• Title/Summary/Keyword: 놀이 환경

Search Result 279, Processing Time 0.032 seconds

Implementation of a Samsulnori Ensemble System using a Touch Interface (터치 인터페이스를 이용한 사물놀이 협주 시스템 구현)

  • Lee, Yong-Woong;Cho, Jong-Sik;Ju, Jong-Gil;Lee, Ho-Chul;Hwang, Jeong-Hwan;Shin, Chang-Sun
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.6
    • /
    • pp.213-221
    • /
    • 2010
  • Recently, as the scale of the cultural content business market is being growed, it required that we should introduce the Korean music culture which is unique and competitive cultural contents to the worldwide. This paper proposes a Samulnori Ensemble System (SES), using a touch interface which plays the Korean traditional musical instruments. A SES consists of the Control Device which supports touch functions, the Performance Manager that detects signals from the Control Device and plays a melody, and the Communication Manager making a ensemble among the possible devices. Also, using the Network Time Protocol which is part of Synchronization Manager can be paly different speed communication environments. We utilized multi-touch functions to operate the system. We also implemented multi-touch interface and multi-play with other player for fun and interesting who are not interested Samulnori.

하천개발에 적용되는 스토리텔링 자원에 관한 연구

  • Park, Ki-Bum;Lee, Hyo-Jin;Kwon, Oh-Jong;Kim, Sung-Won
    • Proceedings of the Korea Water Resources Association Conference
    • /
    • 2012.05a
    • /
    • pp.755-758
    • /
    • 2012
  • 최근 들어 하천개발에 있어 치수적인 개발중심에서 친수적, 환경적인 중심으로 개발이 본격적으로 진행되고 있다. 친수적이고 환경적인 하천의 개발에 있어 도입되는 하천개발은 하천의 치수, 이수, 생태기능과 지역의 문화, 역사를 연계한 다기능 하천개발사업으로 진행되고 있다. 이러한 하천개발이 주로 이루어지는 공간은 둔치공간으로 다양한 스토리텔링의 개발을 통하여 보다 적극적으로 사람이 이용할 수 있는 방향으로 유도되고 있다. 최근의 스토리텔링의 주요 소재는 지역의 문화, 역사, 전통, 설화 등으로 시간적으로 과거의 시간에 초점을 맞추고 있다. 그러나 좀 더 다양한 스토리텔링의 개발 방향으로 동화, 에듀테인먼트, 테마파크, 놀이터 등의 개념을 접목시켜 놀이공간으로서의 제공이 필요하다. 이러한 스토리텔링을 전개하기 위해서는 소재와 시간이 현대적으로 또는 미래지향적으로 확대할 필요가 있다. 하천구간을 동화의 주요장면을 체험하는 공간으로 구성하여 스토리를 따라서 산책하며 체험을 통해 한 권의 동화의 주인공이 된 듯한 체험을 가지게 하는 방법, 다양한 하천에 설치 가능한 놀이시설을 배치하여 교육과 접목시켜 어린아이들에게 놀이를 통해 지식을 얻게 하는 방법, 캐릭터를 중심으로 전개하는 방법 등 다양한 시공간을 초월하는 구성이 가능할 것으로 본다. 따라서, 본 연구에서는 다양한 하천개발의 스토리텔링의 자원을 개발하기 위해 놀이터개념, 에듀테인먼트 개념, 테마파크 개념, 동화개념 등을 부분적 혹은 전체적으로 접목시킬 수 있는 방안을 연구하였다.

  • PDF

Assessment of the Suitability and the Factors of Play Environments in Residential Neighborhood - Based on a Citywide Survey of Elementary School Parents in Seoul - (근린 놀이환경 적합도 및 요인 평가에 관한 연구 - 서울의 초등학생 부모 대상 설문조사결과를 중심으로 -)

  • Park, Jin-Hee;Kim, Jun-Hyung;Park, Hyun-Jin;Park, So-Hyun
    • Journal of the Architectural Institute of Korea Planning & Design
    • /
    • v.35 no.3
    • /
    • pp.41-48
    • /
    • 2019
  • The purpose of this study is to investigate the environmental factors relating to children's outdoor play and to assess how the residential neighborhood is suitable for play in the perception of parents. Based on a citywide survey of 500 parents of elementary school students in grades 1-4 in Seoul, this empirical study shows that children's outdoor play environments in residential neighborhoods of Seoul have been observed to be overall unsuitable for play activity. Three physical environmental factors (spatial availability, neighborhood attractiveness, and street difficulties) and three social environmental factors (fear of crime, social interactions, and psychological comfort) are related to children's play activity. Five factors, with the exception of the psychological comfort factor, impact the suitability of children's outdoor play environment. Specifically, it is the physical environment, rather than the social environment, that was deemed unsuitable in spite of its impacts. These findings help us understand the current conditions of neighborhood play environments associated with children's play activity. It is necessary to improve parents' perceptions of the play environment and children's play activities by improving the physical environment.

The Development of Robot and Augmented Reality Based Contents and Instructional Model Supporting Childrens' Dramatic Play (로봇과 증강현실 기반의 유아 극놀이 콘텐츠 및 교수.학습 모형 개발)

  • Jo, Miheon;Han, Jeonghye;Hyun, Eunja
    • Journal of The Korean Association of Information Education
    • /
    • v.17 no.4
    • /
    • pp.421-432
    • /
    • 2013
  • The purpose of this study is to develop contents and an instructional model that support children's dramatic play by integrating the robot and augmented reality technology. In order to support the dramatic play, the robot shows various facial expressions and actions, serves as a narrator and a sound manager, supports the simultaneous interaction by using the camera and recognizing the markers and children's motions, records children's activities as a photo and a video that can be used for further activities. The robot also uses a projector to allow children to directly interact with the video object. On the other hand, augmented reality offers a variety of character changes and props, and allows various effects of background and foreground. Also it allows natural interaction between the contents and children through the real-type interface, and provides the opportunities for the interaction between actors and audiences. Along with these, augmented reality provides an experience-based learning environment that induces a sensory immersion by allowing children to manipulate or choose the learning situation and experience the results. In addition, the instructional model supporting dramatic play consists of 4 stages(i.e., teachers' preparation, introducing and understanding a story, action plan and play, evaluation and wrapping up). At each stage, detailed activities to decide or proceed are suggested.

A Case Study on the Children's Play Behaviors and Outdoor's Environment of Child Care Center in Seoul (실외놀이터 환경과 아동의 놀이행동에 관한 사례연구)

  • Choi, Mock-Wha;Byun, Hea-Ryung
    • Journal of the Korean housing association
    • /
    • v.18 no.3
    • /
    • pp.91-102
    • /
    • 2007
  • The purpose of this study was to analyze the relationship between outdoor play environments and child's play behaviors. The data were collected by this study included field measurement survey, and non-participatory observation from 8 child care centers in Seoul. The field measurement survey were conducted from February 20 to March 20, 2005, whereas non-participatory behavior observation were conducted from June 15 to July 10, 2005. The major results showed the following. 1) Most of child care centers were too small, did not use the adequate surfacing to play various activities, and were made of play equipment setting. 2) Child's play behavior focused on functional play activity and construction play activity. 3) The relationship between outdoor play environments and child's play behaviors showed that small outside play environment with monotonous construction of play setting produced functional play behaviors on children. However, in some cases, despite the small and monotonous play area, diverse play behaviors were observed. These playgrounds at least differed from others in that they provided the place where multi purpose play was possible. This finding shows that multi purpose play areas can be an alternative in small playground environment.

A Case Study on the Children's Play Behaviors and Outdoor's Environment of Child Care Center in Seoul (실외놀이터 환경과 아동의 놀이행동에 관한 사례연구;서울지역 어린이집을 중심으로)

  • Choi, Mock-Wha;Byun, Hea-Ryung
    • Proceeding of Spring/Autumn Annual Conference of KHA
    • /
    • 2006.11a
    • /
    • pp.432-437
    • /
    • 2006
  • The purpose of this study was to analyze the relationship between outdoor play environments and child's play behaviors. The data were collected by this study include field measurement survey, and non-participatory observation from 8 child care centers in Seoul. The field measurement survey were conducted from February 20 to March 20, 2005, whereas non-participatory behavior observation were conducted from June 15 to July 10, 2005. The major results showed the following. 1)Most of child care centers were too small, did not use the adequate surfacing to play various activities, and were made of play equipment setting. 2)Child's play behavior focused on functional play activity and construction play activity. 3)The relationship between outdoor play environments and child's play behaviors showed that small outside play environment with monotonous construction of play setting produced functional play behaviors on children. However, in some cases, despite the small and monotonous play area, diverse play behaviors were observed. These playgrounds at least differed from others in that they provided the place where multi purpose play was possible. This finding shows that multi purpose play areas can be an alternative in small playground environment.

  • PDF

Copyright education program by using a Role-play Model (역할놀이를 활용한 저작권 교육 프로그램)

  • Rhee, Jumg-Mi;Chun, Seok-Ju
    • 한국정보교육학회:학술대회논문집
    • /
    • 2010.08a
    • /
    • pp.67-73
    • /
    • 2010
  • In information and communications society, the numbers of elementary students who violate copyright law have been growing due to lack of understanding so they are needed to be educated on copyright. However, current education only has focused on copyright infringement, few numbers of educations have instructed copyright oriented examples linked to regular curriculum. Therefore, the purpose of this study is to grow elementary students's understanding of copyright and find new ways of education through designed copyright education program oriented regular curriculum.

  • PDF

Optimization of Semi-Batch Process for Ethanol Production (에타놀 생산을 위한 Semi-batch 발효 공정의 최적화)

  • Lee, Jae-Heung
    • Microbiology and Biotechnology Letters
    • /
    • v.11 no.1
    • /
    • pp.33-38
    • /
    • 1983
  • As flocculent strains are likely to have considerable potential for internal cell recycle, kinetic studies on glucose medium with flocculent Saccharomyces uvarum were carried out in batch and continuous culture. Using a mathematical model, the kinetic parameters at each temperature and pH were estimated in order to establish optimal conditions. It was found that an overall optimum temperature for growth and ethanol production in the range 33-35$^{\circ}C$ was desirable. With regard to the effect of pH, ethanol production by S. uvarum was found to be relatively insensitive to pH value between 4 and 6, with an optimum pH of around 5. At these optimal conditions a maximum ethanol productivity of 12 g/$\ell$/h was determined using semi-batch process together with 5. uvarum.

  • PDF

The Effects of Play Activities in Forest on the Emotional Vocabulary Change of Children (숲놀이 활동이 유아의 감정어휘 변화에 미치는 영향)

  • Jandg, Hyun Hee;Kim, Mi Jin;Yun, Suk Yonng;Choi, Byung Jin
    • Journal of the Korean Society of Floral Art and Design
    • /
    • no.41
    • /
    • pp.3-12
    • /
    • 2019
  • The purpose of this study was to investigate the effect of forest play activities on children's emotional vocabulary change. Forest play activities were conducted for 498 children aged 4 to 5 years old who visited the environmental training in G city for forest play activity for 1 hour. As a result, positive vocabulary was significantly improved from 0.95±0.78 before forest play to 1.15±1.21 after forest play(p=.003) and negative vocabulary was significantly decreased from 1.27±1.58 to 0.41±1.10(p=.000). In the case of male children, positive vocabulary was increased significantly from 0.96±0.82 to 1.36±1.24(p=.000), in the case of negative vocabulary, it decreased significantly from 1.42±1.74 to 0.55±1.30(p=.000). In the case of female children, negative vocabulary was significantly decreased from 1.12±1.37 to 0.26±0.26(p=.000), but the positive vocabulary increase was not significant(p=.851). As a result of age, for a 4-year-old children, positive vocabulary did not show significant difference between before and after forest play(p=.471), and negative vocabulary was significantly increased from 1.04 ± 1.42 before forest play to 0.41±1.16 after forest play(p=.000). For a 5-year-old children, positive vocabulary was increased significantly from 0.96±0.85 to 1.23±1.21(p=.001) and negative vocabulary was decreased significantly from 1.41±1.65 to 0.41±1.06(p=.000). As a result of this study, it was found that play activities using various natural objects in the forest were directly related to nature, resulting in positive vocabulary increase and negative vocabulary decrease.