• Title/Summary/Keyword: 다감각 효과

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Design and Integration of U Effect System with Multi-sensory Motional Display (다감각의 운동감을 갖는 가상현실 효과 시스템의 설계 및 통합)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.05a
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    • pp.93-99
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    • 2005
  • 가상현실 시뮬레이터는 교육과 지식의 전달을 위한 도구로 발전하고 있으며, 과학교육 및 문화체험을 위한 첨단과학전시시스템의 수요가 증가하고 있다. 동역학적 계산을 기반으로 하는 기존의 가상현실 시뮬레이터는 컨텐츠의 변경이 어려운 단점이 있으며, 효과적인 지식전달 및 흥미 유발을 위해서는 운동감뿐만 아니라 다감각을 동원한 체감 시스템이 필요하다. 본 연구에서는 체감형 전시 시스템에 적합한 운동감 생성 방법과, 다감각 동원 가상현실효과 시스템을 설계하고 통합하였다. 제안된 방법은 영상의 시점변화를 기반으로 한 운동감 생성과, 미리 저장된 모션 라이브러리를 이용한 운동감 효과를 동시에 적용할 수 있으며, 관객의 상호작용에 의한 운동감 효과를 쉽게 추가할 수 있다. 관객의 다양한 감각을 이용한 가상현실 효과를 위하여 체감형 전시 시스템에 적합한 다양한 다감각 효과의 적용 방안을 모색하고, 효율적인 다감각 효과를 선정하여 실제 시스템에 적용하였다. 이를 통하여 체감형 전시를 위한 가상현실 효과 시스템의 기본 구조를 정립하였다.

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Effect of the Multisensory on the Stress-relieving for Vehicle Driver (운전자 스트레스 저감을 위한 다감각 자극의 효과)

  • Kim, Young-Joo;Kim, Hyejin;Lee, Hyunwoo;Jo, Youngho;Whang, Mincheol
    • Science of Emotion and Sensibility
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    • v.24 no.4
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    • pp.107-116
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    • 2021
  • This study aims to investigate the effect of multisensory stimulation on relieving the stress experienced by drivers. The photoplethysmograms (PPGs) of 30 healthy subjects were measured, and their subjective response to stressful situations and normal driving were evaluated. The subjects underwent nonstimulation and multisensory stimulation in stressful driving situations. Heart rate estimation from the PPG was collected via an ear-type sensor to reduce movement noise. The signals acquired were sampled at 200 Hz using BIOPAC PPG100C. Heart rate variability (HRV) was analyzed to compare the effect of multisensory stimulation on stress situations. In the multisensory stimulation, blue, green, and yellow were used for the visual sensory system; white, pink, and brown noises were used for the auditory sensory system; and lavender, lemon, and rosemary were used for the olfactory sensory system. No difference was observed in the subjective evaluation; however, the HRV results showed an increased HF (%) and decreased LF (%) and LF/HF (%) in the multisensory stimulation (e.g., green, pink noise, and rosemary) when compared to the nonstimulation.

Development of Emotion Evaluation Techniques on Kindergarten Education Contents Using Head Movement Analysis (머리중심점 움직임 분석을 통한 유치원교육콘텐츠의 감성유발 평가기술 개발)

  • Kim, Jonghwa;Kim, Songyi;Cha, Yesool;Kang, Eunhye;Kim, Jinman;Choi, Yujeong;Park, Byoungha;Kim, Yongsung;Kim, Seong-Dong;Park, Youngchoong
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.317-318
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    • 2015
  • 다감각 자극을 사용한 유치원 교육콘텐츠 서비스를 제공하기 위해 머리중심적 움직임 분석을 사용한 감성인식 기술을 개발하였다. 유치원 교육콘텐츠는 청각/후각/시각 등의 다감각 자극을 통해 교육서비스의 효과를 극대화하기 위한 목적으로 제작되었다. 본 연구에서는 다감각 자극동안 유치원생들의 감성유발을 측정하여 교육서비스 효과를 검증하는 것을 목적으로 인식기술을 개발하였다. 개발한 인식기술은 카메라를 사용하여 상단영상을 측정하고, 머리중심점 움직임을 지속적으로 측정하여 분석함으로써 유발된 감성을 인식한다. 또한 감성인식 결과는 다감각 자극을 제어하는 시스템에 전달되어 다감각 자극을 제시하기 위한 정보로 활용된다. 본 연구의 결과로 교육콘텐츠의 감성유발 결과를 평가할 수 있으며, 효과를 극대화 하기 위한 도구로써 활용가능하였다. 더욱이, 교육콘텐츠 뿐만 아니라 다양한 콘텐츠 서비스 공간에 적용하여 효과 검증 및 서비스 효과 증가에 활용될 수 있는 기술로써 가치가 있을 것으로 예상된다.

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Outcomes of a Multisensory and Motor-Based Group Activity Program (치매노인의 다감각(Multisensory)과 신체활동(Physical activity)을 병합한 그룹 활동 프로그램의 적용 효과)

  • Jung, Hae-In
    • Therapeutic Science for Rehabilitation
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    • v.4 no.1
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    • pp.53-62
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    • 2015
  • Objective : This study aimed to evaluate the effects of multisensory and Motor-Based group activity program on the problem behaviors and burden of care in persons with dementia. Methods : Five persons with moderate to severe dementia and significant problem behaviors, received 4 weeks of multisensory and Motor-based group activity program. The Neuropsychiatric Inventory was employed in the pretest and posttest. Analysis was performed using SPSS and including Wilcoxon signed rank test. Results : Participants' average problem behavior scores decreased from 70 in the pretest to 38 after program. Mean scores of burden of care decreased from 47 to 29. Conclusion : Multisensory and Motor-Based group activity program can be an effective method to decrease problem behaviors and burden of care for older people with dementia.

Development and Assessment of Multi-sensory Effector System to Improve the Realistic of Virtual Underwater Simulation (가상 해저 시뮬레이션의 현실감 향상을 위한 다감각 효과 재현 시스템 개발 및 평가)

  • Kim, Cheol-Min;Youn, Jae-Hong;Kang, Im-Chul;Kim, Byung-Ki
    • Journal of Korea Multimedia Society
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    • v.17 no.1
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    • pp.104-112
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    • 2014
  • With recent development of virtual reality technology, coupled with the growth of the marine industry, virtual underwater simulation systems are under development in various studies, for educational purposes and to simulate virtual reality experiences. Current literature indicates many underwater simulation systems to date have focused on the quality of visual stimulus delivered through three-dimensional graphics user interface, limiting the reality of the experience. In order to improve the quality of the reality delivered by such virtual simulations, it is crucial to develop multi-sensory technology rather than focus on the conventional audio-visual interaction, which limits experiencer from the sense of underwater immersion and existence within the simulation. This work proposes the immersive multi-sensory effector system, delivering the users with a more realistic underwater experience. The sense of reality perceived was evaluated, as the main factor of the virtual reality system.

A Multi-Sensory System for the Improvement of Concentration and the Comfort of the Child Care Environment of Infant (유아보육환경 내 편안함 및 집중도 향상을 위한 다감각 시스템)

  • Moon, Seung-Mi;Kwon, Sook-Youn;Lim, Jae-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.535-537
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    • 2013
  • 최근 현대사회의 가족체제 변화로 인해 유아 보육의 수요와 보육 시설이 급증함으로써 양질의 보육 환경에 대한 요구가 점차 증가하고 있다. 유아기는 성인과 비교할 때 정서가 불안정하고 급변하는 시기이며 특히 시각 및 청각을 통한 자극에 더욱 민감하므로 유아 시기의 보육 환경은 성장 이후 지적 사회적 발달에 큰 영향을 미치는 중요한 요소이다. 또한 유아의 보육 활동 유형에 따라 이러한 두 가지 이상의 감각을 동시에 자극하게 되면 감각의 통합과 상호작용으로 편안함과 집중력을 향상하는 효과를 가져온다. 본 논문에서는 만 3~5 세의 유아를 대상으로 양질의 보육 환경 제공을 위해 '수면', '학습', '놀이', '식사 및 휴식'을 포함한 네 가지 보육 활동 유형을 상황 정보로 정의하고 각 상황에 적합한 시각 및 청각 환경을 복합적으로 서비스하기 위한 다감각 시스템을 제안한다.

The Trend of Overseas Studies on the Intervention of Multisensory Environment: Systemic Review (다감각환경중재에 관한 국외 연구의 경향: 체계적 고찰)

  • Cho, Eun-Hee;Song, Hyun-Eun;Yoo, Doo-Han
    • The Journal of Korean Academy of Sensory Integration
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    • v.17 no.1
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    • pp.54-64
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    • 2019
  • Objective : The purpose of this study is to study the effects of multisensory environment interventions, to provide information about clinical applications, and to aid South Korean research on the multisensory environment. Methods : PubMed, Cochrane, and Google Scholar were used to search for papers published from 2008 to 2018. The main search terms were "multisensory environment" and "snoezelen", a total of 10 foreign research articles were selected. And they were summarized according to Patient, Intervention, Comparison, Outcome (PICO). Results : Among the 10 papers, 6 included participants with dementia. The other studies examined patients with intellectual disabilities, patients with schizophrenia, and pregnant women. The study periods ranged from 3 weeks to 10 months. Most of the interventions included 2 or 3 sessions per week. The duration of each intervention session was 30 to 60 minutes. The dependent variables were psychological factors (such as anxiety and depression), social factors (such as quality of life), and cognitive and physical domains. The multisensory environment used for the interventions in the studies consisted of visual, auditory, and tactile senses, as well as additional olfactory and taste sensations, and vestibular sensations. Conclusion : In the future, the research should be applied to various target groups, especially children, who are interested in multisensory environmental intervention in South Korea.

Effects of Multisensory Stimulation Using Familiarity: Persons with Dementia in Long-term Care Facility in Korea (익숙함을 이용한 다감각적 자극 프로그램의 효과: 시설 입소 치매 노인)

  • HongSon, Gwi-Ryung
    • Journal of Korean Academy of Nursing
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    • v.41 no.4
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    • pp.528-538
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    • 2011
  • Purpose: The purpose of the study was to examine the effects of multisensory stimulation (MSS) using familiarity on persons with dementia (PWDs) residing in nursing homes in Korea. Methods: A nonequivalent control group with pre and posttests was used. Fifty one PWDs were included if they: 1) were over 65 yr old, 2) were diagnosed with dementia, 3) had no visual or speech impairments, 4) were able to communicate, and 5) had spent more than one month in a nursing home. The experimental group (n=25) received a 55 min MSS program twice a week for 10 weeks. The outcome variables included were cognition, activities of daily living, grip strength, depression, wandering, and aggressive behaviors. Repeated ANOVA was used for data analysis. Results: There were no significant differences in demographics or the main variables at pretest. Cognition, depression, wandering, and aggressive behaviors were significant over time between the two groups. Grip strength was only significant when accounting for interaction between group and time. Conclusion: An intervention of MSS using familiarity was marginally effective in improving cognition, depression, wandering, and aggression. Future study is suggested with a larger sample and longer treatment to retest the effects of MSS.

The Effect of Nonpharmacologic Interventions on Behavioral and Psychological Symptoms of Dementia : A Meta-Analysis (치매환자의 행동심리증상에 비약물적 중재가 미치는 효과 - 메타분석)

  • Kwon, Mi-Hwa;Lee, Jae-Shin
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.540-550
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    • 2017
  • To investigate a variety of nonpharmacologic interventions have confirmed what the symptoms and effects, mainly interventions by acting on behavioral and psychological symptoms of dementia was conducted a meta-analysis. Data were collected from online search engines using search words from domestic and foreign article database. The researcher independently and among the pre-post experimental studies published from January 2000 to June 2016, recalled applying for the elderly with dementia presents the effect of treatment group and the control group RCT in this study were included in the study. The results of this meta-analysis showed that, effect size of the nonpharmacologic interventions of total -0.33, occupational therapy - 0.26, multi-sensory stimulation intervention -0.65 was significant beneficial effects to elderly with dementia(p<.05). According to interventions as a major affected the symptoms associated with behavioral problems, mainly aggression, memory-related problem behavior in the home-based program. Also, reminiscence therapy and occupational therapy is generally apathy, multi-sensory stimulation and music therapy was confirmed that there was a major change in behavior anxiety or agitation. The results of this study confirmed that various nonpharmacologic interventions were effective on behavioral psychological symptoms of dementia patients and confirmed the main symptoms of intervention.

A Framework for VR Effects with Multi-sensory Motional Display (운동감 및 다감각 가상현실 효과 시스템의 구조와 응용)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Journal of the Korea Society for Simulation
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    • v.14 no.3
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    • pp.55-66
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    • 2005
  • Virtual reality (VR) simulators have been extended to transfer knowledge and education, and demands for exhibition systems for science education and cultural experiences has also increased. Existing VR simulators, which are based on the dynamics equations of motion, cannot easily be adapted to changes in simulation contents. In order to effectively transfer knowledge and maintain interests through educational applications, an experiential system that has multi-sensory effects as well as motion effects is required. In this study, we designed and implemented a motion generation that is tailored to experiential exhibition systems and multi-sensory VR effects. Both the sense of motion which is generated from the movement of the viewpoint of the visual image, and motion effects which are constructed in advance, are applied to motion simulation. Motion effects which occur during interaction between the user and the exhibition system can be easily added. Various sensory cues that are appropriate to the exhibition system are also considered.

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