the image quality, an effective early termination motion estimation method is proposed in this paper. The proposed method exploiting the characteristic of motion vector distribution uses a hierarchical search strategy. This strategy method consists of multi-grid square search pattern, modified diamond search pattern, small diamond search pattern and raster search pattern. Experiment results show that the speedup improvement of the proposed method over TZ search method and FS(Full Search) method JMVC (Joint Multiview Video Coding) can be up to 1.7~4.5 times and 90 times faster respectively while maintaining similar video quality and bit rates.

Adaptive illumination change compensation method for multi-view video coding (다시점 비디오 부호화를 위한 적응적인 조명변화 보상 방법)

  • Hur, Jae-Ho;Cho, Suk-Hee;Hur, Nam-Ho;Kim, Jin-Woong;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.407-419
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    • 2006
  • In this paper, an adaptive illumination change compensation method is proposed for multi-view video coding. In multi-view video, an illumination change can occur due to physically imperfect camera calibration, each different camera position and direction, and so on. These characteristics can cause a performance decrease in the multi-view video coding that uses an inter-view prediction by referring to the pictures obtained from the neighboring views. By using the proposed method, a compression ratio of the proposed method in the multi-view video coding is increased, and finally $0.1{\sim}0.6dB$ PSNR(Peak Signal-to-Noise Ratio) improvement was obtained compared with the case of not using the proposed method.

Implementation of Multiview Stereoscopic 3D Display System using Volume Holographic Lenticular Sheet (VHLS 광학판 기반의 다시점 스테레오스코픽 3D 디스플레이 시스템의 구현)

  • 이상우;이맹호;김은수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.5C
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    • pp.716-725
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    • 2004
  • In this paper, a new multiview stereoscopic 3D display system using a VHLS(volume holographic lenticular sheet) is suggested. The VHLS, which acts just like an optical direction modulator, can be implemented by recording the diffraction gratings corresponding each directional vector of the multiview stereoscopic images in the holographic recording material by using the angularly multiplexed recording property of the conventional volume hologram. Then, this fabricated VHLS is attached to the panel of a LCD spatial light modulator and used to diffract each of the multiview image loaded in a SLM to the corresponding spatial direction for making a 3D stereo view-zone. Accordingly, in this paper, the operational principle and characteristics of the VHLS are analyzed and an optimized 4-view VHLS is fabricated by using a commercial photopolymer. Then, a new VHLS-based 4-view stereoscopic 3D display system is implemented. Through some experimental results using a 4-view image synthesized with adaptive disparity estimation algorithm, it is suggested that implementation of a new VHLS-based multiview stereoscopic 3D display system can be possible.